-
Posts
2028 -
Joined
-
Last visited
-
Days Won
18
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by ScarySai
-
Reworked the char to take the snipe over psi darts, since it's an old char. Pretty dumb single target for a plant.
-
I should probably revisit the plant/psi eventually, I didn't take the snipe. Now I can easily take it and fit it with some slots for some more burst ST damage. It was getting sub-2min pylons and 4:30 trapdoor times without incarnates besides the alpha, so it's a bit of a beastly build.
-
Rotate probe>tk>punch, should be seamless by the second cross punch. Hasten + purple sets + ffb uptime make domination perma that early as long as you keep fighting. Can video if I really have to. If you thought I meant naturally leveling, nah. Not enough slots. Could maybe get more uptime than most due to xpunch though.
-
Psi assault is criminally underrated, same with mental for blasters. Got a pair of psi doms that are basically tanks with a full attack chain and permadom by level 14. Unlike most other pet sets, illusion times are accurate, too.
-
Focused Feedback: Storm Blast
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Storm's not a bad set at all. Could be better, I hate the lockout, but it's performance despite proccing poorly is fairly good. -
Focused Feedback: Storm Blast
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Any vids for that? Either insps were used or they lyin'. -
Focused Feedback: Storm Blast
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
No synergies are present this time. -
Focused Feedback: Storm Blast
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
I don't care for the per-target lockout on storm cell. It's not strong enough to really warrant it, especially since you have a 1/3 chance of getting the bolt you actually need, most of the time. Critical mass moments for Storm cell would make it feel powerful, something it currently lacks. -
Focused Feedback: Storm Blast
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Cool idea as a thematic choice, awful idea as a gameplay choice. -
Focused Feedback: Storm Blast
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
I think Storm could use some minor tweaks and buffs in certain areas, for sure. Category five feels awesome, storm cell feels...inconsequential to me. I think the earlier idea with Storm Cell just scared the piss out of most people to the point of being apprehensive to further major changes. Just don't do... that again, jesus. -
Focused Feedback: Storm Blast
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
It does work like that, the way the blasts are rigged has the power grant come from you, not the cell. So intensify works properly there. -
Focused Feedback: Storm Blast
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
I would personally like it if combat flags could be utilized to have a freshly summoned c5/Storm Cell fire off an initial volley of procs if the caster is in combat at the time of summoning. It would be a very minor, but nice way to help it feel impactful while you're setting things up. -
Focused Feedback: Storm Blast
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
The set's got some RNG to it, but the good rolls get you results. -
Focused Feedback: Storm Blast
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Can't say I agree with claims the damage is weak, I'm sure a properly built cold corruptor could demolish this time, too. This is good for a corruptor. -
Focused Feedback: Blast Power Set Updates
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
From what I understand, ignite is supposed to make up for not having aim and is tuned higher than they otherwise would have. Not sure if I'd say it's that good, though. A known issue is the flame patch is spawning at an incorrect level and is basically cosmetic until that's fixed. Second: the fear is obnoxious. I can mitigate it because I'm playing tac arrow, but good luck to any blokes without a slow or heavy knock tax. -
Focused Feedback: Blast Power Set Updates
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Agreed, but they seem to shoot down every alternative solution presented, this included. -
Focused Feedback: Blast Power Set Updates
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Buckshot is great, are you high? -
Focused Feedback: Storm Blast
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Can we talk about the fact that whoever is handling the visuals for this set is an absolute legend? -
Focused Feedback: Blast Power Set Updates
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Most seasoned AR players will tell you that beanbag has always been bad, and many more will tell you they stopped playing AR because of all of the problems with it, beanbag included. There isn't a silent majority of AR players who are cheering in victory over this, quite the opposite. The good news, is that the new ignite kinda slaps. So the set is in a pretty good place considering it's bean-laden problem. -
AR/TA after the latest BS update. 3:30 without level up 3:23 with level up. defense + survival amplifiers on. No video just because I want to save that for an even better run, pretty sure I can get better, anyway. That's pretty good for a character that's missing aim.
-
Focused Feedback: Storm Blast
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Treat storm cell more like a rain power that moves than a power you need to have following you from pack-to-pack, and the set plays a lot better. -
Focused Feedback: Storm Blast
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Storm's pretty great for the situations you can set up for, and still fine when it has to play catch-up. Seeing the same people harp on it not being the next fire blast isn't productive feedback. -
Can we have an option to choose between Aim or Bean Bag?
ScarySai replied to KC4800's topic in Open Beta Testing
I think the amount of people who take beanbag and like it would not even equate to a fraction of the people who would rather have a different, useful power. I can at least see people taking it while leveling/experimenting, because they don't know better. Even the forums, which are but a vocal minority of the community, has made it abundantly clear that they don't like beanbag. Even the people that liked old ignite are going "oh god, get it away from me!" -
New ignite change has my AR character going from a near 3m average pylon to around a 2m average, playing around with various rotations. I'm pretty convinced beanbag is still garbage compared to your other options. Pretty big, but I'd like to get some times below 2m with tac arrow. Interested to see what you guys come up with, I have to head out. Edit: Got a much faster storm time now that I think I got a bit of a good rhythm for my rotation, swapping hailstones for tornado/ls when they're up. I'd like to see what a cold character could do with storm blast.
-
Focused Feedback: Storm Blast
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
I love the direction of the new chain lightning animation way more than the ball. The initial bolts and the chain damage look really wimpy, though. Something about the ball added some 'weight' to the power that doesn't really exist anymore when fighting large groups. Suggestion: Thicken the bolts or whatever other means you have to make the chain bolts more noticeable in a large fight.