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Everything posted by Sovera
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Psi resist is a valid concern, though you do have softcapped defenses to it. If you have 140%+ defense without Kismet against +3 you'll have.. 200% against +1? No idea. You can see for yourself anyway. Change the options of Mids in Exemplaring&Math. 48% is to fight +3, 39% is to fight +4, 75% is to fight +0. What I mean with the Geode remark was the slotting of endurance in it though I realize you were aiming for the run speed unique as well. But since recovery is hardcapped it's smarter to slot health so time spent recovering in Geode is shorter, especially since it appears it gets broken easily.
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Preventive Medecine is global, it will proc anywhere and does not require for a skill to be used for it to go off, and that change kills 8.5% recharge anyway. Shockwave not having a FF proc is sad 😛 Kimet's unique has no point. Every attack is already at 140% minimum to 170% chance of hitting +3. No Hasten, but taking Assault on a Scrapper, an endurance heavy build, is dubious. Geode hardcaps recovery so there is no point in slotting endurance there. Why slot Aegis with 7.5% movement speed and 3% defense against F/C when you can slot Titaniums with E/N resistance and HP? There are still improvements that can be made, but though the numbers are about the same with a bit more E/N the powers themselves are better slotted like this.
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I can't help but feel that there is hyperbole to make things sound more dire than they are. I can't imagine a +4 Synapse (but +4 anything really) being so fast that no one gets a chance to hit. Even with a level 50 exemplared helping along. Lord knows I've done a +3 Manticore once where we took so long and people died so many times in the first mission we decided to start over with a lower difficulty. Level 50 TFs sure. Everyone is incarnated and IOed to some degree.
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Ah, I thought you were talking about leveling since you spoke of Citadels and Synapses and Yins. ...you're seriously playing those at +4x8 and they melt so fast you're too slow to help?
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From what others have tested Stone Melee is in the upper echelons of middle of the pack. Certainly good on its own but without battling for the first spot. This is ST alone. For AoE isn't not all that great with Fault having failed at becoming an AoE leaving only Tremor at 32. You're going to want -something- to help, or find some way to turning Fault useful (horrible accuracy, low damage, long recharge). For general gameplay it can be near Ice Melee in terms of safety once you get to a point where you can juggle mobs with Fault and Tremor. they keep bouncing while you keep killing. I'm thinking a Brute in particular can be made to shine as it keeps mobs bouncing on top of a Burn field (incidentally helping with the lack of AoE the set has). Now that said the game is easy enough that the gimmick of keeping mobs bouncing may not particular useful when we can just kill stuff, but, on the other hand, Fault does (a bit of) damage, Tremor does damage, Burn does damage, so keeping mobs locked is just part of the gameplay.
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This complaint is a common one, but what you talk of is done at all levels. If content is ran at +0 or +1 it is literally the easiest possible. Content done at the easiest is... easy. Easy content is rushed. Trying to go slowly is something we force ourselves to do, not something that happens. Even when I solo the TFs I notice there is no challenge to it. I'm mostly immortal, so there is no sense of danger, there is only a long series of missions with a ton of flimsy enemies that need to be arrested. This is part of the whole 'but if I kill them without fear then why do I need buffs or a Controller?'. The answer to all of this is rising the difficulty level. There is no half way around it. If the content is too easy obviously people will just blitz it like a warm knife through butter. I'm not going to say you will find people willing to tackle difficult content while leveling but try advertising your TFs as +2, and if you find +2 too easy, then +3. But advertise the fact, don't spring it by surprise. Literally say you're aiming for more difficult missions so anyone who joins will do it knowingly.
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ET requires no recharge since it comes after TF, and requires no endurance reduction since it's free.
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Brute is, in theory, the version you want to run Fire Armor with so the mobs don't run away the second Burn is dropped.
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Rebuilt my Fire/EM Tanker when I realized I could have a rotation without T1 or T2. Unfortunately it has a bit of a gap before Burn is back (about half a second?). Regardless it's not too bad considering it is done with raw power and no -res are involved. 3:11 3:20 Rotation is Total Focus, Bone Smasher, Energy Transfer, Burn, Bone Smasher. Repeat. Degenerative 25% chance for -HP, Assault unclicked, Musculature 45%.
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Better regen, better endurance, better damage (AAO's worth goes down as enemies die and the first AoEs ensure this). But no agro aura automatically puts it behind Shield. Still fine if playing in a team since -someone- will be a Brute or a Tanker.
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Consider this. More resists, more recharge, more damage. You lose Stalagmites but, tbh, once every 24 seconds? Not really a loss when you can juggle Tremor and Fault much more efortlessly. With the FF proc in Tremor the recharge in Fault is further lowered and you can keep mobs locked down. You also get a travel power.
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Well, on BU, of course. You're right that I only left implied about it being slotted in FU/Feint though. In BU it's a big difference.
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There is not much gain in boosting because ED and the clamping down on stats when exemplaring kills most of the boost. Attune is where it's mostly at. It's not a one answer fits all though because some things are worth being boosted.
