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Solarverse

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Everything posted by Solarverse

  1. To my knowledge, only two zones were changed to no longer represent Hazard zones, but are still called as such. Hollows and Faultline. I'm extremely sleepy and about to go to bed, so consider this when somebody reminds me that I have forgotten one or two, lol.
  2. Holy shit we agree on something! There is hope for mankind yet! 😄
  3. That is not the issue though. The issue is when you create a team advertising a +2 KM run, then you have somebody who runs off to the end to kill the boss, then when that player is asked not to do so and the player responds with, "You can't tell me howto play" that becomes a problem. It forces you to either kick the player, or conform to that player's play methods and let him control your team. This is a growing trend that I am seeing more often and it comes from the, "Speedy" generation of players. Nobody who plays the game on a regular speed and a slightly more difficult setting has ever done the reverse to a Speedy team. The awareness needs to be made and that type of behavior should not be tolerated...by anyone. To me, when you join a team, you play what the team leader advertises, you don't join that team and force it along and override the team lead's preferences. These players will do two things. They will enter the mission before you can even zone in to the zone (Two things, they are skilled at zoning fast and when they enter the mission before you can zone, it defaults the mobs to +0) and then they make a straight B-Line to the Boss and kill that boss and clear the room. This is why this thread exists, to spread awareness and encourage like-minded players to not tolerate such behavior. I for one am done with it, I have had enough and I am sure there are others who feel the same way. My message? Don't tolerate it. It's time for these players to be removed from the team and be done with them. I had one just last night on a Synapse Run who kept running off and getting killed. I had asked this player to stick with the team several times, even ended up calling him out by name. He completely ignored me. On the third to last mission, he ran straight to the end (he must have not realized it was a save the citizens mission and thought instead that it was a kill boss and guards mission) and once again got himself killed. I once again ask this player to stop, by name. Next mission, He entered mission and again ran straight for the boss, leaving the rest of us behind. He got the boot. I said to the team, "I'm sorry folks, (ENTER NAME HERE) will be unavailable to join the rest of us for the remainder of this Task Force." This is sadly how these players will have to be dealt with. Now, before anyone accuses me of hating Speed Runners, let me say, not all Speed Runners will join your team and do this...most that I have met are very open to playing however, but sadly, there are a few (a few? Uncertain just how many) bad apples who are giving Speed Runners as a whole a bad name, and that is not fair to Speed Runners since most that I have met would never behave this way. Anyway, so as you can see, it doesn't matter how you set the game, play the game or build your character, when you get players like this, none of that matters as they will do whatever in the hell they want to anyway. This is where I encourage players to make use of the kick function. Edit: Of course for whatever reason I thought this was the "Speed Runners vs Regular Team" thread, so just know my comment although true from my perspective, isn't really relevant to this thread, lol
  4. AboveTheChemist, you have no idea how much this means to me. I cannot thank you enough. My credibility means a lot to me and when things were being said that directly contradicted my initial statements in this thread, I felt my credibility was in question. I hold two things dear, my honor and my credibility, the prior gets me in to trouble from time to time, but the latter is unwavering. So thank you, you have helped ensure that my credibility (at least in my mind) is still intact. I know I am not everyone's favorite poster, I can be combative at times, I know that I can be confrontational at times and I know that I have a bad habit of not walking away from a fight...all bad qualities, however, one thing that I hold dear is my credibility and I thank you for working with me to get to the bottom of it. @Stellarverse had to hear about this for the past few days, so she greatly thanks you too, lol. I owe you one, @AboveTheChemist. You've earned a friend in me. Thank you.
  5. So would the Widow version have the same issue or is this something that is synonymous with the other classes besides Widow?
  6. Honestly, I am surprised that people are worried about this set when pretty much every lethal set (Claws, Ninja Blade/Katana, Spines, Dual Blades...etc etc) in game suffers insanely in both maximum damage and being the most resisted. So honestly, for as long as those sets are sitting at the absolute bottom of the tier list at the D and C Tier, (according to @Croax's list) where Kinetic Melee sits at a comfortable B, I just can't get on board with buffing medium performing sets when others have been dying in the dumpster for way too long already. Not picking a fight, just saying how I feel about the whole thing.
  7. Hollows is no longer a Hazard Zone, been that way for an extremely long time, yet it is still advertised as a Hazard Zone. In other words, don't hold your breath on that changing in game or on Wiki. 😞
  8. Well then that would explain it. I can't fathom why it needs such a long Arcanatime and Activation time, but that sounds to me like it's working as intended, which is a bummer. Well, only thing left on the board then is a possible animation change when running with a Staff, lol. Really appreciate your help, Rudra.
  9. That would depend on the definition of Arcanatime. This is the first time I can recall hearing this terminology.
  10. After checking Mids just now, they have two different cast times. Blood Widow is .83 seconds and Stalker is 1.63 seconds. Now that confuses me even more considering Widow does more damage with it than a Stalker. Also, the time that it roots you during cast time still feels longer than 1.63 seconds. I wonder if this is intentional (the cast time, not whatever the actual time is, if we were to assume it is different) or something that was a mistake? Can anyone verify? Which GM would be in charge of this that we can ask?
  11. I noticed it on my Stalker when I would go to use another power that was fully recharged but wouldn't activate. So from there I started to run a test to see how long it took for me to move after the animation was finished on Lunge. Okay, so glad it is not just me then. Thank you for verifying for me.
  12. Spines, I have not checked Blood Widow.
  13. For Staff Fighting, I would just like to toss the idea out there to have an animation option or stance option in which you carry the staff in one hand, much like how you do so with other hand held weapons, instead of held in front of you making your run look very awkward. Nothing fancy. Second, with Lunge, it appears that Lunge roots you in place long after the animation has finished. It also (counting in my head here, nothing verifiable) counts out longer than the activating time says it should. Can anyone verify? That's it, appreciate it.
