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plainguy

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Everything posted by plainguy

  1. I have a AR Tactical Arrow build. Again its the Basic Hover Blaster Range cap build. But I am soloing 4/8 on it. you can just swap out AR for Archery. Zero, Zero complaints Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Blaster Primary Power Set: Assault Rifle Secondary Power Set: Tactical Arrow Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Power Pool: Flight Ancillary Pool: Flame Mastery Hero Profile: Level 1: Burst -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(7), Thn-Dmg/EndRdx(9), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(17) Level 1: Electrified Net Arrow -- TraoftheH-Dam%(A), GldJvl-Dam%(45) Level 2: Slug -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(5), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(3) Level 4: Buckshot -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(9), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(15), PstBls-Dmg/EndRdx(11) Level 6: Kick -- Acc-I(A) Level 8: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(21) Level 10: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(13) Level 12: M30 Grenade -- OvrFrc-Dam/KB(A), OvrFrc-End/Rech(17), OvrFrc-Acc/Dmg(19), OvrFrc-Acc/Dmg/End(19), OvrFrc-Dmg/End/Rech(21), OvrFrc-Acc/Dmg/End/Rech(33) Level 14: Glue Arrow -- Rgn-Knock%(A), PstBls-Dam%(46), FrzBls-Rchg/ImmobProc(48) Level 16: Tough -- StdPrt-ResKB(A), GldArm-3defTpProc(33) Level 18: Flamethrower -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(25), PstBls-Dmg/Rchg(25), PstBls-Dmg/Rng(27), PstBls-Dam%(29) Level 20: Hover -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(23) Level 22: Hasten -- RechRdx-I(A) Level 24: Eagle Eye -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(34), PrfShf-End%(50), PrfShf-EndMod(33) Level 26: Ignite -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(31), PstBls-Dmg/Rchg(36), PstBls-Dmg/Rng(36), PstBls-Dam%(31) Level 28: Sniper Rifle -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(34), ExcCnt-Dmg/ActRdx(37), ExcCnt-Dmg/Rng(29), ExcCnt-Dmg/Rchg(37), ExcCnt-Stun%(31) Level 30: Flash Arrow -- DarWtcDsp-ToHitDeb/Rchg(A) Level 32: Full Auto -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(34) Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(37) Level 38: Gymnastics -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(39), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(42), RedFrt-EndRdx(39) Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(43) Level 44: ESD Arrow -- Lck-Acc/Hold(A), Lck-Acc/Rchg(46), Lck-Rchg/Hold(46), Lck-EndRdx/Rchg/Hold(48), Lck-Acc/EndRdx/Rchg/Hold(48), Lck-%Hold(50) Level 47: Bonfire -- FrcFdb-Rechg%(A), PstBls-Dam%(50) Level 49: Agility -- Flight-I(A) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Defiance Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), Mrc-Heal(23) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 4: Ninja Run Level 50: Agility Radial Paragon Level 50: Ageless Core Epiphany Level 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1501;703;1406;HEX;| |78DA65944B6F125114C7EFC02002A540A12D7D97525A0A94163571A9F5996A6B9A5| |6DD92493B02C9086498465DBAF00BB86962DF5AAD6EDC54AD7B1FF53398FAFA003E| |36BE177898F387D630017EF79E7BCEB9FF73EE1D26AF9F6A787CF6E63121B94F6A4| |AA9943E41BF86AADB2F28C6BCAE68A2F2D8E9DB8985F4B492CFA873C9B1524999D7| |8CF474EE8AA676571767E68BC5826E242F2AB3466E56D1D263BA5EB8E61BCF67555| |DCD1BC9EAC03D552868C933B94CD6C8E5334E73365354D5398F399C509539552F65| |7345173B6A15CFA6D3C5DC2C8D95AB6A7AD2DCEF46909445E91B11D5A76C13CB849| |42C2CABCC036BCC832BCCF675A6F72E7369A0162B8945C9B4251256939525097925| |E49591575EF93F7F23F25A90779060E558D9BA050D4F99CE6788D9C6FC0962A9D53| |68E11B676B685ED7C02157DF6B716D316D865FA68C1610A2C5B1CCDACBD21007A99| |95FEB85083EB13D7E57DC76CDA05DF33031F98BD1F99CBD40037C75ADC4779CFE1E| |7AC6B644B3669250D1ED620798234E8A2F8431C1F27AB0F3DF0A10741D41A442FDA| |D18B4EE475503E3FF2F9516F0BEAEDA3B5665E13CD71F65F278DAD6CB3B65EE69A4| |39798A9058EEBBDCD4C90571BF4B4414F37F484A1270C3DDDD0132374A07F1D2FD8| |167AC9EC7F05EDAF31DF41EC1BE61A69EBC279766DA37F34EB41BE9E3BB8678BCCC| |12570195C6186569932D5DF87F3EEC3798771DEFD38EF0DDA33C23EB688936D032E| |E65003E8061BB1EE61FA297F14B1D10DD61BBB0F3E400F37C187B03F62DEA37DE3A| |82BFE1DB5FE007F32477E81BF99A93FCC4D2A2F893B9EBC8535F4FFF89010A338F3| |D130FA2DD7DE59FAD02326E4EAAB4A16076798926B6FAF904CAFD09E57F9B393868| |8908639EF97FDB628DBBEEED924E91C0D06E93E8E33BFEDF7C75D1BADD316ABB3A4| |EA2C47EA2C87EB2C0E6FED1FA5FCB7853643250BFEBDF1F9582DAAFC0F627DF26C| |-------------------------------------------------------------------|
  2. Sorry Yoseph For me your not hitting the mark. I am not sharp on Necro pet buffs if any. I see your giving them some defense buffs which is good. I would go for range cap hover blaster type concept. You don't need stealth. You can use a stealth IO in supers speed or sprint and if you turn super speed on with the IO it will make you invisible to mobs. IF you have it in sprint you need both super speed and sprint on.. But it will work with Hover.. So you can hover around missions and only high perceptions mobs will see you.. AKA Rikti Drones. ETC. Just turn off superspeed and sprint when you start attacking as it will be a waste of endurance.. And you only turn on hover when you are about to fight as well. I will have a look at the working the build tomorrow.
  3. I appreciate the responses.. Don't go nuts. its for another semi-petless mastermind build I am considering.
  4. I'm honestly surprised your other kins are at level 1. I could have advertised Kin / bubblegum chewer and gotten teams. No one really, really cares what you are after you say the word kin. Personally I would try to go for some sort of defense cap. Range cap plus scorpion shield for smash /lethal defense cap. Because you will be in the mix and up close and personal. You will drop real quick if your not capped out somehow. This is a petless mastermind build I have. But it is Typed defense capped. I would remove some of the powers and replace them with the pets and upgrades. Try to use set bonuses from pets to get the defenses you might loose after making changes. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Kinetics Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Power Pool: Speed Ancillary Pool: Mu Mastery Villain Profile: Level 1: Corruption -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg(13), SprWntBit-Acc/Dmg/EndRdx(27), SprWntBit-Acc/Dmg/Rchg(29), SprWntBit-Dmg/EndRdx/Acc/Rchg(31), SprWntBit-Rchg/SlowProc(7) Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(5), NmnCnv-Heal(5), NmnCnv-Regen/Rcvry+(7) Level 2: Siphon Power -- Acc-I(A) Level 4: Repel -- SuddAcc--KB/+KD(A), Empty(50) Level 6: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(29) Level 8: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(9), RedFrt-EndRdx/Rchg(9), RedFrt-Def/EndRdx/Rchg(11), RedFrt-Def(11), RedFrt-EndRdx(13) Level 10: Siphon Speed -- Acc-I(A) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31) Level 14: Tough -- GldArm-3defTpProc(A), RctArm-ResDam/EndRdx(15), RctArm-ResDam/Rchg(15), RctArm-EndRdx/Rchg(17), RctArm-ResDam(17) Level 16: Increase Density -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(19), RctArm-EndRdx/Rchg(21), RctArm-ResDam/EndRdx/Rchg(21) Level 18: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(34) Level 20: Speed Boost -- BlsoftheZ-ResKB(A) Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(27), GssSynFr--Build%(25) Level 24: Hasten -- RechRdx-I(A) Level 26: Lash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Rchg/HoldProc(39) Level 28: Inertial Reduction -- BlsoftheZ-ResKB(A) Level 30: Crack Whip -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(40), SprFrzBls-Acc/Dmg/EndRdx(40), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(31), SprFrzBls-Rchg/ImmobProc(34) Level 32: Cross Punch -- Erd-Dmg(A), Erd-Acc/Rchg(34), Erd-Dmg/Rchg(36), ClvBlo-Acc/Dmg(36), ClvBlo-Dmg/EndRdx(36), ClvBlo-Dmg/Rchg(33) Level 35: Charged Armor -- StdPrt-ResDam/Def+(A), RctArm-ResDam/EndRdx(43), RctArm-ResDam/Rchg(43), RctArm-ResDam(40) Level 38: Transference -- Acc-I(A) Level 41: Electrifying Fences -- EnfOpr-Acc/Rchg(A), EnfOpr-Acc/Immob(42), EnfOpr-Acc/Immob/Rchg(42), EnfOpr-EndRdx/Immob(45), EnfOpr-Acc/EndRdx(45), EnfOpr-Immob/Rng(43) Level 44: Thunder Strike -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg(46), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46) Level 47: Static Discharge -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(48), OvrFrc-Acc/Dmg/End(48), OvrFrc-Dmg/End/Rech(50), OvrFrc-Acc/Dmg/End/Rech(50) Level 49: Fulcrum Shift -- Acc-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Prv-Absorb%(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(37) Level 50: Agility Partial Core Revamp Level 50: Support Core Genome ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1492;687;1374;HEX;| |78DA6594CB4F135114C6EF74062AA5A52DD0525A5A68010B0507AAEE4D1435466A8| |0AA5BD2C00093B443D347A24BF72EA04034065F890FF0B5F219E13FC147E24A0DE2| |CE653D9DEF409BCCA4ED6FEE771EF7DC7BCF6DEAC684F3CDC55B6784E43997CD148| |BB3A94CB1A41572BA316FBF9229950B99AC2CE8B1D3375AB7CDA6CBB9DCB2A14E68| |F4CB03DD580C34789C2D2F2CA89775432BE97345EF2563492B6846493D7C714D2D2| 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  5. This is a Plant / Nature build I tossed together real quick. I disagree with the spirit tree comment mentioned above because its cool looking and your wife is gonna want it regardless because I have one of those as well ( a wife ). I am sure someone can do this better.. But let me give you the lay out and why.. Spore cloud is going to give you the Melee and AOE defense cap you need, the reality is that Spore cloud will cap out your typed defenses against everyone in the cloud. So now she can stay in the fight. The set bonuses and other defense powers will get you the range defense cap against everyone else NOT in the spore cloud. So the 20+ spear throwing centurions in ITF will have a hard time hitting her. Spirit Tree has enough recharge to give you 2 trees for 25 seconds. Wild growth is also on Perma. 1 Spirit Tree gives you 300 points of regen. 2 Trees will give you 600 points of regen. Wild Growth gives you 100 points of regen. Total 700 points plus the 179 from set bonuses. Your at almost 900 regen.. You are in Scrapper regen territory with this. I Put burnout in but you can take it or leave it. Add in now. You have a toggle hold via Entangle Aura. So mobs are either missing due to defense cap or being held when in melee range. You have tons of different heals which is added in with the regen. Overall I will tell you look for this regardless of the build You want to build for range defense cap so you drop things like carrion creepers and other dots without having attackers hitting you back from range and killing you. Get your other defense either Typed or Positional to 24% with set bonuses and then try to make sure Spore cloud covers the other half. So now defense wise you can stand anywhere in the fight and not break a sweat worrying about dying. Combined with Entangle Aura its disgusting the survivability you will have . Again between the regeneration she will be putting out on top of the heals.. If someone dies its because she fell asleep. Then go for as much recharge as you can. Again this was done quick.. I am positive there is something better on the forums or someone can make this better. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Plant Control Secondary Power Set: Nature Affinity Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Hero Profile: Level 1: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(43), BslGaz-Rchg/Hold(45), BslGaz-EndRdx/Rchg/Hold(46) Level 1: Corrosive Enzymes -- RechRdx-I(A) Level 2: Roots -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(9), SprWiloft-EndRdx/Rchg(9), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(17), SprWiloft-Rchg/Dmg%(17) Level 4: Regrowth -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(5), DctWnd-Heal/Rchg(5), DctWnd-Heal/EndRdx/Rchg(40), DctWnd-Heal(40) Level 6: Wild Growth -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(7), RctArm-EndRdx/Rchg(7), RctArm-ResDam/EndRdx/Rchg(39), RctArm-ResDam(40) Level 8: Spore Burst -- FrtHyp-Plct%(A) Level 10: Spore Cloud -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(11), DarWtcDsp-ToHitdeb/Rchg/EndRdx(11), DarWtcDsp-Rchg/EndRdx(13) Level 12: Seeds of Confusion -- CrcPrs-Conf%(A) Level 14: Spirit Tree -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(15), DctWnd-Heal/Rchg(15), DctWnd-Heal/EndRdx/Rchg(37), DctWnd-Heal(39) Level 16: Lifegiving Spores -- EndRdx-I(A) Level 18: Vines -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(19), BslGaz-Rchg/Hold(19), BslGaz-EndRdx/Rchg/Hold(34), BslGaz-Slow%(37) Level 20: Wild Bastion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(21), NmnCnv-Heal/Rchg(21), NmnCnv-Heal/EndRdx/Rchg(23), NmnCnv-Heal(25), NmnCnv-Regen/Rcvry+(25) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 24: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(39) Level 26: Carrion Creepers -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(27), TraoftheH-Acc/EndRdx(27), TraoftheH-Immob/Acc(29), TraoftheH-Acc/Immob/Rchg(29), TraoftheH-Dam%(31) Level 28: Rebirth -- Heal-I(A) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 32: Fly Trap -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(33), BldMnd-Acc/EndRdx(33), BldMnd-Acc/Dmg/EndRdx(33), BldMnd-Acc(34), BldMnd-Dmg(34) Level 35: Entangling Aura -- BslGaz-Acc/Hold(A), BslGaz-Slow%(36), BslGaz-EndRdx/Rchg/Hold(36), Lck-%Hold(36), BslGaz-Rchg/Hold(37) Level 38: Kick -- Empty(A) Level 41: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(42), RctArm-ResDam/EndRdx(42), RctArm-ResDam/Rchg(42), RctArm-EndRdx/Rchg(43), RctArm-ResDam/EndRdx/Rchg(43) Level 44: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(45), RedFrt-EndRdx/Rchg(45), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(46), RedFrt-EndRdx(50) Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 49: Burnout -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Prv-Absorb%(A), Prv-Heal(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1457;680;1360;HEX;| |78DA6594494F535114C7EF6D5FC59696961984D291A940A5EADE280E0B29567158B| |8685ECA2BBCA469495B1259FA155C88C356193471E1C0B072F6133844E307302AE0| |DA4DBD7DFF3FD0A43779F9BDF7BFE79C7BCEB9F7DDE4CD33EEA7E76F9D14D23791D| |34BA5F444215F2E167239A3E848EAB366465447837A8207337B46F1544ECF97F7BE| |023506A717B2D9F8945E5E281AE953D9AC9937CB8BC2952A289FE979C398F15AAF9| |3863E63144B73E6BCC7FA3E67CECE95CDFC6C0BBE0AC58C912E64D3D7CD5CAEEDEC| 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|97D891DBE07F415AF09A| |-------------------------------------------------------------------|
  6. Just so you know that is just corroborating what you're saying. Evidence to back up what you're say. I mean really anyone can just post a few line about one or two IOs and then express how they have these inflated number without any real proof.. Yea.. I have 2 LOTG that give me perma hasten because I slotted to +11 through hack I have. And then I have full positional and typed defense cap along with full resistance cap. I know how to do this but I have no clue how to use mids or take a screen shot on my computer. See that is sarcasm.
