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Frosticus

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Everything posted by Frosticus

  1. I might be misremembering, but don't you want to be 60ft+ for max damage on feral charge (5 target aoe), but unkindness is only a 40ft cone. So hop back once to use unkindness, hop back again to use feral? I just end up not taking unkindness on the many /sav doms I have.
  2. This is Smoke w/ 125% confuse enhancement + domination
  3. Well I guess this is a case of being careful what you ask for. The previous build was better imo. Sleep nade was a potentially excellent damage power with actual impact over the fight. It is a skip now. I posted a video of the previous version working ok with dot (reactive) because of the pulse. Not so much anymore. My characters don't have the free time to spam a low damage, low control power. Smoke at a glance looks improved, but for doms control either works or it doesn't. 25% chance is a 75% chance that you should have made sure to control that boss thru other means before using your melee attacks. I preferred the 45 sec recharge for the abity to get it out every spawn. 90 seconds makes it a lot less useful. Im no longer tossing smoke out left and right preventing adds. I need to hold the boss(es) anyway with this version and I can only use it on my main focus because of the much longer rech. 60 sec base rech is the sweet spot for this version.
  4. At any rate, you said part 3 was a no go for Earth, I showed you a fairly low risk completion of it (no lore crutch or the npc). People are smart and I'm sure they can extrapolate from there. I think this is about as good as it gets talking to you so enjoy your thread. Players can check my sig if they are interested in what Earth doms can do.
  5. Again, I don't really like that this set was designed not to work with troller/dom inherent. That is a miss imo. I also don't like using a gun, rather just be tossing grenades. That said, I think I'll find a way to do ok with this set.
  6. "It always seems impossible until it's done." Nelson Mandela
  7. As a big proponent of placate this change is welcome. I'm a bit miffed that they get such a better (banes especially) version than Stalkers considering stalkers are the ones placate was designed for. I'm happy for veats as I play them too, but in fairness trollers wouldn't be stoked if forts got better controls. Tanks prolly wouldn't like if crabs could out taunt them. Etc.
  8. I enjoy killing GM's. This sounds great. One concern about the size increase that I haven't tested yet. Is it making self buffs like Heat Loss difficult to use? Because getting the buff from HL on GM's like Lusca's head, or Boomtown Goliath was very tricky due to their size preventing you getting close enough to the epicenter of the buff.
  9. So maybe I'm missing something, but I ran my em/ea stalker through two scenarios. 1. Lanaruu AV fight. Live: can't placate into crit TF because freezing rain dot breaks my hidden status before TF begins animating Test: same results 2. Sweeping the war walls in Cim Live: rarely an issue getting TF to crit after placate for double focus Test: rarely an issue getting TF to crit after placate for double focus 2.b Testing Hide proc on the war walls *My hide proc is in TF and I follow with ET (for crit+self heal Live: no issues getting the self heal in a pack Test: no issues getting the self heal in a pack But I've always assuming incoming damage breaks hidden (crit), so I always do my best to ensure I immediately attack after placate/hide proc activates. In fairness my main stalkers are shield and ea so I don't have a high level resistance based one to test with. I'll test out some other scenarios, but I'm not sure what I should be seeking with this change?
  10. Can you expand on the enhancement values you were using? I saw similar behavior when the power was under-enhanced (same for +cons snapping in and out of the sleep nade) but wasn't having issues with ~70% confuse enhancement against regular lvl 54 minions/luts (+3 because of alpha level shift). The secondary issue may be a lack of accuracy. The confuse is not auto hit afaik and patches don't benefit from global acc or tactics, just the acc slotting within the power.
  11. I see. Smaller aoe, faster cast, double prior recharge. Switching slotting to procs.
  12. Seems to crit 100% of the time from hide, but should be 50% like other aoes
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  13. Dom Psi nado now has base rech of 40 seconds (used to be 20).
  14. I could be wrong, but I don't see them giving this set an immob because it has a ranged taunting pet. Some combos can still exploit that aspect, but it feels deliberate that they avoided it given the plethora of web attacks already available to draw from. I'm going to give arse/thorn a whirl. I see nice synergy between the immob in impale, thorntrops helping with all the patches and I don't think powerboost has much impact on arsenal, so may as well go with an assault set that focuses on more damage.
