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Everything posted by Sovera
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Super Strength is the poster child of devs smoking pot when designing sets. Who thought that a set in a game that routinely throws 10-12 mobs at a person needed no AoE until 32?
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Please replace Crippling Axe Kick at 18 for Dragon Tail, and place Crippling Axe Kick at 26. No set needs four single target attacks and zero AoE until 26.
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As long as you're having fun. But if you're not using ET and TF then why even bother with EM? Go Rad Melee and use the Contaminated Strike rotation and you get FF procs from Radioactive Smash, a heal, and the passive damage (with team wide buffing from -res procs) from IG.
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On a Brute the Staff can bring the precious resistances it is lacking from not having the Tanker's ATO, and for no investment whatsoever. 15% would pretty much allow a Fire Armor Brute to be capped at S/L/E/N instead of having the E/N hole. The defense from Guarded Spin would not go amiss either since I believe it stacks for Brutes (ergo 45% to melee by itself). The only problem lays in the damage which is just not so good. As someone who really likes old kung fu movies and the staff I really like the set, but then what? Spin spin spin, fragile minions die, then there's just a boss and spin spin spins spin spin spin spin, finally dead. That said we can multiply the team's damage. -res proc in Mercurial Blow, -res proc in Guarded Spin, use Eye of Storm as a spender for another 7.5% -res, then go Bio for another -7.5%
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Also was looking at Rad Melee and after some mathing switching Devastating Blow for Contaminated is a 15% damage loss (originally 9%, but had to check actual slotting since DB's slow animation makes it carry procs well). 15% is 15%. In actual gameplay perhaps a case can be made of not corpse blasting with the devastatingly slow animation and how misses eat 3 seconds, but 15% is still 15% on a set that does not shine for its ST. Could be worse though, so I'll go out on a limb and call the switch viable since the animation of DB is one of the downsides and reasons not to pick Rad Melee. Upsides: six slotting Unrelenting Fury in Contaminated Strike to ease endurance demands, E/N up to a reasonable near 63% (68% with Barrier). Considerations: ditching a damage proc from Burn to an Overwhelming Force proc to force KDs since it does not create KBs. Between Avalanche in Atom Smasher and Burn part of a spawn can be kept bouncing for precious seconds. Not sure I can recommend it since damage procs in Burn are worth their weight in gold, but...
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You want to check the Guides section and the Farm Fresh thread.
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Something interesting that I tested today is that Overwhelming Force in Burn does not turn KD into KB like Avalanche does. Considering how well Burn takes to procs this has value for defense.
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I tried that doubling down on quadruple procs to avoid ET and TF but yeah, no go. We talked about this though, use EP and BS more instead of TF unless it's a target at full life or a boss. We're not in the Tanker forums 😜 n
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Re-read. It is Siphon, Strike, Smash, Strike. When the loop starts again it goes Siphon which is the second Siphon I speak of. The thing is that we all loathe Devastating's animation so a 9-10% price can be paid to avoid it. Not on a Srapper I would say. A crit with Devastating would mess the gain loss ratio.
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And we can't underline enough how pylon tests are not a good metric when so many enemies resist S/L so much.
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You only need to do it as you need it for yourself. I started with one toolbar. Realized I didn't have nearly enough space, got a second toolbar. Realized it was not nearly enough and got a third toolbar. Realized it was not nearly enough... Each time I'd change keybinds and get used to it and then blah. Of course this was also before we got that nifty Fast Travel that compressed all the teleports into a single button so that's like, 5-7 buttons who suddenly disappeared.
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That said my math may be dodgy (I did it on a Tanker build) but using the T1 Contaminated Strike seems to only be a 9% damage loss compared to using Devastating Blow. A full rotation with the T9 takes 8.7 seconds. Devastating, Smash, Siphon, Smash. Loop. A full rotation with the T1 takes 6.2 seconds. Siphon, Strike, Smash, Strike. So I can squeeze another Siphon and be at 8.6 seconds for a in-the-time-that-it-takes-to-do-a-rotation-with-Devastating. First rotation does 1379 damage. Second rotation does 878, but with a second Siphon added in the damage is elevated to 1264. Am I mathing wrong?
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Swords fit some concepts but not others. Alternate animations would be nice. I'm actually looking at it anyway since I've not done a Scrapper in forever, and a Fire Meleer in even longer. Time to try a Fire/Stone and see how it behaves.
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Can anything solo LRSF/Miss Liberty TF?
