Jump to content
The Character Copy service for Beta is currently unavailable ×

Frosticus

Members
  • Posts

    1531
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Frosticus

  1. I'm no expert on calculating threat, but I do know that cannon has a 1.5 threat and we have a 1.0. If you are sitting somewhat idle it does enough damage to out aggro you with no taunt at all, especially if you've increases its annoyance factor with an interface debuff. Try load up a DA arc and fight a Keyes EB, see if it goes the same or better than nightstar/seige. Going from Protean (works) to Indigo (doesn't work) left me scratching my head at wtf just happened considering I'd only gained a couple levels in between . When I tested nightstar it would shed aggro immediately unless I pinned her and tricannon in a corner touching. then aggro would shift back and forth as long as I attacked slowly from range (which is about what you'd expect from a short duration weak taunt aura, like stripping aggro off a willpower scrapper heh). From range (me and cannon) a single impale will pull her on to me because the ranged attack is failing to cast taunt on that specific enemy. I'll try to upload some vids of it working/not working. I've got family in town for a bit, so playtime is short.
  2. If tanker gauntlet was missing this line of code it would be glaringly obvious. This has just gone unnoticed because very few players ever used blaster gun drone to soak aggro (short duration makes it cumbersome) and the tricannon version it was copied from is new and wasn't thoroughly tested.
  3. Tricannon has 2 different taunts. The 8ft aura is a weak, like a scrapper taunt aura if a scrapper didn't do much attacking. This can taunt up to 4 melee range targets It also has a separate (better) taunt that is single target on its ranged attack. The ranged taunt is currently disabled (missing a line of code present in ALL other applicable taunt powers) that makes it fail against a wide array of enemies that spawn in normal missions. Overpowering the taunt effect is not my concern, it literally isn't doing it to some enemies. In the ITF it will work against Romulus, but not Requiem. They are standing beside each other...
  4. Unsure, but tanker gauntlet has both lines of code in place so should be correctly working
  5. Snipe is snipe. Psi damage can be good/bad in different situations. Cone is slow and a cone, ball lightning is way faster and easier to use. Pet definitely won't turn you into penny Yin! Most take psi for the snipe and harmonic mind. You don't need the latter with /ea Ice might be better, more procs in the snipe, the cone actually hits quite hard.
  6. I've drastically cooled off on arsenal control. It was going swimmingly and I had a great experience doing the doppleganger mission where you stop Protean. Tri-cannon held his aggro well and tanked him nicely as a +1 EB. Things fell off a cliff when I went to villain side and did the Dr. Buzzsaw arc. At one point I had to take down Agent Indigo (+1 EB) and she completely ignored my tri-cannon and puncha-sized my face...for free. I ignored it at the time, but then when unlocking my Patron pools I had to face Dr. Quatrexin (+1 EB) and he also ignored my Tri-Cannon and gave me a face full of his tail whip. Took me a bit to realize what I did wrong (spoiler: nothing). Tri-Cannon is currently set to not taunt a whole host of enemies. To a normal person it will seem arbitrary and random and nonsensical. But it is any enemy with the "raid" tag even though you will run in to many of them in normal missions. In some cases you will encounter a class of enemy that it will work against and then in the same arc it will fail against the same class later. I've bugged it, but... we'll see. So for now, I've shelved my arse/thorn.
  7. Not sure why this is tagged "wai". It definitely is not. The power description reads: "Enemies hit by the tri-cannon, including those standing near it will prioritize attacking it over its owner" It will taunt Protean set as an AV, but not a Longbow warden boss. Definitely not "wai" It has this line of code: if !target.HasTag?(Raid) && (target>enttype eq 'critter') and is missing this one: if target.HasTag?(Raid) && (@ToHitRoll + 0.2 < @ToHit) It should actually be normalized with the taunt of other troller/dom pets, which don't have those requirements at all, but that is perhaps a different issue.
  8. Stone/nin is doing something wonderful for me. Seismic has 91% chance to crit from shinobi hide. That ups it to mag 6 hold and it has a high chance of triggering crit strikes. Tons of aoe control and ffb procs galore. Aoe damage is a tad low, but at least tremor is 15ft and all the ffb spam brings procd fireball around quickly. Stone burns crazy end , nin fills it up. Nin has (very) low ddr, Stone has oodles of control. Eventually it will be a t9 build, but it is playing very well even in its "immature" state.
  9. Tri-cannon's ranged attack seems to have the taunt disabled against enemies that carry the "raid" tag. This seems to include most AVs, GMs, and some bosses.
