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Solarverse

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Everything posted by Solarverse

  1. Yeah, I suppose you're right. I mean, Nexus Mods don't come with warnings like that either, so...then there is that.
  2. Hahaha, let's just say that Shadeknight and I had a very....bumpy start....and I called him the forum police. In good fun, he showed me he was not the stick in the a** that I thought he was and he turned it in to his sig. I've loved the guy ever since then, lol.
  3. Honestly though, there are a few mods out there that can overlap somebody else's. There are at least two sonic blast mods out there from two different people as well as Beam Rifle and Assault Rifle. So if somebody downloaded those mods but did not uninstall one before installing the other, it will indeed cause an issue for them in game. I think the mods that have similar mods should probably have some type of a heads up in the description, wouldn't you think?
  4. I finally made videos of a good majority of my sound mods, I'll integrate them in to this thread at some point whenever I can stop being lazy, heh.
  5. I still love your sig...very few people know the story behind it, lol.
  6. I use the targeting dummies to test, but often I am testing sound mods that I make and the damn guns behind me constantly shooting from the NPCs really screws it up. Would sure be nice if they implemented something like what you are talking about. A solo instance would be preferred .
  7. Soul Mage Kinetic Melee is in there. I don't really promote the first variation since honestly, even I wasn't a big fan of that one, lol. If you have noticed, i didn't even put that one in the Modder Tool, it's still available on my primary thread for Mods, but it is only available for manual download.
  8. And that's the last video. G'night, folks!
  9. Yes, I will eventually add links to the videos in the mod descriptions. I like to keep things as simple and as organized as possible while making the community aware of them. Hopefully the other modders will do the same, since there are more than just mine out there and some even work for the same powers. For an example, there are more than one banshee mod, the one I have is different from the other one, so it gives players options. I do not get paid for any of these so there is no competition or egos to bruise, just good wholesome fun options for the players. Be sure to check back as more videos will be added throughout the night. Just added the third video with more on the way! Edited for crappy typing
  10. Now that we are allowed to post videos in game, I came back to do as promised and provide videos with in game footage of these mods at work. There are approximately 3 Mods per video, depending on length of each segment. Names of mods are listed in the title of each video and they are marked with white lettering with the mod name in the videos to make it easier to skip to the next mod and know which mod you are viewing. There are seven videos total, I will post them as they complete uploading. Last video was uploaded at 5:30 AM Eastern time. And that sums them up!
  11. Right you are. Thanks for the clarification.
  12. Unfortunately, issues with Placate has never gained much steam with the community. I think people remember when Stalkers first came out and the hatred they got in those days still lingers in people's minds, so any time a Stalker related issue comes up, it's kind of swept under the rug, heh.
  13. Makes me wonder which mod that was and which mod it was overlapping with so that I can put a warning in the description of the two mods. There is only one mod that I have that I only load when I play the set associated with that mod and that is the Lightsaber mod for Katana and Dual Blades. Is it possible that you downloaded somebody else's mod and it overlapped with one of mine? For an example, there are a few Banshee Mods out there, but only one of them were custom built by me. I think there are a few mods for Beam Rifle and Assault Rifle as well that could possibly overlap. Or, like PK could be saying below, it could be an issue with the program itself.
  14. This is great news! Guess I had better check out the update to the Video Policy then. Thanks, Sovera.
  15. Was reading through the forums today and somebody had hinted that we can record footage of the game now. The way it was worded wasn't definitive, so I figure I had better ask.
  16. Was hoping to see Tamz or Warface hit this forum. Been saving Warface's name for him on Excelsior for when he returns.
  17. I have tried them, hate them, refuse to play them.
  18. You use your pinky to type the one key!?!?!? Sacrilege! 😄
  19. Hmmm...do you know which mod it was that caused it to go boom? I might be able to replicate it and create a fix for it. However, to be honest, from the looks of that destination folder, that looks more like a modder tool issue rather than the mod itself. And sorry it took so long to reply, I have not been around for awhile.
  20. You are VERY welcome. It really warms my heart that you get so much enjoyment out of it. Thank you for that. 🙂
  21. Delete the current Mercs Terminator Mod and take it out of your saved files as well. Once you do that, look for it to download it again. It's Mercs Terminator SFX Mod (v10) The Devs shortened the duration so they had to use a different sound file for full auto due to the original file having a longer duration than the new animation. It has been adjusted and fixed on the mod as well and will now work as intended.
  22. Okay, so I logged in and checked it out and the Devs changed it. It used to have a much longer duration and they cut the duration down and changed the sound file used. So since they did that and they don't tell us what they switch them to, I am going to have to poke around in the files to see if I can locate it. I'll post back here when I have finished and update the mod on CoH Modder Tool.
  23. I'll look in to it sometime tomorrow. Last time I played it worked, but it's possible the Devs might have changed something that might require a new name for the file.
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