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Solarverse

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Everything posted by Solarverse

  1. Okay, I can die happy now. I just read the most insane metaphor I have ever heard, lol.
  2. It is difficult and it will be difficult, however, having said that, your search for the right location will not be because they will all be in the same folder. The directory will be Piggs/Sound/Ogg/Feet Even the Bots are there and those will be easy to find since they are all called something similar. File name for one of them is MM_Bot_Loco_Stop_05.ogg They will all be similar to that one. So if Bots are the only ones you are looking for, that will be super easy.
  3. Don't hold your breath. Regen is under-performing as well and that has not been changed in over 18 years.
  4. I think that is probably the largest issue right there. Having said that, I think these Devs are doing a pretty decent job at trying to fill that gap in.
  5. Ahhhh, okay okay, I gotcha now. Sorry for the misunderstanding there.
  6. It's the opposite. I can't attest for AEON, but I can assure you ITF +4 x8 with players debuffed and mobs buffed, plus no Inspirations and no Temp Pwoers...has been done, multiple times...solo.
  7. It's been done. @Bill Z Bubba can attest to this.
  8. It's not that it is really unobtainable, it's simply the fact that players in general will always gravitate toward the path of least resistance. Door sitters for example, the most common setting on TF's being +0's, the constant "Speedy" runs you see advertised where they run the mobs at the lowest possible setting, the blasters who are fully IOed out running off and wiping out half the map, things like this. By having such options in game, people tend to gravitate toward things that make the game easier. I'm not even sure anything can be done about it and to be honest, I am just too damn old to put up that fight. All I wanted to accomplish here is that I have seen time and again how players like-minded to myself take a ton of heat for having our mindsets. I simply wanted people to understand where our mindsets come from and to cut people some slack who miss the ways of the old. If I can convince even one person on these forums to understand, then my job is done.
  9. Wasn't me! lol, if I play the set at all, it will be a remake of my original back on live, a Dark/Regen Scrapper. I wonder how that build will go for him though. I'm sure it will be survivable, Ice Patch is an awesome mitigation tool.
  10. Fire Tanks had to build a certain way to do that. Only certain mob types would work. I could say the same about Fire Farmers today. I could also say the same thing about Tanks and Brutes who can solo the ITF on +4 x8 with all debuffs on that Debuff the Tank and all Buffs on for the mobs, plus no inspirations and no Temp powers. I mean, there is no way in hell a Tank back in the old days could pull that off...no way in hell. We ahve Tanks and Brutes that can do it today though. Overall, I think we can both agree that the game has been made a lot easier today than it was back then. We can both sight examples to the contrary, but I think we can both agree that overall, the game is much easier today. Yes, they used to be squishy, and that is why squishies needed Tanks and characters who could heal. This is why I used the term "Holy Trinity" because players needed each other back then, much more than they need each other now. Now, you ahve Blasters running around with Cap Defense who are actually taking the Alpha of +4 mobs...to me that is just insane. All I am saying is that I miss the times when players actually needed each other, it promoted a much less chaotic play style in my opinion...since it would seem not all agree. Tanks were a silly thing back then. However, players still needed them and the game was not played in chaos style like it is today. Blaster did not run off on their own and clear half the map in those days just for example. We have differing perspectives on what things used to be like, that's for sure. I'm not saying that you aren't bringing up valid points though.
  11. I could ask. Why don't people who wanted the game to be easy go play Hello Kitty? Nope, they instead flooded the forums with their whiney posts and got this one changed instead. See the flip side to that?
  12. I have personally seen, most particularly on the suggestion forums, somebody make a suggestion that leans toward making the game more difficult, be met with responses similar to, "No, we like the game as is, we don't like the holy trinity game style this game once was and that idea would only bring that back." So it has been used in this way, most likely primarily on the Suggestion forums. In hind sight, had I known my use of the term was going to create such a focus on the term rather than the meaning of my post as a whole, I would not have used the term.
  13. We can sit and cherry pick all day long, but we both know, regardless of your cherry picking examples, that this game is 10 times easier to play today than it was pre-IO's.
  14. Bullshit. And let me ask you, how many levels higher were the mobs in the original Posi than your own level that you were playing as? It's as if I am trying to talk to people who's memories are only as long as their shoe size...I even gave examples as to how the game became easier. Everyone knows the game has been made easier, you seem to be the only person who denies it.
  15. Of course you will pick nits about it, it's about the only argument you have left. More difficult mobs promotes that order of gameplay because more difficult mobs will have serious consequences to chaotic gameplay. That is your quaternity (since we are mincing words here) you are looking for. The game being more difficult promotes player to actually play with order. There is a reason you did not see chaotic gameplay very often in the early years of this game. The game becoming easier and easier (again, like I pointed out on the very first page, not sure how you missed it) promoted chaos, since the game became so damn easy across the board, even so much as the Devs making Hollows easy. The easier the game, the more chaotically people play. This can be seen in a mission as early as Frostfire on +4. Players who are used to playing like idiots, will run in and get themselves creamed...instantly. There is a consequence to playing the game chaotically. Suddenly, watch how the players either quit the team because they died...orrrrrr....suddenly players play with some order. They wait for the Tank to gain aggro before attacking, the Controllers wait until the mobs stack before they unleash their Immobs, Debuffers apply their debuffs once Tank has aggro either by Taunt, or by Area toggles that taunt. Suddenly it becomes no longer chaos, but order. This is my point, it was my point on the very first page when I said, players who wanted the game easier has taken away from the players who enjoyed the game being a challenge. It did nothing but promote chaotic and selfish gameplay.
  16. Here, you wanted me to show you? All you had to do was read my damn original post. Right here...my very mention of Controllers shuts down the use of the Holy Trinity to represent only Tanks, Healers and DPS as it is used in other games. I clearly used it to represent what we have in this game and used the term to represent far more than just three classes.
  17. Nope, I'm not sifting through pages and pages of text to show you shit. But if you wish to have a look yourself, I'm sure you would not have to go any further than the Suggestion forums to find it.
  18. Oh come on, don't pretend that this term has not been used in this way for years on these very forums. I used the term as it applies to City of Heroes. We aren't play WoW here, my man. Don't do that. I used the term exactly as I have seen it used on these forums countless times. Now all of a sudden when I use it, suddenly people want to pretend that it somehow means the same as it means in other games? I'm not buying it.
  19. I always play Human form, never felt like I was under-performing. Now, not saying on paper I'm not, on paper I probably am, I am just saying I do not feel like I am under-performing. If the Devs want to buff them then fix that form switching, I won't complain...but what they are doing now is seriously OP, imo.
  20. No, whatever sounds you change will be universal. If it sounds like rain on one character, it will sound like rain on all of them unless you swap out the file with another sound bite.
  21. This is EXACTLY what I mean. I thought I was very clear on this, but it would seem like I was not clear enough, because you are the only person to understand what I meant. Add to that the way people played that complimented each other's class instead of everyone for themselves. Today it's as if nobody gives a damn about anyone or anything but themselves. Back in the days of the old, there were a hell of a lot more players who played in unison to each other. I can explain that but I am really hoping I won't need to, heh. But yes, this is what I mean, thank you for understanding that.
  22. The only reason I would kick a Defender back in those days was if I already had enough buffers/debuffers and the only thing I had left I was looking for was somebody who had the ability to heal in some type of way. Even then, I would do so with tact and kindness, not in some rude way. As far as what I think the difference is, I meant exactly as I said it. This game anyone who can heal is a Healer, but my point was is that most people in this game knows that people with heals are so much more than just people who can heal. They can buff, debuff, use their secondaries and actually do some damage...that is what I meant by it.
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