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The only problem here is simple. One play style negatively impacts the other. So far, the only solution is to either kick (which god forbid if you do that, the rage will ensue promptly) or quit the team. Since I am almost always the leader of my teams...well, I'll be damned if I quit my own team because a KB player won't play nice even if asked politely. Do I have a right to ask that player to not knock back? I guess that depends on who you ask. So if I can't please the crowd and I can't be pleased, then what other options do I have? KB players rage if you kick them, they rage if you ask them to please stop and players on your team can and sometimes do quit the team if you don't kick them. It's a no win situation for the team leader. This is why I prefer something...anything added to the game that allows the KB players to keep their KB, while at the same time it contributing to the team who does not like it in a positive way. This is exactly why I suggest a bouncing affect after a knock back. If you knock back towards a wall, the NPC bounces off the wall, takes damage from the impact and lands in a 3 to 5 foot radius of where the NPC was standing before knocked back. This keeps the NPC in the area in which he came which does not interfere with players nuking the area while at the same time allowing the KB player their fun. If not knocked back against a wall, then where ever that NPC lands is where the NPC lands, but no bonus damage. To me it's a win/win...if people could actually agree to it and if it could actually be coded.
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Hmmm, yeah, whoever wrote that must have been joking. That would never fly, lol.
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So because some people are A-holes, we just shouldn't do it? I guess we will have to agree to disagree. I don't operate like that. And just so you know, I would never take advantage of you deliberately. I simply took it at face value. We actually agree on many things, this just isn't one of them. However, regardless of our disagreement here, you are one of the extreme few who I still maintain respect for.
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I see where you are seeing this. However, I don't recall anyone trying to take away knock back. I have seen requests to make it a choice, and I have seen requests made to make it synergize well with teams by giving knock back some type of buff or damage scale that makes it sting a lot less on teams that don't like knock back. But taking it away? I don't recall anyone requesting that, and if anyone did request it, I most likely avoided that thread due to the ridiculousness of the suggestion. I mean, I can't speak for everyone else, but what I can say, is rest assure, I am in no way trying to take knock back away from anyone. I just wouldn't stoop that low. 😎
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I'm not even sure how to respond to this. Exactly which KB proposition has been made that would affect the play style of everyone with a KB power? The one where changing it would be a choice? The one where Knock Back causes extra damage based on distance knocked? You lost me there, Ghost. Either we are talking about two different things or I am severely failing to see your point of view here. Help me out here and explain it to me, please.
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I agree with this as well. When Fold Space was created, my first thought was, "I know where this is leading...just more irritation." It was supposed to be the answer to the Knock Back. Instead it became an equal irritation.
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Lol, funny guy. I remember when people said the same thing about Power Color Customization...
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You give the OG Devs more credit than they deserve. I don't think they thought it out that hard.
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I would love to see video of this...uncut.
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You are 100% correct. There's only one problem with this; this has been a complaint and issue with the game since day one. There have been many solutions that have been presented, all shot down for one reason or another...and sometimes no reason given at all. Some solutions have even been great compromises or even the ability to turn KB on or off, depending on the type of team you are playing on...again, shot down. Worse, is that there is no reason why KB players and non-KB players can't play together with many of the solutions presented over the eons of time. This has been a problem for so long, the real question is; Why does this problem still exist when there have been so many solutions to fix the conflicting issue? KB does not have to be conflicting on a nonKB team when it can be made to be a beneficial asset?
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Somebody covered that already...and I replied.
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And here it is. You got two thumbs down for offering a solution that doesn't require people to take it. This is why KB players and F your KB players will never get along!
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This has been discussed multiple times and honestly, if knock back must persist to exist, it would be a fair compromise compared to what currently stands. At least then it would serve a bit more purpose other than annoying people who are trying to keep the mobs tight for AoE devastation. I am unable to recollect why this was either unfavorable or not implemented; someone else may have a much better remembrance of this than I. In an afterthought, I am curious if it would be at all possible to instead create a mechanic that allows Knock Back to bounce enemies off a wall and then land in a few feet of proximity to where they originally stood. If that were at all possible to implement, that would solve a great deal of Knock Back issues that non-Knock Back players and Knock Back players alike could wholeheartedly agree on. Add bonus damage to the knock and you have a winner winner chicken dinner.
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But then that takes all the fun out of posting forums. 😢
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So help me God.
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I honestly don't need any surveys to know how people in general feel about knock back. This to me is not even debatable. If you are a knock back lover, great...however, you aren't in my DM's when other people are complaining about KB players to me. I am most always the leader of any teams I am on and when a KB player enters the team, it never fails when my Tells go through tell hell over the KB player. People hate knock back. But I mean, if you want to believe otherwise there isn't much point in me trying to convince you further. Edit: I will admit that server choice may influence our opinions. I played on Justice and Freedom on Live and Excelsior on Homecoming. So it's very possible my server choices are skewing my point of view as it is very likely that players who hate KB would frequent those servers more than others.
