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Everything posted by Nic Mercy
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I've grudgingly come to appreciate at least one aspect of windows 10... the fact that I don't have to hunt down discs or drivers for every little thing. For the most part windows 10 figures all that crap out for me... but its the ugliest thing this side of a dirty toilet imo. I had to get WindowBlinds and Start10 to make windows 10 something I don't hate to look at or use.
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I'm glad some folks can find some use for it. I know how complicated the IO system can seem. These single enhancements don't need any sort of set bonus configurations. Just pop em in and bam you're better than you were! No balancing act required!
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A quick addendum since there is a character limit to posts (which I apparently hit in my original post):
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Hi everyone! I know many of us love to delve into the intricacies of IO builds and try to eek out every iota of power we can. But there are also many who play that either have no desire to get involved with such things or feel overwhelmed by the possibilities and choices and so ignore this aspect of the game. This guide is more for the latter group of people but it never hurts to give it a once over even if you're an IO vet! You never know it might inspire a new idea or ignite an appreciation for something once dismissed as useless. This guide covers mostly unique, proc, or global benefiting type IO's. Some mention of set bonuses will probably appear but the main focus of this guide will be about which IO's can give you the most bang for your buck just by slotting them and without needing to worry about sets or synergy with other sets/powers. If you're looking to get some quick boosts to your character performance with minimal fuss or worrying about juggling set bonuses, this is the guide for you! Yay for instant gratification!
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Both types of pet sets can be slotted into any pet so all MM primaries can slot every unique pet IO if desired. Some sets/combos have an extra opportunity or two to do so of course, but even those that don't can slot them all. If you're truly desperate for an extra place to slot pet IO's for a certain primary, Tornado from Storm Summoning secondary takes pet IO sets and can mule some uniques for you.
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If anything there is even MORE magic than before! Base building has evolved into something more epic than it ever was on live, we have new powersets, new AT's, and I hear we even have the ability to add new animations now so some really unique stuff could be forthcoming!
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Pets, Personal Attacks, How do you like to build your character?
Nic Mercy replied to khy's topic in Mastermind
In general, I tend to come up with a concept first, then see what AT/powerset combo comes the closest to making that concept a reality, and then I try to optimize as best I can within the limitations of the concept. As for Masterminds specifically, I always take some, if not all, of the attacks, or at least some attacks from an ancillary pool. I don't like only being able to act as a passive nursemaid to my pets. I play an MM the same way I play a defender on a team. I make sure my team is buffed and cared for first and foremost, but when I know they are going to be fine I start blasting! I do take all my pets because that's one of the things I enjoy about playing an MM, having that minion army. I try to get all the unique MM enhancements slotted so my pets are sturdy but I also try to focus on my own personal survivability as well. Without me, the pets go bye bye. As long as I am alive, I can make more. :P -
TO/DO/SO prices are the same now as they were at sunset and we have far easier ways to make inf now. You can make a ton of inf even at low levels and have plenty before you can even slot DO's. A single piece of rare salvage will get you 400k-800k alone and that's only ONE way to make inf.
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I hope the build works well for what you want to do. If nothing else it can serve as inspiration for you or someone else!
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Only the generic recipes can be memorized (the ones you can buy from the table), and they are memorized in batches by making the right types and earning memorization badges. For example, Accuracy and To-Hit Buff enhancements fall under the same memorization badge. So to earn the level 45-50 badge (so you can memorize the lvl 45-50 versions of the accuracy and to-hit buff enhancements) you need to make fourteen level 45 enhancements that are any combination of accuracy and to-hit buff (like say you make ten lvl45 accuracy and four lvl45 to-hit buff) AND fourteen level 50 enhancements that are any combination of accuracy and to-hit buff (like say you make ten lvl50 accuracy and four lvl50 to-hit buff). For more information see the wiki: https://paragonwiki.com/wiki/Memorization_Badges
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If I build a base here, can I save it for other servers?
