-
Posts
4904 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Sovera
-
page 3 [FOCUSED FEEDBACK] Fiery Aura Adjustments
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
Doesn't changing the buffs to not show multiples and auto powers works? I remember using a slash command for that, it's somewhere in the newbie guide, the options also has something about it. But yes, ring around Consume. -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
Was looking at the forums and it's a bit sad to see Sonic Melee with so little traction. Came out with barely a ripple other than a thread on the Brute forums on how it feels weak and Attune is a hassle (I advised them to use a keybind which I tested so there's no need to press the button manually). How *is* Sonic Melee? I have been saving my CoH battery for when the Brutes get their glow up. I only played the very first iteration and it felt great, but then a dozen more came and things got changed. My last pylon attempt was terrible (systematic 3 minutes even with Stone Armor) but Ston managed some decent times even without it, but at the cost of taking 8 powers (all but Taunt) which sounds *tiring*. The AoE DoTs seems like it would push the set to being a contender for AoE. -
There's no need for a macro or an alternate button, IMO. Use this keybind and forget Attune exists: /bind 1 "powexec_slot 1$$powexectoggleon attune" Use it for whatever, or all powers, you care. In my case probably my first attack with which I start combat and my first AoE which ditto. I don't know how you guys usually fight but my thing is usually pick the boss, run in, start AoEing and using ST attacks until AoEs recharge. When it's arrested I choose someone else and start wailing on it. The bind works for that, and if we need to hit a different mob for some reason like grabbing agro or because it's a patrol with another boss then it's just a small damage loss. Though yeah, I'll keep the button on the tray for target switches.
-
page 3 [FOCUSED FEEDBACK] Fiery Aura Adjustments
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
Circle does seem like a good idea to propagate. We don't have good UI options to keep track of buffs and this helps mitigate that. -
page 3 [FOCUSED FEEDBACK] Sentinel Archetype Adjustments
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
-
page 3 [FOCUSED FEEDBACK] Fiery Melee Adjustments
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
This. We had a good original system and I am unsure why it would be touched: Cremate alt for Fire Breath. Brutes already lost Combustion alt for Fire Breath along the way for Reasons (tm) instead of embracing PbAoEs rather than force feed cones. Even with the changes it still only hits 5 targets? Lovely, half the group got hit, woo, joy. It was good, it was perfect, extra AoE for Brutes rather than a crummy cone (since then improved, but still worse), a better attack for Tankers in Cremate rather than a crummy cone. Lets raise our voices a bit here because it went to perfect to worse with the extra fiddling. -
You should do the same you're advocating. 'Best' at what? Not at surviving, certainly? Best at augmenting the damage? Yes.
-
page 3 [FOCUSED FEEDBACK] Spines Adjustments
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
Don't let your dreams stay dreams. Make a petition and I will sign it. It might, possibly, maybe, even happen, though the power would lose something in exchange. But I'd take it. -
page 3 [FOCUSED FEEDBACK] Fiery Aura Adjustments
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
I like Adaptive Recharge (AR). I have often mentioned how Consume or DNA Siphon were useless tools if used on a single enemy as they could not fulfill their function of either replinish endurance or heal. With AR they now can as the recharge adapts to the number of enemies. It's elegant. The annoying thing is the pushback because people stuff these utility powers with damage procs and, a good change that helps the power do its function as utility, is railed against because, damage procs. -
page 3 [FOCUSED FEEDBACK] Sentinel Archetype Adjustments
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
Building the meter back isn't super long. By the time I finish a pylon test of two minutes it's up. Assumin Vuln is only used once per group the meter should be back to full for the next group. This disregarding the *not* using Vuln might just be better in practice since 20% crit on all targets hit by AoE for the duration of the fight (nuke doesn't crit though, but everything afterwards) should(?) trump Vuln on one target and a weaker Vuln chained to four other mobs. And Sents already get a perception buff with a full meter, but perception is fairly useless by itself when a single IO is usually enough to spot stealthy mobs. And even if they are or not stealthed it doesn't make them more dangerous. -
page 3 [FOCUSED FEEDBACK] Storm Blast Adjustments
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
Making Cat 5 it's own separate thing and compressing its duration (and damage) to 10 seconds could be a solution. I think it's currently 20 seconds? -
page 3 [FOCUSED FEEDBACK] Bio Armor Adjustments
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
Pretty much. I have no feedback other than this. No one takes Bio because it's amazing (that's Stone Armor). They take it because it's an extra layer to do extra damage. Nerfing the extra damage and then also the armor itself is an odd choice. -
