
Frosticus
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Everything posted by Frosticus
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char is 24 sec (on test) 32 on live fireball is 32 sec you need a filler attack on savage or else you have to jam in savage strike/shred, which leaves a lot to be desired imo. you also don't have anything resembling a heavy attack to follow up the hide proc with because hemo is undesireable. So a snipe is pretty good. 4 damage procs in icebolt, 4 damage procs in ice snipe = not bad. Nothing wrong with more aoe if that's what you want though. Fire is a good choice, so is Mu cause you'd get a snipe and an aoe. I always went with Mu on my sav/shield, but I'd respec to ice at this point.
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Focused Feedback: Arsenal Control
Frosticus replied to The Curator's topic in [Open Beta] Focused Feedback
Cannister should already have this. It was added in a previous patch. I have not seen any feedback on it working/not working yet. -
In the dom video it's just 2 amplifiers (offensive and recovery one). No worries, I was just salting the tip jar.
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Nice idea with the daggers! Geas takes it off the sustainable list though, but that doesn't really matter for this competition.
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Focused Feedback: Arsenal Control
Frosticus replied to The Curator's topic in [Open Beta] Focused Feedback
I've switched my Slotting of sleep nade to slow enhancements. The damage is pointless as it ignores buffs, so I'm not wasting acc slotting on it. The sleep often takes several seconds to kick in (says 0.25 sec though??), but more movement slows have some use. Maybe if it did knockdown on cast the sleep would kick in more consistently by the time they are up. -
Same slotting for leap as before. As many procs as your build can support, try to max out damage enhancement too. Acc if you lack significant tohit/global acc. Sav works super well with the new ice app. Icebolt is pretty good filler (procd) and ice snipe (procd). Really fills out the single target.
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Run Type: Pylon Archetype: Dominator Primary Powerset: Fire Secondary Powerset: Fire Time in seconds: 51 Burst: Sustainable Hybrid: Assault Core (on) Number of Runs: 1 Version: I27 page 7 build 4 Video Link: Build: Dominator (Fire Control - Fiery Assault).mbd
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Focused Feedback: Arsenal Control
Frosticus replied to The Curator's topic in [Open Beta] Focused Feedback
I think this is about as good as it's going to get. Maybe add some -fly to one of the aoe powers (as mentioned) and fix the low acc of all the psuedopets and call it a day. 6/13 dom assault sets have Power Up, you might even say it is a key power for dominators. I'm not sure how the current patch based sleep grenade is intended to work with Power Up for dominators, but I know how it logically should. Most of the powers in the set ignore powerup, but sleep nade is especially egregious because it is an aoe attack that doesn't work with things like inspirations, fulcrum, buildup, souldrain, power up, etc. -
Focused Feedback: Arsenal Control
Frosticus replied to The Curator's topic in [Open Beta] Focused Feedback
It means when you attack/get attacked you will see your character clearly. With fade you are always a bit translucent. -
Focused Feedback: Arsenal Control
Frosticus replied to The Curator's topic in [Open Beta] Focused Feedback
All else aside, I'm still concerned about the base acc of all these pseudo pets. It takes a lot of conscious slotting effort to get them up to 95% tohit chance vs lvl 54s (+3) and is nearly impossible to do vs +4s without def debuffs in play They all need a bump up to ~1.2 base acc. Edit: with a full purple set and vigor alpha they end up at ~92% chance to hit the lvl 54 dummy. That is an unrealistic amount of "slotted" acc for most builds, especially in the 30s and 40s where you actually fight +4s on teams. Aim, tactics, Global acc, all have no Impact. So you require def debuffs. -
Focused Feedback: Arsenal Control
Frosticus replied to The Curator's topic in [Open Beta] Focused Feedback
VG consistently ramps up to mag 9 and holds it on doms and trollers (same psuedopet) vs lvl 54s. I put a vid of VG up earlier in the thread. IMO for trollers Tear Gas is (currently) 2nd place. Well behind VG, but in the same range as shadowfield depending on whether you want the -dam debuff or the -tohit debuff for your build/team. So pretty attractive. For doms, I dunno. A lot of players want the aoe hold to function as an emergency shut down of a spawn, providing upfront increased mag. Tear Gas definitely isn't that. It is more on the attrition side of things like VG, but nowhere near as powerful of course. Layered with your other controls it certainly makes the fight easier. For doms I personally skip the aoe holds on my builds except earth, so I'm on the fence about tear gas right now. -
