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Everything posted by Nic Mercy
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Suggestion: New Mastermind Primary - Army of Stone
Nic Mercy replied to Nic Mercy's topic in Suggestions & Feedback
Honestly, I think Masterminds could use some love as far as primary options go. They haven't gotten anything new for the longest time. -
Suggestion: New Mastermind Primary - Army of Stone
Nic Mercy replied to Nic Mercy's topic in Suggestions & Feedback
It'd be great if there were customization options to allow players to pick their favs -
Suggestion: New Mastermind Primary - Army of Stone
Nic Mercy replied to Nic Mercy's topic in Suggestions & Feedback
You don't think Earthquake could qualify as utility? I know it's a debuff, but it does offer something thematic for the concept. I also figured Earthquake would make it an easier sell since it is an existing power, fits the theme, and would require no animation work. As for attacks, my suggestion has 2 single targets and one aoe just like other mastermind primaries (Stone Spears, Hurl Boulder, and Fissure). -
While I know new power sets are not something quick to implement I thought it couldn't hurt to have this here for reference. This power set should be relatively simple to implement and balance since it uses existing powers and models so no new animations are necessary. Army of Stone - Mastermind Primary Lv01 - Stonespears: Ranged, Moderate DMG(Lethal), Foe Knockup - tier one attack Lv01 - Animate Shards: Summon Shards - This is the tier one pet and uses the same models that the small Devouring Earth Geode Shard, Quartz Shard, and Guardian Shard mobs use. Lv02 - Hurl Boulder: Ranged, High DMG(Smash), Foe Knockback, -Fly Lv06 - Fortify Stone: Tier one pet upgrade Lv08 - Fissure: Close (Targeted AOE), Moderate DMG(Smash), Foe Knockback, Disorient Lv12 - Animate Boulders: Summon Boulders - This is the tier two pet and uses the same models as the Devouring Earth Bedrock and Boulder mobs use. Lv18 - Earthquake: Ranged (Location AOE), Foe Knockback, -To Hit, -Def Lv26 - Animate Granite: Summon Granite - This is the tier 3 pet and uses the same model as the Devouring Earth Sentry mob. Lv32 - Empower Stone: Tier two pet upgrade I thought this set might be a good candidate for implementation because it uses mostly existing powers that are already animated and balanced (obviously they'd use MM modifiers). That the Devouring Earth have a number of stone themed mobs with models we can use also saves some work in that regard. Outside of the data entry work, I imagine that much of any design efforts would go towards the pet stats/powers (and what they get from the upgrade powers) so they have comparable offense and defense to other MM primary pets. I imagine the shards having Stone Spears as one of their attacks for a mix of range and melee with the Boulders and the Granite being primarily melee (perhaps one of them has Hurl Boulder?). I would also expect that this set's pets would sport a modest amount of s/l resistance and a notably high amount of psi resistance. While I know some players ask for mob faction themed MM primaries, I thought something more neutral would be a better choice since it can fit with a wide variety of character concepts and RP, and the game offers a variety of models and already animated/balanced powers to put the set together. There's also no overlap in powers from other sets that MM's have access to. If an Earth themed ancillary pool was desired for MM's, it could look something like this and avoid any overlap: Stone Master - Mastermind Ancillary Power Pool Lv35 - Tremor Lv35 - Fossilize Lv41 - Salt Crystals Lv41 - Rock Armor Lv44 - Seismic Smash
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If Your Characters had a Patron Pool...
