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Corruption

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Everything posted by Corruption

  1. Apparition isn't dictating anything, he's giving his opinion. You have your own opinion, it just happens to be a terrible one. If you can't see how a level 1 with no enhancements contributes absolutely nothing fighting against level 54's, then I don't know what to tell you.
  2. And you don't think a 15 seconds Hami raid is boring? There is absolutely no work involved in a zerg Hami raid, just time spent forming up and spawning Hami. You're complaining about something that was obviously completely broken and your argument about sometimes possibly being left out isn't a good one. Should task forces and incarnate trials be uncapped? No, that's stupid and illogical. There were only that many people showing up for the raids because it was ridiculously easy for a lot of rewards. I know many people who only showed up for the rewards, not because it was fun. Stop blaming other players for this change when the Homecoming devs even admitted the increased zone cap was a bug. I didn't even get into the terrible lag that comes along with having that many people in a single zone. Yes, it was still laggy with the 64-bit client.
  3. I concur with this suggestion! Hopefully this could be applied to Incarnate Trials as well.
  4. Have any of you even played TW on an end game team? It's great for sustained ST damage against tough targets. It can be a downright chore for everything else when you don't have momentum. Mobs often melt before you even get off a single attack. Not to mention the set has only one good AoE attack, which requires momentum. If Pylon times are being used to justify a nerf, then TW shouldn't be the only powerset in the conversation.
  5. I consider the old ambush farms the devs on live never fixed to be an exploit. There were fire farms where you could stand in one place and hit the target cap with all of your attacks until everything was killed. That obviously was not an intended game design. Creating mobs of a certain damage type is an intended game design. There might have been oversights in the beginning, but changes were made to address them. Herding is still required to maximize AoE attacks and a min/max builds are needed in order to survive. You can still be killed quickly with a damage resist capped Brute if you don't have sufficient defense. Now back to Hami raids. I don't think the amount of merits is the issue. I can run a bunch of Task Forces for over 200 merits in less time than it takes to form up and complete these broken raids 3 times. However, it really should require me to cycle through my attack chain more than once to complete what's supposed to be some of the hardest content in the game. EoEs are supposed to be a necessity, but they weren't needed for these zergs unless you were tanking.
  6. You can do a lot with 2 Fire/Cold Corruptors. The Sentinel was taken out without Lore pets, we saved them for Diabolique. If you add temp powers to the mix, which we didn't use, it becomes even easier. I would like to try some of the 12 person trials with a small team, but it sounds very annoying to get started. I'm not sure how many people are required to stay in those trials. Lambda only requires 4, while DD requires more for some reason. Most people won't be able to complete them with so few people. Something like Magisterium is likely impossible. However, I don't see an issue with letting people try. They can even keep in a warning message saying these are meant for x amount of players.
  7. You were always able to get influence and xp in AE missions, unless this was changed shortly before shutdown. Fighting enemies of a certain damage type is not an exploit in my opinion, there are regular missions where you can do just that. The xp values still scale depending on the powers and enemies still have a ranged attack. There were legitimate exploits in AE that Paragon Studies fixed over the years.
  8. A fire farm isn't an exploit. The zone cap is a bug and a Hami raid should be compared to other end game content, not specific min/max scenarios.
  9. I don't think you understand how absolutely broken the Hami zerg is. The raid was designed for 50 players without Incarnate powers. Let alone 100+ players with incarnate powers. There's something seriously wrong when it takes 20x longer to form up than it does to actually complete the raid. The zerg is done in under 20 seconds, that's just absurd. With that said, it would've been nice for the devs to communicate that the increased zone cap was a bug. I don't think that's asking much.
  10. I've been running a lot of Incarnate Trials lately and thought it would be nice if a couple of features could be added to make them more like Task Forces. The first is minimum player requirements. Right now, the minimum amount of players required to start 3 of the trials is 8, while the rest require 12. It would be nice if Incarnate Trials could be started with less people or the minimum player requirement was removed completely like it was for Task Forces. I completed a Lambda and Dilemma Diabolique Trial relatively easily with only two other friends, but it requires fillers to start and a certain number of players are required to stay in the trial or else it fails. I don't see a downside in implementing this considering a Statesman/Ms. Liberty Task Force can be started solo even though the vast majority of players are incapable of soloing it. The other feature I have in mind is simply a timer. The completion time should be shown at the end of a trial like it does at the end of a Task Force. I'm surprised this was never added when Incarnate Trials were originally introduced.
