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What should be the rules of a hardcore solo self found challenge?
Sovera replied to Darknat's topic in General Discussion
Snarky is actually someone who regularly does challenges of this sort. And no, Snarky is snarky, but he's not a troll. I looked at these rules and found them pretty farfetched. But heck, if you're having fun then I say go for it. Seems like it would be a very slow slog though. Once in a while I also do ironman challenges where I don't transfer IOs or money and start from scratch, but they are several rungs easier than your challenge since I just level normally and use the AH and all. I did decide my next one I will not make money out of crafting (excepting what drops) since I was spending more time in front of the AH than playing the game. IMO the only-one-life is what limits you the most since all you need to do is take it slow and easy which will only slow you even further. Removing that rule lets you go a bit more ham and push the envelope. With it it'll be impossible to do x8 missions as you pondered. Without the one life limiter you can at least stock up on inspirations and keep brute forcing dying rinse and repeat until you get to the end of the mission. If you DON'T do x8 then it's back at what I said of taking it easy with 0x2 or 0x4 (realistically what someone using SOs can handle in the low levels). As long as you stick to Ouroboros you will have enough XP to reach level 50 without repeating content AND receive a steady supply of merits which you will need to purchase the recipes from the ATM since no Wentsworth. You will definitely want a brand new SG with all the storage bins you can fit to save all the salvage you find since you won't be able to buy some random bits of whatever crap is needed. Just because of the above I'd probably ease up on no Wentsworth. Sure, use only IOs from recipes you need to get Merits to buy off the ATM, but having to worry about finding an Alchemical Silver in 10 storage bins to craft one IO seems dull as heck. So perhaps white and yellow salvage can be bought but orange is saved preciously in one bin (instead of 10). But, it's your challenge. Not sure if you'll be able to get full incarnates without repeating missions. Dark Astoria is a bunch of repeatable missions after the initial intro and story, and there is only so much you get from veteran levels (they only give incarnate materials up to 99 plus whatever threads drop from mobs) without a steady supply of Tinpexes to actually max out everything. -
You're not going to get perma much while leveling though. Even at max level and with expensive builds it is not all that achieve perma Hasten for example. Most of mine fall short by 15 or more seconds despite sinking more than half a billion. I'm not sure yet what is the concept you're trying for other than getting perma powers running. Perma dom and perma Dull Pain are exclusive for example (I don't think Doms get Dull Pain in their epic pools).
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I went ahead and tweaked it for a leveling build. Most of the new IOs will be something you won't give use to later on, but you can either re-sell them or you can make your own SG and stash them so that the next alt has the leveling IOs to use when it is their turn to climb up the leveling. Until then you can also use generic IOs: one accuracy, three damage, one recharge, one endurance reduction. Then move to the cheap version, then climb to the expensive. Orcinus v2.0 - Tanker (Bio Armor - Dark Melee) Leveling.mbd
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You're welcome 😄 Use the slots from Brawl to spread the love a bit and add one extra slot to Hasten and two to Parasitic Aura. Later on you might not find much use for Parasitic but early on and without money for the expensive IOs the extra recharge will help in having it up.
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Hello again and you're welcome. Do try to stick to storylines if you can instead of radio missions since if you're using double XP you're getting no money from defeating enemies and Radios give no merits which means your only money is selling loot. You can either use the Contacts tab, or instead go to Ouroboros and explore the storylines all in neat rows. Completing each of those stories gives a varying amount of Merits and each merit can be sold for around-ish 210k. Brawl is just a mule for that sweet 3.75% defense. It is not meant to be used and tbh neither should Punch/Kick even if slotted, but if you do wish to use Kick then take the slots from Brawl and put them there so it at least has some oomph to it. There is no true defensive rotation a la games such as WoW. Since Ablative does a small heal (and amps your regen for 30 seconds) you can wade in and only use it after you get hurt in order to have that little heal push your HP back up. You can also try being in Defensive Adaptation if you want a bit extra defensive values, and there are tricks such as going into Defensive Adaptation to use Ablative since it amps up Ablative, and then go back to Offensive Adaptation for the perma 25% damage. Even if you don't need endurance you can use DNA Siphon on the corpses of the enemies before they despawn. Using DNA Siphon on living enemies gives HP and endurance, but using it on corpses gives regen and recovery. Properly slotted DNA should be up less than 30 seconds so there is no reason not to use at each fight and it will top up your HP. If you save it after having defeated a few enemies like minions it will mix giving both heal and regen from those living and endurance and recovery from the corpses. Parasitic Aura is 'just' a panic button. In practice I've stopped picking it since a Tanker is rarely in trouble, but all it really needs is to hit 2-3 mobs (or as many as you can fit in) and you'll be an unkillable demi god. The downside is that you might get used to that status but it only has 45 seconds duration and at best Parasitic takes 70-ish seconds to recharge so roughly 30 seconds downtime (accounting for the times when Hasten is down). Until level 30 and obtaining Midnight Grasp I'd suggest picking Shadow Punch instead of the prestige powers. You can have a really early really easy rotation with Life Siphon, Shadow Punch, Smite, Shadow Punch. You have free respecs every 10 levels so once reaching level 30 you can /respec and take out Shadow Punch. Take a gander at the newbie guide in my signature for more tips.