Nic Mercy replied to Sakura Tenshi's topic in General Discussion
Blaster version: 1. Spectral Wall 2. Blind 3. Hard-Light Aura (unique s/l/e toggle akin to Scorpion Shield) 4. Deceive 5. Phantasmal Force (unique pseudo pet akin to Psionic Nexus) Controller version: 1. Spectral Wall 2. Glare (unique aoe placate akin to Smoke Flash) 3. Hard-Light Aura (unique s/l/e toggle akin to Scorpion Shield) 4. Spectral Blast (unique targeted aoe version of Spectral Wounds) 5. False Foes (unique confuse aura akin to World of Confusion Defender/Corruptor version: 1. Blind 2. Superior Invisibility 3. Hard-Light Aura (unique s/l/e toggle akin to Scorpion Shield) 4. False Foes (unique confuse aura akin to World of Confusion) 5. Group Invisibility Dominator version: 1. Spectral Strike (unique melee version of Spectral Wounds) 2. Glare (unique aoe placate akin to Smoke Flash) 3. Hard-Light Aura (unique s/l/e toggle akin to Scorpion Shield) 4. Spectral Blast (unique targeted aoe version of Spectral Wounds) 5. False Foes (unique confuse aura akin to World of Confusion) Master Mind version: (To avoid conflicts, I designed this assuming Blind, Spectral Wall and something skin to Spectral Blast would be in a hypothetical Illusion themed Mastermind primary) 1. Group Invisibility 2. Spectral Spear (unique snipe version of Spectral Wounds) 3. Spectral Terror 4. Superior Invisibility 5. Phantasmal Force (unique pseudo pet akin to Psionic Nexus) Scrapper/Stalker version: 1. Spectral Wall 2. Spectral Spear (unique snipe version of Spectral Wounds) 3. Blind 4. Spectral Blast (unique targeted aoe version of Spectral Wounds) 5. Phantasmal Force (unique pseudo pet akin to Psionic Nexus) Sentinel version: 1. Spectral Terror 2. Spectral Strike (unique melee version of Spectral Wounds) 3. Blind 4. Superior Invisibility 5. Phantasmal Force (unique pseudo pet akin to Psionic Nexus) Tanker/Brute version 1. Spectral Wall 2. Spectral Spear (unique snipe version of Spectral Wounds) 3. Blind 4. Spectral Blast (unique targeted aoe version of Spectral Wounds) 5. Phantasmal Force (unique pseudo pet akin to Psionic Nexus) Arachnos Widow/Soldier: 1. Spectral Spear (unique snipe version of Spectral Wounds) 2. Spectral Terror 3. Spectral Blast (unique targeted aoe version of Spectral Wounds) 4. Group Invisibility 5. Phantasmal Force (unique pseudo pet akin to Psionic Nexus) -
Another nice primary for soloing, that still leaves you great in groups, is Pain. Unlike Empathy, Pain has a number of high impact powers that benefit the user as well as their companions. I have a Pain/Sonic Defender build that's built to solo and quite sturdy. Soft capped to S/L/E, perma-World of Pain for a heftyto-hit buff, damage buff, and a decent amount of resistance to all damage types (some better than others), lots of -res from attacks, procs, and dedicated debuff powers, self healing from Nullify Pain, Soothing Aura and healing procs in Health & Stamina, soft CC via Siren's Song (great for soloing) and still provides buffs and ally healing for a group! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Defender Primary Power Set: Pain Domination Secondary Power Set: Sonic Attack Power Pool: Flight Power Pool: Concealment Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Mace Mastery Hero Profile: Level 1: Nullify Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(3), Prv-Heal(3), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(5), Prv-Heal/Rchg(7) Level 1: Shriek -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(7), SprWntBit-Dmg/Rchg(9), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(11) Level 2: Scream -- SprDfnBst-Rchg/Heal%(A), SprDfnBst-Acc/Dmg/EndRdx/Rchg(11), SprDfnBst-Acc/Dmg(13), SprDfnBst-Dmg/Rchg(13), SprDfnBst-Dmg/EndRdx/Rchg(15), SprDfnBst-Acc/Dmg/EndRdx(15) Level 4: Howl -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(21), Rgn-Dmg/Rchg(23), Rgn-Acc/Dmg/Rchg(23), Rgn-Acc/Rchg(25), Ann-ResDeb%(42) Level 6: Fly -- BlsoftheZ-ResKB(A) Level 8: Soothe -- Pnc-Heal(A), Pnc-Heal/EndRedux(25), Pnc-EndRdx/Rchg(27), Pnc-Heal/Rchg(27), Pnc-Heal/EndRedux/Rchg(29) Level 10: Shockwave -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(29), OvrFrc-Acc/Dmg(31), OvrFrc-End/Rech(31), OvrFrc-Dmg/End/Rech(31), Ann-ResDeb%(50) Level 12: Stealth -- ShlWal-ResDam/Re TP(A) Level 14: Boxing -- Acc-I(A) Level 16: Shout -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(33), SprVglAss-Acc/Dmg(33), SprVglAss-Dmg/Rchg(33), SprVglAss-Dmg/EndRdx/Rchg(34), SprVglAss-Acc/Dmg/EndRdx(34) Level 18: World of Pain -- TtnCtn-ResDam(A), TtnCtn-ResDam/Rchg(34), TtnCtn-ResDam/EndRdx/Rchg(36), AdjTrg-ToHit(36), AdjTrg-ToHit/Rchg(36), AdjTrg-ToHit/EndRdx/Rchg(37) Level 20: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), UnbGrd-Max HP%(37), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam(39) Level 22: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(39), Rct-Def(40), Rct-Def/EndRdx(40), Rct-EndRdx/Rchg(40), Rct-Def/Rchg(42) Level 24: Soothing Aura -- HO:Golgi(A) Level 26: Anguishing Cry -- AchHee-ResDeb%(A), AnlWkn-Acc/Rchg(42), AnlWkn-Acc/Rchg/EndRdx(43) Level 28: Siren's Song -- FrtHyp-Plct%(A), FrtHyp-Sleep/EndRdx(43), FrtHyp-Sleep/Rchg(43), FrtHyp-Acc/Sleep/Rchg(45), FrtHyp-Acc/Rchg(45) Level 30: Amplify -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(45) Level 32: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def(46), RedFrt-Def/EndRdx(46) Level 38: Dreadful Wail -- Arm-Dam%(A), Arm-Dmg/EndRdx(46), Arm-Dmg/Rchg(48), Arm-Acc/Dmg/Rchg(48), Arm-Acc/Rchg(48), FuroftheG-ResDeb%(50) Level 41: Painbringer -- DctWnd-Rchg(A), DctWnd-Heal/Rchg(50) Level 44: Hover -- LucoftheG-Def/Rchg+(A) Level 47: Afterburner -- LucoftheG-Def/Rchg+(A) Level 49: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Acc-I(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 1: Vigilance Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17), NmnCnv-Regen/Rcvry+(17) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Rchg(19), PrfShf-EndMod(19), PwrTrns-+Heal(21) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Agility Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Phantom Core Superior Ally Level 50: Clarion Core Epiphany Level 50: Assault Radial Embodiment ------------
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So how tall do you guys make your characters?
Nic Mercy replied to Beef Ninja's topic in General Discussion
I tend not to go much above 6 feet, and usually below 6 feet since I'm 5'7" IRL. -
Sure here's what I play with: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Kyriani: Level 50 Magic Defender Primary Power Set: Time Manipulation Secondary Power Set: Fire Blast Power Pool: Sorcery Power Pool: Concealment Power Pool: Fighting Power Pool: Speed Ancillary Pool: Power Mastery Hero Profile: Level 1: Time Crawl -- Acc-I(A) Level 1: Flares -- HO:Nucle(A), Dmg-I(48), GldJvl-Dam%(50) Level 2: Fire Blast -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(7), SprVglAss-Acc/Dmg(9), SprVglAss-Dmg/Rchg(9), SprVglAss-Dmg/EndRdx/Rchg(17), SprVglAss-Acc/Dmg/EndRdx(21) Level 4: Fire Ball -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(21), Rgn-Dmg/Rchg(34), Rgn-Acc/Dmg/Rchg(36), Rgn-Acc/Rchg(36) Level 6: Mystic Flight -- BlsoftheZ-ResKB(A), WntGif-ResSlow(46) Level 8: Temporal Mending -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(36), Prv-Heal(37), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(39) Level 10: Rain of Fire -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx/Rchg(11), Ann-Acc/Dmg/Rchg(11), Ann-Dmg/Rchg(13), OvrFrc-Dam/KB(13) Level 12: Time Stop -- UnbCns-Dam%(A), UnbCns-EndRdx/Hold(15), UnbCns-Hold/Rchg(15), UnbCns-Acc/Hold/Rchg(17), UnbCns-Acc/Rchg(50), Lck-%Hold(50) Level 14: Stealth -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(48) Level 16: Time's Juncture -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(39), DarWtcDsp-ToHitdeb/Rchg/EndRdx(39), DarWtcDsp-Rchg/EndRdx(40) Level 18: Farsight -- LucoftheG-Def/Rchg+(A), HO:Membr(19), HO:Membr(19) Level 20: Boxing -- Acc-I(A) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), UnbGrd-Max HP%(23), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam(25) Level 24: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(33), Rct-Def(33), Rct-Def/EndRdx(33), Rct-EndRdx/Rchg(34), Rct-Def/Rchg(34) Level 26: Slowed Response -- AchHee-ResDeb%(A), AnlWkn-Acc/Rchg(27), AnlWkn-Acc/Rchg/EndRdx(27) Level 28: Blaze -- SprDfnBst-Rchg/Heal%(A), SprDfnBst-Acc/Dmg/EndRdx/Rchg(29), SprDfnBst-Acc/Dmg(29), SprDfnBst-Dmg/Rchg(31), SprDfnBst-Dmg/EndRdx/Rchg(31), SprDfnBst-Acc/Dmg/EndRdx(31) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 