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Sovera

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Everything posted by Sovera

  1. I feel like in a P2W game. What ever I do I get a pop up awarding me an achievement.
  2. We know. We have 20-30 pages of why. Hot salty tears at Rage not being stacked anymore and trying to nudge the devs into keeping some fashion of 180% damage. The whole set needs a revamp from the ground kinda like Stone Melee has.
  3. Not really. In my opinion. What Tankers have is self-sufficiency in reaching certain defensive numbers and a bigger HP pool. Brutes suffer from having no such boosts. But they have the same caps. So the number of buffers the new difficulty will attract means the Tankers will get less out of them while the Brutes will get more, but in the end both will be at 45%+ defense and 90% resists. A case can be made that with -debuffs- from enemies that the Tankers having bigger numbers will work out better for them but it's not -that- much of a difference. I can for example look between my Fire Armor Brutes and Tanker builds. The Tankers reach 90% to S/L/E/N without much fuss. And they can reach 40% to S/L more easily. By easily read that I can proc attacks instead of dedicating my attacks to chasing defense or resistance bonuses. But the Brute does nearly the same. It has a 30-ish% hole in E/N resistances that would require either a Thermal or a Sonic to fill but the same defenses. The difference is that I need to dedicate my attacks which makes me do less damage than I could... because of this my Energy Melee/Fire Armor Brute only To be honest I would have to wait and see but I think the squishy Fire Armor Brute/Tanker may have reached its end as a main tank and will only join as a off-tank or DPS. In the case of the Brute it serves pretty well for the purpose even if Scrappers do more... because poor Scrappers and their 75% resists. Especially the sets with agro auras that get the attention of the buffed enemies. That said Shield is probably going to be verrrrry popular in the future.
  4. I'm not ASKING for anything, my dude. I don't even HAVE characters with Super Strength. Eesh, calm your (undead) tits. Of course we can't have double stacked Rage (a whooping 180% damage buff) and no downsides. We had dozens and dozens of pages the last time there was an attempt to balance Rage because of this, and, like I said last time, I have no characters with SS other than one I did while testing the combo with FA and I didn't even finish leveling it because the Rage crash became execrable. So I am just a spectator. I, for one, also rally behind the idea of a toggle. Better than a damage buff it should just add a % of damage as extra Smash or something, but %damage is fine too. Just make it a toggle.
  5. I don't grap why there is a schism between defensive and offensive toggles. Defensive toggles suppress when CCed. Offensive toggles drop and need to be retoggled. Why? What does distinction add? What's it's purpose? What does it add to the game? Because-it-has-always-been-like-that needs to be looked at.
  6. Who runs Rage without stacking it, Snarkums? Once stacking Rage the crash happens once a minute.
  7. No, you're right, the Rage crash is annoying and a solid hit to self-defense. Not, not, of course, against -easy- enemies. Easy enemies remain easy with or without crash. But anything that's chewing our Tankers up is going to smile in beatific gratitude at seeing us doing to ourselves -20% to all defenses. To me there is no excuse to be nearly self-CCed for 10 seconds every minute either. It's just not fun or interesting, and much like (current) Stone Armor Super-Strength does not have enough perks to warrant the downsides. Now if people -like- SS and don't mind the downsides, then yeah, sure, have fun, it's a game, having fun is the goal.
  8. You don't. No one -needs- Taunt. But it's useful so many people still do. This is something you must get a feel for yourself. I personally don't.
  9. Two level 50 +5 recharge puts recharge at ED cap so a third slot adds nothing. Except when exemplaring since the +5 get 'nerfed' to +0 before even the scaling starts.
  10. Sovera

    EM/Fire build.

    Well, fun is subjective. In this case the 'fun' is in throwing big omfg punches which is something Claws does not. EM blooms much later though where Claws is ready to rock and roll by level 8. Even if non-subjectively it needs more levels to get more slots it's still a set that has a strong AoE and a complete ST chain under level 20.
  11. *gentle hypnotic noises for Fault to have the same code of Burn/Footstomp/Tremor (all attacks that roleplay needing the ground) allowing it to be used with Hover*
  12. I understand you are working under certain constraints, Bopper. A certain, shall we say, budget. And that being 'too good' will surpass the budget and not be allowed even if you wanted to. But unfortunately the feedback so far has been clear: this is not useful, and it is expensive in a build's currency which are slots. So investing time in this endeavor is going to be a waste. When things are said like 'it's good to have options' it implies the options are good. And right now this is going the Acid Vial route. I am in no way against you or raging that 'devs don't listen' because I understand the constraints you are working under.
  13. Sovera

    Claws/Fire Brute.

