
Frosticus
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Everything posted by Frosticus
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Focused Feedback: Arsenal Control
Frosticus replied to The Curator's topic in [Open Beta] Focused Feedback
I'm a fan of increased debuffs, especially on sleep powers, but I'd take ice slick/nitrogen over an aoe immob every day of the week. I don't think removing the only sources of damage (sleep nade and nitrogen) is particularly well thought out. Easy containment for your epic aoe is nice, but 35+ levels of zero damage isn't a good trade off imo. -
fixed Dominator - Smoke Can > accuracy reporting
Frosticus replied to Frosticus's topic in [Open Beta] Bug Reports
Then using confuse sets is not improving the accuracy of the power. Using accurate tohit debuff sets improves accuracy Standard acc IO improves accuracy. -
fixed Dominator - Smoke Can > accuracy reporting
Frosticus posted a topic in [Open Beta] Bug Reports
When selecting to track pet combat Smoke Can only reports accuracy on the tohit debuff roll. Either I am unsure where to check the accuracy of the confuse aspect, or it isn't being reported. -
Can you expand on the criteria to classify as burst or sustained? Would assault hybrid (50%uptime) default to burst? Or is it endurance sustainability the measure? Or other stuff?
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My elec/nin/elec spends a lot of time in melee. Very potent sapper. Pretty decent damage.
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Sweet baby jesus I'm coming for you Silver Mantis! her dam caltrops always prevented me from getting double focus after placate. also bane placate is the bees knees with that huge tohit buff it grants.
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Focused Feedback: Arsenal Control
Frosticus replied to The Curator's topic in [Open Beta] Focused Feedback
Could be neat. Opens up future possibilities of an ice attack, followed by a fire attack causing wet. Followed by an electrical attack getting bonus damage. I dont hate the idea of improving potential synergies and cross set bonuses. Just depends what the devs are envisioning I suppose. -
Focused Feedback: Arsenal Control
Frosticus replied to The Curator's topic in [Open Beta] Focused Feedback
I genuinely don't care if it gets an aoe immob, but I have a bit different perspective than some other posters. I don't find mobs scatter too much between the aoe confuse, knockdown patch and taunting pet. I also prefer mobs that are heavily debuffed, or confused, to be able to move (slowly). Moving mobs aren't attacking and confused mobs tend to collapse tighter. The moment you immob them they default to ranged attacks. For example I much prefer earthquake+quicksand over earthquake+stone cages. I only run the latter on my dom because stone cages was a forced pick. granted there is always the possibility that an energy sentinel joins your group and spams nova. Certainly I appreciate the ability to mitigate that and can relate to the frustration that causes. -
Feral Charge is a 20' aoe attack that hits 5 targets. It does damage based on the range you are from the target. Up close it will do base damage of 49+dot (up to 65 damage total) Far away it will do base damage of 99+dot (up to 130 damage total) I'd be hard pressed to pick a cooler power.
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/psi's damage is ok. Probe, tk and snipe are all fine DPA attacks Subdue takes the +dam ATO PSW still hits 16 targets vs all the other pbaoes hitting 10, that seems to matter when people talk about sentinels, so I'm sure it matters to other AT's as well. It is definitely focused on utility though with drain psyche being head and shoulders above as the best sustain for health and endurance. Plus PSW being a control power in and of itself. /sav is unlike any other set in the game. A very unique experience and hands down the most fun attack set imo. If it is your first foray into doms you'd be doing yourself a disservice by not playing Plant, but if you don't plan to heavily IO (perma dom) then consider one of the sets with patch powers like Earth (and soon Arsenal) as they work pretty outside of domination mode.
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Focused Feedback: Arsenal Control
Frosticus replied to The Curator's topic in [Open Beta] Focused Feedback
If you mean for sleep nade it is coming back next patch. -
Holy guacamole
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Every dom has varying answers to how they handle the x8 side of the equation. Plant/psi absolutely demolishes spawns. Faster than my earth/psi to be sure, but faster than most doms and most builds in the game too. How would it do in this encounter? Potentially fine, potentially falter. The ambushes don't spawn tight, so hitting them all with seeds is hard. The deathmages and succubi will drop you very quickly if you don't have them controlled. Figure that part out and plant/psi can do what it does best. Huge spawns with recently defeated bodies - - creepers! Quick footed movement (ie don't take fly) and situational awareness will probably get your through the ambushes. But the bigger issue is what about Archus AV? It's level 40, so you can't ride the coat-tail of your lore pet. You won't face tank him with just the regen of drain psyche, so assume you do what most other doms do and build for ranged softcap. He spams mesmerize (which only checks psi def) and twilight grasp (aoe/neg) which heals him, so you need to put out good dps. So you'll likely need ranged softcap and psi softcap (perma indom will) and enough dps to outpace twilight grasp (and healing flames). For reference I couldn't outpace his healing at +2. It's a tall order and I think the odds are stacked against you, but half the fun of this stuff is figuring it out.