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My man, with all due respect, if mobs are dying and the team is moving forward, it sounds to me like you are using KB tactfully and not scattering mobs all over the room and away from other people's AoE. 😉 So cheers for that.
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I gave you more credit than that. To think that the vast majority do not hate knock back sounds a bit delusional. The only place in this entire game that anyone thinks knock back is a good thing would be right here...on these very forums. It also happens that these same forum posters have also posted things about being big on RP play. RP + Knock Back go hand in hand, so it kind of makes sense. However, most players in game don't RP and hate KB, that is painfully obvious and always has been since day one on live. That has never changed and remains true. It sounds like to me that you may be in denial if you believe that most players don't hate knock back. Some things in life don't need to be proven due to the abundance of evidence. Players who hate knock back being the majority is one of them. Somebody in this thread said, "There was a poll on the forums and the players who like KB won the poll..." Yeah; don't care. The forums and the people who tend to post on them are a different breed than that of the majority of players in game. The forums attract a certain type of personality, while the majority of players wouldn't give two turds for the forums and see the forums as nothing more than a place for players who want to toot their own horns and desire some type of higher recognition status. As another said, the only thing the forums are good for with most players is finding out what's popping off with the patch notes, otherwise the forums are useless to them. When in game, it is quite easy to tell that these forums and people who post them are far from a representation of the player base as a whole. Like I said, forum posters are a different kind of breed. What is truly upsetting to most of these players who hate knock back is that any attempt made on these forums to request an option to allow knock back powers to be changed to a knock down instead of wasting enhancement slots on it has been met with serious resistance from the knock back loving authoritarianist opposition, even though it is a request for choice made per character and nothing forced on anyone else. And sure, although we can say that people who hate KB players and want them to stop are a bit authoritarianism A-holes, in my experience, most people who hate it tend to not say anything in fear of insulting the KB player and instead one by one start dropping the team in order to escape the KB player. The bottom line, is that the two play styles rarely mesh well. And yes, good players can play with KB rather well...I know, I used to be one of them before the KB to KD IO was invented since Energy Blast has always been my main, however, these good players are far and few between and the common experience is KB players blasting everything out of other people's AOE range and annoying the daylights out of other players. As far as the "KB Friendly Team" I wouldn't avoid it, I would simply play a character that had KB and then we would all have a blast playing Pinball with the bad guys, lol.
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This right here. 100%
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My man, you know I have nothing but respect for ya, I've always liked you. Not once have I ever seen your name on these boards and linked any negative interaction with it; so hear me out. You know me, I am and always will be about making the game more challenging and making progression actually mean something by not just handing out everything without work. These things include, but are not limited to, capes, certain costume options, auras and certain IO Sets. I am also all about bringing back the original full amount of Debt per death that was introduced when the game first went live along with raising the aggro limit to fit a more realistic amount. I believe in risk vs reward wholeheartedly. If somebody wants to play on easy mode, then it should take longer to get the same rewards that others get when playing on higher difficulty. Having said that... What the OP is suggesting (IMHO) is nothing more than adding a money sink in to the game; and we all know a money sink does nothing to improve a game, it just turns it in to a grind...and I f*cking hate grinding just to make money. I probably speak for many others with that last statement. I'm sure you can understand that position?
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Playing ESO, since I have not been hard core in that game, the hardest of content is beyond my reach, because of this very reason, "You don't have the right build." Even worse, if you don't build to what everyone else wants, you aren't invited. I appreciate difficulty, what I don't appreciate is a game set up to make you build to a specific way to appease other players. At least this game you can build the way you want to and generally nobody will say anything about it. Other games not so true. This game may be face rolling easy, but at least the Devs here seem to be working to introduce harder late game content that doesn't require you to purposely gimp yourself just to feel challenged. These Devs have done a LOT wrong IMO, but they have also done a LOT right. I have actually been considering returning at some point. I'm just giving it more time.
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Solarverse's SFX Consolidated List of Mods
Solarverse replied to Solarverse's topic in Tools, Utilities & Downloads
You absolutely have permission. Any time, @Michiyo. 🙂 -
Solarverse's SFX Consolidated List of Mods
Solarverse replied to Solarverse's topic in Tools, Utilities & Downloads
I have deleted everything related to CoH. However, I have given permissions for anyone to add any of my mods to the current Modder Tool, I am pretty sure a lot of them are already there. @GM Crumpet would you mind adding this in please? It was a mod that silence the screaming sound of the Fire Sword.