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Lockpick

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Everything posted by Lockpick

  1. I definitely would like to see reward rationalization across the board and would favor providing higher rewards for doing content with various difficulty challenges. I would also like to see additional rewards for existing content that does not have rewards today. Maybe a passive accolade power for completing the 4 shadow shard task forces plus some combination of exploration / history badges Maybe rewards for vet levels plus combinations of badges or accomplishments Vet level 50 + Task Force Commander receives a badge + X Vet level 100 + the 4 passive badges receives a badge + X Vet level 150 + Z receives a badge + X Etc. Maybe new day job badges for logging off in the Abyss or the Hive Maybe a new accolade for achieving all the day job powers in the game Maybe a new costume part and an accolade for completing all the TFs in the game Maybe a new costume part and an accolade for completing all the Trials in the game Maybe a reward for completing all the missions in the Oro portal Y'all know this is just an opinion, right? I'm not dictating how anyone should play the game, just providing my opinion that I wouldn't mind seeing new rewards for existing content.
  2. I'm not demanding anyone play my way. I have suggested adding new rewards that need to be earned in game. In case it was not clear, the Vanguard parts and the Epaulets were examples. I wouldn't change any existing costume parts. I am merely offering an opinion that maybe some new rewards can be added to other areas of the existing game to incentivize doing the content. Anyway, I don't expect everyone to agree with me, so it should be expected to have differences of opinion.
  3. When you call someone selfish that is an attack. When you say that expressing an opinion is "stomping your feet and saying everyone needs to play by your logic" that is an attack. Do you not even understand basic courtesy? I could use your same exact logic to say you are being selfish and you are stomping your feet to get everyone to play the way you want. I just believe you are expressing your opinion and I respect your opinion. I'm not sure why you cannot provide that same courtesy. All very good points and I understand your reasoning.
  4. I can always count on you to attack people. I find it ironic that in one breath you say you have more respect for people that seem nice and in the next breath you are calling me selfish for expressing an opinion. As to your specific question, it doesn't benefit me at all how you play your character. However, from a lore perspective, I believe that someone cannot become a member of Vanguard until that character gets the Member of Vanguard badge. It seems reasonable that if someone wanted to be a member of Vanguard they would have to earn a spot and then the parts would be unlocked. It seems reasonable to me that Vanguard wouldn't just let any level 1 character in. Before I joined the Army I wanted to be a Ranger. Becoming a Ranger required me to join the Army, pass Basic Training, Pass Advanced Infantry Training, pass Airborne School, pass the Ranger Indoctrination Program, join the Ranger regiment, compete for a Ranger school slot, and then pass Ranger school to earn my Ranger tab. That is a logical progression. I do not believe it is unreasonable to have some instances of that type progression in the game as long as it is limited and everyone has the ability to complete the accomplishment. Why is that people expressing an opinion and making suggestions for additional rewards behind certain accomplishments are "stomping their feet and demanding everyone play by their rules"? I understand your opinion. My opinion is different. I'm not attacking you for your opinion and it would be refreshing if you could restrain yourself from attacking others for their opinions.
  5. I honestly wasn't expecting that response. No wonder there is no middle ground to be found. It looks like the opinions are to far apart to get to a middle ground. I do agree with you on the soloing aspect. I sometimes solo both Synapse and Citadel on occasion. I'm not a fan of either TF and do them becasue I want the accolade. I don't think I would want to be able to buy the accolade though.
  6. I agree with a lot of what you are saying, but not the costume part section. I don't think there should be an issue with having to unlock some costume parts. Let's say the Vanguard parts for example. Why are they available at level 1? You cannot become a member of Vanguard until I believe 35. Why would it not make sense to unlock the parts as you do the missions? This doesn't seem unreasonable to me that you wouldn't be able to wear Vanguard costumes until you were actually a member. I do agree that there should be some middle ground. I'm not seeing much in this thread though. It seems when people are making suggestions for reasonable gating or new rewards locked behind some content that they are getting shut down.
