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ScarySai

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Everything posted by ScarySai

  1. I'd rather have psinado buffed than scream, either way. It really needs to be changed. Thing is, Forts are the best SoA, or at least tied with crab for the honor - but they aren't the best spec in the game, they can stand to get a buff on their main filler aoe. Scream could really use it too, but I mean, if I had to pick one...
  2. This one's kinda whatever. Also, after some crab testing, the most notable buff is probably the spirit shark buff + longfang for crabs. You get all the pros of Leviathan, but you no longer lose single target from doing so, really. It's kinda funny.
  3. That's blast though, the knock on blast - while not my preferred way to tune the power, can at least play well with how bane works. Volley wouldn't work the same way for a variety of reasons.
  4. On what planet does that help? At best, the power becomes objectively worse unless I pay the knock tax.
  5. We only have so many power picks and many are essentially mandatory, of course we'll want to gravitate towards what works best. If the fear is they don't want us to rotate disruptor>blast>frag endlessly, then they don't understand how the AT is played. At that point you'd be way better served as a huntsman, but I don't know. I'm just trying to understand why it's such an anemic pass. Hopefully more tuning to come.
  6. My overall thoughts: What was changed is generally good, but not enough changed to really move the needle on SoA besides maybe Night Widow. Long requested stuff like psinado and spin being changed are still not here, despite every other version being changed now. The ranged mace attacks are still kind of bad except for poison ray, and crabs that were using the gun might now only keep heavy burst. I expected more, honestly.
  7. Yeah, it's pretty on theme if you're rping as a garbage can. Illusion is threat control, it makes sense for the caster to have invisibility and no root. Because a root would be detrimental to it, and invisibility allows it to set up the threat magnets without interference. On a set with smoke grenade that desperately needs a means to keep things in its patches that aggro? No, it's not useful.
  8. Even Mind doms don't really use mesmerize unless leveling, or they need to put an av down for a bit because they screwed up while soloing. Dunno why we keep insisting on filling sets with sleep.
  9. Storm blast is like the only set they made that's actually a banger. Seismic is the one to make fun of.
  10. Wishlist aside from upping power values dramatically: 1: Cryo at tier 1. 2: Mega buffs for smoke cann - there is no universe this power ever matches seeds in potency, you can really afford to super buff it without worrying about it, seriously. 3: Kill cloaking device for an aoe immob.
  11. They already were there. Even kheldians are better sentinels than sentinels!
  12. Should definitely allow FU+build up, but I'd like to see enhancable poisons and see if it at least somewhat helps keep runners from getting too far.
  13. The more I play with night widow, the more I really want some manner of dealing with runners. Because ya know, for fort I can basically just obliterate runners with dominate, gloom and the two nukes (aura + wail), widow, I have gloom, then it's up to hoping they line up for a psyscream. Enhancable slows seem like an easy win for the widow attacks, but I'm not entirely sure it would actually solve the runner problem. Still, something should be done to alleviate the issue.
  14. I guess now's the time to ask: can earth mast abilities that require feet touching the ground be updated to work while hovering near the ground?
  15. With the council being reworked, trapdoor as a benchmark method is going to effectively die. Let's put it out with a bang, let's see the wildest, most cheaty times we possibly can get out of it before it's gone. Temps, insps, anything goes, I might even pay the best time by it going live, who's down?
  16. Apologies for the double post, but I think this needs to be highlighted. Is this not the perfect example of how outrageous the way epic pool stats are calculated is? 3-10 min cds on powers like tar patch and dark consumption is absolutely outrageous, and this whole change to soul drain essentially screams that it's working around the formula, when the approach to how epic powers are created should simply be revised.
  17. Dominator dark mastery is a great pool potentially, though there is a bit of a problem with tar patch's base CD being 3 minutes. Let's be honest, these CDs get bloody outrageous after a point and make otherwise desirable powers not worth the time of day. Slash the CD on tar patch and a few of the other obvious "WTF" examples of epic recharge scaling.
  18. It's made fun of by the people who do it, I don't know how else they expected this to go lmao
  19. Worst of both worlds, too weak to be a spot heal, with neutered +max hp helps nobody.
  20. @macskull just don't think people should waste feedback thread real estate responding to such an outrageous claim. Say no and move on, eh?
  21. Then they should have made the bane beam aoes actually good. Anim cuts are nice, but the scale changes aren't terribly game-changing. Plus, they still have the knock tax, on a character that's essentially a skirmisher - blast before jumping in. It'd be far better if they had a low mag knock that could be enhanced to KB, but KDs by default rather than the other way around. Too stubborn with the wrong things.
  22. It was for a reason, but the reasoning didn't make sense, so it should just be added.
  23. It wasn't, and it still isn't. Not worth debating this further.
  24. I agree, but I'd rather have spirit drain than some overnerfed clone of soul drain that follows a broken formula that produces bad powers. Ideally? They just bring back pre-patch soul drain and leave it alone.
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