I'd played COH for years before the shut down. And mostly I played ranged classes. But not always. I had Scrappers, Tanks, Brutes, and at least one stalker. Night and day comparison and not because of the mode of combat. But because the melee classes could basically ignore status effects while my other builds had to pack breakfrees or be in constant fear of a dirtnap. Imagine my surprise upon my return when some blaster secondaries now contain little gems like inner will, and accelerated metabolism that afford some resistance. Not to mention what can be attained in certain IO Sets. Problem is when I'm looking to build for mez resistance the planner doesn't mention magnitude. Just percentile. Looks to me that mag 5 or higher resistance is the goal, but I have no idea what percentage that equates to. Anyone got a build guide that could help with planning out an enhancement plan for a blaster who can dance on mezzer's graves while shrugging of the many annoying effects found in the mid to late game? And yeah I already know about acrobatics and combat jumping. They're great against knockback, immobiles and holds, but stuns and sleeps are still there to ruin your fun.