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Sovera

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Everything posted by Sovera

  1. Check the guide in my signature for some money making tips. The inf you get from kills is a drop in a bucket until you're level 50.
  2. It's been that way since forever. When people say about what AT solos best my reply is 'any, since you can mess with the difficulty slider'. CoH is the aRPG of MMOs, we face screenfulls of enemy at a time just like any aRPG where MMOs usually pit us against 3-4 mobs. We are meant to plow through hordes, so of course the hordes are not tough. Saying that the difficulty, or lack of, is what drove people away is reductive as heck. What drove people away was playing the same game for 3+ years. Rare is the game that can have people stick around for such a long time but this is somehow headscratched in these forums as if more TFs or more difficulty would suddenly change this. I do heartily agree with the past replies though. Path of Exile also has been out since forever and people will play it for a few weeks or a month after each new league before dropping out and returning to the new league. Shorter patches (with all my immense respect for the ability the devs have shown to stick around this project for so long without letting it drop into maintenance mode) would do this. I know each time new things are released I'm there to try them. I want to make a new Sentinel but I'm waiting for the next update but I had this thought something like... 4 months ago, if not mistaken? The devs do want to make each patch significant and that's why when one is released it is simply brimming with goodies, which is great when we unwrap the patch notes. But halving the goodies would be better on the long run IMO. Unfortunately I am aware enough that simply halving the goodies does not mean halving the release times which is why they tend to come so crammed with good stuff.
  3. In your PoV, no. Perhaps not in mine either since I can solo most AVs. But not in everyone's Pov. Lets not try that route where 'I don't like it, so no one else is allowed to like it', yeah?
  4. Possibly, but they allow to solo for the ones who like to solo. My last character was unable to defeat an AV since she would run out of endurance before the serums recharged. I would either give up on an hour of my time or travel to PD and buy what I needed to get past the roadblock.
  5. Also not refuting the OP, but for 5k you buy a 30 minutes jetpack allowing you to fly to the fliers.
  6. *headscratch* So you're okay having the devs being sued so you can dress as Wolverine? You made the math in your head and it was worth it?
  7. On the contrary. They gave you the information you needed, just not the information you wanted.
  8. The minor, medium, etc damage label was useless from the start. Even back in I6 when I started two powers would have the 'moderate' label and one would do more damage than the other. So the label being there or not being there will not be informative, and, yes, checking the info of the power is where we see the actual numbers.
  9. In whatever the game it is. WoW had a PvE battle ground thing, and, of course, all you had to be was in there to get the reward if the map was won (because why do more than the minimum lazy coding, amirite?). Guess what happened? People would find little corners of the map away from prying eyes and without mobs to press space every once in a while as they watched netflix. Your suggestion hits it in the head: increase the timer means groups will move around the map. Will it be one ginormous blob that does not need to move for the next two hours? No. Will this nerf the immense profit drop once people are no longer getting X rewards per SECOND? Yes. It could be countered with bigger spawns to rebalance the rewards, as you said, but it would still encourage spreading around. Or the blob moving together.