  15. Sleep Nade reactive radial (75% dot chance) This is just to show how quickly it puts minions/luts back to sleep. After testing I'm not "too" worried about containment damage on a controller for builds that aren't super dot heavy. At least against minions/luts... The sleep patches can stack if you have enough recharge, which can help with protracted fights*. Keeping things in the patch doesn't always go smoothly vs larger spawns *keep in mind the sleep patch will ignore player buffs like tactics, or any acc slotting that comes from ranged aoe sets. Sleep is autohit against common enemies, but AV's for instance require a tohit check. Smoke Cannister essentially the same as sleep nade. Covers mininons/luts effectively Stacks on second cast tagging bosses. Procs seem to have no effect. I have not seen either confuse damage procs fire yet. Even cons are easy. Yes. You need to slot both sleep and smoke for their respective mez if you want them to work consistently against higher cons. 71% enhanced confuse was allowing a +4 to break the confuse easily, but seemed to consistently confuse +3's without releasing them. Tested vs Knives of Artemis which I don't believe have any confuse protection. Unenhanced sleep nade barely slowed down +4 minions as they break out of the sleep without issue. Keeping higher con enemies in the patches is like herding cats as they have much higher slow resistances.
  16. My video recorder keeps crashing, but this is easily shown through 2 screens. I'm slightly aggravated that this needs to be further explained. Has PToD with sleep hole (not all AV's have this hole) Apply sleep grenade (3 acc, 3 sleeps) Proceed to get attacked like you did nothing Even though quite a few AV's have a sleep hole you need they still have base boss level protection, so mag 3 won't mez them. Sleep grenade does not self stack no matter how you slot it, so Arsenal will not sleep ANY AV on its own with sleep nade. ****MORE SNIP!*** Arsenal has some issues, it also has some high points. Thank you for your time.
  17. Dominator Telekinesis No longer benefits from domination?
  18. Stalker: Ice Mastery Frigid Wind - Seems to be 100% crit chance from hide rather than 50%
  19. I've played the set (Dom) a decent amount now. If you look in my sig there is a link for my earth/psi and the stupid things that build has done. To be clear, I could do all of those things again (and maybe more) with an arsenal dom. Which I can't say for any other primary, not by a long shot. So take that as you will. That said, I'm having a hard time reconciling a ground up set that has so little interaction with the inherents of the AT's it is designed for. Think of a brand new scrapper set that has barely any powers that crit! This set has 4 powers that benefit from domination. That is now the lowest of any set in the game. Illusion has 5 and was specifically altered for doms because it didn't have enough powers that worked with domination. So regardless of the current performance of this set (I think there are some strong combos for both ATs) the design direction runs counter to recent things like the illusion port, shadowfield and the changes to arctic air.
  20. The null is there so you drop back out of hidden after 10 sec assuming you don't have hide/mask/cloaking kicking in.
  21. I'm kinda meh on this set after trying it for awhile. Nice synergy of targeting drone and power up letting you hit thru most things. Buttstroking is nice because it takes the ATO +dam I dunno, lethal heavy set, but it definitely isn't as crazy as savage, or likely as effective as thorns with its added control and proc opportunities. I'll look into it some more but this one might be a pass for me.
  22. Savage leap: savage stalkers are back on top. Really good buff in conjunction with new placate (from a bit ago).
  23. Tested for a bit on a Dom solo It can pretty easily solo most stuff without domination up. Similar to earth in that regard in that you have a knockdown patch and a tough taunting pet so you don't "need" to control tougher bosses when you are on your own. Sleep Grenade: I proc'd it. 5 damage procs turns this into a pretty attractive power as the aoe is huge and it hits 16 targets (most dom assault powers only hit 10). The sleep seems to pulse. Liquid Nitrogen: ice patch clone complete with the minor damage. I like it Cloaking: spot for lotg, easy stealthing Smoke: ok I'm not sure what to think about this power. The recharge is really short (it is up every 15 seconds easily) and it handles all the minions/luts. It doesn't alert and it lets you waltz by most spawns if you want, or keep a second spawn on pause. I think as a controller I'd use this power a lot. As a dom...Flash bang handles just about all your aoe spawn needs. Not a bad backup power though, but would you take this or the aoe hold for emergencies? I don't have a solution, but it should be affected by domination/overpower even if that means double recharge imo. Flash bang: mag 6 aoe stuns are the bread and butter of doms. This is a good one, decent cast, good range. I could see a controller proc'ing this out (along with sleep nade) and relying on Smoke as their main control. That would give them quite a bit of aoe damage. Gun Drone: this is a ridiculously OP pet for one specific purpose. AV solo'ing. A single pet res IO and it is 90% res (all). I've shown what you can do with stoney+spirit ward and he is no where near as robust as this thing. Otherwise it is great mid game when you may struggle to lock down a boss or two as it will "control" them for you. I think I'm more tempted to run this as a controller. I dunno, I'll think about it. There isn't much that benefits from domination in the set, but it should still do fine.
  24. This will slow down Trap door runs to say the least. That's all I tested it on and I liked it.
  25. Bug: VEAT Bane placate intended: grants 20% tohit buff for 10 sec actual: scales based on enemy level
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