Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.
-
Posts
3791 -
Joined
-
Last visited
-
Days Won
12
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Solarverse
-
Solarverse's SFX Consolidated List of Mods
Solarverse replied to Solarverse's topic in Tools, Utilities & Downloads
I have the sounds, that's not the problem, the problem is the code that used to exist to play them is missing. If you take a look at THIS THREAD it explains it in detail. -
Solarverse's SFX Consolidated List of Mods
Solarverse replied to Solarverse's topic in Tools, Utilities & Downloads
All but one was removed before Leandro was even a name I heard of, my man. This was done during live. The only one Leandro had removed was the Lighting Field...which I personally found unnecessary considering I had a mod JUST FOR that. But...it is what it is and bitching won't change a thing. -
Solarverse's SFX Consolidated List of Mods
Solarverse replied to Solarverse's topic in Tools, Utilities & Downloads
That's because one of those sounds were deleted because that particular sound duplicated per target hit. It's the whole reason I made the thread in my sig. No Dev response was made though, so I gave up hope. All of those beautiful sounds listed in that thread are gone and there is little hope of me ever being able to bring them back...especially since a Dev has not even commented on it. This game has lost a lot of what made it great, sadly...and those sound files are one of them. -
Solarverse's SFX Consolidated List of Mods
Solarverse replied to Solarverse's topic in Tools, Utilities & Downloads
They changed it, you will have to update to the newest version. I have updated the mod to compensate. -
It would be nice if there was an option to scale the NPC's hit points per member of your team, that would at very least give them some staying power if done correctly. My biggest issue is that mobs die far too quickly so they aren't much of a competition for teams these days. They simply don't have the hit points to compete. If there were an option that grants them a 100% health increase per member of your team, it would take more than a single rotation to defeat them. Adjust XP accordingly and it would be a decent system in the right direction that would also be optional. But that is an idea best for its own thread.
-
How to have a bad time in Synapse ...
Solarverse replied to excessionoz's topic in General Discussion
Just like 0th Power said, it was Posi 2. -
I refer to it by its meaning that it had when I first heard the term...Elitists were players who min maxed and did hard number crunching, then took specifically designed teams to completely wipe out content in record time. I understand the term has changed over the years, but I don't age well with time...I still live in the 90's and early 2000's.
-
I can most certainly agree to that. They were blown away by a great deal o things we did in those days. Like herding GMs to Paragrine Island, or Herding entire maps of ninjas and taking out AVs with a team of nothing but defenders. Yeah, I for sure know that regardless of how you design your game, players will always find a way to surprise you, lol.
-
Okay, just so that we all understand that there is some common ground here...there have been and always have been exceptions to the "trinity" rule...however...I still believe that "generally speaking" the Devs had a trinity play style in mind when creating the classes and when judging the difficulty of the game.
-
Oh I see where your head is now. Look, I get that players have always been able to stack a team of 8 defenders and whoop down AV's. You stack enough debuffs on them they crash and burn. But really, that is not an "average" team you are talking about. What you just named off is a team completely designed to do one thing and one thing only...take an AV's accuracy, damage output, defense and regeneration and bring it to its knees. I think the point that I am trying to make here is being missed in our case. My point is, in general, this game out of the ox was designed for a well balanced team, I.E., Trinity play style. You were not going to run in and take down (Synapse here, not even end game content) Clockwork King with 3 Blasters, 3 Scrappers and 2 Controllers. You had to have Debuffs, you had to have Heals, you had to have a solid Tank who could take Psionic Damage or avoid it or a Tank who had enough Healers backing him up that the Healers could heal the Tank through that damage. Now I am sure you are thinking, "What? Clockwork King? Are you joking?" No...Clockwork King used to be a LOT harder than what he is now...I don't know if that is because he was nerfed, or if it is because power sets have been buffed to hell and back or maybe a mixture of the two...or...if it is because of the revamp that took place after E.D. But the way I remember it, the game generally seemed designed around balanced teams. Again, it is just my opinion. No need for confused faces...I fracken hate confused faces. 😠
-
What the Hell happened to Razer Mice?
Solarverse replied to Solarverse's topic in General Discussion
I didn't even think those existed anymore, lol. For me personally, it would be a nightmare to use a trackball mouse. That would be like me not inverting my Y axis in a FPS or Flight Sim, heh. I would be that confused. But again, for you it would be just the opposite if you were forced to go to a regular mouse I'm sure, heh. -
I remember running Synapse in year or or two and it was even to a point that a Fire Tank was not allowed to Main Tank it due to the Clockwork King having Psionic Damage. At the time, the only Tank that could really take the pain was a Stone Tank. Clockwork King was no joke in those days. I suspect he has been nerfed pretty bad since those days, but who knows. I just remember Rad Defenders debuffing the hell out of him or else the DPS couldn't beat out his Regen and healers healing like crazy to keep even the Stone Tank alive and being on hand to rez the squishies after he popped Psionic Wail (which is something I have not seen him do in ages) and controllers locking him down...forget it. I don't see any teams in those days defeating him without the holy trinity....but, who knows. Like I said, my recollection seems to be at odds with others, so that's just my personal experience. I most certainly don't want to turn it in to some argument for sure...maybe I was just that bad of a player and didn't realize it, lol.
-
A Heroic Piece I Wrote a Few Years Back (Symphony Orchestra)
Solarverse replied to Solarverse's topic in Art & Multimedia
And although this has absolutely nothing to do with heroism, this is something I wrote for a Star Wars project which actually got Disney curious about me....although I cannot say it went much further than that, heh. However, I personally feel this song is the best composition I have ever written to date. -
A Heroic Piece I Wrote a Few Years Back (Symphony Orchestra)
Solarverse replied to Solarverse's topic in Art & Multimedia
And this was a proposal that was sent to Ship of Heroes for submission for character selection screen. Sadly it was not chosen, if I remember correctly the reason given was that it was a bit too dark...but here it is if interested. -
A Heroic Piece I Wrote a Few Years Back (Symphony Orchestra)
Solarverse replied to Solarverse's topic in Art & Multimedia
Here is another if you like that one.