  7. Sorry dude.. You took everything I said the wrong way even after I expressed it wasn't a challenge and more as I mentioned an will repeat a dialogue to tweak builds and just shoot across ideas between a bunch of players.. So you didn't read anything I posted. And to be clear I have seen many post listed on these forums and even the OLD forums that people bragged about and just by understanding the game mechanics you could see it was totally impossible what they were saying they were doing with this listed build and I think that is a disservice to the community. People come for help someone says this build is great when it isn't and then someone else wastes their time on it. Look even the guys who are doing all the work on procs on these forums had to concede when I asked about the survivability of a build they where posting about. But they didn't get offended when I asked them about it. I will be honest I can only do so much without Mids assistance doing builds. I have done enough builds to understand and get core builds together.. EG Traps builds I sort of know the layout by heart now. I was discussing DP Kin builds with another player and he tweaked out a build I thought was OP at that time. THEN Months later he reposted an messaged me to have even a GREATER build. End result that Kin lay out is core for many other builds. But beyond that being able to see the IOs slotted to look at a build in mids is helpful. Even if I had to look at as screen shot and recreate the build for other players on the forums to see. But I prefaced my post clearly I wasn't making any challenges. I mean really WTF would be the point of it ? I just wanted to see the build and maybe combine them into something better, or maybe someone else would. But you took it personal for whatever reason. I didn't realize your asking about taking a screenshot and how to post it was sarcasm. I thought you were serious.
  8. yea its the normal mac capture of the screen and then you can just choose the file when replying back and upload it. You do not need to host the pictures anywhere. But what setting you running in game on these builds ?
  9. Not a challenge.. Please post both builds to see what your talking about, further what setting ? I am running 4/8 easily on this build.. My build is Type defense capped minus I think Psi. Again not a challenge but it would be a good conversation to spawn some other ideas and discussions from.
  10. Ninja Training Sword attacks are not animating when you alternate with Archery. Basically all you see is the sword come out but nothing more. I haven't tried with a different sword atm but it is NOT working with Rikti sword at least.
  11. It really depends on what your doing or want to do. For me personally I have to have defense cap. I will NOT play any combo that I cannot defense cap based on the play style. EG Blaster would be hover blaster to stay out of melee range. There has been some talk about Sonic further down and I honestly didn't agree with some of the comments. I don't feel being high in resistance equals defense cap. EG.. defense cap equals 1 in 13 hits.. So if we deal with absolutes. 100 dps per hit. you get 100 points of damage with defense cap and no resistance. Resistance cap is 75%. So 13 hits with max resist no defense is 13 x 25 =325. But if your doing a 1/0 setting then its all good, anything is good then. Are you using Sandolphans keypad binds ? They are very helpful but again I use all the pets as one weapon.. All pets attack biggest boss. Boss goes down, All pets attack next boss. ETC. Again if your just slotting for what you think is cool then its all good. Once you get into the epic pools you will be mixing it up a bit. But masterminds is pretty much about using the pets as a weapon.
  12. I pretty much have the similar build.. I have to tell you this build is a beast.. mine is a hover blaster.. I fell asleep at the computer woke up 30 minutes later and I was still alive.. You can't go wrong with this build for a solid toon.
  13. Yea really seems like a bug to me as well.
  14. You have 2 decent heals between the two already with Time and Kin. I am thinking what would benefit speed boost the best. Also thinking what would benefit the play style. Thugs Traps is great.. You will be defense capped You will add another heal via triage beacon.. You alone will have enough recharge to have triage beacon out twice for 30 second time period. You can go straight up using my tankermind build as you would be able to provoke mobs to keep them off the massive amount of pets and on cave missions where you just might want last pet only or Tier 2 and 3 only.. Speed Boost would increase your Triage beacon time EVEN MORE.. Pretty much all your trap powers would be at double rate if not more. But Storm would probably give you triple Lighting Storm. You would definitely have double lighting storm. If you pickup Burn out you would on occasion have 3 out along with 3 Tornadoes out. This with Speed Boost you could probably have 4 out or close to it. With this type of build you would go range cap and use hurricane to get your AOE and Melee to defense cap. But I would imagine with all the Maneuvers between 3 masterminds and Thug pets and Time defense numbers you might just go for range cap and just proc away on everything and pick up the aid other , aid self and resuscitate and skip O2 from Storm. The advantage of Storm is you its an on the move power where traps is more setting up.. I think if everyone is going to IO the builds then I think your Traps setting up with be a bit useless or make you feel a bit behind.. But if you wanted to solo Traps is much better for this and you can again Tankermind completely.. With Trip mine you wouldn't even need the pets.. You could turtle up and just drop trip mines to kill mobs. I have done this numerous times when I had a few bad pulls. But you need Oppressive gloom as well it helps TONS with the stun. Less mobs hitting breaking your trip mine placement. If they remove the interrupt from Trip mine in Traps like they did in Devices.. OMG.. TONS TONS TONS better.. It really depends on how much TRIO you are are really going to do here..