page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
The quote you got that from was replying to someone saying that UM was underpowered and everything felt slower with it. -
page 3 [FOCUSED FEEDBACK] Storm Blast Adjustments
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
Heck, i love Storm Blast for all the aesthetic and theme reasons. But, currently on live, 2 seconds to plant a patch, 2 seconds to plant a second patch, 1,3 to use Build-up, and after those 5.3 seconds *then* I start damage. But with a drizzle that *still* needs to ramp-up after that ramp-up. My current Water Blast spends 1.3 doing Build-up then 3,1 doing the nuke, and after those 4.4 seconds half the spawn is either dead or at half HP. These changes may help(?) but the inherent ramp-up isn't rewarded in any way shape or form other than landing a lot of debuffs that make surviving easier. But half the spawn dead is also the great debuffer. -
page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
Bring numbers to the table, people. Some are already doing it, but more will add more data. Do a couple runs with UM, do a couple runs with the new Rage, do a couple runs with Rage on live. Bring completion time runs. This will help the devs massage the numbers. Above all it will show it's not a kneejerk reaction. Heck, when Fire Armor was first tweak and Burn 'fixed' I kept posting pylon times, and though I'm not going to say it changed things I'd like to think someone noticed the discrepancy between live (at the time) and beta (at the time) and tweaked the numbers up. -
page 3 [FOCUSED FEEDBACK] Fiery Melee Adjustments
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
Ugh. I hadn't seen that change. Having early AoE with Combustion was a big draw for me. Yes, okay, doesn't take long to level, yadda yadda. Not everyone teams and by not having AoE we're reduced to arresting mobs one by one. -
page 3 [FOCUSED FEEDBACK] Fiery Melee Adjustments
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
I believe it requires a respec for this to be seen. If you have a free one floating around perhaps you could see if this is the case. -
page 3 [FOCUSED FEEDBACK] Storm Blast Adjustments
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
The devs love numbers (feelings are important too since we're not mathjockeys playing games) so if you're already in beta already perhaps you could post mission completion times compared to live to show the disparity you're speaking of. It's open beta, now's the time to tweak numbers and actual times will help calibrate how the devs will touch up on things. -
page 3 [OPEN BETA] Patch Notes for December 5th, 2025
Sovera replied to The Curator's topic in [Open Beta] Patch Notes
Maybe you could have left it in the cat box where it seems to have originated? -
page 3 [FOCUSED FEEDBACK] Spines Adjustments
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
The highlight ring tells you that the chance for poison buff has expired. It will not be visible if you're using Lunge on the regular. -
page 3 [FOCUSED FEEDBACK] Spines Adjustments
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
Even 5 second DoTs are too long for CoH, less alone 16. To top it the extra DoT times showed no improvements on my multiple pylon times. I'm not sure why we get saddled with lengthy DoTs but I do know it's a way of giving power but not too much. I think that, baseline, if mobs die fast then what are we complaining, and if they survive longer then they take the damage from the full DoT. But it's going to be a set that Mids will inflate a lot. That said 2:10 for a Brute is fine for me on a pylon and the AoE *seems* like it will be good. Unlike something like Fire Breath which is poor AoE used because nothing else is available (why 5 targets!?), Ripper will double for AoE and ST which is great. -
page 3 [FOCUSED FEEDBACK] Spines Adjustments
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
Greedy! (But I like the way you think) -
page 3 [FOCUSED FEEDBACK] Bio Armor Adjustments
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
We missed you though, welcome back! -
page 3 [OPEN BETA] Patch Notes for December 5th, 2025
Sovera replied to The Curator's topic in [Open Beta] Patch Notes
I understand you're playing what you like. But if you know the current meta and still pick a Controller to do damage then why are you complaining? You got two choices: * Make your own HM team. The fact you're a Controller won't matter. * Play non HM content. The fact you're a Controller won't matter. Third bonus choice: pick another AT that suits you. I agree with everything you've said though. I've been vocal for years now that Controllers have been surpassed by the meta. Nothing much to be done. Current devs are working with what they have, but the game's no WoW Cataclysm era heroic dungeon with super careful CC or the party wipes. Most of those classes CC buttons are now covered in dust. But here we have whole ATs designed for a task that is no longer needed outside specific HM scenarios. -
page 3 [FOCUSED FEEDBACK] Storm Blast Adjustments
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
There has never been an instance of Storm Blast being OP. It was purposefully built to be mediocre ("middle of the pack") and stated as much by devs.