  11. Ice Mistral - 20:17
  12. Updated. I hope to get back to running some more of these.
  13. I don't have Titan Sweep on my TW/Bio Scrapper. However, I have both Follow Through and Crushing Blow for the ST attack chain.
  14. I would try to fit Follow Through in the build. It requires momentum, but that's when you do the most damage anyways. It also has a short cast time so it's a great place to slot some damage procs.
  15. If there's no problem statistically, then what exactly is the problem? Sometimes you run into bad luck with the RNG, that's probability for you.
  16. I can't look at the build in detail right now, but you should build for S/L defense, recharge and +HP. Softcapped defense is nice, but isn't a necessity. I generally try to build for at least 35% defense on a character like this so you're less than one purple inspiration away from the softcap.
  17. Hero Plan by Hero Hero Designer 2.6.0.0 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Statistical: Level 50 Magic Scrapper Primary Power Set: Titan Weapons Secondary Power Set: Bio Armor Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Body Mastery Hero Profile: Level 1: Crushing Blow -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(5), TchofDth-Dam%(7) Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-Max HP%(7), UnbGrd-ResDam/EndRdx(11), UnbGrd-ResDam/EndRdx/Rchg(13), GldArm-3defTpProc(13), StdPrt-ResDam/Def+(36) Level 2: Defensive Sweep -- LucoftheG-Def/Rchg+(A) Level 4: Inexhaustible -- PrfShf-End%(A) Level 6: Environmental Modification -- Rct-Def(A), Rct-Def/EndRdx/Rchg(9), Rct-ResDam%(11), Rct-Def/EndRdx(46), Rct-EndRdx/Rchg(48), Rct-Def/Rchg(50) Level 8: Build Momentum -- GssSynFr--Rchg/EndRdx(A), GssSynFr--ToHit/Rchg(9), GssSynFr--Build%(36) Level 10: Adaptation Level 12: Super Speed -- HO:Micro(A) Level 14: Follow Through -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(15), Hct-Acc/Rchg(15), Hct-Dmg/EndRdx(17), Hct-Dam%(17), TchofDth-Dam%(23) Level 16: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(37), Pnc-Heal/Rchg(40), Pnc-Heal/EndRedux/Rchg(42), Pnc-Heal(42) Level 18: Rend Armor -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21), AchHee-ResDeb%(23) Level 20: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Rchg/ResDam(31) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(34), ShlWal-ResDam/Re TP(50) Level 26: Whirling Smash -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(27), Arm-Dmg/EndRdx(29), Arm-Dam%(29), FrcFdb-Rechg%(31) Level 28: DNA Siphon -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(43), Erd-Acc/Dmg/EndRdx/Rchg(46), Erd-%Dam(46) Level 30: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def/Rchg+(37) Level 32: Arc of Destruction -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(34) Level 35: Genetic Contamination -- FuroftheG-Acc/End/Rech(A), FuroftheG-ResDeb%(50) Level 38: Parasitic Aura -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(40) Level 41: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/EndRdx/Rchg(43) Level 44: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-EndRdx/Rchg(45) Level 47: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def/Rchg+(48) Level 49: Conserve Power -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(36) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Momentum Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 50: Agility Radial Paragon Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Reactive Core Flawless Interface Level 50: Ageless Core Epiphany Level 50: Ion Core Final Judgement Level 50: Assault Core Embodiment Level 50: Cimeroran Radial Superior Ally ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1639;781;1562;HEX;| 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  18. Most Scrappers aren't the greatest for farming due to the lack of a taunt aura. There's a big difference between a Spines/Fire Scrapper vs Brute because of that. I'll have to concur with the tw/bio suggestions. It really does turn into an end game monster. I've got my solo ITF time close to 30 minutes.
  19. The chance for build up proc doesn't replace the effects of the Build Up power, it's in addition to it. It has a chance to go off every time Build Up is activated or whichever power the enhancement is slotted in. I think it only lasts for 5 seconds. I'm only able to get a few powers off while it's active.
  20. You can't go wrong with either, it more depends on the power sets you use. TW/Bio Scrappers are the top AV killers.
  21. I don't think anything beats spines/fire/mu. The lack of ST damage is a non-issue. You shouldn't be poking a single boss, you should be using AoEs on a group of them.
  22. I suppose they're still viable, but AE farming is much more efficient, even factoring in the xp nerf.
  23. Sorry Bud! I'll have to not die the next time I do this. Solo ITF - 33:38
  24. A lousy first attempt. Cavern of Transcendence - 4:46
  25. Yes, when I see people asking for specific ATs or roles in LFG, the first thing I think of is the rise of fascism in the early 20th century. I thought I was the only one.
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