  15. I agree with many here.. It really depends on your degree of patience and also where you end goal is ? IOs ? SO's ? Personally I couldn't do either builds until I looked at them in MIDs at level 50 with IOs in place to see where my defenses and endurance were at. Then I would look at with SOs to see how the endurance would be with toggles running.. EG Hurricane can be endurance heavy. Solo this is what is going to get you your melee and AOE defense cap. But it will also be pushing mobs out of it as well. So its an odd conundrum your in with it. End result you will need range defense cap. So is then the next question is Ice /Storm conducive to getting you range defense cap? Probably so. My thread asking this question would come with 2 builds for people to review.
  16. Very Nice indeed !!.. I like ! I only wish it could be done cheaper.. What if you just changed Aim to Tactics ? Changed the Hold in stunning shot to toxic damage proc.. Agree didn't make sense. Sorry don't look at how I pick I move stuff around in mids just to get the build working.. I recently have done a lot of Power leveling so sadly I will admit I am not really playing the game but getting them to 50 and then unlocking incarnates and then making another toon. Bad habit/addiction I recently am trying to get out of.. The only fortunate thing is I have been doing it a lot with petless mastermind builds.
  17. Was wondering if someone has first hand knowledge about Hell on Earth working on Dark Servant. I know it works on Traps I see no reason why it wouldn't work on Dark Servant but you never know.
  18. I have had both on my AR Device. Bonfire is a knock back unless your changing it to knock down I guess. Ignite is going to make them run for sure. As a matter of fact I use Ignite on myself at times to clear mobs off of me. I used Bonfire as a "Thou Shall Not Pass" type of power. Use the patron instead. I really do not think you will get what your expecting from Bonfire even with a knockdown in it.
  19. Been messing around with this build. Wanted to play a goblin type character was thinking dual wield but then went Archery Ninja Training for the swords. Costume wise it ends up being more of a tiny Orc then anything else. Since it has mechanical spiderlings was thinking trying to go with a tech type goblin costume. Its an expensive build with 6 sets of superior IOs. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Archery Secondary Power Set: Ninja Training Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Snap Shot -- Acc-I(A) Level 1: Immobilizing Dart -- Acc-I(A) Level 2: Aimed Shot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Rchg/Dmg%(21) Level 4: Fistful of Arrows -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(7), Ann-Acc/Dmg/Rchg(13), Ann-Acc/Dmg/EndRdx(13), Ann-Acc/Dmg/EndRdx/Rchg(15), Ann-ResDeb%(25) Level 6: Blazing Arrow -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(11) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 10: Shinobi -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def(21) Level 12: Super Speed -- BlsoftheZ-ResKB(A) Level 14: Explosive Arrow -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(17), Ann-Acc/Dmg/Rchg(17), Ann-Acc/Dmg/EndRdx(19), Ann-Acc/Dmg/EndRdx/Rchg(25), Ann-ResDeb%(29) Level 16: The Lotus Drops -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg(36) Level 18: Ranged Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(31), SprWntBit-Acc/Dmg/EndRdx(31), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(42) Level 20: Kuji-In Toh -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(48), NmnCnv-Heal/EndRdx/Rchg(50), NmnCnv-Heal(50), NmnCnv-Regen/Rcvry+(40) Level 22: Boxing -- KntCmb-Acc/Dmg(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29) Level 26: Stunning Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(43), Dvs-Hold%(45) Level 28: Smoke Flash -- RechRdx-I(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(46) Level 32: Rain of Arrows -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(43) Level 35: Blinding Powder -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(36), SphIns-Acc/Rchg(37), SphIns-ToHitDeb/EndRdx/Rchg(37), SphIns-Acc/EndRdx/Rchg(40) Level 