Focused Feedback: Arsenal Control
Frosticus replied to The Curator's topic in [Open Beta] Focused Feedback
Dom Tear Gas: is no longer stacking to crazy mag. That said it seemed to spend most of its time at mag 3 as it seems to tick very slow, so odds weren't in my favor of triggering domination. Once it hits mag 6 it seemed to hold it pretty well vs lvl 54s. Sleep Nade: I dunno but I can safely (and slowly, unless the mobs have good aoe) clear entire rooms from the next room over with smoke and sleep nade. That's my pitch to return sleep nade to being a targeted aoe. Risk vs reward is potentially skewed. Otherwise I'll just use it to soften up tough spawns I guess. *dom version worked fine in build 3. -
Focused Feedback: Arsenal Control
Frosticus replied to The Curator's topic in [Open Beta] Focused Feedback
Yep, it's one of the only ways a weapon set is of interest to me. Imo I'll echo some other recent posts. This set doesn't need an aoe immob. The arse/storm video put up early showed that pretty well imo. -
It is cumbersome to manage the blood system. At the start if you feral charge from full range, then viscous, you will be at full blood for rending. After that I don't worry about it. The plus side is that full blood rending does quite a bit more damage than the other pbaoes For single target the lockout doesn't matter that much. 1@5 stack Hawk + 2@0 stack is within a few pts of damage as 3@4 stacks. In a perfect world the blood lockout would disappear, it isn't needed and spot prey would add stacks (and fix the perception boost)
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Focused Feedback: Arsenal Control
Frosticus replied to The Curator's topic in [Open Beta] Focused Feedback
Isn't the blaster version of Tactical arrow > glue arrow a targeted aoe that summons a persistent patch? afaik that implementation works for them without issue. -
fixed Arsenal Control: sleep grenade broken in build 4
Frosticus replied to Midnight Mystique's topic in [Open Beta] Bug Reports
Weird. I was not having issues casting sleep nade last night vs pylon or target dummy. Was using point and click. Edit: I was testing on a dom, so the bug may be controller specific if that helps? -
Focused Feedback: Arsenal Control
Frosticus replied to The Curator's topic in [Open Beta] Focused Feedback
You can see in the video I uploaded that it persists after all targets were killed off. I also went and specifically tried it after you guys were complaining and it would stay for me. Perhaps we were testing it under different parameters? Like I wasn't insta gibbing my target. I won't get into an argument about proc-ability. All the other control sets can (and do) slot them if they want a more damage focused approach. I prefer the option rather than having it coded into obscurity. Right now Arsenal control is by far the lowest damage control set, but it does offer oodles of control. Edit: I've been testing on a dom and you a troller. As far as I can tell they are using their own unique summons, so that might be a source of discrepancy as well. -
Focused Feedback: Arsenal Control
Frosticus replied to The Curator's topic in [Open Beta] Focused Feedback
Build 4 feedback Dominator: Tranq: ok, I think its base damage should be higher? It is a 6 second attack so should match levitate/lift no? Sleep Nade: no point in it doing damage anymore. It doesn't proc at all now, so now it is just the worst of both worlds imo. I dunno, build 3 ground patch wasn't disappearing on me upon enemy defeat. I won't miss this power if I can skip it now, whereas build 3 it was a key power imo. Smoke Can: confuse is working quite well now that enhancements are fixed. I had no issues quickly and consistently holding mag 6 vs lvl 54 target dummy. Didn't test out the -kb aspect. Tear Gas: simultaneously better and worse than volcanic gases. If you are lucky with the domination procs it can stack obscene mag. I hit as high as mag 21 hold vs even con and mag 18 vs lvl 54 dummy. On the other hand sometimes it would drop down to mag 3, or even mag 0 while active. As far as aoe holds go I think it has value because it keeps working for a full 1 minute and can collect new targets, but it isn't as reliable as volcanic gases from what I saw. That said, the patch should make the -dam debuff better in a long fight as it lasts the whole time. Tri-Cannon: the shorter range helps. It will be exposed to more team buffs. It will still miss things like fulcrum (but I guess it is intended to be a ranged pet), but it is now in range for things like arctic fog, etc if that buffer is at mid range. Overall I think I like this version except sleep nade is not great. Also this set has extremely low damage. At least before you could toss a couple procs in sleep nade in the 20's and have it do as well or better than the comparable aoe immobs from other sets for adding a bit of aoe damage. -
Hard to pick a set where some of the attacks show 0 damage and others are just flat out wrong. Do you trust your eyes, or some forum putz (like me) telling you it is awesome?
