Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.
-
Posts
4477 -
Joined
-
Last visited
-
Days Won
14
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Techwright
-
Awww, man...I was out-of-town most of Saturday. You guys got to post these things in advance so we can arrange our schedule. Pin it like the costume contest thread.
-
Scrapper and Blaster What am I doing Wrong?
Techwright replied to WuTang's topic in General Discussion
With respect, that may be an individual thing. I took to blasting like a duck to water. In exchange however, I have a harder time with other archetypes like masterminds and titan weapons. While I love melee, I have learned that I'm just not mentally tuned to stalker. Yet I've teamed with some amazing players wielding these skills. In time, each will find their strengths. -
We'll know it is Tuesday.
- 22 replies
-
- 10
-
-
I ran into my real self on a mission...
Techwright replied to Go0gleplex's topic in General Discussion
My surname is so rare that should my name ever show up in game I'd consider it practically proof someone in the OG design team was sneaking peeks at private files. -
I turned my attention to my MA/SR scrapper Ace Barnstormer, and although I was never able to get the A.I. to completely understand me, it did deliver some cool results, even if it did feel so insecure that it had to supply two sets of goggles to some pilots.
-
This one feels more like a "wait for Disney+" film. That is, assuming Sony permits Disney+ to lump it with the Marvel category. To be fair, though, it takes a really strong film to get me to the theaters post-COVID outbreak. Dune, part 2 may be the one to do it next.
-
This looks like some alternate universe cross between The Phantom and The Green Hornet, which I find rather cool. By the way, what is "Art Station Style" that I see a couple of you mentioning?
-
The tree as "Phantom Cave" is a novel idea, and I might look into adapting it for Rainforest Revenant.🏅
-
First time dabbling in this technology, and I've got a lot to learn (or it does). I opted to try creating my Rainforest Revenant, an homage character to The Phantom. Apparently, the Bing Image creator doesn't understand the concept of "no", as in "no gloves" "no face mask", etc. and it stubbornly refused to recognize a few parameters I did put in, but I did manage to get two looks that I thought were pretty good. For comparison, here's the in-game version. I do wish the technology advance to where I could highlight an area to bookmark it, as it were, as reference material. Then I could go through the picture, pick the best elements from each, and hopefully generate an image closer to what my goal would be.
-
...anymore than the western is going to cease to exist. Folks use to say westerns were dead, little to nothing was made, then the movie Silverado came out. If anything, it simply revealed that the market had previously glutted, watering down the product. Given time and lack of product gave room for westerns to focus on quality work rather than quantity, and the genre became great again.
-
Others who use MidsReborn can probably give you a much smarter answer regarding Set Invention Origin enhancements and how they might help/not help at level 25, but I can point out that I've chosen to continue using Single Origin enhancements (and the Upgrade button) until level 37 when the level 40 Common IOs become available. At that point, there's a flip, and whereas before Common IOs came in less effective than SOs of equal level, now they have (generally) a 0.3% increase over SOs (with some like Endurance Modification breaking even at level 37) and will continue to increase in effectiveness over SOs after that. To see what I mean, drag a Common IO, without releasing, over top of a corresponding SO. The screen capture below first shows a level 28 character with a level 30 SO enhancement (closest I could get from my collection to a level 25). Though you cannot see it, I've place a level 30 Common IO over top of the 30 SO for accuracy. Note the minus and red numbers under "Replace". The second shot show a level 37 character that I'm currently swapping over to Common IOs. Again, I've held a level 40 Common IO over the 40 SO for accuracy. Note the plus and green numbers under "Replace". For me, at least, the value of Common IOs before level 37 is that, although they are a minus red in percentage to SOs they don't lose the issuing value like SOs do as ranks advance, and therefore I need to buy replacement fewer times. However, the upgrade button now added to the manage screen has greatly simplified matters. No more time wasted buying, merging, or swapping out SOs. Again, there may be some crazy good stuff to be had using Set IOs at 25, things that outweigh the negatives that Common IOs have at that level, and I bow to anyone patient enough to figure those out level for level.
-
A big loss. His kindness and intelligence were really front-and-center in a number of behind-the-scenes videos I've seen over the last few years. This is going to greatly complicate matters for the production crew of The Mandalorian. I don't know how far along in season 4 the show's development is, but Carl played one of the strong supporting roles and has been directing episodes each season. While someone likely could step in to take over directing, recasting his character this late in the show would be problematic.