38: Golden Dragonfly -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(39), ClvBlo-Dmg/Rchg(39), Erd-%Dam(39), Erd-Dmg(40), Erd-Acc/Rchg(43) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42) Level 44: Sting of the Wasp -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg(46), SprBlsCol-Dmg/EndRdx(48) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48) Level 49: Summon Spiderlings -- ExpRnf-+Res(Pets)(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50) Level 50: Agility Radial Paragon Level 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1470;667;1334;HEX;| |78DA6594D94F135114C6EFB4534B0B85967D6BA12DD852A050F5DDB83F0806017D2| |593322963B034051379F43F50D498288BBEE1FAE41AFF159F5CA389682271EBC378| |98EF2B92CC2433BF3BDF9973EFF9CE9D99F1CBC7EB9E9CBA725869A163F3C6E2E2C| |C51B92E9965DFB851B0F26AE7F0CBD94A7966D22816CCD9EC91727ECE2C2FC7AAF2| |D4A55269A1BC943D63152F1833D365C32A5AC5820A4E2C2CCC67A74AA6391B72862| 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|E6CEDD5D278EEFB7F4DD36EC1776E05ACB40AE8F67466B726FB1FD8ECE778| |-------------------------------------------------------------------|
  20. Defense cap build Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Sentinel Primary Power Set: Dual Pistols Secondary Power Set: Super Reflexes Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Ninja Tool Mastery Villain Profile: Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), AchHee-ResDeb%(3), TchofLadG-%Dam(7), Thn-Acc/Dmg/EndRdx(9), ShlBrk-%Dam(36) Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(37) Level 2: Dual Wield -- ExpStr-Dam%(A), ImpSwf-Dam%(13), Apc-Dam%(13), Apc-Dmg(15), Apc-Dmg/Rchg(15), Apc-Acc/Dmg/Rchg(36) Level 4: Empty Clips -- Rgn-Dmg(A), Rgn-Dmg/Rchg(5), Rgn-Acc/Dmg/Rchg(5), Rgn-Acc/Rchg(7), Rgn-Dmg/EndRdx(11) Level 6: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9), LucoftheG-Def/EndRdx(11) Level 8: Swap Ammo Level 10: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(19) Level 12: Bullet Rain -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(21), PstBls-Dmg/Rchg(21), PstBls-Dmg/Rng(23), PstBls-Acc/Dmg/EndRdx(23) Level 14: Master Brawler -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(27), Prv-Absorb%(17), Prv-Heal/Rchg/EndRdx(43) Level 16: Enduring -- PrfShf-End%(A), PrfShf-EndMod/Rchg(29), PrfShf-EndMod(29) Level 18: Executioner's Shot -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(31), SprOppStr-Acc/Dmg/Rchg(31), SprOppStr-Acc/Dmg/EndRdx(31), SprOppStr-Rchg/+Opportunity(34), TchofLadG-%Dam(25) Level 20: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(40) Level 22: Hasten -- RechRdx-I(A) Level 24: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(37), Rct-EndRdx/Rchg(37), Rct-Def/Rchg(39), Rct-ResDam%(42), Rct-Def/EndRdx/Rchg(36) Level 26: Super Speed -- Clr-Stlth(A) Level 28: Quickness -- Run-I(A) Level 30: Kick -- Empty(A) Level 32: Hail of Bullets -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34) Level 35: Evasion -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(40), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(43), RedFrt-Def(39) Level 38: Tashibishi -- PstBls-Dam%(A), ImpSwf-Dam%(39), JvlVll-Dam%(50) Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(50), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(45) Level 44: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResDam/EndRdx(48), GldArm-3defTpProc(48) Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50) Level 49: Burnout -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(45), Pnc-Heal/+End(45) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43), PrfShf-EndMod/Rchg(46) Level 2: Swift -- Empty(A) Level 8: Cryo Ammunition Level 8: Incendiary Ammunition Level 8: Chemical Ammunition Level 1: Opportunity Level 4: Ninja Run ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1497;713;1426;HEX;| |78DA65944B4F135114C76FDB29D0D2D296420B16C4964769A1030574EB42D468801| |048DCF8A8235CA064D2369D92C0D2AFA00B579A181575E3C6E7D60FE0DA07A25163| |E28B87BAF4514FE77F5A496692C9EFDE73CF39F77FEE6B7275DC73EFF8C5C3C2D67| |444D70C23332B73A56C4EEAF5535A69A5A8E90E415F3DFD1DD591CC8C965B94F3EA| |F88AA667A6B34629AF1B5DB5C171B92073865467570AB29899910BBA5C9546E0446| |E4916C947AD36DCD3F9BCAECE16A49CF799CD09A9CDCBA2B1942D78CDFEB1ECE212| |A55CF454470BD4891C2D64E7D4DA6453D9DCB29699D48C922CAEB591C87EFA37E38| |2BFB2535C25A41561BFC67C6A1722A888BA6776B3DF701DF6EE3AAAB35311A72B09| |6C66AC5DB4DACC317F0BD8E307DFC4D985F2DBD690CFB36E33E33D69E46D1A64A6C| |06E157C4BB10EC42A8E11D89451E618587710741F02CF9026276B72B2A606D6E466| |4DEF286F3D7CCA67C9DFC5FE2EF66F66FF66F67F4FFE8DACA3F13ED6A0E501F3211| |87AC47C0C9EA3BC5EE4757A3F394C5BDB6770DF17E657D0BF0526BF811AC5FA5893| |EF0AEAEAB8CCBC047E204D015ED7C00BC5B4ED7FC97CC5DC00A39B601BEFE379CA1| |FE4FC41AE39CE35C7B9E6189DE256F888D601D414205B986B0A6F436BCF0E7317EC| |FB0E267E82DD3F9814DB0EBDA2DD051D17484784E788A4F8CC915F27FB7596E9131| |FA9D22EAEB4EB17220FFC66FE61FE05A365A6C0AC7334430C3328313757D808263C| |60D20BF635813728A617F3D97B9F40551F9FD8740C7983A4B29F57A2FF26E64CDF0| |213EB60EA36F30E3878177450EC00AFFE4018798742CC11E457C847651F95776888| |7728CD3B640F0931CC2B35CC3BD4A1D46E73E570D3EA252D96618B256DB18C5A2C6| |316CB84C532ADD4EEBAB099961D3759AA2FC429E81E3C498C13A3A875FBBF0FE7D9| |DD1BC5E73FC9E73EC5F760CB12B511C7D35BE9BEDED37EBEA7BD9CA8BC584EB3EDF| |2D75E97F23FE6F30235| |-------------------------------------------------------------------|
  21. I have and it is posted somewhere here.. A full defense capped Perma pet build ( or very close to perma ) Crab. I will post when I get home.. its basically AOE attacks and pets. But sadly Omega does not fit into the build because it does not get me defense cap.
  22. Was going to post similar about healing.. I was playing around with Thug Sonic and noticed at the end of getting close to defense cap that there was no healing and no way to hold aggro. So really was useless End result I had to remove Clarity and combat jump to pick up aid other and aid self but again nothing to hold aggro and you were no longer at defense cap. Unfortunately this combination does not extend itself well to IO sets compared to other sets. Traps will get you full positional defense cap. As frustrating as Trip Mine might be to place at times it is the one secondary that has a real decent AOE damage power. Six slotted your killing a bunch of minions. Dropping two in a row and your killing some bosses already between pets and Trip Mine. Sonic has nothing like this. Personally for me every build I make has to be an army of one.. I must solo at a minimum 2/8 to 3/8 setting. This type of build is definitely more of a team build.
  23. I have a defense cap build I can post when I get home. But I know it is here you just need to search. But I can tell you at least it is doable.
  24. Simian Assault - Gorilla From a distance I "Think" It looks like a Gorilla. But close up you can see. Was thinking posting here if anyone had some suggestions to improve it.
  25. Like all the ideas. Though I don't need to say Clowns would freak me out. I would love to go in the opposite direction though. Basically the System checks your build and notices your build only has 1 or 2 pets and adjust them accordingly along with your attack endurance and such. EG you want to be a Archer with his wolf pet. So your current active build only has one pet. This pet is just as powerful as someone running around with 3 pets. The system see only one pet so the endurance on your attacks drops down to normal instead of being double endurance of similar attacks by other Archtypes. Maybe your hit point base increases. Maybe more options for attack powers similar to Arachnos Widow or Soldier at a certain level you need to decide if you want to go semi petless or full pets. I would love to play my own undead type of knight swinging a sword with just the Tier 2 Grave Knights as my Pets. But instead of getting other pets I could get other attacks. Or give you an option almost to play range or melee. You can go all dark attacks or swap out dark attacks for some other weapon attack. Just in this instance to make it easier the weapon don't matter as they are just for looks the attack is the same. EG Titan Weapons. Ninja would be bow and / or katana. Robots would be more gun attacks similar to beam rifle
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