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Corruption

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Everything posted by Corruption

  1. Effectiveness and perceived effectiveness is why I avoid Tanks. I 'tank' everything with my Scrapper while also doing 1000x more damage.
  2. Group fly is terrible and expecting people to have it turned off on every character is unrealistic. Personally, I didn't even know the option existed and I suspect the majority of players don't either. I've never ran into an issue with someone annoying a team with group fly, so it would never occur to me to even turn it off. However, if I did run into this, it would certainly annoy me. It also can't be compared to the TP prompt, that can be changed in options from anywhere.
  3. Yeah, I'm fixing it now. Screwed up trying to do this on my phone. Even ended up quoting the OP instead of editing it.
  4. More people should try small team and solo runs. Or at least be less rigid with team requirements. Someone forming an ITF was looking for a Tank in one instance. I asked to join with my Scrapper instead and was denied, so I just ended up doing a solo run in less time instead.
  5. You need 8-12 people to start a trial, depending on which one. However, once the trial is started, they don't need to stay in. This is a recent change, trials used to automatically fail if you didn't have a certain amount of people on the map. Whether or not it's actually possible to solo a trial is another matter. I've successfully duo'd a few of them and have only one failed attempt at a solo Lambda (couldn't take down Marauder in time). With that said, farming Burden of the Past is probably your best bet if you're only interested in the incarnate rewards.
  6. It was a solo run with a Blaster.
  7. I don't agree that xp farmers and speed runners are a problem or they're actively hurting the community. Your suggestions are also terrible. People can already use AE to consume story content created by the community. Removing xp farms from AE won't get the farmers to start consuming that content. Tying reward merits to completion time only rewards bad players while it penalizes good players. A bad team that barely manages to complete an ITF in 2 hours shouldn't be rewarded 60 merits, while another team who does it in 10 minutes only gets 5.
  8. Personally, I do it for fun. I laugh at the notion of showing off in a video game.
  9. There's really nothing challenging about it. It just forces you to complete the trial with a certain amount of people. I'll update the OP with the latest times later.
  10. You can kill the mobs before the blue flames spawn. You can go in and out of them to get hits in. During the Battle Maiden fight, you can pull her out of the flames to you. This is a complete non-issue. Apex is an incarnate TF and auto-hit damage is sometimes the only way to make things even remotely challenging.
  11. I don't think it's needed. It's relatively easy to unlock incarnate powers and you can theoretically have them all crafted and switch them out whenever you want.
  12. Just because I disagree with your explanation doesn't mean I don't understand it. It's a bit condescending to suggest otherwise, especially when people have said multiple times it won't have the desired effect you're looking for.
  13. I mean I assume you posted this on the forums to get feedback and hear people's opinions. To me it just sounds like change for the sake of change, that's why I'm against it. It doesn't address the original concern you had regarding the number of players who take the power. It will still be a very good pool power because of just how beneficial recharge is.
  14. The thing is, the way the game is designed, recharge is the single most effective way to build a character. You'll still have the same high percentage of level 50's taking the power. Personally, all of my characters have permahasten.
  15. So, you just want to buff people who don't take Hasten? Because I don't see how that 85% number is going to change. Also, while minor, I don't like the idea of having to activate the power more often.
  16. I don't understand what this proposed change is supposed to address. Who still wouldn't take Hasten? It would still be a must have power.
  17. I'd have to crunch the numbers, but this would just be going in the complete opposite direction by making it even better. I just say leave it alone. If you want to make something inherent, choose Combat Jumping or Super Speed, they're both must have powers to me.
  18. It's really not that good. I'd rather have a single Cold on a team rather than having a team of 8 with maneuvers.
  19. Mastermind secondaries would make it easy mode, maneuvers would just be icing on the cake.
  20. What a terrible suggestion. It's also absurd to argue that losing 50% recharge isn't a nerf. It doesn't matter what the intent is, that would be the result.
  21. Beat our other time by 4 seconds. LRSF - 14:09
  22. My favorite "tank" has become my TW/Bio Scrapper. There's nothing in the game it can't handle. As far as traditional herding goes, it has become antiquated, especially if the mobs aren't close together. I'd personally rather kill the mobs in the time it takes to herd them.
  23. I'll ignore all of the childish and petty comments and just say it would be nice for either new difficult content to be added or additional difficulty settings that doesn't involve nerfing your character. All of the incarnate trials have become a breeze, even with the minimum required to start them. At least get rid of the minimum player requirements.
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