32: Chrono Shift -- DctWnd-Rchg(A), DctWnd-Heal/Rchg(43) Level 35: Power Build Up -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(48) Level 38: Blazing Bolt -- Apc-Dam%(A), Apc-Dmg/EndRdx(40), Apc-Dmg/Rchg(40), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg(42) Level 41: Inferno -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(46) Level 44: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45) Level 47: Aim -- RechRdx-I(A) Level 49: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Acc-I(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 1: Vigilance Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3), NmnCnv-Regen/Rcvry+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(5), PrfShf-End%(5), PwrTrns-+Heal(7) Level 50: Agility Radial Paragon Level 50: Pyronic Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Phantom Core Superior Ally Level 50: Clarion Core Epiphany Level 50: Assault Radial Embodiment ------------ Basically it has 41% defense to all positionals and psi without using the Power Buildup + Farsight combo. With the combo, you pick up another 12% defense putting you (and your group) well above the soft cap so you have some slack for defense debuffs. You also give everyone a hefty +to-hit buff too. It has perma-Hasten + perma-Chronoshift (which buffs your group too!), you can pbaoe heal yourself (and others) + self healing procs in health and stamina, Slowed Response debuffs foes and can be kept up permanently on hard targets which benefits you solo as well as your party when grouping, you have hard control with Time Stop and some soft control/debuffing with the way Rain of Fire and Inferno are slotted, and some more debuffing with Time's Juncture lowering enemy to-hit and damage by about 25% each.
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Time/Fire with Power Mastery as your APP is an incredible combo if built right. Softcapped defenses, capped resistance to S/L damage, respectable damage output, and lot's of utility for both solo and group play. It's really one of my favorite Defender combos.
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Here's a quick and dirty Energy/Devices build I threw together. The power selection order is probably not ideal but it generally has the basics of what you need to dish it out and take it. Has softcapped S/L/E defense (the most common damage types), some modest resistance to S/L/F/C/T damage and minor resistance to E/N/P. Also has perma-Hasten and some additional self-healing (on top of your regen from Field Operative) from heal procs in Health and Stamina. Some people prefer focusing mostly on ranged defense and that's perfectly valid. I prefer S/L/E since it covers the bulk of the damage types you encounter and because there are some maps that are cramped and don't allow you to stay at range. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Technology Blaster Primary Power Set: Energy Blast Secondary Power Set: Devices Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Power Blast -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(3), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg(7) Level 1: Toxic Web Grenade -- HO:Nucle(A) Level 2: Energy Torrent -- Ann-Acc/Dmg/EndRdx/Rchg(A), Ann-Dmg/Rchg(11), Ann-Acc/Dmg/Rchg(11), Ann-Acc/Dmg/EndRdx(13) Level 4: Fly -- BlsoftheZ-ResKB(A) Level 6: Power Burst -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(19), SprBlsWrt-Acc/Dmg(19), SprBlsWrt-Dmg/Rchg(21), SprBlsWrt-Acc/Dmg/Rchg(21), SprBlsWrt-Acc/Dmg/EndRdx(23) Level 8: Sniper Blast -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(23), SprWntBit-Dmg/Rchg(25), SprWntBit-Acc/Dmg/EndRdx(25), SprWntBit-Acc/Dmg/Rchg(27), ExpStr-Dam%(27) Level 10: Targeting Drone -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(29), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(31), GssSynFr--Build%(50) Level 12: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(33) Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(33), UnbGrd-Max HP%(34), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam(34), ImpSki-Status(36) Level 16: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(36), Rct-Def(36), Rct-Def/EndRdx(37), Rct-EndRdx/Rchg(37), Rct-Def/Rchg(37) Level 