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plainguy

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Everything posted by plainguy

  1. No 50 with some Incarnates unlocked Looking up maria jenkins
  2. No. But I can try.. Any suggestions on how to get an AV ? Bank mission ?
  3. Just discovered that Legacy Helmets are not on the list for Huge body selection. I am assuming its a graphics clipping issue thing ?
  4. what helmet is that and how do you get it ? Went through every option and don't see it FOUND IT You can't have Legacy Earth helmet on Huge body ! Are there any other costume parts like this ?
  5. Reworked my Johnny and Goliath Build thanks to Sir Myshkin Epic powers in this thread Helped out tons with survivability and just overall combat flow. Provoke helped out with pet staying alive TON more.. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Robotics Secondary Power Set: Traps Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Power Pool: Presence Ancillary Pool: Field Mastery Villain Profile: Level 1: Pulse Rifle Blast -- Rui-Acc/Dmg(A), Rui-Dmg/EndRdx(3), Rui-Dmg/Rchg(3), Rui-Acc/EndRdx/Rchg(5), Rui-Acc/Dmg/Rchg(5), Dcm-Build%(48) Level 1: Web Grenade -- DblAct-Stun%(A) Level 2: Pulse Rifle Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(48) Level 4: Caltrops -- Rgn-Knock%(A) Level 6: Equip Robot -- EndRdx-I(A) Level 8: Photon Grenade -- PstBls-Dam%(A), PstBls-Acc/Dmg(13), PstBls-Dmg/EndRdx(13), PstBls-Dmg/Rchg(17), PstBls-Dmg/Rng(17), RzzDzz-Immob%(40) Level 10: Triage Beacon -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(11), Prv-Absorb%(45), Prv-Heal/Rchg/EndRdx(43), Prv-Heal/Rchg(43) Level 12: Acid Mortar -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(19), ShlBrk-Acc/Rchg(19), ShlBrk-DefDeb/EndRdx/Rchg(21), ShlBrk-Acc/EndRdx/Rchg(50), ShlBrk-%Dam(50) Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(15) Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34) Level 18: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(33), GssSynFr--ToHit/EndRdx(33), GssSynFr--Build%(34) Level 20: Poison Trap -- Lck-Acc/Hold(A), Lck-Acc/Rchg(21), Lck-Rchg/Hold(23), Lck-EndRdx/Rchg/Hold(23), Lck-Acc/EndRdx/Rchg/Hold(46), Lck-%Hold(43) Level 22: Kick -- Acc-I(A) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25) Level 26: Assault Bot -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(27), SprMarofS-Acc/Dmg(27), SprMarofS-Acc/EndRdx(29), SlbAll-Build%(29), SlbAll-Acc/Dmg/Rchg(31) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 32: Upgrade Robot -- EndRdx-I(A) Level 35: Trip Mine -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37) Level 38: Temp Invulnerability -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(39), Ags-EndRdx/Rchg(39), Ags-ResDam/EndRdx/Rchg(39), Ags-ResDam(40) Level 41: Energy Torrent -- Artl-Acc/Dam(A), Artl-Acc/Dam/Rech(42), Artl-Dam/Rech(42), FrcFdb-Rechg%(45), SuddAcc--KB/+KD(46) Level 44: Explosive Blast -- Artl-Acc/Dam(A), Artl-Acc/Dam/Rech(45), Artl-Dam/Rech(46), FrcFdb-Rechg%(48), SuddAcc--KB/+KD(50) Level 47: Super Speed -- Clr-Stlth(A) Level 49: Provoke -- PrfZng-Dam%(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(40) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(37) Level 