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You can always turn off the taunting auras if you intend to sneak, but it's not really the game for it. We thrive on a large volume of mobs and bashing their faces in. Now if you want to be really really hard to kill Bio isn't really it though it can be built to be sturdy. Bio is for damage. A stupidly hard to defeat combo is for example Radiation Armor/Dark Melee. But there is a lot to be said about defeating stuff before it defeats you, and for that a good damage is required. I've hard runs with sturdier characters than my Fire Armor usuals and they ended up dying the same since they took longer to kill stuff. Anyway. Stealth is not a travel power. You can use Infiltration for that instead which does both stealth and gives a boost to run and jump speed. Or put a Celerity +Stealth in Sprint. I would not recommend School of Sharks or Arctic Breath since they are narrow cones and the closer you are the harder it is to hit several enemies at once with those. But I can see how they would fit your theme so I didn't touch your powers too much. There is a bit too much S/L resistances still since a second stack from Might of the Tanker in Smite will put S/L at 93%, and anything above 90% is wasted. Your ST rotation should be Midnight Grasp, Smite, Siphon Life, Smite. Repeat. Take Barrier at 50 as a panic button and it will also finish pushing your defenses to 45%. Assuming you would want to drop the sharks it frees slots to drop a few procs here and there to increase your damage a bit more. But the AoE of Dark Melee is no big shakes so having two extra cones might be something you appreciate. Time will tell, respecs are cheap, so test and see what fits you. Neither of these are leveling builds though the powers are in their correct places, but obviously the sets cannot be used while leveling. If you want a cheaper leveling build I can cook something. Orcinus v2.0 - Tanker (Bio Armor - Dark Melee) V2.mbd Orcinus v2.0 - Tanker (Bio Armor - Dark Melee).mbd
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My Tankers doing it in 4 minutes (without -res): o_o;
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GPT's great at these little blurbs though Claude usually has more verve:
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Focused Feedback: High-Level Council Revamp
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
But they already did. Conveniently it was ignored. People also overwhelmingly prefer the path of least resistance. Check how many use double XP to how many do not. Give them sextuple XP and see how many would refuse to take it. Give them a button to be insta level 50 and see how many would not take it. It'ss not a valid take for unchanging status quo. -
I personally prefer Scorch to Incinerate. Better for leveling and exemplaring and easier to make an attack chain out of. But any build that uses both T1 and T2 will do subpar ST damage. But Incinerate is a long-ish DoT which does not play well with the fast paced game of CoH so I end up hitting things a second time to make sure that they die. At that point I end up going for the Scorch option. But harder targets that take longer to defeat make Incinerate better. It depends if you exemplar a lot or not and how you personally feel about the DoT.
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Crazy (ME!) and the interaction with Gamin' Rules and the world
Sovera replied to Snarky's topic in General Discussion
Apparently already happening with the whole book banning debacle I hear going on over there. -
Focused Feedback: Various Power Updates
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
It now hits for only slightly less than Total Focus, so it's a big upgrade for Elec Melee's miserable ST damage, but yeah, not sure what the point of it being classed as AoE since it barely tickles even Gears. At least it makes for a beast of a FF proc carrier. -
Crazy (ME!) and the interaction with Gamin' Rules and the world
Sovera replied to Snarky's topic in General Discussion
I still refer to 'min maxed low level geared characters' as twinked out. Let that offend whomever it will. Probably an american. It's the term for it so I'm going to use it. We had a good laff at someone whose name I forgot sparking a debacle over the Market side of the forums over how we should not use the term 'niggardly'. Several of us explaining it may have an N, an I, and two Gs, did not mean what they thought it meant. To no use. Pasted a Webster link to the word. To no use. We got hit with a 'it doesn't matter what it used to mean, only what it means now'. 😄 An american again I guess. Forum GMs deleted everything with a warning not to do it again (I hope not because they too thought the word meant something else than it does) which for a short while was fun as we went ought of our way to spell miserly with great care. -
This sounds like something that should still be in that character's binds or other text files. I just have no idea where this might be found, but a bit like the show HP bars that could only be accessed via commands prior to this next RC. Or I could be speaking out of my ass, but it seems useful if you could find it. If it can be found at all.
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Despite Luminara's naysaying lets keep in mind we have had tests done for several ATs and proc bombing has invariably been a damage increase from pylon tests to Trapdoors. It's not just silly people throwing procs without knowing what they are doing. It's popular because it's been tested and it works. It's not a build philosophy I approve (it skews intended balance) or use (since I like bonuses more) but I won't deny it does bring results.
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Best AT for a soloist starting with nothing?
Sovera replied to Dao Jones's topic in General Discussion
Stone Armor is a darn hard fit for pairing thematicaly. Oh you throw storms and lightning? You're encrusted in stone. Oh you've got two guns you're firing akimbo? You're encased in stone. Oh radiation blasts? Stone armor. The FX options do have some flexibility though. The 'crystal' has been shamelessly used to simulate ice for my Storm Blast-ers and the lava option marries well for Fire Blast (which is still the strongest blast set for Sentinels though I'd go with Elec Blast). Bio, other than Ablative, still allows to faff around with glows instead of the native carapaces the set has. -
This is in all games. I'm surprised you even have general chat on.
