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Everything posted by Nic Mercy
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Sniper Beta Patch Notes, June 1st 2019
Nic Mercy replied to Leandro's topic in [Open Beta] Patch Notes
I like the proposed snipe changes to be honest. Especially on my Dom who is pigeonholed into psi APP for link minds just to hit the to-hit requirement. That not to mention being pigeonholed into Tactics and whatever you take as the prereq on all but device Blasters. This change is great and I personally don't get the outrage. I am especially confused by those complaining about "investing so much to get 22% to hit". So what? You'll respec out of all those powers and enhancements and optimize your build in other ways! This is not a nerf by any stretch of the imagination. Any loss from the slightly longer recharge time can be made up for with more global recharge... which you'll almost certainly be able to get because you just freed up all those slots in Tactics. -
No one is penalized for wanting to tank and defensive toggles don't cost "too much". You just made some questionable decisions with your build, and instead of accepting that and trying to use the advice given here, you completely abandoned the character. I also suspect that your new character isn't having endurance woes because you implemented some of the advice here with that character. In the interest of being helpful however, here is a level 22 EM/SR Brute build using only SO's that serves as an example of what such a character might look like with advice from this thread put to use: http://www.cohplanner.com/mids/download.php?uc=917&c=402&a=804&f=HEX&dc=78DA9D92CB4EC240148667DA42B9944B29080BB66E5C341ADD1B15304648883C40539B034E520B698B81A52FE4B3787D0C2F6F50A79D2316BB7392E6CFF9FE997FCECC74B4EA690FE7F7C78496CF5C3B08AC537F19823A7118780E9078A8FCEB24D81A810B60F63DF0676B517485D1832978019893E5027CEB0AA62EAC2020DA783E77CD21D80BE6CD2A493160B39B90577A525D78772C60D7CC65E1BA9990FE8A27B05BF0423B6473CFE82F98639EF84EC81C6B640721F8EB0E6F68376E8C121C9194882213454595853EC63C9917C904BDBCB2AD75D402C5A93C8F625E09D76898F7C445C63C19BD82B2AD55D436F773228FE4AA9847C585C6EB55DC43C39C2AEE51D785BE70298ABD68115909B5CC7919B3CB6DC19EB954C47C52C11E5EB9D490D59069BCD6F19C3AF6D0C01E1AD8C31B1743AC930CF49ACAB6EE70DEC2EC16B2E87FA3AB6C9E92FC3CE55E9AC593C87E861C64C861861C65C82026F43226D130EDE241C7CAE64720142FBC58E70F2F58F45EE23E1E9C1AC2FF4CB392601F69863FC0D72F93685E30E98F7E03FE10B5E3 You'll notice that this build has manageable endurance, adequate defenses for its level and everything necessary to tank as a Brute. Now here's the same build at 50 tricked out to the nines with Incarnate stuff, IO's and some judicious enhancement booster applications: http://www.cohplanner.com/mids/download.php?uc=1589&c=715&a=1430&f=HEX&dc=78DA65944953135110C7DF4B06635612B20381B0C912098C7AD62A25580A54A194DE2C0CF808A371A03241133DF915B44AAFAE072F5EBCF929DCF54BC8E272D04BEC99FE1799AA4C55EAD7EFDFEF75BFEEE9C952632EF4E6FC83334206CF55CB96B57AB6B65357BE95754399EB4AD88F8F7E19475E5D5255A58A2553D52A4D5EF4B3634E6D28D352C5959D6D555BBDAC36AAAAA12C115ADEDAAA16175579DB302B6167316F5436EBB48A39AB0BE61DC332D68CAA516F261CA5D4A008C66D65D6CB7563CBCC96B68DF5C38C65ABAE6A4DBE6386AE356B5F4F0A3C2D8FB84ED0FDC273032C33DFDB6E675FAB4B24C9D035A125C028F3480CEC611E8D830489B332A6B1166506426098198A80DDCC0F74CA8BB35EE44D206F0A7953C89B41DE0CF2A6A9EF5D5C97E8EAF3721EC9AFC38EE7BB2F1CADF71ED864F637C0BBCC016A8BCD4FB4F4F35DA4BF001F18243D885C418BF77FA45518FBC311E9F47120C0FC4C6A377CDDF0E5E10B1162A839F68AEF9D7F093E650E3D039F832F985FE8541C67E3E8D708FA35827E8DA05FA3E8D728FA95A2C624F9AC48E2AC242D8DBAD2BD5CAB97B42C7264D364E428C609CE7FEC2FF807FCCD1CCFF1BEAF74AA0F75F7A1EE71D4AD51DC1CE2E67EE1DC4FE6E42EB807EE33A70E9876A841BCD7C10DBEE75405DC641E37C09BE02DE637C230EA1E9E664DA6841843BC31CCC934E664067332833999C19CE898137F4C8809C49BC8B32F445A81354FE10AD73B7D095C61DAB355E49CB258E0EF4E7FCD31C33EFE56ED98B30B5C73BF76F8DD0A817733E5D65AF488D90E45EF504E7628A73A94795B910BB6D25A747BBD7CC3650D7F10A4497C15FE28B9596BFD081CFE0B08892EEF055CFF0CA77942224378A317693DAE89E8559EC428BAD683AEEDBAE34D70BCFDB6E6950F3DBCFF1133F184EFA93FE6F572C0EE33DFED9ACB2EBBEC3597FD8F2642875D996CDBDFE36DDB9F6CDBCEF3D676A201EF86DBF67F9135F080 