  10. Give me... GRAVITY ARMOR! Baked in Fold Space and or Singy's pull in aura! Lets gooooooooo!
  11. Not ALL mixed attacks now ignore S/L defenses. Only some attacks of certain factions do. It was to combat the rampant building of S/L, but since not all attacks received that pass and since S/L is still the biggest chunk of damage thrown at a character nothing has really changed. I would never suggest someone NOT to build S/L defense since it is another layer of defense and should not be that arduous to build without sacrificing much. That said Shadow Meld is an option too. I never took it (over 3 seconds animation, wat?) but the duration usually lasts long enough to jump into a group and whittle half of it down before the duration ends. Again, not something I (personally) bother with. Under level 50 it does not matter and at level 50 if I'm in trouble despite 40/45% S/L defense on top of the build's natural defenses I pop Barrier. This frees me for Focused Accuracy and become immune to ToHit debuffs (which is not a prevalent worry in the community but it is for me). ## So I did some mostly cosmetic changes to the last build. Bit less recharge, knocked some slotting that did not improve the build much, added some damage procs, minimal damage loss on Ground Zero for 9 seconds less recharge, etc. I did not want to mess with your power picks but Ageless on a Rad Armor build feels superfluous. You don't need the extra endurance and don't particularly need recharge. I would take Barrier 120 seconds instead and use it as a panic button that can be alternated with Meltdown. If you decide to do that take out the dmg/rech from Fire Sword Circle and add a damage proc and you'll be mostly at res cap for S/L and E/N with Barrier's 5%. Considering exemplaring I rearranged the power picks as it makes more sense to me. Scrapper (Fiery Melee - Radiation Armor)Revision2.mbd
  12. Sovera

    ENERGY MELEE

    Steering the conversation back on topic I suggest Brute (or Tanker). One of my best experiences (not maximum uber hit-a-pylon experience) was a EM/Fire Brute simply because Burn finishes rounding up the mediocre AoE of EM (or allows to skip the cone) and even if it's not Bio it still adds practical extra burst with Fiery Embrace. In practical terms I preferred having burst three times in a row (Build-Up for one group, Fiery Embrace for the second group, Build-up for the third group. Nothing for the fourth group. Repeat) than the steady damage of Bio (even though ultimately Bio is better at pylons). In the same vein Ston has shown that in practical terms Rad Armor can and does replace Fire Armor in terms of AoE (the middling part of EM) by dint of spamming procced out Ground Zero and Radiation Therapy. Ultimately this is my opinion: - As a Scrapper and EM on top of it your ST is already top notch. - Your AoE is mediocre, so fix that by picking Rad or Fire as secondary. - If despite being a Scrapper AND using EM you STILL want MOAR single target damage then go Bio but Bio will not appreciatively increase the AoE (it's like increasing the horsepower of an engine but Whirling Hands and the cone are the release valves limiting the output).
  13. Quite so, you can do some silly things early on with MA and Shield. But you won't actually have 44.5% at level 12 because of how IOs scale. But even upwards of 30% will make it easy at that level. By Synapse you -will- be at close to 45%.
  14. Yes, we really gain nothing in bragging. As the others have pointed in the last posts it is info that the 'ebil' marketeers are constantly pushing out trying to teach people to do the same thing they are doing. The community is great, and it's replicable so trying to lie about it would just bring confused reactions. But I would not make big claims either. '40 mill in 20 minutes' is not something I would claim. First because I'm not a pro marketeer and just dabble, and second because stuff still needs to sell. My claim I posted above ended trickling above what I said because there were lots of IOs that took a while to unload. Using this method to slot one's character on the cheap works best for me because the duplicated stuff we get can be sold and that money pays for the continued crafting. As I started with 8 million I did have moments where I stalled and was waiting for sales so I had money to continue (another tip: if you flood the market with a certain unique even if it's a good selling one there is only so much demand 😄 Yep, first hand experience).
  15. Ah, I'm sorry, I quoted myself from my guide ( in the signature, lots of info there that might be of use including merits and how to use them). Lets see if I can reconstruct it though it was a great number of months ago: I started bidding for cheap recipes. I have it in the guide which I was using, I think, but basically cheap melee or ranged, or fear, or ToHiT, or defense debuffs, etc etc, recipes. It's important that they do NOT use orange salvage (though tbh I started using those as well to hurry it up, but it meant losing around 300-400k from buying the orange salvage which cut in the profit). I bid a LOT. We're talking 10 stacks of each recipe (acc/dmg, acc/end/dmg, etc) as long as they were cheap. By cheap I mean I started with 10k and would usually go to 50k but not more. So I had something like 100-150 recipes always being bided. Because of the low prices (10-50k) and the number of other people already doing it it was not an insta buy (hence the large number of diverse bids in melee, ranged, fear, buffing, etc etc) so that they would trickle in while I crafted. I then parked my butt over the Pocket D (there are other places such as Rikti WarZone and such) where I have a crafting table but also access to the AH. As the recipes trickled in I just bought all the savage needed to