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Solarverse

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Everything posted by Solarverse

  1. The primary issue is that one type of play style has an element of players within that play style community that infringes upon another. I don't think players who are among the "Play it normal" group has ever infringed upon a Speed Run group. The other issue is that people who do this, who go on regular runs and try to push Speed Runs, actually tell me that people who Speed Run are the majority and people like me are actually infringing upon them by not doing Task Forces Speedy, even though it is a Task Force team that I put together. It's very emboldened and very arrogant. I was even told that I should be thanking him...yeah, with a broomstick up his rear.
  2. I'm not even sure how to respond to that without getting banned from the forums...so that is the best you'll get out of me.
  3. Stop wandering off behind little animals picking up droppings, Snarky. It's a bad look for Vampires.
  4. Ah, that. You didn't watch it? I think after watching the video anyone would understand the context. At the end of the video, they knock out the robber, the guy who knocks him out gets down face to face with him and says, "Nobody plays on Mac...nobody!" You would have to see the video. Since the OP plays on a Mac, I thought the video might give a chuckle here and there.
  5. Kill Most to me means clear a reasonable path to the boss, but no need to go completely out of the way.
  6. @Snarky Yeah, we don't do Speed Runs at all, we do not do Speedy or any other speed. If somebody is forming a TF I will ask them what level they are running it. Posi through Synapse, if they say anything less than +1, we decline. Pen Yin through Numina, if they say anything less than +2, we decline. We hate speed runs regardless of our character levels, even at 50. We simply cannot enjoy running missions where mobs die just by looking at them...literally. Team kills them so fast we barely get a chance to see what the team is killing...not fun to us, not even a little bit. So we avoid "Speedy" TF's like the plague, lol. When I asked the player I was heated with, "How would you like if I came in to your Speedy run and slowed it down?" after they told me I can't control how players play...they responded with, "Good luck with that." My wife and I read that and laughed, because we both know that some missions cannot progress until all players have exited the mission...if we wanted, we could join a speedy and then clear the map after everyone else exits...thus slowing down the Speedy to a crawl. However, we don't...that would be extremely rude, just as I feel speedy players trying to force our TF's along is equally rude. Glad you go with the flow, we would get along just fine, heh. I would be surprised if we have not already teamed together and just didn't realize it if you PUG at all.
  7. You are going to have to be more specific about that. Not even sure what you are saying "huh" about.
  8. So this isn't something new. This is something my wife and I have experienced several times, more than I can count and this type of behavior needs to end. There seems to be a growing number of players who will join Task Forces (that are not advertised as "Speedy" but instead advertised as +1, +2, +3 or KM's or Regulars) and then they attempt to rush to the end or force the team to Speedy through the Task Forces like they would any other Speedy Run. I run probably 5 to 6 Task Forces a day, and every single last one of them (no exaggeration) I have to explain to somebody that "Hey, this is not a Speedy run, please at least clear a path to the end rather than just run straight to the end." Most often players are cool with that and we continue with no further issues. Tonight was completely different. As most of us know, there is a bug in which if a player enters a mission before the team leader zones in to the zone of where that mission is, regardless of what you have the settings adjusted to, the mobs will default to +0. So before we even start a Task Force, we explain this bug to the team (seems hardly nobody is aware of it and doubts the authenticity of this bug) and ask that nobody enters the mission door until I (or my wife, depending on who is leading) enters the zone of that mission. Well, it never fails, there is always somebody who enters the mission door before I can zone, typically somebody who plays speedy, so they know al of the tricks to be the first to zone, and they enter the mission. Once I enter the mission and I see the mobs are set to Zero, I like to point out that the mobs are now +0 and I explain to them why that happened. Typically, that settles any debate on the bug because now the players have seen it happen for themselves...nobody can ever just believe you, they have to bug it out for themselves to believe it. However, tonight when this happened, it somehow devolved in to, "You can't tell me how to play, I play Speedy and you can't