Basic Advice: Don't leave powers like sprint, ninja run, super jump, super speed, etc, running when not needed. Especially at low levels when your end recovery can't handle it. The Leadership toggles are end hungry monsters and should not be taken if you don't need them (and an SR Brute doesn't) If a build does require the Leadership powers, they should be put off until your endurance recovery can handle them. On any character, every non-autohit attack should have, at a minimum, one SO's worth of accuracy slotted into it. Even if you have Tactics. If you're having endurance issues early on, slotting recharge to attack faster makes things worse not better. If you want to tank with a set that doesn't have a damage aura (like SR), take Taunt.
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Pretty much this. Anyone who thinks the Alpha slot options are "absolute garbage" doesn't have any idea about how the game works. Even something as simple as Musculature for more damage, or Spiritual for more recharge can have a significant impact. You don't have to benefit from every stat on an alpha... but you can leverage the best stat for your build, since the alpha slot partially ignores ED.
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Easy rule of thumb... divide the recharge time of a power by 5. That's the lowest its recharge can possibly get. If that isn't equal or lower than its duration, it cant be permad.
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I would suggest something like a Time/Sonic Defender build I came up with and here's why: Buffs: +34% defense to self and team via Power Boost/Farsight combo +24% to-hit buff to self and team via Power Boost/Farsight combo +86% perception to self and team via Power Boost/Farsight combo +64% resistance to perception debuffs to self and team via Power Boost/Farsight combo +61% recovery to self and team via Chrono Shift +50% recharge to self and team via Chrono Shift +276% regen to up to 4 teammates via Temporal Selection +31% damage to up to 4 teammates via Temporal Selection +30% recharge to up to 4 teammates via Temporal Selection +20% resistance to slows and -regen, debuffs via Temporal Mending Debuffs: -20% damage resistance via most sonic attacks -30-50% damage resistance via Slowed Response slotted with an Achilles' Heel proc -49% defense via Slowed Response -50% regen via Time Stop -37% healing via Time Stop -100% regen via Time Crawl -75% recharge via Time Crawl -62% fly/jump/run speed via Time Crawl -39% to-hit via Time's Juncture -25% damage output via Time's Juncture -37% fly/jump/run speed via Time's Juncture -65% recharge via Distortion Field -91% fly/jump/run speed via Distortion Field Crowd Control: KnockDOWN via a Ragnarok proc in Howl and a Knockback to Knockdown proc in Shockwave Single target Hold via Time Stop Two chances to Hold via Distortion Field with a Lockdown proc Wide cone AoE Sleep via Siren's Song Healing/Absorb: PBAoE Healing + Heal Over Time via Temporal Mending PBAoE Healing + Heal Over Time via Chrono Shift PBAoE Healing via Superior Defender's Bastion proc PBAoE Absorb shield via Superior Vigilant Assault proc Single Target Absorb shield va Spirit Ward (from the Sorcery pool) Such a character would be incredibly self sufficient while solo and offer a wide variety of support options to a team. It might not be super fast at beating mobs up, but it would be super safe (softcapped