    Crushing Impact for the raw stats. Follow-up is the linchpin of the attack chain and needs as much recharge as it can muster since the attack chain of Follow-up, Slash, Focus, relies on Follow-up being recharged so it can loop. Without the recharge it needs a fourth attack to cover the gap. The damage procs are hurt by the recharge, but I'm still slotting them in for that small extra boost of damage. The reason Brawl is slotted is for the -recharge, and both sprints for the 5% S/L resistance total. There's probably better ways to slot things though, I'm not laying down gospel.
  14. Sovera

    Claws/Fire Brute.

    Made this for someone and so decided to post it: Barrier to finish capping S/L defense and resists. This is the leveling/cheap build. Remember to buy ATTUNED enhancements (/ah - Enhancements - Attuned) with the exception of the generic IOs like recharge in Hasten which is in /ah - Enhancements - Crafted - Other. For a few leveling tips consult the Brunker link in my signature and look at the leveling builds. It gives some ideas on slotting order and how and where to slot in order. Once at 50 the ATOs (Brute's Fury and Unrelenting Fury sets) can be made attuned by buying Catalysts from the /ah.
  15. Positron was the same when I tested my Fire Armor Tanker. Those things could do with fixing though they are not a huge problem in a team with buffs, debuffs, heals and agro sharing.
  16. You have a good point. I have not tried it yet but the knife edge of Fire Armor using Barrier as a panic button may have collapsed at last. It did ok in the ITF with some minimal kitting, but now? Hmm. Well, with all the extra support these runs will have it may still work.
  17. As someone with only one keyboard I have no idea why it lists so many keyboards either, but it just reinstalls them all when I try to 'scan hardware'. Just in case I've removed them all but one and did not 'scan for new hardware'. I've re-installed the OS from scratch two times now. I'm not discarding the idea that one of my re-installed programs could have something in it, but it's difficult to test and nothing my anti-virus done in the interim has caught. Faultline feels it may have to do with my keyboard layout. I'll be testing that.
  18. I'm using a different font than I did at the start of this thread. But I'm not discarding the idea. I'll remove it and see what happens.
  19. No. I am from a country with accents such as à á and etc. But they are not used during RP. I do have some mods. I've replaced my font (I don't like how the native font makes no difference between | 1 ! l i ) and got the usual changing sound for glowies, Hasten and Fly. At some point I thought it might be due to Videots and even removed it but no difference.
  20. Yes, everytime. I can PM you my last ones if you so wish.
  21. @Faultline @Number Six @GM Impervium My apologies for the mass ping but I've been hollering for the past ten days without human interaction (and metals. Due apologies, Impervium) and it's not getting better.
  22. After posting this I rebooted. Started CoH again. Crashed again. That's my fourth crash of the night and I give up for today. I would just like to know -what- I must do since re-installing the OS, buying a new SSD, re-installing the game, nothing has worked. Perhaps delete the cache folder? Do I need a new graphic driver? More RAM? Right click the launcher and main executable and click on the the compatibility options?
  23. Deleted everything, re-installed. Already at I could REALLY do with some help here. It's a new SSD. Game has been re-installed. What is happening? Do I need more RAM? I have 16 gigabytes of it. HALP! Anyone?
  24. To be honest the only thing needed at most would be AVs-to-EBs. We already have a difficulty slider that can turn the game into -1x1. But what the heck is it with the 'no' to making TFs soloable? Which they already handily are? Is this hurting anyone...? Will an AV-to-EB option for that small minority who prefers to solo because of time constraints twist anyone's arm? Nearly all TFs already are soloable so the difficulty option for the no-AVs to extend to TFs will do nothing more than add an option that will not steal from anyone's bowl of kibble. Lower the merit reward, sure, but anyone running at at a low difficulty and solo is already taking a hit compared to running with a team at a faster time with more mobs. It wouldn't bother me to even have the full merit reward. Who cares? In a world with AE and farming and where we can spend five minutes in a farm map and make five million what's with the cringing from someone spending an hour to earn 40 merits?
  25. Short answer: once the changes are out. Long answer: what changes? It's in beta. The numbers will be hammered and tweaked. Things will be removed and added. Last time when we had the Tanker patch it took something like 2 months of hammering before we got a final product.
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