50: Cardiac Boost Level 26: Assault Bot ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1479;682;1364;HEX;| |78DA6594DB4FD36018C6BFAEED701CDCC6368121E086080E181B9078A911C568584| |218E025A9AC4093D12DEB48C053F4C26B133CDD788EC71B6F3C04A326EABFE2A5A2| |DE783ED497BE8F63499B34BFF6798F7DBA35B37CA0FED1A1B37B851418C96B96359| |3D1ACB25E5A34CC9C9AD1E68D5959D0514367743332935D5A5C2C98C989C2B142D9| |98B52255A1FD4B7373C9C99256B48287CD05BDA49BE5E4FF0BFF78A1904F8EE95A4| |E2F590B46B1C1B91F35E617CA86395FEBDC658BBA9E0B3A9719CD348A4B79AD6C14| |CCC68345639652F57C0E2BAE34D352DD743E57050E5B15AB1BA2223C17C08B4CE51| |278993970951857C48A52A915E2BC24449B225E503F09FDA46B84B422BCD7C11BCC| |2D37C15BCC81DBCCE3D44F463F798FC7D15E523F159A1AE3BC572A9BBA31A3668DB| |5FAC7E01366E029F88CD9BDCCFB9DA0193ED4FAA62427569B0527997DEBB2C3C407| |F03DF324D5D6A1B64E929D7E8D1E50668615665A05BDCC202DDCE018637B1A223C6| |76B180C304F517F3F72FCC8892127869C10F509728E1ABCC31E35DF65EEB807DE07| |1F30630F99A7A97F08FB87BEB016FECADCF60DFCCEECFFC14CFC647A686E04EF211| |2654F65D29A7817A969903D6A6E629F5FD33B6AC1AC9649C58945A7C069E6F6A3E0| |08CF68DFC78C53DF56F46DEDE559BB4185626DF0A80D1EB5C3A37678F486667760D| |70EFC66CED0A838F689FFE2399DBFC13FE05FE64E1B14FC4CE30121BA78A6D295E2| |19BBD2E02038C4EC1E664E504D0F6A7A64959FC10BAACCBE73F0FA1DFB90A59A5ED| |4F4A2A60F35FDA819404D1A359DE44712CF9AF4712C4A5A0A5ACA222D4C1E57FF57| |6D3A44C2A5A45C4ADAA50CB994619732E652329B8A3DAE54BE104272A2BE40E57F6| |FAFD75254AA8E7EDA5424691A2E1F919C2FD14757F6E7EAEC2B788FABCCB74102C7| |ECD144E5F769FF0399C8ED65| |-------------------------------------------------------------------|
  6. Slightly off topic but I used your Epic power set on another build ( Semi Petless Robot Traps ) and it helped out tons with survivability . Much much better.
  7. Because it really, really, really, really and one more time.. Really sucks.. Please read my petless mastermind thread related to my Robot Traps last pet only.. It was really useless. It blows up the pet and for crappy damage. I was picking it up for thematic reasons.. Was gonna do make up some emotes before I blew him up. But when testing I was so annoyed..
  8. Just update mids Reborn in the settings.. Or download the MRBU player update from the forums link..
  9. I see what you did. Sadly I have no clue on a all resist build. Mental block.. Just seems unsafe.. But I like what you did with the Epic pool. Is there a test server to test builds out ?
  10. Might have to rework my build as didn't get that high in resistance numbers
  11. went with ninja..
  12. No.. Unless you don't see it anymore.. As the author of MRBU stated they both made unique changes to the application so there will be a few days of who done it as there might be some conflicts with the numbers in the application. Regardless you know, just delete and reinstall mids reborn..
  13. MID Reborn has been Officially updated.. Though the MRBU project also did it.. So Both are updated.. just hit the update button on mids
  14. If you rely on protector bubble you could end up with defense cap, seems much easier to get Positional than Typed. Going with Mace Mastery is nice for Power Boost. But going Dark might be better for the resistance shield and Oppressive Gloom.