18: Hover -- LucoftheG-Def/Rchg+(A) Level 20: Field Operative -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(39), NmnCnv-Heal/EndRdx/Rchg(39), LucoftheG-Def/Rchg+(39), LucoftheG-Def(40), LucoftheG-Def/EndRdx(40) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 26: Explosive Blast -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(42), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(43), Rgn-Acc/Rchg(43) Level 28: Trip Mine -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-Acc/Dmg/Rchg(45), Obl-Dmg(45), Obl-Acc/Rchg(45) Level 30: Aim -- RechRdx-I(A) Level 32: Nova -- Arm-Dam%(A), Arm-Dmg/EndRdx(46), Arm-Dmg/Rchg(46), Arm-Acc/Dmg/Rchg(46), Arm-Acc/Rchg(48) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48) Level 38: Gun Drone -- HO:Nucle(A), Dmg-I(50), GldJvl-Dam%(50) Level 41: Smoke Grenade -- Acc-I(A) Level 44: Caltrops -- ImpSwf-Dam%(A) Level 47: Afterburner -- LucoftheG-Def/Rchg+(A) Level 49: Power Push -- Acc-I(A) Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13), NmnCnv-Regen/Rcvry+(15) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(15), PrfShf-End%(17), PwrTrns-+Heal(17) Level 50: Agility Radial Paragon Level 50: Pyronic Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Warworks Core Superior Ally Level 50: Clarion Core Epiphany Level 50: Support Radial Embodiment ------------
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My answer to that issue of "inattention" was to get permadom without Hasten and just put Domination on autofire. It takes about 130% global recharge to do it, and it can be done while still having softcapped defenses so it's not bad. I build all my doms that way now and skip Hasten entirely. I know that may sound like blasphemy to some, but it works well for me. As long as I don't get hit with a ton of -recharge debuffs I'm good.
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I have a pretty nice Pain/Sonic myself. She's incredibly sturdy, solo's well, and still provides many benefits to a team! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Starsong: Level 50 Magic Defender Primary Power Set: Pain Domination Secondary Power Set: Sonic Attack Power Pool: Flight Power Pool: Concealment Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Nullify Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(3), Prv-Heal(3), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(5), Prv-Heal/Rchg(7) Level 1: Shriek -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(7), SprWntBit-Dmg/Rchg(9), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(11) Level 2: Scream -- SprDfnBst-Rchg/Heal%(A), SprDfnBst-Acc/Dmg/EndRdx/Rchg(11), SprDfnBst-Acc/Dmg(13), SprDfnBst-Dmg/Rchg(13), SprDfnBst-Dmg/EndRdx/Rchg(15), SprDfnBst-Acc/Dmg/EndRdx(15) Level 4: Howl -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(25), Rgn-Dmg/Rchg(27), Rgn-Acc/Dmg/Rchg(27), Rgn-Acc/Rchg(29) Level 6: Fly -- BlsoftheZ-ResKB(A), WntGif-ResSlow(50) Level 8: Soothe -- DctWnd-Heal(A), DctWnd-Heal/EndRdx(21), DctWnd-EndRdx/Rchg(23), DctWnd-Heal/Rchg(23), DctWnd-Heal/EndRdx/Rchg(25) Level 10: Shockwave -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(46), OvrFrc-Acc/Dmg(48), OvrFrc-End/Rech(48), OvrFrc-Dmg/End/Rech(48) Level 12: Stealth -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(50) Level 14: Conduit of Pain -- RechRdx-I(A) Level 16: Shout -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(29), SprVglAss-Acc/Dmg(31), SprVglAss-Dmg/Rchg(31), SprVglAss-Dmg/EndRdx/Rchg(31), SprVglAss-Acc/Dmg/EndRdx(33) Level 18: World of Pain -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam(33), AdjTrg-Rchg(34), AdjTrg-ToHit(34), AdjTrg-ToHit/Rchg(34) Level 20: Enforced Morale -- Range-I(A) Level 22: Boxing -- Acc-I(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36), UnbGrd-Max HP%(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(50) Level 26: Anguishing Cry -- AchHee-ResDeb%(A), AnlWkn-Acc/Rchg(37), AnlWkn-Acc/Rchg/EndRdx(37), ShlBrk-Acc/Rchg(39) Level 28: Siren's Song -- Acc-I(A) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 32: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(39), Rct-Def(40), Rct-Def/EndRdx(40), Rct-EndRdx/Rchg(40), Rct-Def/Rchg(46) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def(42), RedFrt-Def/EndRdx(42) Level 