-
Wanted to Introduce Myself....and ask questions
Techwright replied to WuTang's topic in General Discussion
Nice to see this is still helping people. I'll note that if one looks down that thread I made 2 more posts with additional acronyms. I really should review this at some point to see if there's any more a new player is likely to encounter early on. There may even be some that have been added to the game in the last 4 years (has it been so long since I wrote that?). -
Wanted to Introduce Myself....and ask questions
Techwright replied to WuTang's topic in General Discussion
Welcome! I see a lot of comments about the Intellectual Property concern, but it's not all gloom. Consider than limitation paradoxically allows for creativity. I've a few "homage" characters that people know were influenced by a licensed character but there's enough differences that they are their own entity. I rather like that, as I'm not living off someone else's fantasy, but making one of my own off their foundational work. Here's one for example. As to the Auction House, there's ways to make money, some of which I've read about but never tapped myself. One that I use I learned from this video by gregg29407 all the way back in 2019. I may not be the richest player (by far) but after a patient build up of wealth by this method in the video, I'm able to fund any new character right up to his endgame, while still maintaining a sizeable nest egg. -
Those who've been here since the beginning or nearly so: Looking back, what's fundamentally changed regarding your playing style and habits? When I first started out, particularly looking back to the first Winter Lord event, I spent a lot of time climbing the fire escapes in Kings Row to get to the monsters and villains up top. I always seemed to attract too much attention on the ground, so I acquired hover as quickly as I could and contented myself with taking the very long, but very safe journey across the top of a zone. Every cent of INF was precious, and I'd usually have to let some enhancements go red before I earned enough to replaced a few at a time. I did almost all play with my best friend, and an occasional friend or two, and focused on mission givers. Initially I never did a PUG for months, and consequently didn't do task forces for quite some time. The one PUG exception was the Frostfire mission, which I ran almost daily. I lost count at 500 Frostfire missions, but suspect I did a couple hundred more. Now, I always get Ninja Run from the P2W vendor in the tutorials, and leap from place to place, barely touching fire escapes. INF was only a problem on my first character in Homecoming, but even that was better handled than my early days in the OG game. I now have a dedicated auction character, and email 50 million INF seed money to myself whenever I have a new character starting. I buy all enhancements as the slots open, and run the upgrade button with each level. When I'm ready to change to IOs at level 38, I've already bought all of them on the auction house several levels before. I almost never duo, but run PUGs constantly and focus on the task forces, incarnate stuff, and the instances like DFB and DIB. I only rarely talk with mission givers.
-
Had to post one other. This starts with a recreation of the ferry scene from the movie (sans people during development) and moves from one tense sequence to another. I find the scenes with the house probe and the pursing aliens indoors to be the most intense. I'm also noticing carnage in the plane wreck.
-
I'm a little confused by what I see, but I think it plays out like this: Steam lists them in Early Access, but there's currently not a button to buy or try. I think the reason it is listed that way is that they're doing some funding via Patreon. The upper tier on Patreon, a one-time $100 with a limited number of spots, allows for the person to get a spot as a game tester. Flipswitch, the company making the game, announced the game in 2022, and gaming.net just days ago speculated that the game may come out in 2024. My rule of thumb is that if a gaming site states a date, add at least a year to the estimate. But that's my jaded speculation. You can see their article yourself here: https://www.gaming.net/war-of-the-worlds-everything-we-know/
-
SPOILER ALERT The trailer for The Bad Batch, season 3 has dropped. Be aware there's a few major spoilers for the end of season 2 if you've not seen it yet. And, while the trailer doesn't give too much away, it does drop a bombshell at the end, one that seemingly proves what Dave Filoni has gone on record as saying: the only canon is that which appears onscreen. Watch it first, then see the spoiler box. Be aware, it will discuss the popular Star Wars novel Dark Disciple, so there will be spoilers for it as well: Frankly, the potential for the Bad Batch to be wiped out is there. We all know how bad the Empire years get, and we only know of 2 clones, so far, that make it to the moment of the Death Star, and only one of those we know for sure survived the battle of the second Death Star. But I feel a complete team wipe, even for a good cause in a blaze of glory might send the wrong message. I think it more likely that Omega survives, but to what end, I don't know. It's very possible that the end of The Bad Batch sets us up for the next great Star Wars animation. I suppose it may also be possible that Hunter finally gets his wish, and survivors of the team take Omega into either Wild Space or the Uncharted areas, somewhere where her predators cannot find her.
-
I'm up too late and far too tired. I read that line as "goggles" not "toggles", and was stunned for a moment. 😂
-
I wonder what it might take in re-coding to allow a character to be a member of 2 supergroups. Hypothetically, it wouldn't mean designing a new private base system, but rather just using the current base system, with the character using one SG and base as his/her private one and the other as the social one. If you think about it there's precedent in the comics: Batman's batcave while still working in the Hall of Justice or Watchtower with the team. There's even characters in multiple SG's at once. I'm pretty sure Wolverine was in both X-men and Avengers at one point.
-
If you wanted new powers what would it be?
Techwright replied to darcstarmerc's topic in General Discussion
Interesting that both are in your pitch. I've long thought that a swinging power (Yeah, baby! ...um, sorry) might be to have a tech whip or cable per hand, with a small cylinder housing (storywise) an anti-grav unit at the far end. Whip out, and when it reaches full extension, the anti-grav temporarily locks it in place, allowing for swinging, with a yank at the other end to signal it to release. So basically, you could "spider" across Talos bay even though there's nothing to grapple on to. As to my thought for a power, I've wondered if elasticity could be brought to the game. Nothing crazy out there, but possibly something using current powers with new animations. For example, a current beam blast could be redrawn as a long elastic punch, and a cyclonic power could be redrawn as a full-body elastic wind-up with a fast unwind while stretched, spinning arms are hitting opponents for knock-DOWN and damage. With the size of the volunteer dev team before the NC Soft nod of approval, such animation would not have been possible, but maybe if the team grows now? -
Like all of '24, A.I. will bust onto the scene, and we'll have an A.I. Oklahoman running endgame events 24/7 on all servers. I've missed these exchanges!
-
Just wait until you encounter the Lead-them-out missions where the NPC decides to heal or buff any player's avatar they encounter. 🙄
-
And apparently they've got company. While I wonder if this thing will ever see the light of day, or even some gameplay, this teaser (more of a concept) for a game with a Siberian perspective on the War of the Worlds has me intrigued.