  15. Mid Reborn was also updated
  16. This is what I came up with. Resistance wise between the IO pet unique's ( 35% ) and faraday cage (17.72% ) its about 53%.. Pets have some inherit resistance buffs which put them with another 23 in Lethal, cold and energy. So depending on the damage they are sitting anywhere between 53 to 76 in resistance. Defense wise between the protector bot buff with LOTG+ recharge IO. Not having real numbers I will say it gives it another .5 to the buff so 7.5 from pet plus LOTG IO is 8.. Maneuvers is 4. Pet IO is 10. one AOE defense IO at 15. So pet defense is about 20% and 35 for AOE. These are rough numbers and could be higher as I am under estimating it all. If you switch over to demons just it would be much higher resistance numbers across the board. I think Power boost plays a good part in this and many of these powers benefit from it. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Robotics Secondary Power Set: Electrical Affinity Power Pool: Fighting Power Pool: zc_Leadership Power Pool: Flight Power Pool: Presence Ancillary Pool: Mace Mastery Villain Profile: Level 1: Battle Drones -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(3), BldMnd-Acc/EndRdx(3), BldMnd-Acc/Dmg/EndRdx(5), BldMnd-Acc(5), BldMnd-Dmg(7) Level 1: Shock -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(7), PreOptmz-EndMod/Rech(9), PreOptmz-EndMod/Acc/End(9), PreOptmz-EndMod/Acc/Rech(11), PreOptmz-EndMod/End/Rech(11) Level 2: Rejuvenating Circuit -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(19), NmnCnv-Heal/Rchg(19), NmnCnv-Heal/EndRdx/Rchg(21), NmnCnv-Heal(21), NmnCnv-Regen/Rcvry+(33) Level 4: Discharge -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(34), PreOptmz-EndMod/Rech(34), PreOptmz-EndMod/Acc/End(34), PreOptmz-EndMod/Acc/Rech(36), PreOptmz-EndMod/End/Rech(36) Level 6: Equip Robot -- EndRdx-I(A) Level 8: Kick -- Empty(A) Level 10: Energizing Circuit -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(36), PreOptmz-EndMod/Rech(37), PreOptmz-EndMod/Acc/End(37), PreOptmz-EndMod/Acc/Rech(37), PreOptmz-EndMod/End/Rech(39) Level 12: Protector Bots -- LucoftheG-Def/Rchg+(A), SvrRgh-PetResDam(13), EdcoftheM-PetDef(13), CaltoArm-+Def(Pets)(15), SprMarofS-EndRdx/+Resist/+Regen(15), SprCmmoft-Rchg/PetAoEDef(17) Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def(50) Level 16: Faraday Cage -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-EndRdx/Rchg(39), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40) Level 18: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(25), GssSynFr--Build%(27) Level 20: Empowering Circuit -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(43), RctRtc-Pcptn(45) Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33) Level 26: Assault Bot -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(27), ExpRnf-Dmg/EndRdx(29), ExpRnf-Acc/Dmg/Rchg(29), ExpRnf-EndRdx/Dmg/Rchg(31), ExpRnf-+Res(Pets)(31) Level 28: Defibrillate -- CaloftheS-Heal%(A) Level 30: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33) Level 32: Upgrade Robot -- EndRdx-I(A) Level 35: Insulating Circuit -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(45), DctWnd-Heal/Rchg(46), DctWnd-Heal/EndRdx/Rchg(46), DctWnd-Heal(46), DctWnd-Rchg(48) Level 38: Amp Up -- RechRdx-I(A) Level 41: Provoke -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(42), PrfZng-Taunt/Rchg/Rng(42), PrfZng-Acc/Rchg(42), PrfZng-Taunt/Rng(43), PrfZng-Dam%(43) Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45) Level 47: Mace Beam Volley -- Artl-Acc/Dam(A), Artl-Dam/End(50), Artl-Dam/Rech(50) Level 49: Power Boost -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Prv-Absorb%(48) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(48) Level 1: Battle Drone Level 12: Protector Bot Level 26: Assault Bot ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1512;689;1378;HEX;| |78DA65944B4F135114C7EFB453B150A4080894676979386001756F54C0443B8AA02| |6AE9A616861923253DB2111DFF811DCB850773E37AED518A34BBE863B540A2A08A8| |C97898F34FDB38934E7ED3F3FA9F7BE6DE51AF8F855E9F593E21A4F0E9AC5628A45| |4AD60A7F30B86391B50B53943F70BBAAAE88E943DA9E9C58505CB4C4C5933966DE8| |855885EBD462269318CFA6753B6FE85A36753293314CC35E12B59396954D4C1873F| 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  17. Being straight I can work with builds in MIDS But just being lazy at what secondaries can go defense cap, Typed or Positional. I don't mind the chance of cascading defense failure. Not looking for a build just which secondaries I should be looking at. Going Claws primary btw. Thanks in Advance.