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From first damage landed? I always begin my clock when I start interacting, so the video claimed time is a bit slower than the way you measure. Anywho. Run Type: PylonArchetype: ControllerPrimary Powerset: IllusionSecondary Powerset: ColdTime in seconds: 37 seconds (first damage at 0:09, kill at 0:46)Hybrid: Assault Radial (on)Number of Runs: hundreds hahaVersion: i27, page 6Video Link: Notes: looks like that near infinite Telukku buff from the DA arc is active. I think it is 2.5% def? Degen radial, pyronic judgement.Build: Controller - Illusion Control - Cold Domination2022.mbd
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Focused Feedback: Arsenal Control
Frosticus replied to The Curator's topic in [Open Beta] Focused Feedback
I think some people are being too harsh on this set. For Doms - Objectively you have a very good suite of control powers in: (the entire set is ranged) Ranged aoe stun - it gets out fast and is as good or better than most of them. For doms, aoe stuns are bread and butter for many of the sets. Ranged (place around corners) confuse - I put up a video. It works reasonably well with domination and lets you walk right up to the spawn, which is valuable sometimes. Ranged (place around corners) ice slick - most people are familiar with quake/slick, it just works Ranged (and decently mobile) taunting tank - this pet is better than most single target controls because it works when they don't. Some enemies are very resistant to be held and few solo players (and no teams ever) have the patience to stack single target confuse enough to mitigate AV's while doing exactly zero dps to them. I've shown what Stoney from earth can do and Tri-Gun makes him look like hes made of paper tissue. I think you get a lot, but in exchange you have the figure out a way to mitigate the patches issue. For trollers: I'm less confident in the set. They have way more tools to mitigate the patches issue in their secondaries, but... Their damage potential is extremely minor and they have no reliable, or even semi reliable (previous sleep patch) was of setting up containment. To me that is more limiting in play experience than what dom's will have to overcome. That said, I doubt this set will be very popular, but I'd surely love to see some of the smoke canister action ported over to fire control and widow versions of smoke. -
Focused Feedback: Arsenal Assault
Frosticus replied to The Curator's topic in [Open Beta] Focused Feedback
I might be misremembering, but don't you want to be 60ft+ for max damage on feral charge (5 target aoe), but unkindness is only a 40ft cone. So hop back once to use unkindness, hop back again to use feral? I just end up not taking unkindness on the many /sav doms I have. -
Focused Feedback: Arsenal Control
Frosticus replied to The Curator's topic in [Open Beta] Focused Feedback
This is Smoke w/ 125% confuse enhancement + domination -
Focused Feedback: Arsenal Control
Frosticus replied to The Curator's topic in [Open Beta] Focused Feedback
Well I guess this is a case of being careful what you ask for. The previous build was better imo. Sleep nade was a potentially excellent damage power with actual impact over the fight. It is a skip now. I posted a video of the previous version working ok with dot (reactive) because of the pulse. Not so much anymore. My characters don't have the free time to spam a low damage, low control power. Smoke at a glance looks improved, but for doms control either works or it doesn't. 25% chance is a 75% chance that you should have made sure to control that boss thru other means before using your melee attacks. I preferred the 45 sec recharge for the abity to get it out every spawn. 90 seconds makes it a lot less useful. Im no longer tossing smoke out left and right preventing adds. I need to hold the boss(es) anyway with this version and I can only use it on my main focus because of the much longer rech. 60 sec base rech is the sweet spot for this version. -
At any rate, you said part 3 was a no go for Earth, I showed you a fairly low risk completion of it (no lore crutch or the npc). People are smart and I'm sure they can extrapolate from there. I think this is about as good as it gets talking to you so enjoy your thread. Players can check my sig if they are interested in what Earth doms can do.
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Focused Feedback: Arsenal Control
Frosticus replied to The Curator's topic in [Open Beta] Focused Feedback
Again, I don't really like that this set was designed not to work with troller/dom inherent. That is a miss imo. I also don't like using a gun, rather just be tossing grenades. That said, I think I'll find a way to do ok with this set. -
"It always seems impossible until it's done." Nelson Mandela
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Focused Feedback: VEAT Updates
Frosticus replied to The Curator's topic in [Open Beta] Focused Feedback
As a big proponent of placate this change is welcome. I'm a bit miffed that they get such a better (banes especially) version than Stalkers considering stalkers are the ones placate was designed for. I'm happy for veats as I play them too, but in fairness trollers wouldn't be stoked if forts got better controls. Tanks prolly wouldn't like if crabs could out taunt them. Etc. -
I enjoy killing GM's. This sounds great. One concern about the size increase that I haven't tested yet. Is it making self buffs like Heat Loss difficult to use? Because getting the buff from HL on GM's like Lusca's head, or Boomtown Goliath was very tricky due to their size preventing you getting close enough to the epicenter of the buff.