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Everything posted by Arcadio
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Focused Feedback: Stone Armor - Revamp and Proliferation
Arcadio replied to Booper's topic in [Open Beta] Focused Feedback
I like the earth's embrace change. All of the dull pain powers add a large survivability boost, but require 100% global recharge to keep perma'd which I don't like. Especially on a granite character that can be an annoying challenge. -
Focused Feedback: Changes to Sleep and Placate
Arcadio replied to Booper's topic in [Open Beta] Focused Feedback
Placate changes look amazing, especially for VEATs to get some more mileage out of the crit. Excited to try it out. Does this mean the damage from damaging attacks is also auto-hit or just the sleep? Very interesting for proc builds. -
I visited the house over the weekend and I just wanted to say how amazing and well done everything was 😍. I was real-life jump scared in a particular maze by one of the actors.
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It's the cell shading experimental setting. It's somewhere in the graphics options.
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The Syndicate. Friends in high places, and a bad ass biker ninja uniform too. Also, goldside is pretty safe for the opposition if you know what I mean.
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I've been playing around with a Psy/MC blaster on the test server: 2:40 - 3:20 -> 367 - 320 dps Musculature Core, Degen Core , Assault Core (untoggled) Varries on how often I get RftL/get KB'd(the build could still use some work). Fun combo though.
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They don't stack from the same player it replaces, but the debuff does only last 10s so having it in multiple powers will help keep it up.
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I think all the blast sets are mostly even on damage before secondary effects (like dot), but maybe psi blast is what you're looking for. Its snipe has a slow-ish projectile and TK blast has no projectile, so if you time it right all the damage gets there at the same time. The damage on the nuke is also front loaded on the animation so that hits instantly too and can feel nice and punchy.
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Does Arctic Air do anything besides eat endurance?
Arcadio replied to Diantane's topic in Controller
The real game changer for arctic air is the purple confuse proc which can only be slotted at lvl 50. With that, when someone gets confused, there's a chance for several enemies around them to get confused as well. My ice dom keeps most enemies around confused for a good amount of time. While leveling AA is still somewhat useful, but more so on a team or against small groups. The confuse and slow are not quite effective enough to keep you alive by themselves unless you have some good defenses by yourself. -
I love seeing all the costumes in this thread. It's about time I posted one of my own: Dark-Sider, the psychic with a night terror problem
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All out of Ideas -- Help me make my next corrupter.
Arcadio replied to Cyrickain13's topic in Corruptor
Ice/Dark 1) Rains spam scourge. 2) Great ST damage 3) Stacking slows 4) Strong hard and soft control between both sets 5) Spooky ghost and it's Halloween season -
I use smoke flash. It's not just one crit like I thought it was, it's all crits for the duration. So it's a great up-time buff for one or two of your pets.
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I think they mean broken as in OP with the kb->kd
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I'm going to start this post out with a disclaimer: I have no idea if this is natively possible/how much work it would take to implement. I was wondering if anyone else would be interested in having a challenge server where IO drops and/or the auction house is disabled. Potentially incarnates too. There has always been a lot of discourse around balance at the SO level, and I think it could be pretty fun/interesting to play on a shard where no one has any exaggerated defenses or damage. I think it would at least leave room for some of the softer ways of dealing with enemies. I'm also curious about how many people are actually interested in playing with only SO's. So here's a poll!
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I like my regen pretty well. The absorb isn't double HP it's a base ~50HP absorb that stacks 5 times generating a new stack every 3 seconds, so maxed out it's an extra 500 HP and 30 HP regen which is pretty nice IMO. Instant regeneration by itself is pretty good for keeping you alive, but regen really shines when you have some more mitigation. My regen is Archery/Regen so there's little mitigation in the primary and I have to rely on pools and epics, but he's pretty surprisingly survivable. With elec, you should be able to drain groups decently so that'll definitely help push regen further. It also helps that elec is one of the stronger blast sets by itself.
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Does anyone know if this applies for pseudopets like rains?
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I like the idea of a toggle with a timer, but I'd prefer it were more like PB's quantum flight. IH could shut off a large portion of the regen after a given period of time but stay running with some +regen. And/or increase end cost after a period of time, and stay that way until it's toggled off with a moderate recharge.
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Dominators need Illusion Control
Arcadio replied to lumberjack jill's topic in Suggestions & Feedback
If it turned out that needed to happen I would want to see some other changes to make it different, instead of just a watered down Ill control. -
Dominators need Illusion Control
Arcadio replied to lumberjack jill's topic in Suggestions & Feedback
Mind is only weak on controllers because it has no pet to aid in damage, and no good way to set up containment consistently in an aoe. It's better on dominators because doms don't need a pet for damage and the aoe controls benefit from the high recharge needed for perma-dom. Dominators are in no way generically better than controllers, in fact most controller combos are much more capable of doing hard content than most dom combos. -
Dominators need Illusion Control
Arcadio replied to lumberjack jill's topic in Suggestions & Feedback
Period! -
The armor sets are all quite different from the melee versions, and different in interesting ways. Allegedly sentinels aren't as survivable as scrappers and stalkers, but that has not been my experience (maybe because I love melee regen). My other favorite ranged AT with mez protection is a perma-dom, but those are pretty expensive to build. And the defenses are so much more active it leaves so much room to mess up and die. Which is not the case for sentinels.