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People rave a bit too much about Gaussian because they haven't actually tested it. Bopper puts it at a 10% chance of going off. I mean, yeah, it will go off, eventually. Bio is just too squishy for me. Try Stone for a happy medium. Not nearly as squish and a nice damage boost. Of course not the same Bio times though but at some point we need to consider if we are going to play it or just pew pew at a pylon with it.
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Not at all. I'm still helping people but I do feel it slowly coming as well. You're not incorrect that someone with 20 levels 50 should be at a point they no longer need to request builds. I'll wait until a build is posted and then post some tweaks to it.
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You do yourself no favors by farming with anything/Stone. Being unkillable is no reason since all farming characters are immortal (heck. I sometimes PL an alt using a claws/bio scrapper which is considered pretty squishy, and it never dies). If you are having fun or use it for everything, then sure. But farming alone? The initial post has a lot of information and you can try comparing times.
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Fire melee is not great so few take it, and fire armor is generally not taken on a Scrapper due to lack of agro aura and Burn making enemies run. So this is a pretty rare combo. Now if you said rad/fire Brute with rad colored fire-y... Anyway, this is not helping you. Try posting your build and consider a Brute switch.
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What is the dumbest way the game has confused you?
Sovera replied to ninja surprise's topic in General Discussion
I just press escape to clear my typed text. I am sure I must have some moments but nothing I recall right away. -
The reason DB is so far ahead of Claws is the two -res in the attack chain where Claws only gets one. I eyeball each on the 30 second shaving which explains the difference. And of course once the -res effects are in everything gets amped including the multiple damage procs. To be honest I'm jealous of 1:30 and under times with my Brutes only getting 2:30 at best.
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You only don't need panic buttons if you're not pushing hard enough 😛
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You're missing the point in Hibernate as a panic button. You don't use it for funsies, you use it because you're about to die. Even without the discovery that the taunt is preserved while in Hibernate you're not gaining anything by not using your panic button and then, just, y'know, die. Your team is worse off if you die even if someone pops a ressurect because now you're not at full and still need to retoggle. That said you're the one who knows if you have room for it, or even need for it. Hibernate needs little other than two +5 heal IOs because it has the Phased CD that lasts 120 seconds. With Hasten and the global recharge Hibernate will be back way way way sooner than the Phased CD has had time to elapse. There is no point in adding recovery IOs to it (not even Performance Shifter since it will just come up when the power is used making the slot wasteful IMO) because the base 500% recovery it gives is maximum and can't be exceeded.
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Not sold on Barrage and how it keeps 'stealing' Energy focus when ET misses or I decide not to use ET on low HP mobs and use one of the fillers. Considering how gap-ey the first three TFs were I'm going to accept the one second gap and switch to Energy Punch. Regardless if someone throws a recharge buff (Ageless, Speed Boost, Accelerated Metabolism, the whatever thingy from Electricity) that one second will vanish. I wanted to see if this would close the gap in the low levels... so of course I deleted the character again and started over, again. What's another Synapse between friends, eh? At least it's the WST. I decided to go with Energy Punch and Barrage until Moonfire to see if it felt better, and then respec Barrage out and grab ET. Well, not gonna lie, it -does- feel better but the gaps are still present, just less evident. I've only soloed Posi 1 and 2 so it's not a complete test yet but it felt smoother and it's going to be my advice when I post a leveling build for it. Bone smasher, while more stun and more damage, is just a drag to try leveling with the waits for skills to recharge. Later on there will be global recharge even down to Posi 1 but right now all that is lacking.
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Ran the 'Yin test' (no inspirations except those needed to survive, somewhat at level (was 35)). Had to use Recovery Serums. It did it in a healthy 45 minutes. Three minutes slower than the Savage/Stone, five minutes slower than the Rad/Fire Brute which is supposed to be a colossus of AoE. And the build is still lacking Brimstone. The gaps while leveling are alleviated once reaching Yin with the recharge of five LotGs suddenly coming to bear on top of Minerals. Energy Punch instead of Barrage might be better all around. I just take Barrage because there will be a one second gap before TF recharges so I might as well have Barrage who neatly adds one second to the rotation and is a touch heavier hitting than Energy Punch.
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As long as the loss of the agro aura can be stomached 😄
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Posted on the Scrapper Pylon thread EM/Stone Brute. I had my heart into trying this set and was pleasantly surprised. It managed to keep up with EM/Fire despite Stone not being as offense based as Fire. 2:34 2:32 It may not be Bio's time but it's nearly durable as a Shield and managed the output of a Fire Armor in ST. Also, I had everything toggled including Focused Accuracy -and- took Musculature 45% instead of the 33% for the extra recovery. Even so the endurance kept up and at the end of the each test I was at about half bar. I'm going to level it and see how it behaves and if EM's AoE without Burn or Power Crash will be too annoying or not. Also, for those not yet aware of it Solarverse rose up to the situation and made a mod that lowers the noise from the Stone Armor toggles. This is -so- welcome. Be sure to deluge the guy in thumbs-up because he deserves every one of them. It can be downloaded from here.