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Lockpick

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Everything posted by Lockpick

  1. Here is a great guide by Local Man that may answer some of your questions about power selections. http://guidescroll.com/2011/07/city-of-heroes-illusionradiation-controller-guide/
  2. Anyone have any thoughts on the best interface option? I generally just take Degenerative, but thought I would ask if anyone has any pros or cons on the various options. I am about to select on my DP/NinjitsuSentinel, so any recommendations appreciated.
  3. Questions: Level 16: Active Defense - Why 3 slot for Recharge? One IO and it is permanent Level 22: Stealth - I assume this is for PVP? I am planning a build with SS and a Stealth IO that currently has me at 215 ft stealth radius in PVE and 800 ft in PVP. Is this not enough stealth? Level 41: Hasten - Why 3 slots? I was under the impression that 2 slots at +5 maxed out for Hasten? Sorry if I am asking basic questions. I just assume some of the slotting is for PVP and I don't know enough about it to understand some of the necessities for building for PVP.
  4. I saw another thread that mentioned that the reason the pistol may not be showing up is because of the No Redraw option. I changed to Original and now the Pistol shows up, but still can't get rid of the rifle in the costume editor even though I no longer have munitions mastery.
  5. I have a DP/MC Blaster and originally picked Munitions Mastery. This gave me an option of an assault rifle in the costume editor. I noticed the rifle was not showing up when using it. I respecced out of Munitions Mastery, but the rifle is still showing up and will not allow me to remove it, which prevents me from loading saved costumes. I also noticed that now one of my pistols doesn't show up when using it. Any thoughts on fixing?
  6. On my blaster in Health I have: Miracle: + Recovery Numina's Convalescence: + Recovery / Regeneration Preventive Medicine: Chance for +Absorb In Combat Jumping I add: Reactive Defenses: Scaling Resist Damage I find Preventive Medicine: Chance for +Absorb and Reactive Defenses: Scaling Resist Damage add great survivability to my Blaster.
  7. Click Team and select Quit Task Force.
  8. Lockpick

    Stalker Tank

    Not sure of the team composition. I believe the Stalker's name was Suckerpuncher. I saw him using a taunt as a Stalker, which was new for me.
  9. I started down the same path of softcap Range and perma-hasten. I finally gave up on perma-hasten as the attacks recharge pretty quickly as-is, so I didn't see the need to push for it. BTW, Inner Will is a power that can use some help. I played to level 50 and used it less than 10 times. I'm not sure if carrying extra break frees might not be better than this power. When solo at +2/+4 I did use it occasionally, but at base settings or in a group I never used it. Are you using it regularly? I am thinking about speccing out of Inner Will and Suppressive Fire and replacing with Air Superiority and Afterburner. Anyway, this is a fun build and you can look cool with it, but both DP and MC may be under powered compared to some other power sets.
  10. Looks fine to me, but without the data chunk I cannot import to Mids to see the detailed numbers, so I am not sure what defense you are trying to build. The power picks are fine and are personal preferences, so no issue there, but I will say that I get a lot of use out of SK and EC. I specced out of Burst of Speed because I never used it. It looks like a fun power, but didn't work for my playstyle. Some thoughts: Level 1: Dual Wield: If you upgrade to Superior Blaster it will add slightly better bonuses Level 10: Combat Jumping: I use a Karma KB IO for early KB issues Level 16: Hasten: 3 slots hits DR, you may want to do 2 lvl 50 +5 IOs Level 32: Hail of Bullets: If you upgrade to Superior Avalanche it will add slightly better bonuses Level 35: Tactics: Might want to add a slot for the Build Up proc, not sure why you have perception and assume it is for PVP I have posted my current build below (I still need the Superior Defiant Barrage set) and it looks like our builds are similar. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Domino: Level 50 Natural Blaster Primary Power Set: Dual Pistols Secondary Power Set: Martial Combat Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Flight Ancillary Pool: Force Mastery Hero Profile: Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(23) Level 1: Ki Push -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(40), ExpStr-Dam%(42) Level 2: Dual Wield -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(23) Level 4: Empty Clips -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/EndRdx(11), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(17), SprBlsWrt-Rchg/Dmg%(37) Level 6: Reach for the Limit Level 8: Bullet Rain -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(11), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(17), SprDfnBrr-Rchg/+Status Protect(37) Level 10: Swap Ammo Level 12: Combat Jumping -- Krm-ResKB(A), LucoftheG-Rchg+(46), ShlWal-ResDam/Re TP(48), Ksm-ToHit+(48), Rct-ResDam%(50) Level 14: Super Speed -- WntGif-ResSlow(A) Level 16: Storm Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(25), Mk'Bit-Acc/EndRdx/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), Mk'Bit-Dam%(36) Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(34) Level 20: Reaction Time -- PrfShf-End%(A), PrfShf-EndMod(43), EndMod-I(45), ThfofEss-+End%(50) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 24: Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(37), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Dam%(43) Level 26: Piercing Rounds -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rchg(27), PstBls-Dmg/Rng(29), PstBls-Acc/Dmg/EndRdx(29) Level 28: Inner Will -- RechRdx-I(A) Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), EndRdx-I(48) Level 32: Hail of Bullets -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(33), ScrDrv-Dmg/Rchg(33), ScrDrv-Acc/Rchg(33), ScrDrv-Dam%(34), FrcFdb-Rechg%(34) Level 35: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36) Level 38: Eagles Claw -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(40) Level 41: Personal Force Field -- LucoftheG-Rchg+(A) Level 44: Temp Invulnerability -- EndRdx-I(A), ResDam-I(45), ResDam-I(45) Level 47: Fly -- BlsoftheZ-ResKB(A) Level 49: Suppressive Fire -- HO:Enzym(A) Level 1: Brawl -- Acc-I(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(46), Prv-Absorb%(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 10: Chemical Ammunition Level 10: Cryo Ammunition Level 10: Incendiary Ammunition Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Musculature Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Degenerative Radial Flawless Interface Level 50: Cimeroran Radial Superior Ally Level 50: Clarion Partial Core Invocation Level 50: Assault Core Embodiment ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1600;720;1440;HEX;| |78DA95944B4F135114C7EF3CA0F6256D6929A5944729F401148A262E4D142111308| |D24EE0C19A196D1B1D3B45381B872E1177063C2535D1813A31B5F5FC6AF809AB871| |43EAE99CBFCC98AE9C047E67CEB9E79CFF3D776ED77617031F969F5E1552F0BAA13| 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|237D63A42FB9C876FFE0A813EDD61F5FC6E0A3184BD757CF8960BEE789B1E31DFE5| |2975792E75792E7779569D2E74755861593DFF1510124ED0EBDCEEF6A98FE2C8916| |639FEC3F1C9D24D32B274DBEEF0A4664FF9A4BFBBF3729CF7D3EDC357BE4F57C68B| |5E0761E7461FBAFC777DB662DBD65CF63D975D76D92B74954AA8938E3AF672DCB17| |D31C77ED3598FDCB769C7FE036F85F4C2| |-------------------------------------------------------------------|
  11. Lockpick

