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Everything posted by ScarySai
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Focused Feedback: Electrical Affinity - Name
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
It involves re-routing the energy and has a bit of other stuff going on there, if you want to really read into it. It still works! 😆 -
Focused Feedback: Electrical Affinity - Name
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
I'll try to be more literal so it's simpler to understand next time. As for the topic, how about Surge Protection/Protector? -
Focused Feedback: Electrical Affinity - Name
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Being annoyed with a snarky veiled threat isn't really comparable to screeching about a name. Nice overreaction, though. -
Focused Feedback: Electrical Affinity - Name
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
I think I can hear my blood boiling. -
Focused Feedback: Electrical Affinity - Name
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Or they just got sick of hearing about it. Either way, Something pertaining to conduits, static, shocking ect would be a good place to start for a new name. I'm blanking now, but I don't like the new one. -
Focused Feedback: Electrical Affinity - Name
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Is that true, or was it a reaction to all the whining? I liked Shock Therapy better, Electrical Affinity is so generic. A loud minority of people whined "on behalf" of others. -
Focused Feedback: Dark Melee Update (Build 2)
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
No crit is fine, but it needs to hit harder, or have it's bonus damage reinstated in the next build. This thing's a wet noodle. I have no real complaints about shadow maul, though I personally think it's still a tiny bit slow. -
Focused Feedback: Dark Melee Update (Build 2)
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
I'd argue it won't be high at any time, anymore. -
Focused Feedback: Dark Melee Update (Build 2)
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Not to mention that the actual nukes this is supposed to be based on do bonus damage based on proximity, which makes the removal DC/DE's bonus damage questionable. 200 extra damage on +4 isn't a small contribution. -
Focused Feedback: Dark Melee Update (Build 2)
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Worked like a charm, I didn't even think about that. Thank you. -
Focused Feedback: Dark Melee Update (Build 2)
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Comparing numbers, here with the previous screenshots, I've decided to log into my claw/bio. For the sake of an accurate test, I have disabled the damage aura, the -res aura, and offensive mode. Bio is not modifying these results at all, this is purely what claws can do by itself. Dark Equilibrium's numbers are also included below. Following tests are on +4 council. Spin with no stacks of follow up. Spin with just one stack of follow-up. Spin with two stacks of follow up, at the bottom you'll see it with three. Dark Equilibrium, no soul drain, full endurance (Ageless, first layer to make sure.) Fully soul drained+AAO + Assault Core Hybrid, effectively damage capped. The 309's were targets affected by the fury proc from the soul drain. End result: Intentionally held back, spammable AOE from claws can hit harder than a fully buffed to it's max potential dark equilibrium in just two uses, or just flat out crit for more. -
Focused Feedback: Dark Melee Update (Build 2)
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Exactly. My problem with your soul drain suggestion is that they would have to modify something else with the ability to make up for it, and I don't want soul drain to end up like Dark Consumption did, here. A finger on the monkey's paw will curl. Also, just tested again with reds+hybrid active to test how hard DE hits at the damage cap, it was an average of about 20 more than the screenshots I posted earlier. So far - Shadow maul = B+ Dark Equilibrium: Was an A, now is more of a D-. -
Focused Feedback: Dark Melee Update (Build 2)
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
While it's better than what we have live, that's a super low bar. Honestly, it doesn't even kill +4 minions anymore with full damage buffs and Musc Core. The last build I can understand needing some reigning in, but they made multiple big changes at the same time. Just nerfing crit was enough, and honestly the damage nerf would have been fine too, but they also removed the bonus damage. The bonus damage was a good chunk of the ability's damage. The ability is kinda trash as an AOE damage ability, much less a nuke akin to lightning rod, now. I assume since it's a pseudopet, the combat log won't show me the results, but shield charge absolutely hits harder, now. An attack from my secondary. We should be considering players that want to roll dark with other armor sets, their results will be even worse, if /shield can't make this thing hit hard, it's not good. -
Focused Feedback: Dark Melee Update (Build 2)
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
After a bit of testing on +4 carnies, council, nemesis and Arachnos, I think Dark Consumption Equilibrium is feeling a bit anemic now. Removing the bonus damage, it's ability to crit and modifying it's damage scaling at the same time was a huge overcorrection. Shield charge hits harder now, claw's spin might even hit harder, I'll check that after testing. Bit crude, but I'm not great with excel, so bear with me here. +4 council, here, with musc core t4, max endurance, fully saturated soul drain+AAO. Stats: -
Fun fact: I've made a Beam/TA to replace my beam/dev since making this post, and it's honestly next to /mental as my favorite blaster secondary.
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Focused Feedback: Dark Melee Update (Build 2)
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Its poorly worded: The damage still scales off max endurance, but since half the damage doesn't scale with endurance, you still do more damage with less endurance than the previous build. I will be testing the changes shortly, on paper DC looks like it got overnerfed, but shadow maul might even that out. -
200m Bounty: Replacing Shadow Maul's sound effects.
ScarySai replied to ScarySai's topic in General Discussion
First place I checked. Didn't seem to be. -
Focused Feedback: Dark Melee Update (Build 1)
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
"Eye of Darkness" "Soul Explosion" "Fart of Doom" -
I've been struggling to make this work for awhile now following the news of the DM buffs. Essentially, I have every intention of replacing Shadow Maul's sound effects with Jojo sounds, but every attempt so far has failed. The main problem is that I can't seem to pin down which .OGG(s) to overwrite. I thought Flurry would work, but apparently it doesn't. First person to figure this out gets 200m sent straight to them if I can verify that their discovery works.
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Focused Feedback: Dark Melee Update (Build 1)
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
ᴮᶦᵗ ᵗᵒᵒ ˡᵃᵗᵉ ᵗᵒ ᶠᶦˣ ᵗʰᵃᵗ ᵗʰᵒ. -
Focused Feedback: Dark Melee Update (Build 1)
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
There's a saying: "Don't fix what isn't broken." -
Focused Feedback: Dark Melee Update (Build 1)
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Two, if you count drain life. Let's go three for three! -
Please fix mastermind GOTO commands
ScarySai replied to TheSpiritFox's topic in Suggestions & Feedback
Disagree, but it's irrelevant either way, now. -
Focused Feedback: Dark Melee Update (Build 1)
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Considering how CP himself mentioned IOs when discussing balancing DC, clearly this isn't the case anymore. Not anymore, really. You could probably get most of the build sans purples in an afternoon of blowing up missions. A few hours if you have a fire farmer. -
Please fix mastermind GOTO commands
ScarySai replied to TheSpiritFox's topic in Suggestions & Feedback
There's a miscommunication here: I understand the command was broken and a fix is incoming, hence why I'm not really discussing that - the fix for that is coming. I took issue with him phrasing it in such a way that it 'crippled' demons/thugs. Demons and thugs work just fine without the command and are not 'suffering' at all. The impact was exaggerated there, full stop. I am not against the fix that's incoming at all.