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Everything posted by Sovera
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Doing Synapse gives 56 merits. Then defeating Babbage another 6. Rounding it up it's 60 merits. 60 merits turns into 180 converters. 180 converters at 75k each makes 13.5 million. I shaved 500k off for AH fees. More than that if level 50 and not under the 100% XP-but-not-inf. I think I made 3-4 mill as a 50 doing it but was paying zero attention so don't quote me.
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Did you try hitting the square box before the X?
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I used to keep one wakie, one break free, then two blues as my emergency get-back-up row. Then I started playing Tankers.
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To put this in perspective, @GATE-keeper, doing Posi 1 and 2 and level 8 and 11, which makes around 3-4 million. With around 1.5 to 2 million we can slot a full character worth of generic IOs bought from the AH. Some people might even go further and say that by crafting IOs we can save up!!! ...and they would be right. We might save up something like 500k or something. Then we do Synapse and earn something like 13 million. Don't sweat the small stuff I say.
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A power that can be obtained from the P2W that grants a small random buff for 20 minutes.
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I went to look for the same Shepherds that crushed my Fire/Ice Tanker and got crushed again, but this time without Ice Patch to save the day it is safe to say that doing it at +1x8 was going to be impossible (I stopped after dying twice to the first group of mobs I found, both times under ten seconds). I wanted to test to see if the extra damage would make a difference and if my first experience had been a fluke, but it wasn't, and it didn't. It has to be said that Shepherds are a bit insane. Just look at all that they can do: https://archive.paragonwiki.com/wiki/Shepherds Broadswords attacks to -def, Tar Patches to -res, Vengeance when killing enemies, World of Pain. And on top of that stacking -tohit from regular attacks. Booyah. Cimerorians are a joke compared to these guys. An ITF with them instead of romans would not make an ITF a walk in the park. For someone who wants bragging rights the only place I found them was in the First Ward first chapter. Bracket 24-29: Got to do a bit of talking first then two quick missions. The third one is all Shepherds. Eagerly waiting for tales of victory or defeat!
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After a while of things going somewhat fine it is 'starting' again. I put 'starting' with quotes because a look at my crash folder and it's not that few: Currently I'm at: - No pending updates. - No other game crashes. During my CoH time I've played SWTOR, WoW, PoE, Last Epoch, and currently New World. No crashing. CoH also is still in the same that I can TF for 8 hours and not crash once. I can also stand in the Pocket and not type while AFK and not crash. Then I start typing and it happens. Not, of course, not ALL the time. It just happens once in a while. But sometimes those once in a while are back to back. I am now posting this after crashing, restarting the game, crashing. Rebooting the computer, booting up CoH, crashing again. This is five minutes total. Hasn't crashed since. - Keyboard was replaced since this started for unrelated reasons. Regardless it and the mice seem fine under the device manager: I tested with the windows memory diagnostic and no errors were shown. Considering the keyboard was changed, the OS was re-installed, the disk was formatted, a -new- SDD was bought and is now in use, the game has been verified, deleted in the past with all traces erased and re-installed... I'm not sure what to say anymore. Am I to blame the RAM? It seems like the last thing. If needed I can provide my most recent crash logs.
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Saying that all my TFs never land on a corpse is a bit of an exaggeration, but I would also take the hyperbole card in saying I never find a target to land a TF. That said I use and abuse Energy Punch and Bone Smasher in fast teams because I am not Bill aware that fast teams do not let bodies live long. But I -am- leading the charge and bosses are always my target. After those are down it is not complicated to save TF for targets who survive. If they don't live in the time it takes for TF to land then they don't need TF, just EP/BS.
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With -res slotted in? 4 minutes without -res on a fire armor would make 5 minute without -res still decent for someone who wants a bruiser. With -res it's 3 minutes though, and we know the game is not hard enough to require super best defense. I wonder how it would hold against the last boss of Market Crash or of the ITF. Those auto hits were evil on my Fortunata but she didn't have the scaling resists or the HP of a tank.
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Running around with 180% damage would do that 😄 I have the Fire/MA time in that. I remember trying the Claws and getting the same result. I should try the EM/Fire Br00t variant and see the time difference. Super-strength has bad quirks hiding under the glittery neon sign of Rage but it's stuff I'd feel like working with... But I can't get past the 10 seconds of near CC. Either do the -damage or do the -defense, but not both and preferably neither.
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Well, unless you and others have developed telepathy it would be better to stop coaching in terms of 'poor game' and 'poor team mates' when it boils down to 'I don't like it, so you should stop' (how american btw). Frankly, that long diatribe trying to sound insulting is insulting by itself. But hey, I can project too. Like, lets see... Just because your builds are shit and you can't solo a +0x8 spawn you think everyone else is the same and that they must all huddle together to be safe.
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Though there would always be a 'correct' answer I'd like the system to be more flexible and that we could, for example, pump some really good regen numbers. I'd trade defense for that since it plays hand in hand with resistances. But I like I also said above testing Hybrid and getting on the upwards of 700% regen wasn't enough to survive so what sort of wacky numbers would we be looking at with a more flexible IO system?