38: Dreadful Wail -- Arm-Dam%(A), Arm-Dmg/EndRdx(42), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43) Level 41: Painbringer -- DctWnd-Heal(A), DctWnd-Rchg(45), DctWnd-EndRdx/Rchg(45), DctWnd-Heal/EndRdx/Rchg(45), DctWnd-Heal/Rchg(46) Level 44: Hover -- LucoftheG-Def/Rchg+(A) Level 47: Afterburner -- LucoftheG-Def/Rchg+(A) Level 49: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 1: Vigilance Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17), NmnCnv-Regen/Rcvry+(17) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(19), PrfShf-End%(19), PrfShf-EndMod/Acc(21) Level 50: Pyronic Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Phantom Core Superior Ally Level 50: Clarion Core Epiphany Level 50: Support Radial Embodiment Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Agility Core Paragon Level 1: Quick Form ------------
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Another vote for Dark here. Dark provides a nice perk for Illusion (and Mind Control) thanks to Dark Servant providing an immobilize (which neither Illusion or Mind have as part of their kits) to trigger containment.
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My own Ill/Time Controller sports 250% recharge (perma-Hasten/Chrono Shift/Phantom Army), softcapped defenses for me and my Phantasm (Powerboost + Farsight + Group Invisibility), plus additional mitigation for me and Phantasm from Time's Juncture (-to-hit and -dmg). What's nice is that while you're a complete powerhouse on your own, you still have lots to offer a group between your buffs and controls. Personal defenses have less importance once you have perma-PA, but it's still great to have them if things go south and PA either isn't available or something jumps you while they are focused on something else. Another thing of note is that while Phantom Army's Decoys can't be buffed from outside sources, they CAN buff themselves making the Soulbound Allegiance proc a great choice! They also benefit from the Assault Radial proc but like all pets, they must be summoned AFTER it's been activated to gain the benefits. Still it's a way to make Phantom Army (and Phantasm) provide more damage goodness! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Nozdormu: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Time Manipulation Power Pool: Sorcery Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Primal Forces Mastery Hero Profile: Level 1: Spectral Wounds -- Dcm-Build%(A), Dcm-Acc/Dmg/Rchg(3), Dcm-Acc/Dmg(3), Dcm-Dmg/EndRdx(5), Dcm-Dmg/Rchg(5) Level 1: Time Crawl -- Acc-I(A) Level 2: Blind -- Apc-Dam%(A), Apc-Dmg/EndRdx(7), Apc-Acc/Dmg/Rchg(7), Apc-Dmg/Rchg(9), Apc-Acc/Rchg(9) Level 4: Mystic Flight -- BlsoftheZ-ResKB(A) Level 6: Deceive -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(15), CrcPrs-Conf/Rchg(15), CrcPrs-Acc/Conf/Rchg(17), CrcPrs-Acc/Rchg(17) Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19), Rct-ResDam%(23) Level 10: Temporal Mending -- Pnc-Heal(A), Pnc-Heal/EndRedux(19), Pnc-EndRdx/Rchg(21), Pnc-Heal/Rchg(21), Pnc-Heal/EndRedux/Rchg(23) Level 12: Time's Juncture -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(25), DarWtcDsp-ToHitdeb/Rchg/EndRdx(25), DarWtcDsp-Rchg/EndRdx(27) Level 14: Flash -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(27), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(29), SprWiloft-EndRdx/Rchg(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), Lck-%Hold(31) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-Acc/Dmg(33), ExpRnf-Acc/Dmg/Rchg(33), SlbAll-Acc/Dmg/Rchg(34), SlbAll-Build%(34) Level 20: Time Stop -- UnbCns-Dam%(A), UnbCns-EndRdx/Hold(34), UnbCns-Hold/Rchg(36), UnbCns-Acc/Hold/Rchg(36), UnbCns-Acc/Rchg(36) Level 22: Boxing -- Acc-I(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-Res/Rech/End(37), UnbGrd-Max HP%(39), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(50) Level 26: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(37), RedFrt-EndRdx(37), RedFrt-Def/EndRdx(39), RedFrt-Def/EndRdx/Rchg(43), RedFrt-Def/Rchg(50) Level 28: Farsight -- LucoftheG-Def/Rchg+(A), HO:Membr(40), HO:Membr(40) Level 30: Group Invisibility -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx/Rchg(40), RedFrt-Def/Rchg(42) Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(42), ExpRnf-Dmg/EndRdx(42), ExpRnf-Acc/Dmg/Rchg(43) Level 35: Power Blast -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/Dmg(43), Dcm-Dmg/EndRdx(45), Dcm-Dmg/Rchg(45), Dcm-Acc/EndRdx/Rchg(45) Level 38: Slowed Response -- AchHee-ResDeb%(A), AnlWkn-Acc/Rchg(46), AnlWkn-Acc/Rchg/EndRdx(46) Level 41: Energy Torrent -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(46), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48) Level 44: Power Boost -- RechRdx-I(A) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 49: Chrono Shift -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Acc-I(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11), NmnCnv-Regen/Rcvry+(11) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(13), PrfShf-End%(13) Level 50: Agility Core Paragon Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Pyronic Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Phantom Core Superior Ally Level 50: Assault Radial Embodiment Level 50: Clarion Radial Epiphany ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1612;735;1470;HEX;| |78DA65944B4F535110C7CFEDBDB5DCD2F22A2D50288FF26EA1B4802EDC684440144| 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Mid's Reborn: Hero Designer
Nic Mercy replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
Is there any possibility of getting a "classic appearance" option for the hero designer? I really prefer the old appearance that looks more like the in game interfaces over the more modern look that current mid's is using. -
Does aid self + field medic mean no interupt on aid self?
Nic Mercy replied to tellania's topic in General Discussion
Field Medic only removes the interrupt on Aid Other. The benefit it gives to Aid Self is an endurance recovery buff. -
This is not my experience with the enhancement. Slotting it gives a minimum of 3% at all times on my monitor and at most gives 10% when your HP is very low.
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Darkness Control / Dark Assault Build Question and Build
Nic Mercy replied to IneptAdept's topic in Dominator
I usually plan when I take all my builds power choices with leveling in mind. I don't typically IO out while leveling though. I use a few choice uniques/procs as soon as I can slot them (stuff like Panacea +hp/end, Miracle +recovery, Numina's +regen/recovery, etc) and the ATO's I intend to use. Outside of that I use generic crafteds or vendor enhancements while leveling. -
Reasons Your Dominator Isn't As Strong as it Could Be
Nic Mercy replied to oedipus_tex's topic in Dominator
I prefer not to take Hasten on my Doms. Instead I build for 130% global recharge so I can leave Domination on autofire cause I can't be bothered to keep track of hitting Dom before it falls off when Hasten is set to auto. What can I say, I'm lazy and have a low attention span, but 130% global recharge from sets/lotgs does the trick! I also prefer to build for S/L/E defense over ranged defense. I feel like it provides more comprehensive coverage than ranged does but that's just my opinion. Also: While not obvious (and certainly not as potent), Power Boost will boost the small defense bonus granted by Group Invisibility in Illusion Control and the boost lasts for the entire duration of Group Invisibility just like it does for Farsight. An Ill/Time controller can get a lot of defense mileage from Power Boost + Farsight + Group Invis -
Psi - Indomitable Will can serve as a LotG mule and provide mez protection. Ice - Ice Armor can act as a LotG mule. Ice Armor is probably the 2nd best defense toggle available to Controllers from APP's - all in all this is really good choice imo. Fire - I'm not sure where you think you can put a LotG in this set. It has no defense powers, only a resistance toggle which cannot take the LotG set. Soul - I'm not sure where you think you can put a LotG in this set. It has no defense powers, only a resistance toggle which cannot take the LotG set. Mace - Has the best defense toggle available to Controllers from APP's. Serves as a LotG mule as well. Redrawon the attacks is a drag as you mentioned. Primal - You can mitigate the scatter by slotting the Knockback to Knockdown IO from the Sudden Acceleration set in the attacks.