  10. @StrikerFox even con pylons haven't been a test of survivability or sustainability since before the original live servers shut down. Those two measures stopped being tested when incarnates dramatically ramped up everyone's build strength. Since that time the rules you state have more or less still been followed, all that has ever been asked is that people disclose what they are doing (ie hybrid up/down). Pylons have always arbitrarily punished some AT's/builds by virtue of it spamming a high knockback aoe attack. That is not necessarily representative of what you typically face if you want to hunt high hp targets, but it is what it is. as to running lvl 54s. Maybe it will become the norm. They just went live a week or so ago. I know I'm personally using them for most of my builds now. They do reintroduce the survivability and sustainability elements you highlight. But on that note, you had both your melee and ranged def toggles off; presumably to increase your sustainability, because it only (arbitrarily) attacks aoe. Is that something you'd normally do while running missions, or fighting a random AV, or is that just part of gaming pylons?
  11. Only thing to add is consider the p2w amplifier that boosts recovery. Late game you may end up feeling the need to go cardiac/vigor if you decide ageless isn't your path (barrier is astounding on ice/sav)
  12. I think it is when it takes damage and restarts if you let it heal all the way back up. I guess that would give a slight advantage to things like Disruption arrow, or melt armor. But ideally the ease of creating videos and attaching builds allows others to see how applicable the run is.
  13. Well in truth, they bumped pylons to lvl 54 out in the zone. Those will wreck the majority of pylon builds that have ever been posted in the scrapper forum too like all those paper tissue /bio builds and spirit ward won't be keeping any pets alive against them. We will see a lvl 54 pylon thread? idk. The old pylon test was arbitrarily punishing to certain powersets. It is not uncommon in team play for my doms to be able to put the pedal all the way to the floor. I think if nothing else this competition probably showed a lot of people that doms can have some serious power under the hood even if they have a hard time putting it down sometimes. Additionally @Koopak is simply saying what is permitted (not entirely unlike the scrapper version, just a bit different), he isn't saying you have to use all of the tools available and his spreadsheet has a lot of detail letting viewers glean what is or is not useful to them.
  14. I personally agree with your stance, but I'm not the one hosting or fronting the inf. That said, both builds/vids I submitted met "scrapper" rules (which is what you are requesting) and both were in excess of 1200dps. Doms can do truckloads of damage if permitted the opportunity. 4 digit dps doms are not uncommon and they can still be quite functional in game.
  15. My take away is that /fiery not having access to the +dam ATO really hurts it. Other assault sets have a ton of mitigation or utility built in AND see similar damage boosts over time when comparing the +dam ATO to the expected uptime of FE. Yes /fiery can be used from range better than most, but keep in mind the strong time I got for fire/fire required melee just like everyone else. My ranged /fire attempts were considerably slower. ime a proc'd /thorny is as good as proc'd /fiery from range too
  16. Is there any possibility of a 4th option existing with how the "no fade" option is working on live right now? Currently it is full invis until attack/attacked and then it shows your costume clearly.
  17. Not that it matters much anymore as the competition is over, but it looks like you fell into the same trap that caught many of us. Someone in the zone was running the playtest buff
  18. Ya my SR tank is just something else. I think it is my favorite armor set for them.
  19. Hi @WARMONGER34, the build for that earth/psi is posted in the penny yin/clamor thread. Only notable change was swapping concealment for leadership. It's a great combo with a lot of factors working together that make it excel.
  20. All kinds of synergy to be found. For example - Em/nin using the boosted crit chance of shinobi to get double focus. Or fueling the high endurance burn of TW/Axe/stone melee with byoko That said, you should 100% play what you are interested in. Every primary is good and every secondary is viable. There is no need to make concessions if something thematically appeals to you.
  21. I'm in lock-step with @nihiliion this one. Once you get a taste of a t9 build you will struggle to go back. Does anyone need unlimited endurance, unsupressed superspeed, and enough defense to ignore all but the most extreme tohit buffs? The crash is supposed to be a hurdle but in the case of (scrapper/sentinel) /nin it is barely an inconvenience.
  22. I have no shred and no hemo on mine. Definitely use rending. I'm switching from mu to ice epic. Procd icebolt and ice snipe are great
  23. For me I strive to have it in my attack chain. Otherwise it will sit mostly unused. So even though buttstroke might not be ideal as you won't always be up close, it is still probably the better spot. If you are like me, I rarely use my single target controls in mid/late game. It is just aoe mez and get to work. If it were up to me I'd give all dom attacks like a 1% chance to immob just so you could slot that ATO in a damage power as it should be.
  24. It is ulta reliable, predictable and works to help you in situations your controls can't handle. I wouldn't be opposed to a bit more modern exterior on it though.
  25. It is auto-hit 0 end cost. 2 - 50+5 rech is good Depending on your build some of the taunt sets have great bonuses. I went 6 pcs mocking on my em/ea.
×
×
  • Create New...