Nic Mercy replied to GrapeKat's topic in Base Construction
You can make a demorecord of your base and save that file. That doesn't guarantee another server will allow you to give them a copy of the demorecord and import your base. -
Thanks, did just that. Much easier to appreciate your screenies that way ty! ^_^
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Hasten cannot stack with itself... neither can Accelerate Metabolism (from the same source i.e. yourself) With that said, while I am a firm believe that there is no such thing as "too much" recharge on an ill/rad, having about 100% or more global recharge plus the 70% from Hasten and the 30% from Accelerate Metabolism is all you need to perma Hasten/Accel/Phantom Army. I will say you could recoup a slot from Hasten by just +5ing two of the generic lvl 50 recharge IO's which will ED cap you. I agree with Yamato that the slotting in Superior Invisibility really is wasteful for what you're getting for the investment. You'd be far better served putting those slots in Weave for more defense. You could also change your slotting in Tough to a Steadfast resistance/+3% defense, Gladiator's Armor: TP Protection/+3% defense and 3 pieces of the Unbreakable Guard set. You could just about soft cap your s/l defenses that way. Your slotting in Blind is... very poor. Blind's sleep is an afterthought, not its primary purpose. You won't be doing much damage or holding things for as long as you could be with it slotted that way. You could replace manuevers with combat jumping for a similar level of defense at a MUCH cheaper end cost. Mutation is a dead power with dead slotting. The chance for +end will never fire if slotted there except when you res someone... how often do you think that will occur? Use some recouped slots to slot out your Stamina properly and put the chance for +end there. Here's how I might adjust your build to be a bit more efficient while maintaining perma-PA. You'll also have an easier time with endurance this way I think, while being nigh untouchable due to your defenses. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Dr. Atrophy: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Radiation Emission Power Pool: Flight Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Spectral Wounds -- Dcm-Build%(A), Dcm-Acc/Dmg/Rchg(3), Dcm-Acc/Dmg(3), Dcm-Dmg/EndRdx(5), Dcm-Dmg/Rchg(5) Level 1: Radiant Aura -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(7), Pnc-Heal/Rchg(7), Pnc-Heal/EndRedux/Rchg(9), Pnc-Heal(9) Level 2: Blind -- Apc-Dam%(A), Apc-Dmg/EndRdx(11), Apc-Dmg/Rchg(11), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(13), SprWiloft-Rchg/Dmg%(15) Level 4: Deceive -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(19), CrcPrs-Conf(19), CrcPrs-Acc/Rchg(21), CrcPrs-Acc/Conf/Rchg(21) Level 6: Fly -- BlsoftheZ-ResKB(A) Level 8: Superior Invisibility -- LucoftheG-Rchg+(A) Level 10: Accelerate Metabolism -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(36), EffAdp-EndMod/Acc/Rchg(37) Level 12: Radiation Infection -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-Slow%(23), DarWtcDsp-ToHitDeb/Rchg(23), DarWtcDsp-Rchg/EndRdx(36) Level 14: Enervating Field -- EndRdx-I(A) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-EndRdx/Dmg/Rchg(31), ExpRnf-Acc/Dmg(33), ExpRnf-Acc/Dmg/Rchg(33), SlbAll-Build%(33), OvrFrc-Dam/KB(34) Level 20: Flash -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-EndRdx/Rchg(34), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(36), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(25), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(25) Level 22: Hover -- LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(27), RedFrt-Def/Rchg(27), RedFrt-EndRdx/Rchg(29), RedFrt-Def/EndRdx/Rchg(29), RedFrt-Def(31) Level 24: Lingering Radiation -- Acc-I(A), RechRdx-I(34) Level 26: Combat Jumping -- LucoftheG-Rchg+(A) Level 28: Choking Cloud -- UnbCns-Dam%(A), UnbCns-EndRdx/Hold(39), UnbCns-Hold(50), UnbCns-Acc/Hold/Rchg(50), UnbCns-Acc/Rchg(50) Level 30: Boxing -- Acc-I(A) Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(37), ExpRnf-Acc/Dmg/Rchg(37), ExpRnf-Dmg/EndRdx(39), Empty(48) Level 35: Scorpion Shield -- LucoftheG-Rchg+(A), RedFrt-EndRdx(39), RedFrt-Def(40), RedFrt-Def/EndRdx(40), RedFrt-Def/Rchg(40), RedFrt-EndRdx/Rchg(42) Level 38: EM Pulse -- SprEnt-Rchg/AbsorbProc(A), SprEnt-Acc/Hold/End/Rchg(42), SprEnt-Hold/Rchg(42), SprEnt-End/Rchg(43), SprEnt-Acc/Hold/End(43) Level 41: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(43), UnbGrd-Max HP%(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam(45) Level 44: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(46), Rct-Def(46), Rct-Def/EndRdx(46), Rct-EndRdx/Rchg(48), Rct-Def/Rchg(48) Level 47: Afterburner -- ShlWal-ResDam/Re TP(A) Level 49: Group Invisibility -- LucoftheG-Rchg+(A) Level 1: Brawl -- Acc-I(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(15) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(17), PrfShf-End%(17) Level 50: Agility Total Core Revamp Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1545;702;1404;HEX;| |78DA6594CB4F135114C6EF6DA7625FB488BCDBD20750A432B4EADE282F51D02A869| |58A23943249A54D5B1259BA57171A834613DFE22371A931AE7CFD176EFC0384026A| |E2AA9E99EF4027E924EDEFF6BBE79C7BCED79999BA36E279377EFDA890FEE19C562| |ACD0EE797CAC57C2E97293AA6B4AC3E27E8728F14D5F031920B8B2B0DF43B560BDA| |89572772B9E5929E5FDA11A29698E3CB0B0BEA396D5ED7CA46C4E855BD64840A773| |A4F9963393DBB587699EBE9422633EF31979319ADA02F65BD883142E85760B4A0CF| |A996D253DA5C86BE4AE54C71A59D5A4BD0E791147C5515F190105784ED8141A7B0A| |D82CA3DE67DF0B43527621722A5883D016608DCDBCD0C838F29076955874CD94CCD| |95640E821E95390436BE45EE134AB4F379760D7BFB2E332F80FB679997403779EF4| |08E70FC80F68CEA3448680D2DD2D4D20427349BF38611E714B19B60CF2DF00CEDBB| |51CBEE7E8F5AAD9F981FC0D847F02CC57AF95C6F44985A947AF1E10CE9334CA79A2| |1E60BD29BD897A60D9C17DA06C315E616731867447EC297A794DBCCBE34BF841679| |05C65E83ED6BCC37A0937A69412F8E16F6A0D3C57483010FD30B861AC169421BCE9| |36D9DE83FC273B452DD0EF6B683EB9E2774717F5D13E8BDEF04981A618E31C74149| |7582EC5FB013FEAD519D6EAED3CD1EF5B0373DEC4DDF263854A54BDC254BA33C659| |4BBE9F381719E26CE53C779EA033CF50CA1974FEBFDAE60EF1BF33338F085F915B4| |53D7FD384FE96FA34590F60EC1F183FF987F98BF41857212DC63621BDAE016739DB| |9010E55989BA06815426597D453D09E53AD24FF03499E39A0EC3EA942B09BC19A56| |1DB0EE9BCE25EB94549D72B84E3952A74C5A157E0ED2CAEE3B40C80434A77FF7D9A| |EFE72D13E4F2063D8DFA869529E94E6FBA97106D3AD5BE3FB115FA96936791BF784| |FF0E7315F7D85F722F85986ADA6554C6FAA2656D5E9A45B86259FF07B212F834| |-------------------------------------------------------------------|
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That could be a nuisance if groups decide to send out blind sg invites any any and every name they try. We have /altinvite charactername for our offline alts. I'm sure its not too much to ask that non-alts are invited while they are online.
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@JustTav you can use to make the images small and clickable to enlarge. It makes it much easier to see and it doesn't take up massive amounts of screen space.
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That picture on the wall. Where is it? I can't find it in the editor. I like it a lot. Ah I should have noted that my screenshots were taken using my client mod. That painting does not look like that by default. You can check out my client mod here which includes that painting change: https://forums.homecomingservers.com/index.php/topic,4265.0.html Just to note, that painting is of Castle Brightmoon from the old She-Ra cartoon from the 80's :)
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So this base of mine is still a work in progress but its at a stage where I don't mind sharing some pics. Once its really done I'll post the base passcode so anyone can visit and have a look around! So here's your sneak peak at the Starlight Corporation's M.O.R.A. - Mobile Observatory & Research Array. The concept behind this was a mobile facility that could research various stellar phenomena. In this case the M.O.R.A is currently exploring the depths of a nebula. (Click an image to enlarge it) Here are some exterior shots: Here's some interior shots: Now that the structure is complete, I'm in the "detailing" stage where I start putting all the fine touches on each area. I expect it to be ready for public visits by the end of the week.
