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Everything posted by Sovera
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Focused Feedback: Various Power Updates
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
I love you Flea, but our complaints are about prep time and annoyances like Storm Cell or Cloudburst travel + DoT (either travel, or DoT, but not both please. Incidentally it would not make a difference against a pylon) in actual gameplay, not fighting a stationary target for 3 minutes. -
Best AT for a soloist starting with nothing?
Sovera replied to Dao Jones's topic in General Discussion
That and, of course, Fire Armor 😆 Fire/Ice Melee is a great starter. I'm waiting on Page 7 to come out to do a Fire/Elec Melee that will nuke the game from playing in the test server. -
Focused Feedback: New Player Experience (NPE) Improvements
Sovera replied to Booper's topic in [Open Beta] Focused Feedback
Someone else brought it up but I was thinking the same yesterday: should not the options to see the mob's names and HP be turned on by default? I believe that the option is only(?) found hidden in a slash command. -
Best AT for a soloist starting with nothing?
Sovera replied to Dao Jones's topic in General Discussion
I'd say Tankers. Surviving comes first, not damage. If we survive we can whittle an enemy. If we die we are travelling to the hospital. Brutes and Sentinels are good starters too. As others have pointed anything will work since you can tweak the difficulty settings. Tankers just get a lot of options to boost their resilience early on which allows to pump the difficulty up earlier. The P2W vendor has a host of goodies that you can grab such as free gear, free travel powers, double XP (buy the double version and ignore not getting influence for defeating mobs since you should be selling Merits for cash), and, above all, the Amplifiers. Amplifiers will turn you into a demigod so buy all three and stack them eight times while at level 1 when they are cheap since they get super expensive later on. Try to get a teleporter as soon as you can (costs 1 million) because you can use it between missions to pop to a base and fill up on inspirations. Having several rows of greens and purples (Lucks) will do a lot to make the early poverty stricken game palatable. Eat one or two purples if in trouble, use teleporter after the mission to buy more inspirations. Yes, inspirations drop but are random and even if you can combine them it's best to start prepared. Don't waste too much time playing with generic slotting though. Try to stick to storylines to the end to get the Merits reward, sell the merits, make money, start buying stuff. If you go to the respective forums you can ask for a starter build once you want to meddle with IO gear. You can use Ouroborous to have an uninterrupted playthrough of a storyline without leveling too far that the contact stops giving missions before you reach the end. Don't try to solo Taskforces right away since you will have a hard time with the Arch-villain end bosses which can brick a run if you can't defeat it by yourself. Selling Merits is extremely easy so don't recoil even if you don't want to craft and sell, and remember anything you buy as IOs can later be sold or transferred to an alt so it's not wasted money. Teaming is the bread and butter of the game and it is incentivized by only having benefits. Can do straight from level 1 too. But soloing is a perfectly fine option as well. Check the guide in my signature for many tips you might need to refresh your memory or new things that were added. -
Lots of non-answers in this thread. I appreciate the levity like anyone else but lets try to answer the question at the same time. Gravity was 'recently' introduced for a change in Super-Jump, I believe, where 'gravity' would kick in and change the height/arc of the jump. It has no practical use that I know of (someone correct me) and thus no need to track or worry about it.
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Focused Feedback: VEAT Updates
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
It's broken? -
Focused Feedback: Supergroup Base Items
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
That would be great tbh. Not to take away from all we've been graciously gifted but players are a greedy bunch. Being able to throw down 4-6 different buildings instead of laboriously throw walls, doors and windows to fake buildings would be *fabulous*. -
Focused Feedback: Various Power Updates
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
Have a bit over 6 seconds of prep time at every fight is also silly. Only after 2.6 + 2.2 + 1.3 seconds do we first start doing damage. It's great in long fights, it generates a decent bit of debuffs (my Sentinel fighting true +4 in DA without much danger), but it sucks for 90% of the game that's about nuke&mop. -
Focused Feedback: Arsenal Control
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
Instead of macros use binds. It'll be annoying to rebind your whole tray, but you get to see the cooldowns. Something like /bind lshift+1 "powexeclocation target Tear Gas" -
I usually have Synapse licked in an hour. I do encourage people to split up if they can handle it during kills alls. I teleport everyone at the very first mission after speaking to Synapse. I know the location of all patrols so I start moving in their direction when speaking to the contact and if I see someone is already going to the next patrol I pre-emptively move to the following one before it shows up. Right after I use my personal mission transport for Boomtown, wait until everyone is in the map and group teleport with the prestige teleport. By the end of defeating Bertha my TT has recharged so before leaving the mission I warn its up so people don't move away, TT, and just before defeating the bot with the dubious name I ask if someone has a TT before the mission finishes. When Positron has to be spoken to I save myself a loading screen by teleporting to the portal base while still in the mission and from there to Steel Canyon, get the immobilizer, then travel back and help with Babbage (my Babbages!). I sometimes don't use the group teleport at Boomtown so I can teleport the group to the Clockwork King. I don't mind defeating everything on the way but by then it's usually been an hour and people are happy to get it over with. If I'm the Tanker I seldom split away from my squishies but I still encourage people to go find the boss(es) like Bertha or Long Tom. With all of these it's seldom we go over an hour but sometimes, especially if I'm not the Tanker, we can still go to one hour ten. I've had miserable hour and a half when not playing the Tanker or trying to go support which keeps pushing me for high octane builds instead of support, or, heaven's forbid, CC. I've tried soloing it a few times but unlike Tidge I don't shift from +1x8 which between the kill alls and the filler missions means it went upwards of two hours. It's not even dangerous since Clockwork are not hard, it's just slow, especially on a leveling build. So I always team for that one TF at least.
