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Everything posted by Solarverse
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Nope, I'm not sifting through pages and pages of text to show you shit. But if you wish to have a look yourself, I'm sure you would not have to go any further than the Suggestion forums to find it.
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Oh come on, don't pretend that this term has not been used in this way for years on these very forums. I used the term as it applies to City of Heroes. We aren't play WoW here, my man. Don't do that. I used the term exactly as I have seen it used on these forums countless times. Now all of a sudden when I use it, suddenly people want to pretend that it somehow means the same as it means in other games? I'm not buying it.
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I always play Human form, never felt like I was under-performing. Now, not saying on paper I'm not, on paper I probably am, I am just saying I do not feel like I am under-performing. If the Devs want to buff them then fix that form switching, I won't complain...but what they are doing now is seriously OP, imo.
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No, whatever sounds you change will be universal. If it sounds like rain on one character, it will sound like rain on all of them unless you swap out the file with another sound bite.
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This is EXACTLY what I mean. I thought I was very clear on this, but it would seem like I was not clear enough, because you are the only person to understand what I meant. Add to that the way people played that complimented each other's class instead of everyone for themselves. Today it's as if nobody gives a damn about anyone or anything but themselves. Back in the days of the old, there were a hell of a lot more players who played in unison to each other. I can explain that but I am really hoping I won't need to, heh. But yes, this is what I mean, thank you for understanding that.
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The only reason I would kick a Defender back in those days was if I already had enough buffers/debuffers and the only thing I had left I was looking for was somebody who had the ability to heal in some type of way. Even then, I would do so with tact and kindness, not in some rude way. As far as what I think the difference is, I meant exactly as I said it. This game anyone who can heal is a Healer, but my point was is that most people in this game knows that people with heals are so much more than just people who can heal. They can buff, debuff, use their secondaries and actually do some damage...that is what I meant by it.
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Anyone who says that is obviously a noob, regardless of how long they have been playing the game. In the early days, Debuffs and Buffs were every bit as important as Heals.
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I used to love that game until the DoT nerf (long before the Cartel Market thing started and the nerf to the trees and how you could mix and match abilities from those trees) to Annihilation Sentinels came along. After that, I was gone. I played Fatman, the PvP server, so those DoTs meant a lot to me, heh.
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lol, an extremely small moment. 😜
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We must be getting old, lol.
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So is having your head flushed down a toilet. 😉
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Literally.
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I figured as much, which was why I went on to clarify. I simply was trying to use the term in the same way that I have seen others use it on these forums. I had never even heard the term until these forums, so then there is that, heh. You know me, Macskull...I am completely against anything forced in this game, I have been on the receiving end of forced changes quite a few times in this game, I understand full well how that feels, so I do not advocate for anything forced on anyway, not now, not ever. As far as raising the difficulty goes, it may still be easy for certain teams, especially teams with Kins, however, If it were me and I were in charge, I would give mobs at higher difficulty much more staying power by upping their hit points by a huge margarine. I would also adjust the xp/influence accordingly. That gives the mobs a bit of extra staying power and gives the illusion (at least) that the mobs are more difficult. At least mobs won't be dead before you can even hit them with at least...something. We don't have to make them more powerful per-say, but...we can sure make them last a lot longer. At -1 through say, +1, mobs stay the same. At +2 and above, mobs get quadruple the amount of Hit Points and their XP and Influence/Infamy reflect this. Theoretical mind you, if I were in charge. As far as minority, I'm honestly not so sure. When I advertise a Citadel at +2 and get bombarded with Tells, it sure doesn't feel like a minority. Players will often even comment things like, "Finally...a player with balls" (which is a direct quote) and other such comments. I never have an issue filling my teams. So if it is a minority, I don't suspect it is by much. It's honestly hard to say for 100% certain though since we have no way to datamine this.
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Solarverse's SFX Consolidated List of Mods
Solarverse replied to Solarverse's topic in Tools, Utilities & Downloads
Since two of those powers (both Immobilize powers) use the same SFX file, having anything that had Brass in it just became a headache to listen to during trial runs of previous versions of the Mod, since those sounds would often overlap each other due to fast recharge. So those were changed to Rondo Alla Turca by Mozart to soften the blow so-to-speak. Carmina Burana seemed to be the obvious and logical choice for a Fear power, since that composition in of itself has a dark tone with a feeling of evil lurking through the music alone, let alone the Dark tone of the lyrics. The Sprach Zarathustra Op. 30 (AKA the 2001/2010 theme) seemed logical for an AoE Hold because...well, that is the most powerful ability in any Controller's tool-set, I wanted that one to have an attention getting boom. 😉 -
Hahaha, funny funny, lol. However, I don't think anyone means "Healers" when they say "healers" but rather a character in which has powers with the capability to Heal. It's more of a Blanketed statement since we all already know that Healers can contribute to a team in so many more ways than just Heal.
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Perfect for me as well, it forces order whether people want to or not. To play with chaos ends in chaos.
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Regen on a Sent from what I keep hearing isn't that bad. I have yet to try it because I don't play Sents, but, let me ask you, in your opinion, how would Regen play if that was proliferated over to Scrappers...theoretically of course?
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Hyperbole, eh? It's all that? Sure thing, guess we will just have to agree to disagree, I stand by my statement, the set is complete shit.
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No, that is not what I want. I'm not looking for a Tank to say, "Wait here while I go herd..." most teams in those days didn't need to be told anything at all, they just knew to let the Tank gain the aggro and let the mobs come to him first before they all jumped in. It was common sense back then. The speed in which teams moved was very affective. The speed does not diminish with this type of gameplay, that is an illusion because everyone plays at +0 these days on average. When you crank up the difficulty to meet your teams max capabilities, suddenly that face rolling technique falls apart. This is where order excels far beyond the "face rolling easy mode mobs."
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lol, yuppers yuppers, lol
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Only you and anyone else who had the mod. Yes, they can be changed to anything you desire.
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I agree, IO's where the final nail in the coffin that ended strategic gameplay. And that was my point with this thread, I miss the days when players used to play strategically. Today, it's a lot of time every man/woman/child for themselves, full speed ahead and be damned the torpedoes. Anyway, it was a long haul tonight, gonna get some game time in before bed. Take care and thanks for the support.
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We each handle our issues in our own way, some, like myself, this battle with Regen is more personal than it is for others. I played the set when it was actually good...granted, too good, but going from too good to completely useless was an extreme that was dealt like a punishment rather than a balancing action. To each their own though.
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I found a way to keep my interest by cranking up mobs to what I think my team can handle, but with caution. You can kind of do that when you create your own PUG groups. No Speedies at +0 here, somebody joins my teams, we will run it at +2, +3 or even +4. I won't crank it up to impossible (each team can handle different levels of difficulty) but I'll be damned if my wife tries to hit something with a blaster and the mobs are already dead before she can even hit one...it's mission cranking time, heh.
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I'm used to it. If they gave a reward for the most thumbs down, I am sure I would be a top 10 contender, lol.