Sovera replied to DarknessEternal's topic in General Discussion
First of all, -you- have decided it is an exploit. It is cringy to have people deciding something as a 'moral' self imposed restriction and then wanting others to follow their own rules. This 'exploit' has been in the game since the beginning and has been around for longer than some people playing this game have been alive. But can you actually do it though? I'll await your explanation on how doing the hardest feat in the game sinking time and effort and game money does not interest you so you could do it if you wanted to but don't. Because you are minimizing the effort involved while doing a mental movie of clicking on an endless flood of of inspirations and effortlessly succeeding. -
Can anything solo LRSF/Miss Liberty TF?
Sovera replied to DarknessEternal's topic in General Discussion
I'll preface by saying I don't mail insps. Considering it is not a gain to mail insps what, exactly, is being cheated off? It takes extra time, extra effort, and extra game cash, to perform the most difficult content that requires mailed inspirations. What a group will do in an hour may take three for the hardcore soloer. There is no gain for them. They did not get more rewards, or did the content faster. On the contrary it took longer and cost them. The OP showed that naive gentle nature of someone who thought they could just solo the TF to gain the new shinies without considering the massive effort involved and how much simpler and brain dead easy it would be to lock themselves in farm map and be able to earn one of those per hour. Seriously, it gets tiring to see the sneering posts. -
Or just removed from the game altogether if it's going to be 'nerfed to the ground'. Once an option because so useless it is not used anymore just remove from the game altogether as there is no point in touting it as an option when it is not.
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When you get incarnate level defenses it takes a good while to provoke cascade defenses though. That said it is solid as a slow moving train, but I can't bear the slow ass damage of MA even with Brimstone. Talk about softcap in Posi though, and Shield only could want those resists. I might put my money on Rad Melee instead of MA but then no AoE until 26 (Proton Sweep isn't a real AoE), but Irradiated Ground's two -res procs go a long way into helping a Tanker feel like they are actually doing damage.
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I remember people not playing TW or using procs for the same reason. It only took two years for TW.
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I haven't had use for it yet but it just squeaks into softcap territory graniteless on a Brute and that's something that gets whittled by defense debuffs. On a Tanker I got some silly numbers like 76% resists across the board with two stacks on top of softcap defense on top of DDR. Also Incarnate defense levels with MA on top of the rest behind. On a Brute/Scrapper it has an E/N hole. On a Tanker it has... no hole? It's the new Shield. But less DDR.
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Fire Breath sucks. A medium range narrow cone has zero place in a melee set. It's fine for ranged since they will be at range, but someone in melee will have to leap away (or up) in order to make use of it, or be prepared to hit three mobs out of the ten surrounding them. Fire Sword Circle has nothing special to its name. It's damage is the normal PbAoE damage and it's animation is a touch slower. So basically the AoE is meh. Then we look at the ST and we look at pylon tests (useful as a metric if nothing else) and see it has.. actually okay times. Not better, not abysmal, but within the usual range. Except it has no useful effects, part of the damage is still DoT based (someone correct me but I believe the best chain doesn't include Greater Fire Sword?), and the animations are not particularly fast. Plainly it's not terrible, it's not great, it just slid into mediocre obscurity. But the game is easy enough that it works and things die so it hasn't fallen into really-bad-why-god-looking-at-you-KM. But it does fire damage that bumps its usefulness past pylon metrics since things that shine on a pylon (claws, DB, StJ, even Martial arts) get roadblocked by the very common S/L resistance in actual gameplay. Tbh if it wasn't for the late AoE (I don't consider Fire Breath an AoE) meaning three TFs hitting things one by one, I'd try a Fire Melee for funsies. Actually, only Tankers and Brutes get the late AoE
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I'm not 100% sold on proc bombing being the right approach for Scrappers. This is opinion and not backed by math. But, the strength of the Scrapper is the critical chance. Procs don't crit. So maximizing damage so that it amplifies crits seems smarter. And that's without mentioning all the problems that proc bombing has like stealing recharge and endurance reduction, furthermore when coupled with Shield that has no means to recover it.
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What's her name... The doctor we rescue during Moonfire. I usually solo it and it's rare the time I am able to actually rescue her. One time I decided, okay, we are in a narrow tunnel, I'll body block, she is behind me, they can't get to her. So I sit there body blocking and trying to make it work. I suddenly see her manage to dash past me and attack the second incoming ambush. Once she had agro there's nothing to do. Fortunately it has no discernible impact on the TF, but good lord, if you're a doctor and not a fighter, and if you're squishy like Scirroco against Tsoo, then how about behaving as a non fighter and huddling behind a crate?
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Ditch Proton Sweep. You already have Irradiated Ground which will tidy you over until Atom Smasher. As much as we all shit on Devastating Blow the single target becomes mediocre trying not to use it.