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Jem and the Holograms Themed Client Mod! (Plus other stuff)
Nic Mercy replied to Nic Mercy's topic in General Discussion
Whatever folder your client is installed to and where the homecoming.exe is located should be where you would need to place my mod. If the above location you provided is the correct location, then you would simply have to copy my files into the data folder there. If there is no data folder then you can create one and place my files there. If you've ever saved costumes you'll know you're in the right place if you see a costumes folder with all your saved costumes inside. Oh the same folder the costumes folder is in? Okay that helps, yeah. Thanks! EDIT: I'm still not seeing it, music in Pocket D is normal. EDIT 2: Got it! I was leaving them in Data/Jem Mods and it apparently won't go beyond to folders it doesn't recognize haha. Glad you got it working! Have fun with it! -
Hybrid powers are not traditional toggles. Back on live they were called "cloggles" because they are more like a click than a toggle. Consider them click buffs that can be deactivated early like a toggle. They are intended to "shut off" after 120 seconds with a 120 second cooldown after that. They are not intended to be viewed as something you turn on and remains on in perpetuity. From The Wiki:
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Jem and the Holograms Themed Client Mod! (Plus other stuff)
Nic Mercy replied to Nic Mercy's topic in General Discussion
Whatever folder your client is installed to and where the homecoming.exe is located should be where you would need to place my mod. If the above location you provided is the correct location, then you would simply have to copy my files into the data folder there. If there is no data folder then you can create one and place my files there. If you've ever saved costumes you'll know you're in the right place if you see a costumes folder with all your saved costumes inside. -
I love leveling Controllers. I don't really feel the lack of damage or "slowness" of leveling that many others seem to experience. I feel incredibly powerful on Controllers when I lock down multiple enemies and just "arrest" them at my leisure. It's a different experience for me than when I am on a Dominator not having the versatility of a support set as part of my kit.
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Jem and the Holograms Themed Client Mod! (Plus other stuff)
Nic Mercy replied to Nic Mercy's topic in General Discussion
he he no I never made a Misfits themed client mod sorry! -
Since there doesn't seem to be a specific forum for Client Modifications, I hope its ok to post this here. This is a client mod I made for my own personal enjoyment back on live around 2011-ish, which I still had saved on an old backup drive. It changes many of the billboards and shop signs in game to reference things I personally like or just thought were fun to add, including a few Jem themed billboards. The mod also changes the music in the various areas of Pocket D (main dancefloor, hero side, villain side, AE area, tiki lounge, the lobbies that villains and heroes traverse to other zones, and praetoria's studio 55). One of the missions on the lower lvl Kings Row Skulls arc also has its music affected (and its quite fitting for the mission so yay for that). Any tech objects with lcd stuff is affected and either show pictures of Jem or Synergy on the screen, or have a series of images from the cartoon that are cycled through. Two paintings are also modified. One is a Jem themed painting, the other is of Castle Brightmoon from the old She-Ra cartoon. Here's the download link and some images of how this mod visually affects the game: http://www.mediafire.com/file/sv1gvp7pwah0si9/Jem_Mods.rar INSTALLATION INSTRUCTIONS: I HIGHLY recommend backing up your Data folder prior to installation if you are already using client mods. This will give you a way to revert back easily. Extract the files contained in the zip to the Data folder in your COH install directory. If you don't have a Data folder simply create one and place the files within. If at any time you want to uninstall the mod, simply delete the folders you added to the Data folder. Be sure to visit all of Pocket D's little area's and Studio 55 in Praetoria to hear the audio changes. :) If you want to keep everything except the monitor changes, just go to your coh install's folder for data>texture_library>WORLD>V-COV>Bases>Details and delete everything in the Details folder. You'll keep the billboard changes that way. If you want to revert the audio changes to the default simply delete everything in the Sound folder (found in the data folder). If you have problems or questions feel free to ask me in game or via the forums, BUT I would like to add a disclaimer though: I made this mod YEARS ago and have forgotten most of what I learned to actually make it. I can't really help much in making mods of your own.
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Actually it's already HERE: https://forums.homecomingservers.com/index.php/topic,1507.0.html
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Don't the non-invulnerable Lore pets just get demolished in seconds in a +4/x8 farm mission? I would think that the untouchable buff pets would be the more useful for farming +4/x8's since they can last their entire duration and buff you thus speeding up your farming in a more meaningful way. For example, the Carnival Radial Super Ally summons forth a Dark Ring Mistress who fights (and likely dies very fast) and an untouchable Seneschal that has Cauterize and Forge from Thermal Radiation to buff your damage and to-hit as well as healing you if necessary.