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ScarySai

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Everything posted by ScarySai

  1. Last time I saw, cell's lightning procs can be between a single focused bolt, a split double bolt, or a spread quad-bolt. Things like this are why I strongly recommend more informative patch notes for this set whenever the next batch of patch notes hit.
  2. I'll gladly keep aim over beanbag, so no promises there. Buckshot, slug and sniper rifle handle knock well enough on their own.
  3. Assault rifle is one of the worst performing sets in the game on live, even on a blaster. The changes made are a very significant bump, particularly sniper rifle, aim, and flamethrower. I don't really care what happens with ignite, as long as all that other stuff stays relatively untouched. The idea that only sentinel AR needs changes is completely untrue, though.
  4. I'm pretty sure it's flat, but good point.
  5. I think having the proc chances somewhere on the main post would be helpful to people. It doesn't even mention that intensify buffs your storm cell/C5 procs by 20%.
  6. Since people won't stop talking about the repel, here's some video so people that haven't tested yet don't get the wrong impression based on a blatant skill issue, using jetstream an excessive amount just to drive the point across. This is the slotting, no knock converters used.
  7. If people never want to bother with redrawing their weapon under any circumstances, that should be something they can do.
  8. I can safely say we all agree that it's good riddance to beanbag, yes?
  9. It's harmless and only serves to make base building more creative. What he/she did there looks cool. Sometimes nuance is needed with these issues, it's a bug, but the end result is desirable to some in a non-obstructive way.
  10. You've been told several times that it does, and the clip I posted earlier clearly shows this. Things in cell don't get repelled, and the kb>kd converter successfully removes the repel.
  11. All three of them speak for the entire playerbase, apparently, according to an earlier post. If people are having that much issue with storm cell placement and jet stream repel, I'm inclined to say it's a skill issue that can be overcome with some practice. After some hours of testing, I got it down pretty well. It doesn't repel things in your cell, it's pretty good at keeping things in your cell, too.
  12. I think it looked better when the ball went up and lightning just struck your target from above shortly after and chained from there. If I were to nitpick, the ball coming down is ever so slightly less cool looking.
  13. You should prioritize replacing it over dragging it through the entire mission. Play with it a little, you'll get used to it.
  14. Think of it more like a rain power with movement for flavor's sake over something you're supposed to carry from pack to pack.
  15. One does not change without the other, sadly. On another note, instead of flooding the threads with assumptions and piggybacking others, do some playtesting.
  16. @Sovera Shorter duration on cell was tested, take my word for it, it wasn't good.
  17. AoE chain power now instead of a ST heavy hitter.
  18. no, but they already got their own buffs awhile ago.
  19. I opt to not use storms/the nuke as much as I normally would to properly showcase the set.
  20. Still processing, but a decent look at AR's aoe capabilities now. Single target could be better, but I wouldn't rule out an incinerate buff.
  21. Incinerator underperforms, but it wouldn't take much to buff it to where it should be, as I've said before. Ignite is a truly trash power and it can rot with beanbag for all I care.
  22. Change your settings to beta.
  23. The repel is a non issue, believe me, I'd be making noise about it if it was a problem.
  24. Flamefrower, according to my melting brain. But you get the general idea. I'd encourage some testing of the Dual Pistols stun before commenting on it being a "net loss", for my DP/martial, it's a very tangible single target upgrade, and yes, I procced it, I'm pretty good at building DP chars, lol. Swapped out lockdown for some damage and it's essentially the same thing on a shorter CD.
  25. Flamethrower has slightly better DPA and a shorter cast time than steam spray, which I'd still call the best cone power in the game (since it kills faster than FF)
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