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Solarverse

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Everything posted by Solarverse

  1. I used to love that game until the DoT nerf (long before the Cartel Market thing started and the nerf to the trees and how you could mix and match abilities from those trees) to Annihilation Sentinels came along. After that, I was gone. I played Fatman, the PvP server, so those DoTs meant a lot to me, heh.
  2. So is having your head flushed down a toilet. 😉
  3. I figured as much, which was why I went on to clarify. I simply was trying to use the term in the same way that I have seen others use it on these forums. I had never even heard the term until these forums, so then there is that, heh. You know me, Macskull...I am completely against anything forced in this game, I have been on the receiving end of forced changes quite a few times in this game, I understand full well how that feels, so I do not advocate for anything forced on anyway, not now, not ever. As far as raising the difficulty goes, it may still be easy for certain teams, especially teams with Kins, however, If it were me and I were in charge, I would give mobs at higher difficulty much more staying power by upping their hit points by a huge margarine. I would also adjust the xp/influence accordingly. That gives the mobs a bit of extra staying power and gives the illusion (at least) that the mobs are more difficult. At least mobs won't be dead before you can even hit them with at least...something. We don't have to make them more powerful per-say, but...we can sure make them last a lot longer. At -1 through say, +1, mobs stay the same. At +2 and above, mobs get quadruple the amount of Hit Points and their XP and Influence/Infamy reflect this. Theoretical mind you, if I were in charge. As far as minority, I'm honestly not so sure. When I advertise a Citadel at +2 and get bombarded with Tells, it sure doesn't feel like a minority. Players will often even comment things like, "Finally...a player with balls" (which is a direct quote) and other such comments. I never have an issue filling my teams. So if it is a minority, I don't suspect it is by much. It's honestly hard to say for 100% certain though since we have no way to datamine this.
  4. Since two of those powers (both Immobilize powers) use the same SFX file, having anything that had Brass in it just became a headache to listen to during trial runs of previous versions of the Mod, since those sounds would often overlap each other due to fast recharge. So those were changed to Rondo Alla Turca by Mozart to soften the blow so-to-speak. Carmina Burana seemed to be the obvious and logical choice for a Fear power, since that composition in of itself has a dark tone with a feeling of evil lurking through the music alone, let alone the Dark tone of the lyrics. The Sprach Zarathustra Op. 30 (AKA the 2001/2010 theme) seemed logical for an AoE Hold because...well, that is the most powerful ability in any Controller's tool-set, I wanted that one to have an attention getting boom. 😉
  5. Hahaha, funny funny, lol. However, I don't think anyone means "Healers" when they say "healers" but rather a character in which has powers with the capability to Heal. It's more of a Blanketed statement since we all already know that Healers can contribute to a team in so many more ways than just Heal.
  6. Perfect for me as well, it forces order whether people want to or not. To play with chaos ends in chaos.
  7. Regen on a Sent from what I keep hearing isn't that bad. I have yet to try it because I don't play Sents, but, let me ask you, in your opinion, how would Regen play if that was proliferated over to Scrappers...theoretically of course?
  8. Hyperbole, eh? It's all that? Sure thing, guess we will just have to agree to disagree, I stand by my statement, the set is complete shit.
  9. No, that is not what I want. I'm not looking for a Tank to say, "Wait here while I go herd..." most teams in those days didn't need to be told anything at all, they just knew to let the Tank gain the aggro and let the mobs come to him first before they all jumped in. It was common sense back then. The speed in which teams moved was very affective. The speed does not diminish with this type of gameplay, that is an illusion because everyone plays at +0 these days on average. When you crank up the difficulty to meet your teams max capabilities, suddenly that face rolling technique falls apart. This is where order excels far beyond the "face rolling easy mode mobs."
  10. Only you and anyone else who had the mod. Yes, they can be changed to anything you desire.
  11. I agree, IO's where the final nail in the coffin that ended strategic gameplay. And that was my point with this thread, I miss the days when players used to play strategically. Today, it's a lot of time every man/woman/child for themselves, full speed ahead and be damned the torpedoes. Anyway, it was a long haul tonight, gonna get some game time in before bed. Take care and thanks for the support.