  7. You are certainly welcome to your opinion. My opinion is different. I'm not talking about adding a huge amount of gating. I'm talking more about adding additional rewards to existing content. Maybe 5 to 10 unique costume parts, maybe a couple of more accolade powers, maybe some temp powers. TFC: Glad we agree here. I mentioned "We still have the accolade power, so it is not necessarily needed because people will still do these TFs for the accolade." You were able to form a Synapse in 20 minutes. Great! Do you think it would be easier or harder to form that Synapse if the TFC accolade was not gated behind it? I do appreciate you bolstering my case that additional rewards provide incentive for doing activities. I agree that doing SS TFs during the WST is really the best time to do them. I wouldn't mind though if an additional incentive like an accolade power or a costume part was awarded for completing all 4. It's not there now, no one needs it, what is the issue with adding something like that? If you don't care to do the activities that would unlock the reward then you would not miss it. Those that want the reward bad enough will find a way to earn it. Do you think the accolade powers that are gated today should be unlocked for everyone at level 1? Or do you think they should be earned as is today?
  8. I can see the benefits of some gating and we already have some gating. Overall, I think we are in a pretty good place. That being said, I wouldn't mind seeing some additional rewards based on additional gating / accomplishments. I think it is fine to have accomplishments that reward players with items that can only be received from completing said accomplishment as long as everyone has the same opportunity to choose to do these accomplishments. Examples: I would have preferred that the Military Epaulets were still gated behind Task Force Commander. It was a unique costume part that indicated you had completed the core Task Forces. If you saw people wearing that part you knew they completed the TFC and if you wanted the part you were incentivized to do the TFs. This pushed more people to do these TFs and ensured groups could be found. We still have the accolade power, so it is not necessarily needed because people will still do these TFs for the accolade. However, if there wasn't a TFC accolade how many people would really do Synapse or Citadel? I would love an accolade power and costume part tied to completing the 4 Shadow Shard TFs and exploration of the shard. How many people really complete these 4 TFs? I don't think I have ever done all 4 on any of my characters. There is no incentive for doing it. Groups can be hard to get together unless they are the WST. Even during WST is available I very rarely will answer the call to group because it is not worth it to me. I saw one of the posts earlier that indicated these types of accomplishments are akin to doing the laundry; an unpleasant activity that needs to be done. I don't view them that way. I view them as achievements that I completed that provided me rewards I wanted. Everyone has the option to not pursue them, so I don't think it is unreasonable to have some rewards behind gating. I'm also an advocate of providing more rewards for vet levels tied with other accomplishments. Example: You have earned Task Force Commander and achieved 100 vet levels and you get X I like these gates / rewards because IMO they allow a character to continue progression beyond 50 and incarnates. I believe that characters that continue their progression will become better known on their server and as they become better known it will drive more of a community spirit, which I believe adds longevity to the game and player base. I, of course, have no data to back this up; just my opinion.
  9. I just finished reading this thread. I find it interesting because I had just posted a suggestion recently that is on the topic of grind and rewards. I always felt the Live Dev team had missed the boat on not having an accolade power for finishing the shadow shard TFs and I also miss the grind to a certain extent. I came up with a grind with rewards and posted in the Suggestion forum and it is not popular at all. It seems grinding is a thing of the past... BTW, I don't want to grind all the time either, but I certainly wouldn't mind some challenges or content that provides unique rewards. I don't subscribe to the theory that everyone has to have all the rewards, but I do subscribe to the theory that everyone should have the equal opportunity to pursue the rewards. There are several accolade powers I will never get because I don't think the reward is worthwhile, while I always try to get the 4 passive accolade powers.
  10. If you didn't want to do the challenge you wouldn't have to choose it. This is for people that miss the grind or want harder game play. Of course, they could team with 50s and be carried through the TFs, but you can't close every loophole. This is for people that want to grind. which surprisingly a number of people like and they would get some decent rewards for doing it. I would definitely do it once, but couldn't imagine doing it more than that.
