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Everything posted by Solarverse
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Do AoE Sleeps even serve a purpose in today's City of Heroes?
Solarverse replied to Solarverse's topic in General Discussion
For me personally, I find sleeps useful in very rare situations these days. I use sleeps even less than I use Dimension Shift. Dimension Shift has two good reasons to use it, A: If you over aggro and the extra aggro'ed mob is just too much for a team that is currently struggling with the first mob, or B: If your team is all grounded up in the center of a room with several mobs stacked on the team, you can use it to prevent anything outside the bubble popping you with ranged abilities and it allows the team to focus on the mobs that are inside of the bubble instead. Sleep on the other hand I can only find one use for on a team setting, and that is sleeping a mob from afar to prevent over-aggro. Meanwhile, you have Fire, Darkness and Electric over there, with every single ability in its arsenal being something useful that can be applied to every single mob you come across. So for me personally, what I usually end up doing, is when I play sets that have AoE Sleeps, is that I will skip those and replace them with the new Teleport ability that gathers mobs around you. I will run up to the Tank, hit the ability and follow it with a Stun/Root/AoE Hold or whatever strikes my fancy. Now, there are a couple of characters that I have the Sleep power on, but the only situation I tend to use them on is say for instance, Posi 2, at the AV fight when you get the spawn of Vhaz. I will sleep them so that we can continue to focus on the AV. However, before that fight, I don't click that button a single time unless we are on the verge of team wipe...which doesn't really happen all that often. So yes, it has its uses, but do those uses happen enough to justify me putting it in to my build? For me, not usually. Pretty rare actually. I just wish Sleeps had some after effect that will kick in after the sleep is broken, maybe perhaps a short lived disorient effect, or perhaps a short lived hold effect, or a short lived confuse effect...depending on which powerset it is applied to that is and what makes sense for that powerset. -
Do AoE Sleeps even serve a purpose in today's City of Heroes?
Solarverse replied to Solarverse's topic in General Discussion
True. It can get pretty complicated, this much is for sure, heh. -
Do AoE Sleeps even serve a purpose in today's City of Heroes?
Solarverse replied to Solarverse's topic in General Discussion
Agreed, not wanting to make the game easier at all. However, I would like there to be a reason for me to pick up...say...Flash Freeze. Like Greycat was saying, it's a point blank AoE, you jump in the middle of the crowd, hit your AoE sleep and then you are at the mercy of the gods. Considering that sleeps break with any damage at all, it makes the power pretty useless to me. I am willing to bet if we looked up the stats, it's one of the most skipped powers in the set. Make the game easier? No, in fact, I am sure there are people who read that and chuckled pretty hard at the notion. Anyone here who is familiar with me knows that I am a HUGE advocate of not only not letting this game get any easier, but also I am all about making the game more difficult to play. I have been very vocal on this ever since the game came back out and even on the forums before the game shut down, heh. If there was a topic for sleep mez before, I am sure that players wanted it to have MOAR DAMAGE or something or another. Players who post are often looking for ways to make themselves more of a god than they already are, I am simply curious how players feel about the set...as I made clear in my opening post. This is not a suggestion post or I would have put it in the suggestion forums. This is a post asking the players how they feel about the set and asking them if they use it. Somehow by asking that it has turned in to a suggestion thread though...but that's not on me...I don't think? -
Do AoE Sleeps even serve a purpose in today's City of Heroes?
Solarverse replied to Solarverse's topic in General Discussion
Funny, it was my Ice Dom that I was playing that got me thinking about this to begin with, heh. -
Do AoE Sleeps even serve a purpose in today's City of Heroes?
Solarverse replied to Solarverse's topic in General Discussion
Lol, at run to the bathroom. I think a disorient would be suit that scenario. -
Do AoE Sleeps even serve a purpose in today's City of Heroes?
Solarverse replied to Solarverse's topic in General Discussion
Absolutely not, I do not play Controllers or Doms for the damage, like you, I play them they way they were intended to play from the gate. I would just like to see some better utility with Sleep powers. I mean, the Elec version got some serious love in that it constantly refreshes the sleep. I would like to see the other versions get something else that makes them a good back-up if the sleep gets broken by other players. I don't want them all to be like Elec though, I would like to see each one get something unique to the set they are in...if possible. -
Do AoE Sleeps even serve a purpose in today's City of Heroes?
Solarverse replied to Solarverse's topic in General Discussion
I couldn't agree more. Elec's version of sleep has proven itself time and again IMO. -
My personal opinion, they are absolutely a complete waste of a mechanic in today's City of Heroes. Single Target Sleeps I still find useful because most boss ranked NPCs have zero resistance/defense to it, so single target sleeps are great at dropping boss toggles, like Dispersion Bubble for instance. However, AoE sleeps in today's game is something that I personally find out dated and I skip them on every Controller or Dominator that I build. Why? Simple answer: With all the AoE abilities that every class has, it really makes AoE sleeps pointless and obsolete. Even when soloing, I still find them something unworthy of my build. Do any of you take AoE sleeps in your build? If so, why? What advantage does it serve in your build and how does it help you and/or your team? For the rest of you; do you think AoE Sleep abilities have finally reached the end of their usefulness? What would you put in their place if they were to change? Could something be done to the Sleep mechanic to improve them and make them in to something that would fit today's game? My opinion has been made, I would like to get a rough idea on how you all feel. Asking in game, I usually find a bunch of players who agree with me, so the true test is asking in the forums where I am seldomly agreed with, heh. Based on the feedback I get here, this will give me a good idea as to whether or not pursuing a change would even be worth the time and effort.