  12. We each handle our issues in our own way, some, like myself, this battle with Regen is more personal than it is for others. I played the set when it was actually good...granted, too good, but going from too good to completely useless was an extreme that was dealt like a punishment rather than a balancing action. To each their own though.
  13. I found a way to keep my interest by cranking up mobs to what I think my team can handle, but with caution. You can kind of do that when you create your own PUG groups. No Speedies at +0 here, somebody joins my teams, we will run it at +2, +3 or even +4. I won't crank it up to impossible (each team can handle different levels of difficulty) but I'll be damned if my wife tries to hit something with a blaster and the mobs are already dead before she can even hit one...it's mission cranking time, heh.
  14. I'm used to it. If they gave a reward for the most thumbs down, I am sure I would be a top 10 contender, lol.
  15. Don't worry, Regen used to be my jive, I played the living hell out of it. So when people say things like, "It is a set that is not for everybody" I eye roll at that statement, and that is putting it extremely kindly. It doesn't take rocket science to play the set. I explained the reason why I think players are talking the set up and I have seen no reason to change my mind. Using +4 x8 Council to talk up Regen's survival is like me saying that I am a great fighter because I can whoop little kids at the playground...when I am a grown adult. The talking point doesn't hold it's own very well. The set is not rocket science what-so-ever, so don't think it takes some type of mystical understanding of the set to play the set like some will have you believe. The set is complete and utter garbage, end of story.
  16. To be fair, Brutes did not even exist back then, so it's perfectly okay, Snarky, lol.
  17. But it did have it, see above. Maybe for whatever reason there is a selective definition being applied to the word Holy Trinity. When ever a player asks for something in the suggestion forums something that sounds like it is geared toward bringing back the old ways of playing this game, players on this board are extremely quick to say, "We don't want the Holy Trinity back in this game." So I fail to understand how now suddenly it never existed? This is why I say it is selective definition, much like selective hearing or selective memory. Also, that is what Healers have turned in to...that was not always the case. And I stand by that 100%.
  18. Okay, I can see a lot of you aren't understanding what I am saying by Holy Trinity. Holy Trinity in this game goes beyond just Tank, Healer and DPS. In this game, the Holy Trinity is just a phrase used to describe a well balanced team who plays by a set of rules to keep the team running smoothly so that the team can get through difficult content. What this means, is Tank gathers mobs, Controllers lock those mobs down once they are stacked on Tank, Debuffers do their Debuffing and then DPS launch their assault and healers healed, be it Kin, Dark or Emp Defenders. A well balanced team could consist of a few different combinations. Let's take Positron's Task Force (the original) for an example. In the days of the old, you couldn't set mission levels and Clockwork King did not die so easily. You couldn't take him down in mere seconds like you can today. Not just any Tank could Tank him either. Fire Tanks fell hard against Clockwork King for example, however not limited to. Some of you are saying that the Holy Trinity never existed, well built teams were never needed...well, I remember it very differently than you do. I remember Stone Tanks in those days were really the only Tanks that could main Tank Clockwork King because Stone Tanks were the only ones who had Defense to Psionics. Any other Tank would crumble in seconds. If you could not find a Stone Tank, then you covered that hole by having buffers on the team to buff the living hell out of whatever Tank you had available. That team would often require Rad Defenders, HEALERS (not sure why that word would even bother somebody...) Controllers and DPS. A typical team in those days would be 1 Tank, 1 Scrapper, 1 Controller, 2 Blasters, 1 Healer, 1 Debuffer and 1 Buffer. That was your Holy Trinity. You all thinking Holy Trinity in reference to this game meaning Tank, Heals and DPS only are mistaken. Also, I am not the one who started using this word to describe the old ways of City of Heroes, many of you are the ones who started to use that in reference to the game...I simply adopted the word since it has been used on these forums more times than I can count. I find it odd how none of you remember such game play in this game, as if it just never happened. I'm wondering, selective memory? In my experience, it was the absolute most common game play. Now, this did not apply to Story Arcs, in Story Arcs you could pretty much build whatever type of a team, this Holy Trinity style game play primarily applied to TF's, since you could not adjust the level of the TF's in those