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Sovera

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Everything posted by Sovera

  1. I tried, but the gains were insignificant. You got it perfectly balanced. In the end I would only trade 25%-ish psi resist for 5-7% E/N resistance.
  2. I went looking if I could improve anything but nothing I could see. Build's chef's kiss even if I wouldn't dedicate so many slots to psi resist. But it's not a wrong approach, simply a different one than mine. For your late question keep it in Soul Drain IMO. Better have that boost when you are ready to unleash hell in a few seconds like the initial two AoEs after having Soul Drained.
  3. Ice Melee has no damage toggle in primary. Rad Melee and Spines, dat it. I also vaguely recall just being swung at being enough to increase Fury, not actually be hit.
  4. Lemme know how it goes. Different persons, different perspectives.
  5. Not really, or kinda. Depends on how you view it. On a suppert/Tanker it says it's 15% but actual testing shows to be 4-5%. This is the not really part. But a team has 8 people. So as long as they are close enough it's 5% x8. This is the kinda part.
  6. Rad/Fire, yes, and check the Farm Fresh thread over the Guides section for all the details.
  7. Almost tempted to run this. The whole build revolves around being a Burn support. -res in Mercurial, -res in Guarded, -res from Eye of the Storm with three stacks, then FF procs in Serpent and Eye to churn more Burns. The ST outside of Burn though, oof, 145 damage, 200, 364. Ow.
  8. Testing is where it is at, but testing only tests the fighting prowess. Usefulness is not as easily tested since it's relative, subjective, and perhaps only occasional. Being able to recoup endurance and have a small heal is not something that we can neatly put in an equation. But the fighting can be tested and if you want to you can try the Trapdoor testing that's over the Scrapper section (it's open to all ATs). or the pylon testing also in the Scrapper section. A lot of what we do until we pick a watch is subjective. I have a very fond and fun playstyle with Fire Armor/Martial Arts Tanker until testing in a Yin and seeing it's not actually spectacular as it felt, but that build has other perks not easily slid into an equation. The 10% defense and the constant FF procs speeding up all clickies are perks though. But in fighting prowess? With two AoEs where one is Burn and two Build-ups it squeaked a barely faster time than my Savage Melee Brute with one AoE and one Build-up. The same test with a DM was a dozen minutes slower.
  9. Super Strength is the poster child of devs smoking pot when designing sets. Who thought that a set in a game that routinely throws 10-12 mobs at a person needed no AoE until 32?
  10. Please replace Crippling Axe Kick at 18 for Dragon Tail, and place Crippling Axe Kick at 26. No set needs four single target attacks and zero AoE until 26.
  11. As long as you're having fun. But if you're not using ET and TF then why even bother with EM? Go Rad Melee and use the Contaminated Strike rotation and you get FF procs from Radioactive Smash, a heal, and the passive damage (with team wide buffing from -res procs) from IG.
  12. On a Brute the Staff can bring the precious resistances it is lacking from not having the Tanker's ATO, and for no investment whatsoever. 15% would pretty much allow a Fire Armor Brute to be capped at S/L/E/N instead of having the E/N hole. The defense from Guarded Spin would not go amiss either since I believe it stacks for Brutes (ergo 45% to melee by itself). The only problem lays in the damage which is just not so good. As someone who really likes old kung fu movies and the staff I really like the set, but then what? Spin spin spin, fragile minions die, then there's just a boss and spin spin spins spin spin spin spin, finally dead. That said we can multiply the team's damage. -res proc in Mercurial Blow, -res proc in Guarded Spin, use Eye of Storm as a spender for another 7.5% -res, then go Bio for another -7.5%
  13. Also was looking at Rad Melee and after some mathing switching Devastating Blow for Contaminated is a 15% damage loss (originally 9%, but had to check actual slotting since DB's slow animation makes it carry procs well). 15% is 15%. In actual gameplay perhaps a case can be made of not corpse blasting with the devastatingly slow animation and how misses eat 3 seconds, but 15% is still 15% on a set that does not shine for its ST. Could be worse though, so I'll go out on a limb and call the switch viable since the animation of DB is one of the downsides and reasons not to pick Rad Melee. Upsides: six slotting Unrelenting Fury in Contaminated Strike to ease endurance demands, E/N up to a reasonable near 63% (68% with Barrier). Considerations: ditching a damage proc from Burn to an Overwhelming Force proc to force KDs since it does not create KBs. Between Avalanche in Atom Smasher and Burn part of a spawn can be kept bouncing for precious seconds. Not sure I can recommend it since damage procs in Burn are worth their weight in gold, but...
