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Everything posted by Arcadio
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issue 27 Focused Feedback: Sonic Assault
Arcadio replied to The Curator's topic in [Open Beta] Focused Feedback
That's also the case for Seismic Smash. I think it might intended for holds in the secondary? -
Ok this build has actually soft capped S/L, and a bit more recharge too. mids_build - 2022-07-25T183851.551.mxd
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Ok here's a build. It should be perma-dom with hasten, has soft capped S/L defense, and pretty high R/E/N defense. I tried to keep the budget pretty low so there are no purples but if you want to go further, the decimation and malaise's confusion are pretty direct upgrades to purple for a bit more defense and recharge. I also got rid of Chilling Embrace just because it's pretty endurance heavy and not worth it imo if you're trying to stay out of the battle. I also kept Acrobatics (which you don't need as a perma-dom) and overshot how much accuracy you need at level 50 just so the lower level experience can be more enjoyable. But if you're not worried about that, you can change it and the kismet out. If you want to mess with the build further, things I suggest/what I was looking for is keeping your global recharge (without Hasten) above 80%. That with a 2 slotted Hasten is enough to be comfortably perma-dom. You can also again take a slot out of Acrobatics and Combat Jump if you don't plan to spend much time going back to low-levels, and Super Jump if you don't care about moving fast. Edit: I had powerboost active, I need to change some things for the defenses 🥴 mids_build - 2022-07-25T183851.551.mxd
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You said want to play it ranged, but you took both arctic air and chilling embrace. For the playstyle you want how do you see yourself using them? Are they actually important for the build you want?
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I know, but as it stands now on the live servers you can get a good amount by doing pretty much any content because it just depends on leveling up. This implementation doesn’t preserve that flexibility at all is my problem.
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Hard disagree with that, but I do respect that there could be this economic time bomb ready to go off. What I don’t like about this change the way it is is that I’m forced to ‘farm’ this content to make up the lost converted merits, and I really don’t want to farm any content in particular. Something I would be fine with is if conversion were gated behind completing an iTrial as one of the rewards. Maybe directly as a reward or maybe it can grant tokens you need for a conversion, is something like that possible?
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Emp->reward is a large part of what helps me not need to farm to fund new alts. I can get a good number of emps by just playing whatever character I enjoy, much more than I need for their incarnates. This change makes it a useless resource for most of my 50s, and I think it’ll increase the amount of time I’ll be farming rather than playing.
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issue 27 Issue 27, Page 4: General Feedback
Arcadio replied to The Curator's topic in [Open Beta] Focused Feedback
Just to add on a couple. 1. People always wanted more dominator sets. Now there’s a new control and assault. 2. Symphony is imo conceptually similar to mind control. People have been asking for a pet for mind control since the beginning of time, and MC will never have a pet or my name’s bob the builder (and it’s not). Now there’s symphonic control, which is a type of mind control. And it has an interesting pet. I also have my suggestions I wish were implemented too (illusion domination). But to say these changes don’t address what players have asked for is unfair to say the least. -
issue 27 Focused Feedback: Ice Control Changes
Arcadio replied to The Curator's topic in [Open Beta] Focused Feedback
I don't really like the terrorize in shivers being a different arc. Firstly I'm not sure it's possible to show in game that there are 2 different areas of effect, so it's a little bit esoteric what the mechanics of the skill actually are. Second, it's already a relatively short range so why not make the every-spawn control more reliable to hit? -
issue 27 Focused Feedback: Symphony Control
Arcadio replied to The Curator's topic in [Open Beta] Focused Feedback
Impassioned Serenade's reverberant version is using a recharge of the base 8 seconds instead of half that like all the other controls. -
issue 27 Focused Feedback: Symphony Control
Arcadio replied to The Curator's topic in [Open Beta] Focused Feedback
I see, I said that because it looked like the proc chance was based on the recharge of the player power. But I haven't test that too too thoroughly. -
issue 27 Focused Feedback: Ice Control Changes
Arcadio replied to The Curator's topic in [Open Beta] Focused Feedback
Wolves and EB/AVs are exactly who I was thinking of 🙂. And it is the case that all control sets (besides illusion) are very weak against EBs & AVs, but maybe it doesn't need to be. -
issue 27 Focused Feedback: Sonic Attack Revamp
Arcadio replied to The Curator's topic in [Open Beta] Focused Feedback
But what blast offers comparable support on live? I don't think there's a blast who's support competes with this beta sonic either. You have to agree that a secondary that offers unparalleled support on a support class is a little over-centralizing at least. And to be clear I do think secondary effects like -def, -tohit, and even -rech can be very valuable effects situationally. But -res is unsituationally strong. -
issue 27 Focused Feedback: Ice Control Changes
Arcadio replied to The Curator's topic in [Open Beta] Focused Feedback
I also like the soft control aspects of ice, and with shiver becoming a much more pickable power I'd like to see its secondary effect be more relevant too. In my experience, enemies that resist slow resist it by alot which makes ice feel a bit feast or famine. Which is why I'd like to see a percentage of the slow be irresistible similarly to how flash arrow in TA is now, so the set could lean a little bit more into its soft control niche. -
issue 27 Focused Feedback: Sonic Attack Revamp
Arcadio replied to The Curator's topic in [Open Beta] Focused Feedback
Substantial isn't an absolute term tho, what do you consider substantial? Specifically in terms of the debuff. It's -44% resistance you can expect to maintain compared to approximately -0% from any of the other blast sets, which seems pretty substantial to me. -
issue 27 Focused Feedback: Symphony Control
Arcadio replied to The Curator's topic in [Open Beta] Focused Feedback
It seems like the powers being granted to the reverberant benefit from your character's slotting of that power. But they also benefit from the slotting in the actual reverberant, since procs I don't have slotted elsewhere are activating on its attacks, so I'm assuming it would also be further modified by other types of enhancements. Is this intended? -
issue 27 Focused Feedback: Symphony Control
Arcadio replied to The Curator's topic in [Open Beta] Focused Feedback
Echoing ( 🙂 ) a request for a sonic theme. I think the set could be more general as Sonic Control or even something like Acoustic Control. Also reverberant is a great idea for a pet, but it is very anti-synergy with the sleep. -
issue 27 Focused Feedback: Ice Control Changes
Arcadio replied to The Curator's topic in [Open Beta] Focused Feedback
I missed that the first time I read. This feels amazing on my permadom, I'm just standing around and bosses even get confused. This with the shiver change make ice really feel like a strong control set, even though it's risky to use. -
issue 27 Issue 27, Page 4: General Feedback
Arcadio replied to The Curator's topic in [Open Beta] Focused Feedback
The enemy attack type changes are so spicy! For sure going to change the way squishies are built. -
Allegedly PA is too strong for dominators. Allegedly.
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Very astute, but you know what number is conspicuously missing? 50. I'm foreseeing a full 1-50 goldside leveling experience ! 🔮
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I'll usually build for 90-100 global recharge and put dom on auto. With that much recharge, there's a lot of leeway in clicking hasten so I can just get to it whenever I remember.
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Focused Feedback: Stone Armor - Revamp and Proliferation
Arcadio replied to Booper's topic in [Open Beta] Focused Feedback
I wish minerals could be used with granite. I can appreciate that stone is much stronger outside granite now, but I wish granite was a little less harsh still... The defenses are amazing, but most armor sets can be built for that level of mitigation. While it's still nowhere near as easy to make up for the granite penalties. -
Focused Feedback: Changes to Sleep and Placate
Arcadio replied to Booper's topic in [Open Beta] Focused Feedback
This change currently doesn't apply to pacify in the presence pool. Should it?