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Ankylosaur

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Everything posted by Ankylosaur

  1. As mentioned above, this story begins with a fork in the All That Glitters series. All That Glitters 1.3 involves a lot of magic that only has a small element in the rest of Glitters. So we pick up the story after that magic bit is resolved. The bridge really is just the connections made with the Legacy Chain for now. The premise is that with Mot contained, Astoria is ready for the reclaiming. Meanwhile, out on Refugee Island that is in the New Praetorian arcs, there are a lot of ex-pat Praetorians looking for a home. Anna Palatine of First Ward and the other residents of the area (e.g. Carnival of Light, Forlorn, Shepherds, First Ward Citizens) see an opportunity to help reclaim Astoria so offer to move on in if they can have the area as their new home. They're used to fighting to survive, and its better than being penned up on the island. 2.x The Doomsday Contest Several groups all seem to be pursuing a different end of the world event. Can you stop them? 2.1 Death in Light Astoria (or Death from Light Astoria, or Living Abroad in Light Astoria) - 20 -29 Banished Pantheon Soldiers and Coralax are coming up out of the ocean on the Astorian peninsula threatening the New Astorian's home! Will you help these Praetorian ex-pats? 2.2 Drowning In the Vigilant Isles A lead on the another contestant group leads you to... 2.3 Destruction in the Shadow Shard Finally a lead to the last contestants plot and it is out of this world!
  2. All That Glitters The All That Glitters Series explores the fallout of new Praetorian tech and ex-patriots in Paragon after the fall of Praetoria; the premise is that surely some gang will try to gain advantage because of this. The series levels as it progresses, with 4 trilogies of arcs that tie together, and all build to a big finale. The idea was that a Vigilante can start with this at level 1 and grow with it (among their other missions of course too). I set the missions in the zones that were (approximately) level appropriate to make it feel like it all fits naturally into the world. All That Glimmers Well, Glitters is complete now, (other than fixes players may send in or small tweaks). So my mind wandered to the magic side of the same story. Magic in Praetoria was purged by Cole, except for those survivors in First Ward. So unlike All That Glitters that starts at level 1, this series picks up at level 20, with the Citizens of First Ward making a home for themselves in a previously, and still, dangerous place, Astoria - now that the threat from Mot is over. And here is how it shaped up: 2.x The Doomsday Contest 2.1 Death in Light Astoria (20-29) - Final 2.2 Drowning In the Vigilant Isles (25-30) - Final 2.3 Destruction in the Shadow Shard (25-33) - Final 3.x - The Spirit Realm 3.1 Shunting in Croatoa (30-39 ) Final 3.2 Banished in The Spirit Realm (34-39) Final 3.3 Incursion in Oranbega (35-41) Final 4.x - When It Comes To Paradigms, Shifts Happen 4.1 Summoning in The Archipelago (40-44) Final 4.2 Ninjas in The Wind - (45-52) Final 4.3 Gods in The Planes - (45-52) Final
  3. Continue to make small refinements here in case that third person ever explores the series. 🙂 What ended up being 2.3 was the second arc I wrote in the series and while I hinted at the reasons Langston was building a Power Plant in Paragon, none of my own thinking was really refined. As the whole endgame could use a bit more foreshadowing - I put in some more conjecture there about portals to praetoria, consciousness transfer, trying to get out from under Aeon etc. In 4.2 - where you end up going to Praetoria - I am considering integrating some of the elements from Ninjas in the Wind - like a few cyber Samurai because they can fit and i love how that mob turned out 🙂 And still considering an "All that Glimmers" series that focuses on the magic users from Praetoria and their emigration stories. It would be a fork after 1.3 where there is a lot of magic. So then a parallel 2.x and 3.x explores the Carnival of Light et al. in Primal earth Generally thinking that no one really wants the content though - but the ideas keep stewing regardless.
  4. I have a few arcs where I hope the player just runs with the fact that the transformation/resurrection happens in the same room but a different spot. 🙂
  5. Several options but all work arounds. Empty Set the map to empty Only spawn the number of mobs you want in each area (e.g. if middle takes 16 mobs, put in 8 bosses with mobs. make the boss you choose an LT if you can) Spawn something innocuous. e.g... Fill a mob with will o' the wisps, or citizens, or ghost victims or spectral pirates or something Place them as an ally boss or patrol in the spots you want to be empty. they are just flavor - especially if they are well below your mission level (like spectral pirates) Unimportant defendable object Fill your "empty" slots with it set the mob to empty or ally or both and test basically populating the "empty" spots with a flavor object As to never trigger options - i would think something like an ally that is non combatant might work. Set the trigger to be them when they die, which they can't do - but all i can think of on the spot. 🙂
  6. Can vouch that @Darmian's The Spark of the Blind was a great story well told! My Resistance Praetorian felt right at home. If, like me, you've been troubled with how to explain that the TUNNEL network takes you to a pre-catastrophe Praetoria, you might enjoy my newest arc. I took a stab at explaining that in Ninjas in the Wind in my sig. Definitely not an official premise but ties in tightly to the CoH lore with a splash of the AMA lore thrown in.