  14. You want to check the Guides section and the Farm Fresh thread.
  15. Something interesting that I tested today is that Overwhelming Force in Burn does not turn KD into KB like Avalanche does. Considering how well Burn takes to procs this has value for defense.
  16. I tried that doubling down on quadruple procs to avoid ET and TF but yeah, no go. We talked about this though, use EP and BS more instead of TF unless it's a target at full life or a boss. We're not in the Tanker forums 😜 n
  17. Re-read. It is Siphon, Strike, Smash, Strike. When the loop starts again it goes Siphon which is the second Siphon I speak of. The thing is that we all loathe Devastating's animation so a 9-10% price can be paid to avoid it. Not on a Srapper I would say. A crit with Devastating would mess the gain loss ratio.
  18. And we can't underline enough how pylon tests are not a good metric when so many enemies resist S/L so much.
  19. You only need to do it as you need it for yourself. I started with one toolbar. Realized I didn't have nearly enough space, got a second toolbar. Realized it was not nearly enough and got a third toolbar. Realized it was not nearly enough... Each time I'd change keybinds and get used to it and then blah. Of course this was also before we got that nifty Fast Travel that compressed all the teleports into a single button so that's like, 5-7 buttons who suddenly disappeared.
  20. That said my math may be dodgy (I did it on a Tanker build) but using the T1 Contaminated Strike seems to only be a 9% damage loss compared to using Devastating Blow. A full rotation with the T9 takes 8.7 seconds. Devastating, Smash, Siphon, Smash. Loop. A full rotation with the T1 takes 6.2 seconds. Siphon, Strike, Smash, Strike. So I can squeeze another Siphon and be at 8.6 seconds for a in-the-time-that-it-takes-to-do-a-rotation-with-Devastating. First rotation does 1379 damage. Second rotation does 878, but with a second Siphon added in the damage is elevated to 1264. Am I mathing wrong?
  21. Swords fit some concepts but not others. Alternate animations would be nice. I'm actually looking at it anyway since I've not done a Scrapper in forever, and a Fire Meleer in even longer. Time to try a Fire/Stone and see how it behaves.
  22. First of all, -you- have decided it is an exploit. It is cringy to have people deciding something as a 'moral' self imposed restriction and then wanting others to follow their own rules. This 'exploit' has been in the game since the beginning and has been around for longer than some people playing this game have been alive. But can you actually do it though? I'll await your explanation on how doing the hardest feat in the game sinking time and effort and game money does not interest you so you could do it if you wanted to but don't. Because you are minimizing the effort involved while doing a mental movie of clicking on an endless flood of of inspirations and effortlessly succeeding.
  23. I'll preface by saying I don't mail insps. Considering it is not a gain to mail insps what, exactly, is being cheated off? It takes extra time, extra effort, and extra game cash, to perform the most difficult content that requires mailed inspirations. What a group will do in an hour may take three for the hardcore soloer. There is no gain for them. They did not get more rewards, or did the content faster. On the contrary it took longer and cost them. The OP showed that naive gentle nature of someone who thought they could just solo the TF to gain the new shinies without considering the massive effort involved and how much simpler and brain dead easy it would be to lock themselves in farm map and be able to earn one of those per hour. Seriously, it gets tiring to see the sneering posts.
  24. Or just removed from the game altogether if it's going to be 'nerfed to the ground'. Once an option because so useless it is not used anymore just remove from the game altogether as there is no point in touting it as an option when it is not.
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