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DocRadio

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Everything posted by DocRadio

  1. Depends entirely on AT and primary/secondary options. If you were say.... an Archery/Fire blaster pre incarnate life was not going to be easy for you.
  2. If I remember correctly you get the NPC's then have to take out a certain number of enemy groups THEN you fight the Avatars.
  3. Cool.... I call Fire Control/Fire Blast. At controller/Blaster Efficacy. I'll also take Domination/Defiance for shiz and giggles. My next alt will be Stone Armor/Stone Control... so I can literally bore myself to tears waiting for stuff to die.
  4. I ran that mission Solo... The NPC's were LONNNNNNNNGGGGG damned dead by the time I got to the final battle.
  5. Thanks guys, you've been a huge help.
  6. I'm an overkill kind of guy. But honestly I think I will run Barrier. I run it on my Sent and I think it's fairly incredible.
  7. Yeah they were in the plan also. And thank you, an 80 second gap isn't all that bad. Even 120 second gap. RoP runs about 90 seconds, and Barrier at the highest tier provides 2 minutes of diminishing protection, so filling the gap shouldn't be hard. With all that going for me along with Transfusion for the occasional quick heal My character should be good to go. Though I might have to use clarion instead of barrier. So far inspirations and RoP have done a fair job of protecting me from status effects
  8. Playing my Elec/KIN corrupter is a blast... but it does require me getting into range of some fairly nasty stuff to use fulcrum shift at it's highest potential. Rune of Protection helps a LOT, but the resists from Force of Nature look great. And I'm not too worried about the crash because of conserve power and transference. With that being said I was wondering how often I could keep it up?
  9. True.... but solo anything short of an AV is going out on a stretcher. Taking down a spawn with 2 EBs or several bosses is like butter.
  10. Before sunset I got my one and only tanker to level 38 or so. Will Power\SS Tanker Captain .Paragon on Protector. I loved the character. But having played Super Strength toons to death (love the set, probably my favorite melee set) I decided to go with Elec\Elec\Mu. The AoE potential intrigues me. Sure I could have just went with Fiery Aura\Fire but then I wouldn't have Lightning Rod, which looks bad ass. I was wondering if anyone has any experience with such a build. How Tanky is it? What are its weaknesses? What's the best way to build to mitigate said weaknesses? Anyways my plan is to focus on Resists, Regen, and Recharge so I can exploit the hell out of energize. I'm even considering Rune of Protection. Any build help would be appreciated. http://www.cohplanner.com/mids/download.php?uc=1521&c=699&a=1398&f=HEX&dc=78DA6594C96FD34014C6C78943499B902E29DDB2B5344DBA90C6B41CD95BB810A912880397C88ADCD4344D82934AE5C83F8050910A078AE084B8700104882BFBBEAF7F4381039B44C1BCF87D4D826CC9F9CD7C33EF9BE79937492D4C782EEF3BBE43489E3D39B5544A1F54F3B39AE14AA9593D232A4F03BD4156D313DAB4962F6989C99C96291B7A26BDCB982B186BA3292DA7D5C6D41C0BC2335528E412070A4646338E79ADCE5E3D3B53D6F3D9FF7B7EAB37B950D40C7D4ECB97D5B25EC8B74F16F54C62B7315FD6D2A9F9744A2D95C9A693921AA6F7B68F7EA44A9AA64B6CA586220BC7389864CA0AB885B96E8CF9C427F098421C26C464F1D4073B61CAD2B4E0F9B3CCF5597086D97884792A2A84133ECE55F6BE473E2ECE4B7675502348F3BB999E2E30C01C09329FF978B32B310DBF1D96CF86BF6091D76A3E0A1ACCFB14E3C63A6EF8B6C2B715EBF5F630FBB1CE738A6942BE4D45F6BF439A173E5E85BDFD587BA8F27515AE727FE40FF301C5F8B0F7BE5E9EE30F323786C030B3330206982F28B605B12D1F58EB7E0BBE6306DE839F98A18FCC9714DB86FCDB2E712E0F496B673FD1EE26C84E7197B40ED61C1DA889106A22841A784473BAAC1337A5AE13EC1539C97C45633D388F1ED442043510430DC4500323A89145AA8520720B9AF488C7E41266C5158E4A5695F5C6C001E6E0201807FB994BE4D68753E9FBC65FBFE93BF803FCC9ECFFC57C43EB459175F4826C6903E7C1B3E03233768E99A6D038B28E2FF397A84EBE61159FE12BAC6DBE0ADE00AF33956BCC8B5E2112884920661431A39833BA16038FD7946F126B27F3BCF301B9EE665ABB382857EFB939641B4DDA14C5A68CD994719BB2DFA64CC9D5FF0321598ABBB97ADBCD95461A95EA47BFD41487B4E2B4EE5BE410EEDF76E6675BD4D7FAA8D3B8758B4C6589B9934A5EC10E9CA96B77FB6BED5B7DB5F6CDBA39DBEAE6FC035E250547 About lightning clap.... on the fence with it.
  11. Yep.... my sentinel is fire. Run on up... bunch up real tight for the fireball, fire sword circle, inferno trifecta. I don't mind at all.
  12. DocRadio

    Fire/ ?

