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Solarverse

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Everything posted by Solarverse

  1. So this isn't something new. This is something my wife and I have experienced several times, more than I can count and this type of behavior needs to end. There seems to be a growing number of players who will join Task Forces (that are not advertised as "Speedy" but instead advertised as +1, +2, +3 or KM's or Regulars) and then they attempt to rush to the end or force the team to Speedy through the Task Forces like they would any other Speedy Run. I run probably 5 to 6 Task Forces a day, and every single last one of them (no exaggeration) I have to explain to somebody that "Hey, this is not a Speedy run, please at least clear a path to the end rather than just run straight to the end." Most often players are cool with that and we continue with no further issues. Tonight was completely different. As most of us know, there is a bug in which if a player enters a mission before the team leader zones in to the zone of where that mission is, regardless of what you have the settings adjusted to, the mobs will default to +0. So before we even start a Task Force, we explain this bug to the team (seems hardly nobody is aware of it and doubts the authenticity of this bug) and ask that nobody enters the mission door until I (or my wife, depending on who is leading) enters the zone of that mission. Well, it never fails, there is always somebody who enters the mission door before I can zone, typically somebody who plays speedy, so they know al of the tricks to be the first to zone, and they enter the mission. Once I enter the mission and I see the mobs are set to Zero, I like to point out that the mobs are now +0 and I explain to them why that happened. Typically, that settles any debate on the bug because now the players have seen it happen for themselves...nobody can ever just believe you, they have to bug it out for themselves to believe it. However, tonight when this happened, it somehow devolved in to, "You can't tell me how to play, I play Speedy and you can't expect others to play the way you want them to." Unbelievable! So what if I joined a Speedy and discovered some way to slow it down and did so even though it was advertised as Speedy, then when the leader complains that I am slowing it down, my response is, "You can't tell me how to play, I play Slow and you can't expect others to play the way you want them to." Why is it okay to dictate to others and force them to play Speedy on a regular team that likes to play more challenging with better XP mobs, but it's not okay for the team leader to ask somebody to not force their team in to Speedy Mode? This whole Speedy thing is starting to spew in to regular teams and it is creating a straight up toxic environment. This ended up turning in to a very heated argument in which lead to me one starring this player and he will not be welcome back to any Task Force I start up in the future. What I do not understand is that there are countless teams out there running Speedy Runs, there is no need to join a regular run and try to force it to be Speedy, then turn around and get a bad attitude when somebody asks you to stop. I'm not sure what can be done about it, I think my wife and I are doing about the only thing that can be done about it by ensuring these players will not be welcome back. Mind you, not the players who apologize and play normal, but the ones who get attitude and get toxic over it. Awareness perhaps could help, not everyone wants to play their way, not everyone wants to Speedy everything to death, some players like to play at a normal pace which is why I start my own Task Forces in the first place instead of joining theirs. What is completely unbelievable is when I, the Leader of the Team, who took the time to build the team, who did not advertise as a Speedy, am being told that I am trying to control players. No, it is them who is trying to control the pace of the team by forcing that team to be Speedy. They join a regular team and try to force others to play as they want them to play. This is toxic and needs to end one way or another. Thoughts?
  2. You say that as if you somehow have a better understanding of the set or something. Let's not pretend this game is not almost 20 damn years old or anything and that most of us have a pretty damn good grasp of every last power set in this game by now...
  3. Every set gets a resistance to debuff according to their design...and lots of it. Resistance as some has pointed out, can get 100% Resistance to Resistance Debuffs. SR gets 62.31% and with Elude running, they get another 34.6% on top of that for a grand total of 96.91% Resistance to Defense Debuffs. Regen gets a measly flat 25.95%. Add on top of this no Defense and not much of a Resist to speak of and that becomes a failure within a failed set, IMO.
  4. I think he meant the rest of the game. Hard Mode content doesn't exactly make up a very significant portion of the game. Just taking a guess anyway.
  5. Hello Mary MacComber
  6. Yeah, that really sucks. I can't play a Control set that doesn't have -KB in the AoE Immob, especially when one has to do with Gravity. It's a truly awesome set, but not having -KB in the immob just feels like a rip-off to me.
  7. This is a Superhero MMO, not a horror movie!
  8. Not really, the problem is, we know how it used to perform and we know how it performs today. I never built it up so crazy like people are saying. I didn't six slot Integration and Instant Healing the way some folks on these boards are talking about. It still performed well. I was not unkillable, but I could sure as hell handle my own. So when I compare the set to what it was as somebody who did not min/max the set and then see how it performs today, it leaves a very bad taste in my mouth. So having said that, I disagree with the statement you have quoted and your support of it, I don't think reasonable changes could make the set very unlikeable for at least myself. The set has under-performed next to all other sets ever since it got nerfed. Here we are, 18 years later and it has never moved from the bottom tier. Some of us would just like to see that changed. It's long overdue and it has been the bottom tier for long enough. The set wasn't balanced, it was punished. It received a life sentence when the crime only required a year or less jail time. It's Time to Set Regen Free!
  9. For the record, I never built my Regen to those extremes back in those days. I built mine like a newb, not like somebody who was min/maxing. Just for the record, even though that's extremely irrelevant.
  10. I'm still waiting for Brick in Glove Melee.
  11. I can respect that.
  12. Key word right there. Nominal: very small; far below the real value or cost. So running missions at +0 or +1? What is Nominal to you?
  13. Wrong. I challenge you to ask random people in game, not your buddies if they think Regen sucks or not. I think you will find it is quite the opposite.
  14. Asheron's Call says hello. 😉
  15. Okay, I can die happy now. I just read the most insane metaphor I have ever heard, lol.
  16. It is difficult and it will be difficult, however, having said that, your search for the right location will not be because they will all be in the same folder. The directory will be Piggs/Sound/Ogg/Feet Even the Bots are there and those will be easy to find since they are all called something similar. File name for one of them is MM_Bot_Loco_Stop_05.ogg They will all be similar to that one. So if Bots are the only ones you are looking for, that will be super easy.
  17. Don't hold your breath. Regen is under-performing as well and that has not been changed in over 18 years.
  18. I think that is probably the largest issue right there. Having said that, I think these Devs are doing a pretty decent job at trying to fill that gap in.
  19. Ahhhh, okay okay, I gotcha now. Sorry for the misunderstanding there.
  20. It's the opposite. I can't attest for AEON, but I can assure you ITF +4 x8 with players debuffed and mobs buffed, plus no Inspirations and no Temp Pwoers...has been done, multiple times...solo.
  21. It's been done. @Bill Z Bubba can attest to this.
  22. It's not that it is really unobtainable, it's simply the fact that players in general will always gravitate toward the path of least resistance. Door sitters for example, the most common setting on TF's being +0's, the constant "Speedy" runs you see advertised where they run the mobs at the lowest possible setting, the blasters who are fully IOed out running off and wiping out half the map, things like this. By having such options in game, people tend to gravitate toward things that make the game easier. I'm not even sure anything can be done about it and to be honest, I am just too damn old to put up that fight. All I wanted to accomplish here is that I have seen time and again how players like-minded to myself take a ton of heat for having our mindsets. I simply wanted people to understand where our mindsets come from and to cut people some slack who miss the ways of the old. If I can convince even one person on these forums to understand, then my job is done.
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