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Holy SPACEBALLS! I'd love to see a video walk through of that. Commentary encouraged. ;) Well I am not the type to make videos like that but when I am done with the interior I will make the passcode public so anyone can visit and take a tour!
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Prestige costs were restrictive to creativity. If prestige costs were still a thing I could never have created things like this: or this: or this: or this: The removal of prestige costs was one of the best things that could have ever happened to base construction as far as creative freedom is concerned.
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@the mauler - Just a minor quibble... lose the extra slot in Hibernate (you shouldnt need to use it that frequently) and add it to Tough and slot the Gladiator's Armor: TP Protection/+3% defense enhancement. You'll get 3% more defense to everything that way. Add in a tier four Agility alpha and you'll basically be softcapped to ranged and be pretty decent against other stuff.
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This is a great build. I'm just gonna offer a counter-argument: yes, S/L/E DEF is much more comprehensive when it applies, which will be the majority of the time, but when it doesn't apply, the change can be shocking. Ranged DEF offers a more consistent experience against all factions, and if you can grab Mez protection (via Clarion or elsewise), then your sustain + killing speed should carry you against the occasional melee/AoE attack that gets through. Obviously all of this is subjective, and largely dependent on playstyle. I favor Blasters with perma-Hover and few melee/blapper attacks, so YMMV. And happily, you don't really have to choose; as Nic's build shows, you can get a good mix of both types of DEF without too many problems. Or you could mix ranged DEF with a RES shield. One of the perks of the ranged DEF approach is that your Patron/Epic choices are a little more open, but of course this is a trade off too; as Nic says, the S/L approach lets your Patron/Epic shield do most of the work, leaving more margin for error in your IO choices. Me? I like having the option to take things like Electrifying Fences (Mu) for a little anti-scatter. (Unfortunately Web Envelope has terrible redraw, in my albeit distantly old experience). Bonfire with a KB-to-KD IO is a great idea too. Haven't tried that yet. There are many ways to skin this cat. I can totally appreciate where you're coming from. I wasn't trying to say s/l/e is the undisputed "better" choice, just that it "feels" better to "me" specifically... purely subjective. With that said... from a more objective perspective, S/L/E defense really does cover the majority of what you face in the game. Sure, the Clockwork King is going to have a lot easier time hitting you since he's only going to face 30% ranged defense instead of 45% (in the case of the build I posted above), but overall, it's really kind of silly how prevalent S/L/E damage is throughout the majority of the enemy groups. Even against most Fire and Negative attacks (which only a few have an S or L damage type attached), and the few Ice attacks that are just cold damage (most are a mix of cold/smashing or cold/lethal), the above build I posted has 37% defense against them, which is not bad at all. Back to subjective opinion, to me it just "feels" like it's easier to build for "type" defense rather than "positional" defense and, that being the case, I end up inadvertently (or in some cases intentionally) covering more damage types and positionals even if I'm mainly just focusing on S/L/E.
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I can't help you with binds but I can tell you that you need about 80% global recharge (in addition to the 70% from Hasten and the 30% from Accelerate Metabolism) to perma them both. You'll also need to ED cap Hasten's recharge which you can do with two generic recharge IO's boosted to +5 using enhancement boosters (you save a slot this way). This is all not factoring in any recharge you might get from your alpha incarnate slot choice.