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@TheZag @Glacier Peak @arcane For me personally (I don't speak for anyone but myself) as it is now, I just can't justify it. The animation is far too slow and it doesn't fit in well with the rotation of the other abilities that have instant cast and are all recharged by the time you finish your rotation. The only way it would be useful is if A: It was converted to a true snipe that can be instant cast upon the required circumstances, or B: Was changed completely to act as a cone immobilize much like Tenebrous Tentacles from Dark Blast, and cast much like Steam Spray from Water Blast, but have the visual effects of perhaps Ice Shards instead of water spraying. I understand that anyone who takes the ability now might not like that idea because perhaps they use it more for the hold than they do the damage, but like I said, I was saying for me personally, that is the two ways I would consider changing it if I had the choice to do so. I mean, Ice Blasters in comics always had an Ice Shards power anyway, so even thematically that would make sense, however, as of right now, the way it currently exists, I just can't mess with it.
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Bring back the Code for the Hit Files...PLEASE!
Solarverse replied to Solarverse's topic in Suggestions & Feedback
So back before the bouncing rubber ball thing started happening to Gravity's Propel, there used to be an explosion sound that was made when the object literally exploded as it hit the target. That sound was changed at some point although I am not sure why. Does anyone have a video that has the original sound of Propel hitting the target? It would have to be an old video, I know...and I am sure it's a long shot, but...it gives me an excuse to revive the thread instead of making a new thread about game sounds, so...there is that too. -
Yeah, I made a pretty damn good case for this very suggestion and even though I feel like the case I made was much better than the cases against it, the people against the idea far outweighed the amount of people who were for it. I support the idea, but you won't get enough people in these forums to agree with you. I think when you ask around in game, the majority of people that I have spoken to about it were all about it, however, those people don't post the forums, so then there is that. To me, it's already a snipe, except that it is a garbage snipe that I personally don't take. If it were actually a snipe I would take it in to my build...but that's just me. unfortunately I don't think you will find many here who will agree with us.
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Just gave you a "Thanks" to help you out there. Now if you can just get a laughing face, you'll have the whole collection!
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That was actually a pretty damn good idea and a great alternative. Gotta give you credit, PK, your brain is a wonderful thing.
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If you enjoyed the Techno music from The Matrix, then you'll most likely enjoy this mod. Available on the CoH Modder Tool. The Lady in Red Zion Dance Party You see? He's just a man! You're THEE Trinity?
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Solarverse's SFX Consolidated List of Mods
Solarverse replied to Solarverse's topic in Tools, Utilities & Downloads
Hope you got your issue resolved. Glad to hear it on the last sentence. If I were you, if the mod you made is crashing your system, I would report your mod to @The Philotic Knight so he can remove it from the database. -
Solarverse's SFX Consolidated List of Mods
Solarverse replied to Solarverse's topic in Tools, Utilities & Downloads
It's a separate mod that is not tied in with the Terminator SFX Mod. Having said that, the file name is Recharge.ogg and the destination folder is Data\Sound\Ogg\Frontend -
Solarverse's SFX Consolidated List of Mods
Solarverse replied to Solarverse's topic in Tools, Utilities & Downloads
I have a mod for that, I have time stamped this at around 8 seconds, but if you listen at 10 seconds in, you will hear the mod. It is barely noticeable and it may save you time on creating your own. If you like it, it is located in the CoH Modder Tool. If you don't like it, let me know and I'll give you the sound file for this and its location. -
I came for the free popcorn, yet I don't see any popcorn. I do see a good show though. /makes_popcorn /sips_soda
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WHY is your favourite toon your favourite?
Solarverse replied to Scarlet Shocker's topic in General Discussion
Theme, pure and simple. Enegy Blast is a pretty lacking set when compared to some of the other sets, plus I have to waste a lot of slots with -Knock Back Enhancements instead of grabbing enhancements that add proc damage, which even further hurts the set. Energy has always been lack luster in this game from the first day...yet I still play it and it still remains my main. Because the visuals and sound and theme behind Energy is just....beautiful. And since Solarverse manipulates energy, even in my comic, it fits him perfectly. -
Solarverse's SFX Consolidated List of Mods
Solarverse replied to Solarverse's topic in Tools, Utilities & Downloads
Videos for several (but not all) mods have been updated on the first page and time stamped for the proper mod associated with them. May 25th 2021 -
Where are the videos? I was promised videos.
Solarverse replied to Techwright's topic in General Discussion
I posted 7 in one day...soooo, enjoy! -
Solarverse's SFX Consolidated List of Mods
Solarverse replied to Solarverse's topic in Tools, Utilities & Downloads
The Latest Mod Versions Have Been Updated May 18th 2021 -
Solarverse's SFX Consolidated List of Mods
Solarverse replied to Solarverse's topic in Tools, Utilities & Downloads
Yeah, I suppose you're right. I mean, Nexus Mods don't come with warnings like that either, so...then there is that. -
Solarverse's SFX Consolidated List of Mods
Solarverse replied to Solarverse's topic in Tools, Utilities & Downloads
Honestly though, there are a few mods out there that can overlap somebody else's. There are at least two sonic blast mods out there from two different people as well as Beam Rifle and Assault Rifle. So if somebody downloaded those mods but did not uninstall one before installing the other, it will indeed cause an issue for them in game. I think the mods that have similar mods should probably have some type of a heads up in the description, wouldn't you think?