expect others to play the way you want them to." Unbelievable! So what if I joined a Speedy and discovered some way to slow it down and did so even though it was advertised as Speedy, then when the leader complains that I am slowing it down, my response is, "You can't tell me how to play, I play Slow and you can't expect others to play the way you want them to." Why is it okay to dictate to others and force them to play Speedy on a regular team that likes to play more challenging with better XP mobs, but it's not okay for the team leader to ask somebody to not force their team in to Speedy Mode? This whole Speedy thing is starting to spew in to regular teams and it is creating a straight up toxic environment. This ended up turning in to a very heated argument in which lead to me one starring this player and he will not be welcome back to any Task Force I start up in the future. What I do not understand is that there are countless teams out there running Speedy Runs, there is no need to join a regular run and try to force it to be Speedy, then turn around and get a bad attitude when somebody asks you to stop. I'm not sure what can be done about it, I think my wife and I are doing about the only thing that can be done about it by ensuring these players will not be welcome back. Mind you, not the players who apologize and play normal, but the ones who get attitude and get toxic over it. Awareness perhaps could help, not everyone wants to play their way, not everyone wants to Speedy everything to death, some players like to play at a normal pace which is why I start my own Task Forces in the first place instead of joining theirs. What is completely unbelievable is when I, the Leader of the Team, who took the time to build the team, who did not advertise as a Speedy, am being told that I am trying to control players. No, it is them who is trying to control the pace of the team by forcing that team to be Speedy. They join a regular team and try to force others to play as they want them to play. This is toxic and needs to end one way or another. Thoughts?
  9. You say that as if you somehow have a better understanding of the set or something. Let's not pretend this game is not almost 20 damn years old or anything and that most of us have a pretty damn good grasp of every last power set in this game by now...
  10. Every set gets a resistance to debuff according to their design...and lots of it. Resistance as some has pointed out, can get 100% Resistance to Resistance Debuffs. SR gets 62.31% and with Elude running, they get another 34.6% on top of that for a grand total of 96.91% Resistance to Defense Debuffs. Regen gets a measly flat 25.95%. Add on top of this no Defense and not much of a Resist to speak of and that becomes a failure within a failed set, IMO.
  11. I think he meant the rest of the game. Hard Mode content doesn't exactly make up a very significant portion of the game. Just taking a guess anyway.
  12. Yeah, that really sucks. I can't play a Control set that doesn't have -KB in the AoE Immob, especially when one has to do with Gravity. It's a truly awesome set, but not having -KB in the immob just feels like a rip-off to me.
  13. This is a Superhero MMO, not a horror movie!
  14. Not really, the problem is, we know how it used to perform and we know how it performs today. I never built it up so crazy like people are saying. I didn't six slot Integration and Instant Healing the way some folks on these boards are talking about. It still performed well. I was not unkillable, but I could sure as hell handle my own. So when I compare the set to what it was as somebody who did not min/max the set and then see how it performs today, it leaves a very bad taste in my mouth. So having said that, I disagree with the statement you have quoted and your support of it, I don't think reasonable changes could make the set very unlikeable for at least myself. The set has under-performed next to all other sets ever since it got nerfed. Here we are, 18 years later and it has never moved from the bottom tier. Some of us would just like to see that changed. It's long overdue and it has been the bottom tier for long enough. The set wasn't balanced, it was punished. It received a life sentence when the crime only required a year or less jail time. It's Time to Set Regen Free!
  15. For the record, I never built my Regen to those extremes back in those days. I built mine like a newb, not like somebody who was min/maxing. Just for the record, even though that's extremely irrelevant.
  16. I'm still waiting for Brick in Glove Melee.
  17. Key word right there. Nominal: very small; far below the real value or cost. So running missions at +0 or +1? What is Nominal to you?
  18. Wrong. I challenge you to ask random people in game, not your buddies if they think Regen sucks or not. I think you will find it is quite the opposite.
  19. Okay, I can die happy now. I just read the most insane metaphor I have ever heard, lol.
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