defense to ALL positions and ALL damage types plus some decent resistance to s/l damage and minor resistance to other types) and be boon to any team with all that it brings to the table. Build link: http://www.cohplanner.com/mids/download.php?uc=1505&c=713&a=1426&f=HEX&dc=78DA6594CB4F135114C6EF745A71FAE2FD2A2D854205DA523AB4E0D2A8A041AD366A5C897528034E2C2DA14565E91FA08992E87FE0D2850F7CECDCE9CE109F808FA871E723511365530FF31D6B934E32F9CD7CF77EF77EE7CC237961CC7973FFC55D4272EFCD6A85427A4C9FD173D3FA822DA9CD1A19B175D4D0E9FFA7A7F72CCECC448F1B737A3AA9E58CF9C5AC5634F2396F79FCA8969BD5A7A3C7F2392393DE5D2C6A99B3C299CAE7B3242D64F485A57AF3662277CE28185346D6282E394C655FD6983D53B463EABCAE4F378CCF1B99682A7F9E564D6A852279DB284A88CE674D828F92101E82AA88354B59B309956E54ABE88D3107C1C12873881901D709127BA57BB2A96D5B61DE02B7DF66DE01ED77C10DF2CAEC95775ACC2C9DA360579C99608E80DD21645E0E0A61E33A6C1B187BDE84969366ADE99231DF0BF6F8989D4C3FF886AC0A67503E43B37F009D1F999F4077890EE1E604AF6937073B1D27A9073EEAD669B0EF1433CD9C04431A7885D2BB38BDAB17EBBDA524B5BC5EED88D5EC505D821903BD2AD839CC8C836B94A55E82B7BE5932D76B70331D60939369075B5CE035CAD2887DA5C630B2B48531F692D66DC698A539C5BE23605B127451CB5BB996D683E8D43AF9DAA1C9ED8FA8B04645789EE229795641AF4C737D8A784FB71DECEF18DDFA6A64A1D09A3ED423F9B89ED00F7E6B686D3FC664FF257E2B2E8311CE18E18C8FC912C05C11E0DA5E903FC8FEE00A7C3B1E32EF331F804FC8DFCF7DED6F95CCBC03C3A871E00FF31718FA09AABFC100D510E61AC2BC7784F98A3244F9594737B1D7D004731CFEA139D4A06AD857BD01BEA36931EE578CD7F35A2BBE6AF32D0D5529B12A45AD52E2554AA24A3954A51CDE52506929652DFF0F84648E2A75E5AFBCF4C54EA3FC3CA41E64FFF65FB348DDA8DD7280843EE209F4E06BA5AF1FBEEF95BEABE89D7599791D4CD9CD94E6DE9315D75AC5F554C5F5660BD9B892BFEA4AF562
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issue 26 Patch Notes for May 30th, 2019
Nic Mercy replied to Leandro's topic in Patch Notes Discussion
I approve of all these changes! Ty for the patch! -
The only problem with ED was that it was introduced before inventions. It should have been implemented alongside them. The period between ED and inventions was when I stopped playing coh. Once inventions rolled around I came back and it was good to go since. Removing ED is a non-starter and requests for it should cease imo.
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You can only have one version of the accolade powers because it changes to the other side's version when you change alignment.
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For Dominators to get Illusion Control, Phantom Army has to be replaced with something else for the Dominator version of Illusion Control. PA is already OP in the hands of Controllers. Dominators would be broken with 3 invulnerable, on-demand, pocket tanks. And considering how much recharge Dom's are incentivized to acquire, they'd often have perma-PA.
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Show us the numbers for our powers, please!
Nic Mercy replied to Robotech_Master's topic in Suggestions & Feedback
Can't you see the numbers in game via the "detailed info" buttons at the top of the power/enhancement management screen? And as others have mentioned the combat attributes screen shows all the totals of your current stats like defense or resistance. Or is that not what's being asked for? -
Agreed. I still twitch when I see calls or advertisements for "healers" in chat channels >_< Healing is probably the least valuable contribution a character can make to their team. Even an Empathy Defender provides far more support by keeping a well slotted Fortitude rolling on their team, applying Regeneration and Recovery Auras as often as possible, and applying Adrenalin Boost to characters at opportune times. The restoration of hit points is the filler in between... if its even necessary. If all you do is spam Healing Aura, you're doing it wrong imo.