  7. Played this with my Praetorian resistance toon and it was great fun with very tight missions and a lore-rich story. Really good to be able to extend my toon's story in his native land. @Darmian keeps fanning the golden flame to bring us great stories for the goldsiders...
  8. Also a big thanks! I thought Kyksie might enjoy kicking some mobs that kick back. Like Darmian mine has a few refinements in it since you played, mostly with the mobs (more mecha minions and more distinctive looks between monk minions vs. LTs) - but most importantly there was a bug in M1 on one of the rescues which is fixed now.
  9. It is a Goldmine - I have been exploring that mine through several arcs if anyone is curious enough to try them. Ninjas in the Wind - My latest, it would be a spoiler to explain how it ties in, but it does attempt to explain why the TUNNEL takes you to a fully functional Praetoria in the past and relies on something introduced in the AMA lore. All That Glitters - a 12 arc vigilante series that goes from level 1 - 54 for a vigilante to level with, and explores some of the fallout of all this new praetorian tech in primal earth, expanding upon some in game groups that don't get a ton of airtime - wyvern and the gold brickers. (thread on it linked in my sig) Poilcemen vs. Aliens - is a little looser with the lore, but is about Nictus who are fed up with their leaders failing to take earth after thousands of years and are trying to make their way to Praetoria instead. When Carnivals Collide - might redo this as the beginning of a series about the fallout of praetorian magic coming to primal earth - sort of a magical parallel to all that glitters. but for now it is a little carnival of light vs carnival of darkness(?) romp with some war and vengeance sprinkled in. And if you buy the premise in Ninjas in the Wind, it could let them reuse the existing zones for high level content - sort of like how first ward and night ward are the core same zone separated by dimension.
  10. Made a minor change to 3.2. Because I try, across all of my arcs, to not to reuse maps I had used before, and I needed the Giza map in my latest arc: Ninjas in the Wind, I made a tweak here. I swapped out the Giza map for The Flush map. I had waffled on which to use while developing ATG, and landed on The Giza since so much time in 3.2 is spent near casinos. Anyway, the Flush seems like a good place for someone to run off and hide in - and it is. (Does anyone care? No - but just adding it here for posterity.)
  11. Ice Mistral has been kidnapped by Foreshadow, Mirror Spirit, and teleporting ninjas! Help The Dark Watcher uncover what's really behind these ninjas in the wind. [SFMA] --- Looking for feedback! There are so many great Asian related costumes and powersets, I have wanted to do something that leverages them and am coincidentally just in time for APIHM. As usual, I found an undeveloped hook, stitched a couple of things together, and tried to come up with a story that folds into the COH world. In addition to making new mobs, I included a couple of the characters that are in the lore but not in the game and even tried to explain one of the current game world's quirks. Was great fun putting together these costumes and powersets and building the mobs. I've done my best to to balance the powers, but at these levels most characters have plenty of mitigation options. In the tougher missions you'll have allies that will help in later missions. Because of that powers may have erred on the thematic side and may do some tweaking here. If you give it a whirl, I hope you have fun trying it out! (Please be generous with stars in the arc's Looking for Feedback days I will work to incorporate all the feedback and fix any issues I missed in testing.)
  12. This kinda counts as it was near the AE in Pocket D. Don't know if it was a typo or intentional - but its funny either way...
  13. Probably not useful but what about Giant Monsters? The giant SkyRaider Bot from Market Crash? (is he a GM?) The Giant Flying Hamidon Seedlings from the Number Six Arc? (is that a GM?) The Hamidon Avatar? (GM?) Jurassic? (he is available as a sub-40 AV I think) If not are they AVs we could have?
  14. In the sense that moving them could break existing arcs, I think duplicating/crossreferencing them could be important rather than moving them. There are several more than your list has currently too. Ultimately it might be easier to just have a wiki page dedicated to the special bosses and Generic Heroes, Villains, and others like them that authors might be looking for and where they are - or just help people find them here - like we recently did with Flower Knight who is hidden under the Pet category. Similar issues exist with the unique maps not always appearing in every category they should.
  15. Often hear funny little things from the AE folk in different AEs - this is from St. Martial. Share your favs in this thread...
  16. Super specific, but on the Soldiers of Rularuu, the basic 41-54 natterlings are missing from the mob. If memory serves, because they were later included in the Rulu-shin I think that mucked them up in the core mob. I just looked and apparently level 54 versions of the natterlings are in the mob now too - but the 41-54 are still missing.
  17. that way you get the fancy back to her jacket 🙂
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