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You don't dump defense and become stronger. This implies you weren't running with 90% resistances to begin with. I've had this talk in the past. The IO system is not terribly flexible. We can increase defense, but resistances are much harder to push up (I can work around 30%-ish resistances (out of 90%) but I can push defenses to 40% (out of 45%), we can not significantly push up damage (at best about 20-30% really pushing it). Neither can we push up regen to more than statistically significant numbers (100%-150%-ish percent? Something like 10-15 HPs? Melee Radial Hybrid testing giving me 700% regen was still unable to prevent deaths). So what do I do with my slots? Aim for even more recharge? I'd rather have some debuff protection and 40% defenses adding to Barrier when I have to click on it. Personal tastes and opinion here. But yeah, I agree putting defense up is not terribly important in the sense that 90% is already a very tough wall to overcome.
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Or you just pair Martial Arts with any resistance armor and you get 90% to most and 45% to melee/ranged/AoE 😛 It's not particularly hard and I've builds for Dark Armor, Fire Armor and Radiation Armor that achieve it. But it does not solve the DDR problem though like the mythical 'Ruularu crush SR' it's more a perceived flaw than a practical flaw. I'm still tanking the ITF which is the motherload of defense debuffs and I might have to kite to get a breather but I'm not dying. Now -some- might take it as shameful about having to kite, but, it's a bad habit CoH instilled where we plant our feet and mostly ignore strategy. And anyway, it's ridiculously easy to make any resistance based armor reach 90% thanks to the near 20% from the ATO so once that goal's achieve what is left but add more layers of defense? It's not like we can increase offense like we can defense other than a few damage procs and recharge.
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Surprisingly it does. A FF proc in Dragon's Tail increases the number of Burns-per-minute and being an AoE it nearly ensures they procs happen back to back (slight hyperbole). It also animates faster. Anyway, I tested it, same time to clean a farm test as the Claws version (and Spin is so much higher damage....) but able to reach 45% defense to melee, ranged and AoE.
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Yeah. Willpower is great to survive passively but it's not going to add more power to a build. Bio is the go to, Fire for something a bit out of the box. We can say something like Tankers have great survival out of the box so they don't need to be tailored towards it more. That's my Fire Armor approach. But not everyone agrees or even has to. Playing the invincible meat shield has its appeal too.
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It also depends on how many different types of -res you can fit in the build. I'm vocal about -res only being useful for pylon tests, but most of the 'best' times were people cramming a lot of -res effects on top of -res IOs. Not sure if you placed any of those in the Katana test for example, but it can fit two of them. Replacing two different -res IOs added one minute to my Tanker tests, so as you can see... But they also made no noticeable difference in tested map clearing and very small difference in AV testing. Still noticeable and it counts for every person in the team. But since they don't stack all it takes is one person having them.
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Getting old sucks when you can't find the hole even in broad daylight, Bill.
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It's a matter of doing a Trapdoor testing. I got consistent 6 minutes with the Fire Armor/Martial Arts. I never did get to try Claws.
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Some more testing, and since I tested I might as well share. So the Melee Radial that gives +defense and +regen did make a difference when testing using an ITF +4. Not enough to stop dying, but definitely an upgrade in survival. The regeneration made a difference even though the defense got quickly whittled out. Also tested Rebirth in Destiny. That one did not do nearly enough as -60% defense easily overwhelmed the decaying regeneration. While at it I also tested Ageless with the debuff protection just to see how it compared to Barrier. The answer is not well at all. The decaying debuff protection did not stop the defense whittling for an appreciable enough amount of time to count as a panic button. Being able to combine Barrier and Ageless would be otherwise a good pairing were they not in the same Destiny slot but a bit of coordination with a regular team mate allows for it. Also in practical testing I prefer the double hit Assault to the +damage one. While the numbers on a pylon were about the same the double hit added a burstier effect. Math may not back me up but it felt better in terms of killing things faster in the shortest amount of time. So to conclude and to no one's surprise the combo of Melee Radial and Barrier will be very very tough to take down. We are merely stopped by what in the game actually asks for it when outside of extreme debuffs like the ITF the build already survives pretty well. On the other hand I was in a lowbie ITF team and we started a +3 and I had to kite to survive. Then we went down to +2 and again I had to kite (the extra defense the romans got messes up with things and our poor Controllers felt useless as the +resistance shouts relegated them to second string DPS and buffers). On the third hand a Brute, especially a Fire Armor + Energy Melee, already sweats damage and Assault does not seem to add much. My recommendations are thus: - You are playing an Energy Melee/Fire Armor Brute, you feel you have the damage part covered. You solo or do difficult content (next patch is also meant to bring more difficult content) = Barrier as a panic button/team wide buff + Melee Radial for dat scaling defense + regen (Melee Radial is more of a group thing since a single enemy in range only gives 1.5% defense and 45% regen. Jumping into the middle of a group bumps this to 15% defense and 430% regen. If not for the 430% regen then Support could give 12% defense, but the 12% damage and accuracy are negligible. Upside is that it would give it to the full team). - You are playing a Energy Melee/Fire Armor. Come on, you picked this combo to do damage! There is no such thing as enough damage until you can one shot an AV! Teams usually bring buffs and debuffs to help stay safe and things die fast anyway = Barrier as a panic button and kiting is free + double hit Assault. Tbh with the all the incarnate materials that we get you can also just craft both and slot according to the situation. It is not a life long ultimate choice.
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It's the same build for leveling and for exemplaring. The bonuses mostly stay in place for the later and with the exception of Shockwave the full single target and AoE kit is up and ready by level 20. For leveling and while you have no money you can use this. It's mostly the same just much cheaper. It can be transitioned into the expensive end game gear little by little.