days. It wasn't an option. You didn't get to set it to +0 and just face roll through the mobs. You had to build a good team. I question the validity or memory of those who are saying otherwise because it goes completely against my experience of this game back then. Those were the days when you either played by the rules or you were kicked from the team. I can't imagine the way people play this game today ever flying in those days...it just wouldn't happen. People preferred order, people HATED knock back and people would kick Controllers who insta locked mobs before the Tank could stack them. Remember when people were actually extremely grateful for a Healer and actually thanked them for their heals? I do... Now, perhaps you are remembering times from like-minded players in your SG's? I don't think it is a server thing because I played on Justice, Protector and Freedom in those days and it was the same on all three of those servers. I also primarily PUGed, I had an SG, played with them whenever possible, but primarily PUGed in those days just as I do today. When you say the Holy Trinity never existed, I guess we will just have to agree to disagree because I know damn well it existed and it was the norm of game play style. I'm not comprehending how your experience could be different than mine if you PUGed at all. So it must be because you only teamed with friends or something? I'm sure there is some logical explanation as to why I remember this but you do not. Maybe it was because over the years I watched it crumble due to power creep and changes to the game and hated it, where most of you welcomed those changes that I hated so much...so from your perspective, it didn't matter as much to you as it did to me? Hell, your guess is as good as mine. However, I know it existed and I know it was what was expected of you if you joined somebody's team. People who did not play in this way were often kicked from the teams...PUG teams. So who knows.
  19. The Enemies folder. They were the TOV files. I would have never even thought to check those...and I scanned with my eye those very files, but never bothered playing them to see.
  20. P.S. I have to head to work for a while, so it may take some time to respond to questions or comments. I drive Simi these days as my retirement job (it's easy and laid back work, you simply can't beat it and it pays well) so I won't be able to respond until I get to the dock that my load is going to...I drive locally so it won't take more than a few hours. Just an FYI.
  21. This may be something most of you disagree with today, but hear me out...once upon a time, most would not have disagreed with me when this game first came out. This is not an attack on anyone, but rather a topic gives some players some insight on how players who loved the Holy Trinity feels about the way the game was changed due to the players who caused that Holy Trinity to end, and why when some players hit hard on players who do prefer order and Holy Trinity, it stings...more than you could possibly understand. You know something that I don't really understand? When this game came out, this game was the absolute perfect game for me, it had everything I wanted in it, it was a game built around the Holy Trinity game play in which forced cooperative game styles rather than chaos. It was like this straight out of the box. People bought the game, played the game, loved the game. Then, for whatever reason, other people bought the game, hated the game, then came to the forums and demanded the game's Holy Trinity be replaced, which threatened to end the order of play style this game once had. Of course in those days, that was met with a lot of resistance from the players who played in those days, however, the players who wanted the Holy Trinity game style replaced, kept on and kept on until one day, the Devs finally caved in to the nonstop demands and pressure from this vocal crowd. Because of this, we have what the game is today; chaos. What I don't understand, is if you play a game and you don't like it, why demand a change on to those who do like it? Now, they can claim that they liked it back then, but when you hit the forums and demand change that ultimately changes the entire structure of that game, let's be honest, you didn't really like the game, they instead wanted to change the game in to what they wanted it to be, instead of what it actually was, which was what caused people to demand it be changed in the first place. I for one (probably among the last of my kind still playing this game, since these days most players seem to be in favor of chaos over order) actually loved the Holy Trinity game play of this game, I loved it straight out of the box, it was right up my alley. It was not easy, it required team work, it required everyone know their class, it required...wait for it...Healers! I loved the structure and the cooperation this game once had. It was far less chaotic, you didn't have Blasters running off on their own soloing half the map, if they did, they would completely face plant and get yelled at by other