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Arcadio

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Everything posted by Arcadio

  1. I also like the soft control aspects of ice, and with shiver becoming a much more pickable power I'd like to see its secondary effect be more relevant too. In my experience, enemies that resist slow resist it by alot which makes ice feel a bit feast or famine. Which is why I'd like to see a percentage of the slow be irresistible similarly to how flash arrow in TA is now, so the set could lean a little bit more into its soft control niche.
  2. Substantial isn't an absolute term tho, what do you consider substantial? Specifically in terms of the debuff. It's -44% resistance you can expect to maintain compared to approximately -0% from any of the other blast sets, which seems pretty substantial to me.
  3. It seems like the powers being granted to the reverberant benefit from your character's slotting of that power. But they also benefit from the slotting in the actual reverberant, since procs I don't have slotted elsewhere are activating on its attacks, so I'm assuming it would also be further modified by other types of enhancements. Is this intended?
  4. Echoing ( 🙂 ) a request for a sonic theme. I think the set could be more general as Sonic Control or even something like Acoustic Control. Also reverberant is a great idea for a pet, but it is very anti-synergy with the sleep.
  5. I missed that the first time I read. This feels amazing on my permadom, I'm just standing around and bosses even get confused. This with the shiver change make ice really feel like a strong control set, even though it's risky to use.
  6. The enemy attack type changes are so spicy! For sure going to change the way squishies are built.
  7. Allegedly PA is too strong for dominators. Allegedly.
  8. Very astute, but you know what number is conspicuously missing? 50. I'm foreseeing a full 1-50 goldside leveling experience ! 🔮
  9. I'll usually build for 90-100 global recharge and put dom on auto. With that much recharge, there's a lot of leeway in clicking hasten so I can just get to it whenever I remember.
  10. I wish minerals could be used with granite. I can appreciate that stone is much stronger outside granite now, but I wish granite was a little less harsh still... The defenses are amazing, but most armor sets can be built for that level of mitigation. While it's still nowhere near as easy to make up for the granite penalties.
  11. This change currently doesn't apply to pacify in the presence pool. Should it?
  12. I like the earth's embrace change. All of the dull pain powers add a large survivability boost, but require 100% global recharge to keep perma'd which I don't like. Especially on a granite character that can be an annoying challenge.
  13. Placate changes look amazing, especially for VEATs to get some more mileage out of the crit. Excited to try it out. Does this mean the damage from damaging attacks is also auto-hit or just the sleep? Very interesting for proc builds.
  14. When you start /logchat it will start outputting the data in your selected window (which should be the combat window) out to a file in your CoH installation folder somewhere. Then you can just link to that.
  15. I visited the house over the weekend and I just wanted to say how amazing and well done everything was 😍. I was real-life jump scared in a particular maze by one of the actors.
  16. It's the cell shading experimental setting. It's somewhere in the graphics options.
  17. The Syndicate. Friends in high places, and a bad ass biker ninja uniform too. Also, goldside is pretty safe for the opposition if you know what I mean.
  18. I've been playing around with a Psy/MC blaster on the test server: 2:40 - 3:20 -> 367 - 320 dps Musculature Core, Degen Core , Assault Core (untoggled) Varries on how often I get RftL/get KB'd(the build could still use some work). Fun combo though.
  19. They don't stack from the same player it replaces, but the debuff does only last 10s so having it in multiple powers will help keep it up.
  20. Arcadio

    Better Burst?

    I think all the blast sets are mostly even on damage before secondary effects (like dot), but maybe psi blast is what you're looking for. Its snipe has a slow-ish projectile and TK blast has no projectile, so if you time it right all the damage gets there at the same time. The damage on the nuke is also front loaded on the animation so that hits instantly too and can feel nice and punchy.
  21. Arcadio

    COMBAT TP

    I use combat tp with a gaussian on my DP sentinel. If you use all three charges it's about a 30% chance to activate and you can do it every 6 seconds, so it's not that unreliable.
  22. The real game changer for arctic air is the purple confuse proc which can only be slotted at lvl 50. With that, when someone gets confused, there's a chance for several enemies around them to get confused as well. My ice dom keeps most enemies around confused for a good amount of time. While leveling AA is still somewhat useful, but more so on a team or against small groups. The confuse and slow are not quite effective enough to keep you alive by themselves unless you have some good defenses by yourself.
  23. I love seeing all the costumes in this thread. It's about time I posted one of my own: Dark-Sider, the psychic with a night terror problem
  24. Ice/Dark 1) Rains spam scourge. 2) Great ST damage 3) Stacking slows 4) Strong hard and soft control between both sets 5) Spooky ghost and it's Halloween season
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