  11. All good points. /signed
  12. A number of people have been stating the game is to easy, so my suggestion is to create an option at character creation that allows that character to choose to level the Hard Way. I'm sure someone will come up with a better name; maybe call it Incarnate Extraordinaire. The intent will be to limit the abilities / power of the character and make the grind harder, but once all tasks are accomplished a badge and an accolade will be awarded. Got to put some restrictions in to make sure people cannot just power level their way through the Hard Way. During character creation the character selects the Hard Way option Only SOs can be used for the first 30 levels The character will not have the option to slot anything but TOs, DOs, and SOs Only basic IOs for 40 to 50 The character will not have the option to slot anything but TOs, DOs, SOs, and Basic IOs Set IOs can be used at 50+ All IOs available All task forces must be done at original level No exemping down to do the Task Force New badges provided for doing the TFs the Hard Way in addition to the normal badges All task force must be done for the side selected at creation Might have to rationalize this because I think Villains get less Task Forces and the intent would be to make sure every character has to do the Shadow Shard task forces Temp powers cannot be used and will not be accessible at P2W All the Shadow Shard badges must be completed All the DA badges must be completed Hamidon badges must be completed XP will be limited to one level every 20 hours This will help prevent over leveling the task forces Maybe also have the system prevent leveling past a certain level if you haven't completed the required task forces at level At vet level 100 if all the prerequisites have been met the character receives A Badge - Incarnate Extraordinaire An accolade power that provides an auto buff that can be selected by the character (can only select one option): 7.5% Recharge 5% Defense to all 5% Resistance to all 7.5% Move speed Maybe something else A travel power that allows the breaking of the rule of 4 power pools, but the travel power only has one slot Basically, if you have selected 4 power pools like Leadership, Fighting, Speed, and Leaping, but you want Fly you could get the Fly power, but you would not be able to add more than the original slot. A new costume part that only characters that have completed the Hard Way challenge can receive Once the character receives the Incarnate Extraordinaire badge everything reverts to normal Leveling reverts to normal, so you can get more than one level per day You can exemp with set IOs Etc. I think the reward is pretty good and I would certainly create a character to do this challenge, but it would take a long time to do with the leveling restriction. You can't completely stop the power leveling, especially when you are working on the vet levels, but you would still have to put in an extreme amount of time. You would also be able to team with others that are leveling normally, so it might not be as challenging as possible. Any ideas on what restrictions you would add? Any other rewards you would add? Would you do this challenge? Am I crazy?
  13. I have been paying for the Pocket D power since I started playing here. I had no idea I could get for hanging out there.
  14. Glue Arrow is not usually part of an attack chain either. ENA is mandatory, but at least it had decent range and damage, so it fit into an attack chain of ENA, Snap Shot, Aimed Shot, repeat. I've played it with the reduced range and while I certainly don't like it and it affects the character I am sure I will learn to live with it. Or actually without it, since it now gives me an excuse to try out Archery / Devices.
  15. They did; I didn't see the latest update until after I made this post. It looks like the reversion may be temporary though, so taking Ninjitsu now with the expectation that Shinobi-Iri will have good movement speed may not play out long term.
  16. Thank you for these adjustments!
  17. Shinobi-Iri is nerfed on Beta as are a number of secondary powers with movement speed...
  18. I don't recall saying "How dare they". I merely stated my opinion agreeing with Tore and stated that there will always be a set that is stack ranked #1. I don't find balance changes in general to be very good for the health of the game, although I do agree that in very rare instances there might be a need to tune a power or set. However, IMO, it should be extremely rare. Right now TW is on top, next week EM will be on top, the following week something else will be on top. Balance changes beget balance changes and that leads to picking winners and losers. Some people are going to be happy and some are going to be not happy with the changes. The TW change doesn't mean much to me since I played the set to about 17 and did not like the mechanics. However, a lot of the Blaster secondary and movement changes do affect me and will definitely have an impact on whether I play those sets. By the way, I don't know what has happened to these forums. I recall the old forums as being relatively friendly without much drama. People were able to state their opinions without vitriol and animosity. These forums it seems like people are attacking each other all the time (which I admit I have fallen prey to occasionally). It's a bit sad how far we have fallen, especially since we are all here because of our passion for the game and we are all stating our opinions so that we hopefully get an improved experience.