team members. Blaster did not rush ahead of the Tank and aggro mobs without serious consequences. You didn't have Controllers locking down mobs before they could even move, that always ended up in dead Controllers, instead Controllers of those days timed their Immobilize, they waited for mobs to stack on the Tank and then they Immobilized the mobs. You had players who actually aimed their Knock Back to put mobs closer to the Tank or even knocked them back in to the Corner the Tank had them gathered in, which was helpful to the Tank, unlike today, instead we see mobs scatter all over the map. In those days, their was a certain order that the Holy Trinity forced players to abide by. That was what the game was... ...until the demands started to flood the forums by players who wanted the game to be easier and didn't care that their demands would screw that up for everyone else...and ultimately, the Devs caved as they typically did to the whiny crowds of those times, despite the heavy resistance players gave against those changes. Sadly, those players who gave heavy resistance to those changes have all but completely mass exodus this game...it feels like I am the only one left...I guess that makes me a relic. Today, when anyone says anything in favor of those days or maybe has an idea that might bring some of that back, it is often met with somebody who has something snooty to respond with, or that troll tool (Why it still exists is beyond me, it is a damn troll tool and nothing more) thumbs down without a response as to why. You sometimes see in response something like, "The game has evolved, nobody likes the Holy Trinity," sometimes followed by something demeaning. When I see these types of responses, I can't help but to think to myself, 'You mean nobody likes the Holy Trinity who is left playing the game after the ones who did like the Holy Trinity split once the complainers got their way...' Yes, I know, that is a pretty shitty way to think of it, but the way people who demanded changes to this game left a bad taste in my mouth that I don't think you can ever truly get over...I will forever be a bit bitter of that, not in a grudgingly way, but just...a bit bitter. You see, when the players who loved order had to face the fact that the OG Devs caved in to the players who wanted everything on easy mode, those players left the game, leaving the game to the players who demanded those changes. Much like how you don't want the game changed now, we didn't want the game changed back then. A small example as to how that has negatively impacted this game for players like myself, is the Hollows. All one needs as proof to this is the very thing I fought extremely hard against, turning Hollows in to a playground instead of leaving it as an actual Hazard Zone, there is absolutely nothing "hazard" about that zone anymore, I often wonder why the OG Devs allowed it to be continued to be called a hazard zone after what they did to it, it was salt being rubbed in the wound, it was a pure insult, it was just another example of how players wanted everything on easy mode to the point that the OG Devs actually turned Hollows in to a kiddie play ground instead of a dangerous zone not meant for players who wanted things easy. Now, before you all go hammering on me over this, understand that I am not trying to change the game back...I'm too damn old for that fight and don't have it in me, now, I am just a bitter old man who is trying to get some of you who would hammer me over this to understand where some of us are coming from and how those players who complained in those days has stolen something that we cherished from players who are like myself, players who preferred order, who despised chaos, who preferred the Holy Trinity...those players of those days (some of whom may or may not still be playing) stole that from us. I ask that you please realize before you go ripping in to somebody like-minded to myself, the game was once a Holy Trinity game first. That was taken from us. So have a bit of sympathy before you (if you are the type, otherwise this doesn't apply to you) go hammering down at somebody who says something or brings up an idea that might make you feel that his/her statement or idea goes against the grain of what you want this game to be. Remember, this game was once the game that they wanted, the Holy Trinity game that you hate so much, until one day it was complained away much like a great deal of things in this game is complained away. So I ask instead of unleashing your holy hell and thumbs down at the individual, be a bit understanding, and simply disagree without hammering on those players. P.S. If you can't understand and you instead decide to thumb down my post, let me just say; you know what you can go do with that thumb...lol. Thanks for lending your ear. Disclaimer: This post was not intended to offend, it was simply intended to show another point of view on how we feel about the subject. I guess saying "No offense..." isn't worth much, but...No offense.
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