  18. Defense capped. Some pet special buff IOs Trip Mine now will make all KB to Knock down. . Oppressive Gloom good AOE stun and aggro along with Provoke. Double triage beacon for 25 seconds. Slot enhancers if you want to give it more recharge. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Ninjas Secondary Power Set: Traps Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Power Pool: Presence Ancillary Pool: Soul Mastery Hero Profile: Level 1: Call Genin -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(15), BldMnd-Acc/EndRdx(15), BldMnd-Acc/Dmg/EndRdx(19), BldMnd-Acc(19), BldMnd-Dmg(9) Level 1: Web Grenade -- EnfOpr-Acc/Rchg(A), EnfOpr-Acc/EndRdx(3), EnfOpr-EndRdx/Immob(3), EnfOpr-Immob/Rng(5), EnfOpr-Acc/Immob(5), EnfOpr-Acc/Immob/Rchg(7) Level 2: Caltrops -- Rgn-Knock%(A) Level 4: Triage Beacon -- Pnc-Heal/EndRedux/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(7), Pnc-Heal/Rchg(9), NmnCnv-Heal/Rchg(11), Pnc-Heal/+End(25), NmnCnv-Heal(27) Level 6: Boxing -- Acc-I(A) Level 8: Hasten -- RechRdx-I(A) Level 10: Acid Mortar -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(11), ShlBrk-Acc/Rchg(13), ShlBrk-DefDeb/EndRdx/Rchg(13), ShlBrk-Acc/EndRdx/Rchg(46), ShlBrk-%Dam(46) Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(33) Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45) Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/Rchg(17) Level 18: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(42), GssSynFr--Build%(43) Level 20: Poison Trap -- Lck-Acc/Hold(A), Lck-Acc/Rchg(21), Lck-Rchg/Hold(21), Lck-EndRdx/Rchg/Hold(23), Lck-Acc/EndRdx/Rchg/Hold(23), Lck-%Hold(25) Level 22: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(48) Level 24: Provoke -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(43), MckBrt-Taunt/Rchg/Rng(43), MckBrt-Acc/Rchg(45), MckBrt-Taunt/Rng(48), PrfZng-Dam%(48) Level 26: Train Ninjas -- EndRdx-I(A) Level 28: Seeker Drones -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(29), Stp-Acc/EndRdx(29), Stp-Stun/Rng(31), Stp-Acc/Stun/Rchg(31), Stp-KB%(31) Level 30: Call Jounin -- BldMnd-Acc/Dmg(A), BldMnd-Acc/Dmg/EndRdx(37), BldMnd-Dmg/EndRdx(39), SvrRgh-PetResDam(39), EdcoftheM-PetDef(39), SvrRgh-Acc/Dmg(40) Level 32: Oni -- SlbAll-Build%(A), SlbAll-Acc/Dmg/Rchg(33), SprCmmoft-Rchg/PetAoEDef(33), SprCmmoft-Acc/Dmg(34), SprCmmoft-Acc/Dmg/Rchg(34), SprCmmoft-Acc/Dmg/EndRdx/Rchg(34) Level 35: Trip Mine -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37), OvrFrc-Dam/KB(37) Level 38: Kuji In Zen -- EndRdx-I(A) Level 41: Dark Embrace -- Ags-Psi/Status(A) Level 44: Oppressive Gloom -- RopADop-Acc/Rchg(A), RopADop-EndRdx/Stun(50) Level 47: Super Speed -- Clr-Stlth(A) Level 49: Soul Storm -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(50), Thn-Dmg/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Supremacy Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(45) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40), PrfShf-EndMod/Rchg(46) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 50: Musculature Radial Paragon Level 1: Genin Level 32: Jounin Level 30: Oni Level 4: Ninja Run ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1511;696;1392;HEX;| |78DA65944B4F13511886E7B4534A0BD856A82D977247A0C0D07A894B15BCC4841A1| |2C02D99C04007CBB4E9B489E005507F8082C68D800BAF1B13638C2E8D31467F864B| |C5021BBC6DF063DE0FDB64269D3CE7BCE77CD773A6892B672A5F9E5F3A2909FF604| |A35CDF1846AE6B4ECAC6E4CBA12EAB43E21ED3D6E7AC3C595F191FCEC6CDA502EEA| |C68C6A064B1606F25353CA6856CD98810B4652CB6A464ED91F540DA7D329E59C3E9| |DCCE9C6B4D79A8D64346DD2670D87347552CB9A493D13B0E609D5D033F9949AD3D3| |46C3D98C3EA1942690CEA738D5B93025D74DEF2B97C4CFAE4BFA4E88CBD2810DE60| |FF06081B909966F81737289ED1D61698E65E65D505E61DE07CBEE81F3642B602B89| |130E4BBB4A9A53C09FB3C989FDA3D85FDE48F34E59F28E088BE116CCEBC6681E912| |541DD76B13F571DF26B25CD0D7F92BB07DA358AE1E19C3DC269D97A1D60A5932983| |7D2E661918207F15F0E7A80822AFBA1AB0D90F3