craft them. I did start by using all my converters I had saved but ran out of them so I started buying the converters off the AH as well. Then, after crafting a bunch of the IOs, I would start converting by Rarity (important so that the IO can jump to a different set (e.g. from being melee to being ranged, or heal, or etc)) until the IO landed into something worth something. I ended up mostly going for Resist Damage, Defense, and Heals, but allowed myself to be lazy and sold some stuff as Targeted AoE or pbAoE despite not being worth as much. If I had a Defense set I would invariably then continue converting using Convert by <category> (if its defense it will converted only in all the defense sets) until I landed on Luck of the Gambler, and then converted 'in set' until I landed on the 7.5% recharge. Otherwise and for the other sets I would first check their prices. For example an end/recharge Resist is crap, but a res/end is golden. There are some tips like aiming for low recipes such as level 31 (if I recall correctly) since A) it is cheaper to craft (level 50 are 400k to craft. Level 30 are 30k, I think? Been a while) and B) it diminishes the number of possible outcomes when converting outside of the set (the first step). So, basically, it cost me around... I want to not be hyperbolic but not give false information either... 1-2 million at worst to craft and convert into something useful? And then I would sell for 3-4 mill at worst, and if I lucked out (Numina unique, LotG 7.5%, resistance uniques, etc) it would make me 5-6 million. Now, two three things: 1 - I was actually gearing myself up when I did this. So I was aiming at replacing my generic for sets. I needed a bunch of Unbreakable Guard, the full Synapse set, the full Preventive Medicine, one full set of (normal) ATOs, etc. So my goal was not so much making money but landing on an IO I needed and then slot it in. But at some point I was still finishing the slotting and getting repeats from my converting so I kept selling those instead of converting from a 3-5 million profit. Of course when I started having enough money I just bought what was left (can't convert into the ATOs as well). 2 - This sounds like a lot of effing work, but like I said the buying of the recipes was a trickle hence my half AFK. I would check in, see some bought recipes, craft them, sell them, check if more recipes had been bought, and if no I'd go browse youtube for a bit and then checked CoH in a bit. Replace browsing youtube for 'go do a TF' or 'check and convert for half an hour each day'. With what I know now I do this straight at level 1 so that by level 30-ish I already have a bunch of recipes that were trickle bought while I was playing which is when I sit down and gear up for realsies. 3 - It's not actually needed. As pointed out selling raw converters is poor use of merits, but as I ALSO said I actually did this for a long long while so I did not have to bother messing with the AH more than the minimal thing of throwing hundreds of converters into the AH, set a price, then spam click, and collect my earnings the next day. It's actually funny that NOW that I don't need to do this anymore (with a humble billion to my name and several fat enhancement tables (I had to sell purples and uniques at some point because I had too many packed tables) is when I'm actually doing this sort of thing. But that's because I'm enjoying doing self sustained runs. I start with zero in a new character and they have to completely provide for themselves with no transferred money or gear.
  16. That's pedestrian indeed. More power to you though. To me 3/4th of the fun is having Fly and the panoramic view of the game. Plus just ignoring mobs and hovering out of range when I need a breather for some reason.
  17. I don't have reliable numbers for you because I was half AFK during my last rampage of doing this, but I'll quote myself:
  18. Then don't. Play the game. Sell the raw merits. I slotted 95% of my characters just selling merits instead of using them, no farming either. Just playing the game. I did make abundant use of /respec to transfer 600-800 million worth of IOs between alts instead of grinding the gear for each new alt.
  19. Unpopular opinion: does it really matter? Do you get less loot because they do so? Is your fun less fun because of that dot in your minimap not moving from the wall it is auto running against? I know it sounds like I endorse this, which I don't. I'm saying rather, does it really matter enough to elevate your blood pressure over?
  20. Is it really a problem when one (1) merit can be raw sold for something like 200k?
  21. Still puttering around in GW2 but feeling the hankering to play CoH again (I'm resisting since I'm chipping at the Skycale and trying to get it over with). I redid the Fire/Ice build and, unsurprisingly, it is better than it was when Frozen Fists was a forced pick and Frozen Aura was a level 38 power. I'm now endorsing Frozen Aura as not having to juggle powers and remove something essential to make room turned it into a definite pick. Freezing touch at 24 is nom nom to deal with Clockwork, and Frozen Aura is good to go for Yin. With three AoE the build will munch through stuff in easy mode. The lack of a T3 or Greater Ice Sword having the rework Greater Fire Sword had will still hurt the single target damage but no one plays a Tanker expecting exceptional single target damage. I left the updated build over here.
  22. If you're range you're not getting hit by sapping. Super Sapper freakshow, the bane of melee? A giggle on my sentinel who kills them outside of their ressurect range. Sure, it's nice to have the choices, but in practice there will not be a reason to swap from offensive.
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