    Yeah... I rolled fire/fire and I took me a long time to balance out my endurance. I'm at vet level 28 now and It's finally stable and I can just rely on consume when things get dicey. I might try Fire/Rad at some point.
  13. I don't see bone smasher in either build. I See stun and energy punch... but no bone smasher. Are you guy aware of the sickening level of damage bone smasher can dole out? It has a decent stun too. Maybe not as reliable as say... stun... but the damage though.
  14. If you use short circuit along with power sink you can zero out anything short of an EB... and you can get some of them. You could probably do the same thing with short circuit and boost power. With enough global recharge you can keep them wheezing for air. I used to do it with my old Elec/Elec blaster. Was it reliable? Reliable enough since I was also packing two holds. I honestly kind of like elec blast, and I'm using it on a sentinel and a corrupter even now. I also like TBlast. It's a ranged nuke that is now crashless. It more than get's the job done and can also wipe out endurance bars, especially when followed by short circuit. I will agree that voltaic sentinel is garbage. But that's not that much of an issue now that you have the ability to use Zapp in an attack chain.
  15. Looks that way. Things have changed for blasters. I honestly don't feel as squishy as I used to back in the day when I play my blasters. Don't get me wrong... I'm still packing them breakfrees like a crack fiend keeps his pipe close but I'm not using them as often. Heck I find myself doing missions and only having to resort to my inspire tray for Elite bosses.
  16. Not at all true. Some sustains have defense baked right in. Absorbs, heals and regens too.
  17. I see those things as active or soft defense. Anything that reduces or mitigates incoming damage is defense. (In my estimation... lots of people don't see it that way.) That includes debuffing attack rate or even the amount of time It takes a target to stand back up after I bounce him with a knockdown. I had a limited view of blasters for a long time. My first being a Fire/Fire/Flame Mastery blaster that I took to 50 way back in the day. I leveled in constant debt and frustration. I absolutely reviled the fire secondary, and saw its strength only in the number of skippable powers that could be used on pools. But finally I realized that I'd concentrated too much on my powers, and not enough on the behavior of my targets. How would a spawn react to an attack?, Could I mow them down before I got dusted. What inspires were effective, how to use line of sight, How to benefit from powers that made mobs run away or stay at distance. Which mobs did the most damage in Melee range and which melee attacks in my arsenal were worth getting up close and personal to use. Playing blasters of any build isn't super difficult, but you really have to do your homework and be ready to learn from your face plants.
  18. Me.... I prefer to be flexible. Against Crey, Nemesis, Council, Rikti… I go in guns blazing trying to murder any and everything in my path as quickly as possible. If you're talking Malta or Carnies.... then hell yeah I pick off the problematic mobs first.
  19. You're forgetting holds, stuns, imobiles, sleeps, slows, drains and area denial. Dropping caltrops on a spawn can be as effective as any defensive power as an example. I think that some secondary sets could use a few tweaks, but I'm guessing that maybe you don't have enough experience using them to understand how useful they can actually be. And yeah they can synergize with primaries quite nicely too. You just have to give it a little thought and be creative in your build choices.
  20. Actually blasters are just damage. Ranged, Melee, AoE, PBAOE, Ranged AOE, Single Target, Cones... You name it. They are the jack of all damage. And there's way too much diversity in the primaries to try and shoe horn them into an AoE damage role.
  21. Well... they're not that. I think that the devs of the original game feared and overrated ranged damage. So blasters were the only archetype in the game where the primary was all that mattered. Front loaded damage with a mix of secondary abilities culled from tanker melee sets and controller single target holds and roots. Personally when I look at sets like martial, time, atomic, and tactical arrow I'm shocked that the developers had started making really good secondaries for blasters. Blaster players have some really good choices now, and even the old sets that were subpar now have sustains. I mean look at energize, it is amazing.
  22. Yeah.... scaling resists in just about every power.
  23. Since I've come back to the game my first toon is my Fire/Fire Sent. I've played him to vet level 26 and counting. He's fun to play. Not as damaging as a blaster but more durable, and of course he has status protection. For me, a fan of blasters who leveled 3 of them to 50 in the old game, status protection on a ranged toon is huge. I keep hearing people say You can just take Clarion, RuneOP and enough set inducing global recharge to cobble together pretty decent status pro. And yeah... of course you can. You get decent status protection Post level 50..... After of course sinking a ton of inf/inf into your build, and making clarion a must. My sentinel uses barrier instead. I have it maxed so that it basically provides at least some benefit for a full two minutes, and is ready to use immediately afterwards. For me, the trade off isn't worth it. Don't get me wrong, I still love blasters and I'm leveling 3 of them, but I'm not in the "why bother with sentinels when you can just build a blaster" camp. I think the Sentinel class stands on its own as a viable and fun AT. Not a huge fan of Opportunity, but I mostly ignore It anyways. Maybe I'll give a damn about it when I level another Sentinel that doesn't have the raw damage output of Fire/*.
  24. Malta blood is made from the tears of fallen heroes. True story.
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