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I have a Necro/Dark and I prefer to be more active so I took Dark Blast and Life Drain (and later Soul Storm and Soul Tentacles from the Soul Mastery Patron Pool). Other active things you can besides Twilight's Grasp is laying down Darkest Night and Tar Patch to debuff foes. You can also cast some Fearsome Stare to make foes tremble in fear (and not attack you or your pets unless attacked) and debuff their accuracy even more. Howling Twilight is also great to use even when no team members are dead because it is also an auto hit CC AND -regen (especially good vs Elite Bosses and AV's)
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Experimentation, along with Gadgetry, Force of Will, and Utility Belt, were origin pools planned for release but never finished. They are not currently an option available to choose, though hopefully in the future they will be. Only the Sorcery origin pool made it to finished status and is available.
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Mind/Dark is worth a try simply because you can have a CC/Healing pet (that provides an immobilize, which Mind doesnt have, that triggers containment) in Dark Servant and if you take a Patron pool you can also have a DPS pet as well. Mind, not natively having summonable pets, sees a great deal of interesting variance on its usual playstyle options and the ability to buff them.
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Ill/Rad is all around great. I'd also say Ill/Traps is very interesting as it gives you Trip Mine which does a ton of damage and is easily able to be set up under Superior Invisibility or while your PA has aggro. Add a Knockback to Knockdown enhancement to Trip Mine to keep them all in the "minefield" as the fun begins :)
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Mostly through, Invincibility, Manuevers, Tough Hide, unique IO's, set bonuses and a liberal use of enhancement boosters. Obviously, starting from scratch on the Homecoming server means a slow rebuild to the glories of live he he, but it IS doable. The really impactful (and likely expensive) parts to get will be five pieces of the Blistering Cold set from the Lords of Winter superpack, the two ATO sets, the Steadfast Protection Resistance/+3% Defense IO, the Gladiator's Armor: TP Protection/+3% Defense IO, and the Shield Wall: +5 Resistance to All IO. The build only reaches about 42% s/l defense without Hover active, but hit 45% with it active. I usually only turned on Hover if I really feel like I need that extra bit of defense. Keep in mind that reaching both the s/l resistance and s/l defense caps without the Fighting Pool is possible because of the higher scale that Tankers have for defensive stats. I'm not sure it would be possible to do the same on a Brute without Tough and Weave, at least not without significant sacrifices elsewhere.
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Then I'd say perhaps you've got the build I'm looking for. Any weaknesses? Um... weaknesses? Nothing I can think of offhand. I mean obviously something with a lot of debuffs will take its toll, but prior to sunset, I did a Statesman Taskforce with an all-tank group. When we had 3 of the AV's on us and Ghost Widow did her uber hold in the air/dot thing, I was the only one who survived it and stayed alive as the others ran back. Granted I had to use insps and my destiny incarnate ability (rebirth), but I lived :P Here's the build with some updates since CoH came back: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Mutation Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Flight Power Pool: Concealment Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Temp Invulnerability -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(5), ImpArm-ResPsi(7) Level 1: Jab -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9), Acc-I(11) Level 2: Punch -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(11), SprGntFis-Acc/Dmg(13), SprGntFis-Dmg/Rchg(13), SprGntFis-Dmg/EndRdx/Rchg(15), SprGntFis-Acc/Dmg/Rchg(15) Level 4: Haymaker -- SprMghoft-Dmg/Rchg(A), SprMghoft-Rchg/Res%(23), SprMghoft-Acc/Dmg/EndRdx/Rchg(25), SprMghoft-Acc/Dmg(25), SprMghoft-Acc/Dmg/Rchg(27), SprMghoft-Dmg/EndRdx/Rchg(27) Level 6: Fly -- WntGif-ResSlow(A) Level 8: Unyielding -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(29), RctArm-EndRdx(29), RctArm-ResDam/EndRdx/Rchg(31), ImpArm-ResPsi(31), GldArm-3defTpProc(31) Level 10: Resist Physical Damage -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(33), ImpArm-ResPsi(33), ImpSki-Status(50) Level 12: Resist Energies -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(33), ImpArm-ResPsi(34) Level 14: Stealth -- ShlWal-ResDam/Re TP(A), LucoftheG-Rchg+(34) Level 16: Resist Elements -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(34), ImpArm-ResPsi(36) Level 18: Invincibility -- LucoftheG-Rchg+(A), LucoftheG-Def(36) Level 20: Knockout Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(37) Level 22: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(39), Prv-Heal(39), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(40) Level 24: Taunt -- PrfZng-Dam%(A) Level 26: Tough Hide -- LucoftheG-Rchg+(A), LucoftheG-Def(40) Level 28: Rage -- AdjTrg-Rchg(A), AdjTrg-ToHit(42), AdjTrg-ToHit/Rchg(42), AdjTrg-ToHit/EndRdx/Rchg(42), AdjTrg-EndRdx/Rchg(43) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43) Level 32: Maneuvers -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(43), Rct-Def(45), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(46) Level 35: Focused Accuracy -- RctRtc-ToHit(A), RctRtc-Pcptn(50) Level 38: Foot Stomp -- Arm-Dam%(A), Arm-Dmg/EndRdx(46), Arm-Dmg/Rchg(46), Arm-Acc/Dmg/Rchg(48), Arm-Acc/Rchg(48), Arm-Dmg(48) Level 41: Physical Perfection -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(50) Level 44: Assault -- EndRdx-I(A) Level 47: Hover -- LucoftheG-Rchg+(A) Level 49: Afterburner -- LucoftheG-Rchg+(A) Level 1: Brawl -- Acc-I(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- EndRdx-I(A) Level 1: Prestige Power Slide -- EndRdx-I(A) Level 1: Prestige Power Quick -- EndRdx-I(A) Level 1: Prestige Power Rush -- EndRdx-I(A) Level 1: Prestige Power Surge -- EndRdx-I(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- RgnTss-Regen+(A), Pnc-Heal/+End(17), Mrc-Rcvry+(17), NmnCnv-Regen/Rcvry+(19), NmnCnv-Heal(19), Mrc-Heal(21) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(21), PrfShf-End%(23) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Spiritual Core Paragon Level 50: Mighty Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Longbow Core Superior Ally Level 50: Rebirth Radial Epiphany Level 50: Assault Radial Embodiment ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1586;750;1500;HEX;| |78DA6D944B4F135114C7EF6DA7C2B46029A5BC4A8BD38AD016068A2C7CBB1034284| |D8A5577860C722D139BD27406234B139F4B41E3C2A81857BA70E3D26FE10BD02FE0| |8B87AF4457F5CC9C133A316D32FD9DFCCFE39E7BEEDCC95C196D7871E2EA51C61B8| 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My Inv/SS tanker build has 90% s/l resist, 45% s/l defense, 61%energy/negative resist, 70% fire/cold resist, 57% toxic resist, and 56% psi resist. Also has perma-Hasten and regenerates 53 hp/sec She seems to do well against pretty much everything
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You can't make an animated door. Its just not feasible in how the base builder works at this time. With that said, you can "fake it" by using the new teleporter objects (I like the Interdimensional Shard object for this) and the internal SG base beacons and teleport points. This allows you to create transport between locations within your base. So I could put one of the "for show only" doors on a wall and then push the Interdimensional Shard partly through the door/wall so you see just enough of it to click. The I'd add one of the SG beacons (Aleph for example). Then I would drop a teleport point on the ground in front of that door (Beth for example) Then on the other side of that wall I could put another "fake" door, another Interdimensional Shard and a teleport point, an SG beacon matching the teleport point I placed above (Beth in this case), then drop a teleport point matching the beacon placed above (Aleph in this case). This would give you a clickable object on the door that transitions you to the other side where the teleport point is located and vice versa.
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My new Dark/Dark Dominator Witchlight:
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Healix has the right of it. :)
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The melee power can be worthwhile as a set mule if you're trying to stack certain bonuses (like the +5% s/l defense from Superior Blistering Cold). Granted you could slot that in Boxing or Brawl but the APP power would actually hit fairly hard if slotted with the Superior Blistering Cold set, giving you a worthwhile attack for those cases where you find yourself unavoidably in melee. Obviously you only do this if your build leaves you with some free power choices.
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I remade one of my old characters from live and used his background as an explanation of what happened. Basically "timey wimey" BS. :)
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Would it be possible to remove/reverse ED?
Nic Mercy replied to Atlas_Carter's topic in Suggestions & Feedback
ED is fine because inventions. It was during the period between when ED was introduced but inventions had not yet been implemented that it was problem. Removing ED would cause an extreme imbalance in the game with inventions stacked on top. Inventions already can make virtually any character into a juggernaut. Removing ED is unnecessary at this point. -
Important question I desperately need an answer to
Nic Mercy replied to Vanden's topic in General Discussion
Mike Posner - "Cooler Than Me"