A694F15F688AA1072EB3D02FBEB1| |4DBC7F6BE20EAF0D730036035D907B80781C7E84BE713B0FB29F319F339187D01DE| |20FFD55C5BF50EB49A9FCC5FE0A1DFCC3F60F82F2853DC20E71DE49AFAF76BA4B51| |0FB0D25697F9862EACC19B0F732D89F629AE06B3A945A3E97DA169CC102E559CFFE| |EA17D0A38645E612D87893798B791B7C43FE22DC9FC8DE7DA518ED05F0F0067387F| |90DECDC06DF926D13C76D1A44DDCDA7985F70DF5A3E323F313F838B94732BDBB63E| |942DAD6D95B9C65C07DB1F31BFC2F61DC5EDE01E74700FDED35217DFCDAEE3E8F37| |6A524F5F019F4CC418BCF836D74060AFB503CC8F903F9884173C456E137BEC65C07| |1B8ADF28FDE891866CCA70E9B7682989E29EDD82975645E9EAA64DD92A2A425C42C| |6BD635C5571CD211EF08D5E06FB56C0982DA7A84D89DB946336E5A8BD5AFA20E25C| |C9E968B1AA81E8FFBBB03B48E3088F3D7EFA0FE2F13FFB5AFA64| |-------------------------------------------------------------------|
  19. Looked in Mids.. I'm a bit all over the place with it. Energizing circuit is useless for pets. As was mentioned demons benefits best from this set. I can see range cap hover baster concept.. Provoke and have the high resist numbers mitigate the AOE damage from bodyguard mode onto pets. I would be setting up all heals and buffs to target my last pet first. Insulating circuits with six slot Numia looks interesting.. 440% absorb 20% regen. Again helps with provoke. Faraday six slotted with Unbreakable is giving you just about 23% to resistance. I am not big on the endurance drain. Was a bit bummed out seeing 3 powers only accepted endurance IOs sets and a 4th (defib) accepted endurance and sleep. There was some good talk about electric attacks and endurance drain in the game. NPC powers cost 1 endurance point to use. Draining them does not have much affect as killing them. If their ( the NPC ) powers cost more based on what the attack was then it might matter a bit more. But when all NPC attacks equal 1 endurance there is no way from stopping them from hitting you with that big AOE attack. With 10 endurance points they ( the NPC ) are golden. You could only fire off 1 attack from a primary with 10 endurance. I would have to see what robot buff numbers with proc IOs would give the robot pets along with resistance numbers. I have to play around with builds and do some math to see what numbers pets are getting.
  20. They also increased the accuracy for Twilight grasp I think
  21. Spark blade ? Google failed me
  22. Very True. You get range defense cap and a decent number to Smash and Lethal Defense with AR/Device/Mace Mastery. You have enough attacks with AR and even with Device.. Why would you want Munitions.
  23. Female Yakuza Glowing Tattoo ported over to Males please..
  24. Group fly needs a lot of love.. Though many say Null the Gull to not get it.. It is a bit too late when your on a mission and someone is using group fly for some reason. It would be nice if group fly was like the old school buffs.. You need to cast it on each person. This way you get no gripes.. OR Change the name to GRANT FLIGHT.. As long as you are on the team it stays.. If your not its a buff for X amount of minutes
  25. Just putting it out there.. Never really played a Stalker but wonder if DP would play a viable set for it with some changes since it doesn't have a sniper attack. Maybe mix in a blade attack from the opposite hand. So Look for gun animations for the right hand and look for blade attacks for the left hand and set it up as Dual Blades concept. Or mix it up. You have the option of all guns or gun and blade like like VEATS do where they can mix and match at lvl 20 or 24. Or again just make it two different primaries. Executioner shot would be the assassin attack. Call it out of the Shadows. Because basically that's how it happens right.. The Assassin steps out of the shadows to shoot someone point blank. Cut down the range attack distance under the pretext they want to be up close and personal. Or the closer they are the more DPS they do ?
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