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Bio will always have a E/N hole since it is the designated weakness of the armour. That said you do have some minor tweaks to improve on the build: - Armageddon in Genetic Contamination is a waste, toggles don't do well with procs so the heavy hitting Armageddon proc is not doing much. - Fire Sword Circle is where Armageddon would do the most good. - You're slotting 5 Frozen Fists and a fourth Reactive Armor in Hardened Carapace but not chasing S/L defenses. You can use 6 Touch of death and grab more resists instead, or that fourth Reactive in Weave to achieve the same effect but for all defenses. - If you ARE chasing S/L then one extra Obliteation in Combustion - Might of the Tanker is your godly ATO and you want it on a power you're hitting on CD to get those stacks up. I doubt you're using Breath of Fire on CD in all situations. - You didn't slot Environmental Modification which is why your E/N defense is only at 38%. - You already got three AoEs from Fire Melee, do you really need a fourth in Dark Obliteration? Just like you have a functional ST rotation without Gloom, so do you really need Gloom? If you think so then carry on because it's valid, but if you look at your gameplay and decide no then that's a ton of slots you can recover and slot (dare I say) more important powers, like DNA Siphon (for heals, or for extra endurance, or both), push your defense to 40-45% (it's what makes up for your weakness to E/N since Bio has E/N defenses). The build is otherwise solid, kudos. Without messing with your powerpicks these are the small improvements made. A second stack from Might of the Tanker in Greater Fire Sword puts your S/L resistances at 90%. The V2 build is if you'd decide to drop Gloom and Dark Obliteration. 40% to all defenses and S/L resistances at 80%. Use Barrier on CD to be at 45% to all and 85% to S/L and a second ATO stack puts it over 90%. Even if not's something you'd like to go it gives some ideas on slotting. Sahr'Manos - Tanker (Bio Armor - Fiery Melee).mbd Sahr'Manos - Tanker (Bio Armor - Fiery Melee) V2.mbd
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Best AT for a soloist starting with nothing?
Sovera replied to Dao Jones's topic in General Discussion
Fire armour. Wait, nvm, you speak of Sentinels. Then it's Bio all the way. The only reason not to go Bio is if you absolutely hate the aesthetics, otherwise it's sturdy AND increases damage AND has a heal AND has an endurance tool. One you didn't mention is Stone Armour. Also zero clicks, very strong defenses AND resistances, comes with built-in recharge, a damage boost, regeneration (instead of a heal) and recovery (instead of an endurance clicky). That's the second best in my opinion. It only sins for being hefty in endurance demands due to being so toggle heavy. SR is good and easy to softcap early. I remember being softcapped by level 20 which means you're just unkillable. It does not bring heals or endurance to the table though (it does have an absorb), and when you later on fight enemies with defense piercing powers you're basically naked. WP is a good allrounder. Instead of a heal it has regen and it brings more recovery. It works, it just lacks a bit of oomph for those times when its needed, but inspirations can take the place of the oomph if you see that you're in trouble. Regen for a Sentinel is the best version you will find, and it's apparently good but I've never played it myself. -
Reiterating, no one spends billions, plural on a build. There is a hard limit on how many things can be slotted and procs, despite what you might have been led to believe, are not particularly extra extra expensive. Spending between half to three quarter of a billion is the average for a min maxed top end build. But, remember it can be transferred to another character. 5 minutes and a 2 million respec recipe are worthy trade-offs for 800 million worth of gear being passed around. As for how much procs increase damage it's not a 100% damage boost. Super procced builds can have a 20-30% damage boost and whomever did it traded recharged, defense etc. Most of the time they are specialized builds to either farm (face only one time of harmless enemy) or hitting a pylon for bragging rights (which defeats the point IMO as testing against a pylon should be to test the build, not build around it). I usually sneak one proc into all attacks and when possible two. There are some rare instances where I'll do three or rare, but so rare that they can be counted on the fingers of one hand (Sentinel nukes since slotting that way is a much needed 30% damage boost the AT needs since it only needs recharge and damage./Energy Transfer from Energy Melee since it only needs damage and accuracy). As much as I don't like nerfs I do want the devs to nerf procs. They have skewed the results of balance too much. Even now we have heated arguments about ATs that conveniently ignore how results are only there thanks to specialized proc builds which the average player is not indulging in since they would rather have their robust build. Hopefully it will be something simple such as procs activating an ICD for the power that used it allowing to maintain the intended use of having one or two as small damage boosts, but lets see.
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Focused Feedback: Various Power Updates
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
'If people can hate with no reason I can love with no reason'. -
Focused Feedback: Various Power Updates
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
I love you Flea, but our complaints are about prep time and annoyances like Storm Cell or Cloudburst travel + DoT (either travel, or DoT, but not both please. Incidentally it would not make a difference against a pylon) in actual gameplay, not fighting a stationary target for 3 minutes.