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Do you ever get choice paralysis looking at your character list?
Sovera replied to ZorkNemesis's topic in General Discussion
Not me. I only play one character. ....at a time. I play it until I'm sick of it, then I make a new one. And only play that one again. -
Focused Feedback: High-Level Circle of Thorns Revamp
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
We can disagree. It's just our respective opinions. I don't think that there is a right or a wrong side to this. At most what there will be is the side of the game devs. -
Focused Feedback: High-Level Circle of Thorns Revamp
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
In a game with difficulty settings and myriad options no one will ever not reach 50. No one will ever not reach 50, but *everyone* should feel that the enemies are becoming more difficult as they approach 50. That is the motivator to improve their skills or improve their builds. -
50! Now what? Task force expectations and time management
Sovera replied to Duckbutler's topic in General Discussion
As others have said but reiterating to add peer pressure: under level 50 only Synapse is long, and even then I can and have whipped the team to do it an hour. At level 50 most TFs take between 15+15 minutes (Tinpex, which is actually two tiny TFs ran together taking in total 30-40 minutes to do. Btw, if you have time for nothing else try to do Tinpex every day since the rewards are OP compared to anything in the game), to 40 minutes for a Market Crash, to an hour for a kill most ITF, to the ginormous Dr Kahn which is only done when it's weekly TF time since it can go for 2 hours without a coordinated team (tbf nowadays most people who only touch that ARE coordinated). Anything under level 50 should be run at +1 so back away if you see +4 for a Citadel or a Yin. Anything at 50 should have the team members looked at: if most have veteran levels then +4 is fine, if most are fresh 50 or even under 50 then +2 or +3 tops. -
Focused Feedback: High-Level Circle of Thorns Revamp
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
Bro, no, you have a SG where you dump all the things. I do it so often I do know what I'm talking about. Respec in front of the table, right click the IO, press S for store (I think it was S, it's been a while), dump it all, log new alt, invite to the SG, go to the table, pick it all up. I got the whole procedure in the signature. Regardless you're right it is a pain, but worth it because those 100 million per alt accumulate when we don't have 10-12 duplicates of +3% defense uniques, Panaceia procs, etc. I hope you're selling your merits! (Sorry for the derail, GMs) -
Focused Feedback: High-Level Circle of Thorns Revamp
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
I have no idea how deep you are into the market and prices. I'm also not sure you're after advice or even if it's needed. But if you focus on arcs you should be swimming in merits on all those alts. As an altholic myself I used to transfer most my IOs from alt to alt since each alt would make an average of 100 million just leveling to 50 in merits alone. New alt? Old alt had a respec where all stuff was moved. It does take 5 minutes to do and each respec costs around 2 million, but it's worth to move around 500-800 million worth of gear around. -
Focused Feedback: High-Level Circle of Thorns Revamp
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
Indeed it was. And those are all valid points to be fair. Are they really that bad at that low difficulty? Asking without sarcasm since I don't usually drive anything that isn't one of my uber twinked characters so it's difficult to gauge difficulty levels when the car is worth almost a billion. The facile answer would be 'buy some IOs' but you've been around long enough that this is already understood. -
Focused Feedback: High-Level Circle of Thorns Revamp
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
To be fair this sentiment belongs in the Council revamp thread. CoT have not been lauded as an easy faceroll faction that I am aware of. Also, there is no reason not to finish a character. There are other factions to fight and a difficulty slider to mess with, an Ouroborous to explore, different TFs and SFs, etc. I don't disagree with the sentiment that CoH has always been a nice, easy, casual game btw which is an attractive perk. Just with the idea a character is now blocked from reaching level 50 because of these revamps.