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You should offer up a bonus* to the 1st dom to break 4 digit dps (43 second defeat). Can it be done??? *I'd pitch in, but I only have about 100mil across my whole account right now haha. I'll put up a my fire/fire dom, hopefully in the next day or so. It is the definition of an endurance hog, but it is pretty quick.
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Placate's hidden status is easy to break on live right now. Stand in any kind of damage patch, it will be very unlikely you'll get a follow up crit.
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Focused Feedback: Arsenal Control
Frosticus replied to The Curator's topic in [Open Beta] Focused Feedback
It does. For Doms, Smoke Can is more analogous to Volcanic Gases albeit with some differences. The who arsenal set is pretty similar to earth really. *I worked around the acc issues of smoke can so it hits 95% in the following examples (just generic IO's for now, 2 acc, 2 confuse+vigor = 114% acc/confuse) Differences compared to volcanic gasses -Need domination active for smoke can, VG doesn't use domination. -Half duration, Recharges more than 2.5x faster -Can potentially reach mag 6 much faster, doesn't hold mag as well. -Different mez type, with confuse probably being the more desirable. You can see in this vid smoke holds mag 6 confuse about 2/3rds of the time vs lvl 54s You can see once volcanic gases stacks, it never lets them go and actually holds mag 9 for the majority of its duration vs lvl 54s. Smoke Can (bugs aside) is fairly decent, but the main take away is that VG is just that good. -
Focused Feedback: Arsenal Control
Frosticus replied to The Curator's topic in [Open Beta] Focused Feedback
This was good stuff. I see your concerns about the occasional runner being an annoyance. Everything runs from my fire/traps corr, so in that regard, it was much less considering arsenal does lack the ability to make things stick in place. I'm not sure if a dev (but who knows) would categorically claim that runners are an issue for arsenal. It's not up to me though and your concerns are valid. Next time check your pet combat log, I have a feeling your smoke cannister was drastically underperforming due to missing as it was likely rolling at 48% tohit chance* other than things that eventually get tagged by acid mortar. *unless you have vigor/nerve alpha? -
Sav stalkers have oodles of aoe and encourage the go, go, go nature of the brute if you ride the crimson wave (heh) of blood stacks. Stalkers are the opposite of sticky though, but placate can halt a runner most of the time as it resets their ai.
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Focused Feedback: Arsenal Control
Frosticus replied to The Curator's topic in [Open Beta] Focused Feedback
Smoke Cannister does benefit from domination. Each tick has a 25% chance of adding a mag 3 confuse. If smoke is intended to be the primary control of the set then it isn't the best. If it is a secondary layer then it is pretty good imo. The bigger issue of Smoke Cannister is: Base acc: 1 = 75% chance to hit even cons. Patches don't inherit player bonuses like global acc, tactics, or even aim. So this power has a hard time hitting +3's at this time* as you need 98% acc slotting (after ED) to hit at 95% rate. *this is why most psuedo pet powers have higher base acc **additionally - confuse sets aren't boosting the accuracy (which I already reported) and is potentially skewing testing.