  19. I pretty much agree with this in the main. I'm not a fan of any of these power set changes and saw no real need to do them. I could see some minor changes here and there, but in the overall scheme of things all these balance changes are not needed because we are a small private server that is predominately PVE. Who cares if TW over performs a bit in PVE? I very rarely see them when playing and I know I shelved mine early due to the clunky mechanics. However, there are a number of other changes in this release that do affect me negatively. I just feel like this release was a "let's make change just to make change" release. There are some good changes like a new power set, story arcs, stances, TP changes, and maybe the EM changes, but for the most part I find all the balance changes to TW, Blaster secondaries, and secondary movement powers have really missed the mark from a "fun" perspective. I'm curious how they will be received when they go Live because I am sure a number of players are going to get an unwelcome surprise. What I really fine a bit ironic is that TW is getting nerfed, but EM is getting buffed. I expect that EM is going to be the new FoTM and is likely over tuned. Does that both me? Nope. One power set is always going to be on top and players that care about that kind of thing will adapt. These types of changes don't change that behavior, so why make changes that are not needed and likely not wanted?
  20. Just tested the stances: Non-Default Stance (Does not seem to be working as intended) If I choose any stance but Default and then toggle on Athletic Run the inherent stance does not change. I choose Ninja Stance and my stance changes. I toggle on Athletic Run and I continue to run in Ninja Stance. I choose Beast Stance and my stance changes. I toggle on Athletic Run and I continue to run in Beast Stance. I choose Slide Stance and my stance changes. I toggle on Athletic Run and I continue to run in Slide Stance. Default Stance (Seems to be working as intended) If I choose Default Stance then toggle on Athletic Run the stance is standard run stance If I choose Default Stance then toggle on Ninja Run the stance is Ninja run stance If I choose Default Stance then toggle on Beast Run the stance is Beast run stance
  21. I think you also missed my point. They could have gotten rid of the GM functionality without giving us any replacement, since we were not supposed to be using it in the first place. How would you react if they basically said "we are removing this power because it was being exploited"? You would probably be upset for a little while, but you would understand the need to do it because: They have stated months ago it was going to be removed It needed to be removed now due to an exploit After a few months you would be used to playing without it and if they added additional functions to the P2W vendor you would probably be grateful, right?
  22. I'm having a hard time understanding the push back on these changes. We had a power that was supposed to be GM only, meaning players were not supposed to use it at all That functionality is being removed and it has been known this functionality would be removed for several months We are getting multiple options as semi-replacement, despite the fact that we are not entitled to the functionality since we were never supposed to have it in the first place I am happy to argue and persuade for things that I think are not logical (blaster TA secondary range adjustments and non-stacking movement come to mind), but I think the HC team has gone well above and beyond the call of duty for these changes. Think about this: They could have just removed the GM functionality as an exploit 3 months from now they could have provided some of these alternatives In this case everyone would be extremely excited to get these options, but because it is happening at the same time as removing the GM functionality there is an outcry I wouldn't mind lower recharge, but it isn't a major issue since I can pretty much always Oro to Talos and from Talos go to SG portal or Train or Tunnel.
  23. Rapid Response Portal Yesterday I had transferred a character over with Rapid Response Member Accolade, but I didn't automatically get the Rapid Response Portal power. I logged off yesterday at my SG base and logged in today 24+ hours later. I had the Rapid Response Portal power with 30 charges. I used the portal and it worked fine. Seems to be working as intended.
  24. Making changes for only PVP would seriously rile up some players. Why would it be good for PVP and not PVE? Movement Buffs On the changes as a whole I am not sure what the issue is. We have capped movement, so why does stacking matter? You will never go faster than the cap. I never understood the rationale to not allow CJ and SJ to work at the same time. I think Ninja Run, Shinobi, CJ, SJ, etc. should all be able to be toggled on at the same time and they should stack. What is the rationale for not allowing it to stack? It would be nice if someone could provide an explanation.
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