  14. So do you think that I am the only person in the entire game that has downloaded that version? I mean, if that were true I would agree, this thread is pointless. However, what are the odds if actually calculated that this would be true? I am going to take a wild guess and say that I am not the only one, since not everyone who downloads mods uses the current iteration of the mod tool, I don't....at least not yet, since almost all mods (the vidiotmaps mods aside) I have are mods that I myself have created, that just so happen to be on the current mod tool. However, since I am the creator of my mods and already have the vidiotmaps mod, I have no need to download another mod tool...yet. I mean, if everyone wants it locked, nothing I can do about that. I also can't control other people in what they post on this thread, regardless if it attacks my character (which it has) or not. Why those posts that attack my moral character are allowed to stay up, I don't understand, but it's not my job to understand otherwise they would be removed and reprimanded. However, since I cannot control other people derailing the thread or prevent them from behaving badly, I leave locking this thread to a GM's decision. In the meantime, I will continue to attempt to figure out where this mod came from so that if others also have this version of the mod, they will know that they need to remove those files as indicated. I do find it interesting though how I am attempting to help the community by first bringing awareness and then taking time out of my day to gather info and spread more awareness on how to remove it, for the community, yet I am dealing with this nonsense instead. It most certainly feels like it is unappreciated and if that is true, then please, by all means, continue the requests to lock my thread and I will be sure to stop trying to help the community from here on out and any future mods that I create for the community...well, I'll just keep those for myself. It stings after everything I have done for this community and yet we have people shitting on me. I'm about done being shit on. Also, it is not proven that it has not been tampered with for the past "several years." @AboveTheChemist is going to take a stab at it and see if this is indeed true. Right now, "the past several years" has not been determined to be fact...yet. This is why we are trying to be sure. But as said before, if you don't want my help in figuring this out, then by all means, continue to request a thread lock. After the flack I have gotten, I am just about done with these forums anyway. I am clearly not appreciated and I sure as hell will not continue to be a part of something in which I am continuously disrespected.
  15. I see. Crying. Interesting choice of words, but okay, it's dropped.
  16. Except we are still trying to learn where it came from. Once we figure out if that can be achieved, then it will be resolved. Thanks for volunteering my thread to be locked though when we are still working on it. The only way it goes down hill is through personal attacks...the logical course, if I were a GM (which I am not to be clear) is to reprimand those who are attacking others for no other reason than their moral standards, since this all started because I have an issue with my kids seeing nudity...imagine that...a parent who has an issue with their kids seeing nudity in a video game. However, if a Dev does deem the post needs to be locked, I'll respect that. However, I don't appreciate you volunteering my thread being locked.
  17. @Etched And you can stick your thumb down all you want to, you knew damn well I didn't mean that as being serious, you wanted to gaslight and make a mountain out of a mole hill because you got your wittle feewings hurt by me because I am a parent who actually...parents. You don't like the fact that I take issue with my kids seeing nudity in a video game, oh the horror! You're just going to have to get over it there, big boy. They are my kids and I will raise them as I see fit. Incoming disgruntled thumbs down in 3...2...1...
  18. Except I don't give a shit like he was thinking I did. Dare I say it went right over his head when it was painfully obvious to everyone else. He is disgruntled towards me for his personal reasons; so because he has disdain for me, it blocked his higher reasoning when he read that post and he actually believed that it was being serious and responded to it as such. So because of that, when people don't read the entire posts in their context, they think what he said has actual relevance when it has absolutely zero. Just to put things in to perspective.
  19. For the record, my wife said there was an actual slit. Even though the scientific side of me wanted to see for myself, let's just say I knew better, so I took her word on it, lol.
  20. Update: As of right now, we don't know exactly where the mod came from since I cannot remember for certain if I downloaded it off the original CoH Modder Tool or if I had downloaded it prior to the Mod Tool's invention off of another website. I think I know where I downloaded it from, but where I think I downloaded it from contradicts what others are saying on these forums. So until I know for sure, I am going to keep speculation to a minimal. @AboveTheChemist is going to take a look at the Mod version that I personally had and see if he can help shed some light on the subject, but unless he comes up with some definitive answers, I suggest just for caution, it doesn't hurt to check your character creation and make sure your Eden Top and Bikini 3 bottoms are...normal. If they are not normal, then you have inadvertently downloaded your mod at the same time that I did and from the same place that I did. However, if you downloaded the newer version on the most recent mod tool, you're safe; @Michiyo has verified that the rogue mod is not a part of the version on their mod tool and that they are also very diligent to make sure all mods uploaded to their tool are free of shenanigans such as this one, heh. I'll update one last time if we discover the origin of the mod that I downloaded so that you can compare dates and what-not, but even without that info, it's easy to find out if you have the rogue mod or not by simply checking your character creation options mentioned above. Also, please remember, this rogue mod is not harmful in any way to your game or your computer, it's simply somebody's practical joke is my best guess. So if you happen to have the mod running and you did not knowingly install it, no worries, it's very easy to remove. Just follow the steps provided and poof...no more nude mod. Hope I did not panic anyone, that was not my intention. My only intention was to spread awareness. My apologies. Also, no accusations are being made, I have simply tried keeping the information up to date and if any information turns out to be wrong, I will update.
  21. If the Devs were concerned with the current system (big if) then it would seem the obvious logical choice is to tie those to NPCs killed rather than length of Task Force. A system that calculates how many NPCs the team wiped out in the Task Force and hands out Merits accordingly?
  22. Sent you a global. Same goes for you. Always looking for like-minded players to run with.
  23. I'm going to send this to you in private chat.
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