    Stalker Tank

    We couldn't find a tank for an ITF today, so ended up picking up a StJ/Inv Stalker with Provoke. He kicked serious butt! All hail the Stalker AT!
  12. A lot f really great times. It would be helpful to understand the strategies behind getting some of these times. Any pointers?
  13. I have a DP/MC and originally picked Munitions Mastery. This gave me an option of an assault rifle in the costume editor. I noticed the rifle was not showing up when using it. I respecced out of Munitions Mastery, but the rifle is still showing up and will not allow me to remove it, which prevents me from loading saved costumes. I also noticed that now one of my pistols doesn't show up when using it. Any thoughts on fixing?
  14. I picked up Cryo Freeze Ray last night and have been using it regularly and the weapon is not displaying. This is on a DP/MC Blaster.
  15. Not sure that will make a significant difference once you factor in damage from the other powers and IO builds. My DP/MC has HoB at 37.8 recharge and my DP/Ninjitsu has HoB at 35.4 recharge with end game set IO builds in Pines, so not really significant.
  16. I would suggest putting a stealth IO in Sprint as opposed to an auto power, because you may want to turn stealth off (looking at you lead victim out missions).
  17. This is the fundamental question to me. When playing a Blaster I can pump out more damage, but I also take a lot of damage / mez and I run or die more, which impacts my ability to put out damage. With the Sentinel, I put out less damage, but don't die or get mezzed, so I can keep putting out damage. There has to be a logical break between the 2 ATs to make one better than the other. I am playing: Blaster: DP/MC DP/EM DP/Ninja Training Sentinel: DP/Ninjitsu DP/SR DP/WP DP/Bio Frankly it just seems to boil down to what you find to be the most fun. Right now it is my DP/MC and my DP/Ninjitsu.
  18. I was thinking we could use some new Accolade rewards. Feel free to add your suggestions. My suggestions revolve around getting extra slots. For finishing the 4 shadow shard TFs below you would get an Accolade that provided an extra slot that you could add to base inherent powers (Sprint, Brawl, Rest, Swift, Hurdle, Health, or Stamina). Explorers and Exploiters: Dr. Quaterfield The Legend of Ruladak: Sara Moore The Saga of Faathim: Justin Augustine The Saga of Lanaru: Faathim the Kind For finishing all of the TFs for your alignment you would get an Accolade that provided an extra slot that you could add to any power. Thoughts?
  19. +1 I agree completely.
  20. Another thread is saying Munitions is a bad pool, so you might want to check into other pools. I agree it isn't a great pool, but I like it for theme usually. I'm still only level 21. I have 3 characters (DP/MC, DP/Ninjitsu, and DP/EM) in the low 40s that I want to get to 50 and Incarnate. Once that is done I am coming back to this one. Glad to hear you are enjoying it.
  21. Can someone explain how the rewards work and XP/Inf for the missions? I was under the impression that most missions give 50% XP/Inf, but some missions are marked Hall of Fame and some marked Dev choice. Do those give 100%? Is it better to go for tickets or standard rewards from a time/reward perspective? Are the drops in MA the same as standard missions? I ask because drops seem very low to me, so maybe I am doing something wrong.
  22. Anyone have any thoughts on the best secondary to pair with Street Justice and why?
  23. Since no one has provided a build I thought I would throw something out there for discussion and critique. On Blasters I tend to stay at range, so I build for Ranged defense. This build is at softcap for Ranged, but I have only played to level 8, so would likely make adjustments as we go. I like Cryo Freeze Ray as a hold to pair with a primary / secondary hold power (in this case Time Stop), so you can hold a boss with both powers. Again, I have not played this character and have no idea how well this build would perform. Any feedback is welcome. I am particularly interested in attack chains to take down AVs. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Veteran: Level 50 Natural Blaster Primary Power Set: Beam Rifle Secondary Power Set: Temporal Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Munitions Mastery Hero Profile: Level 1: Single Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/EndRdx/Rchg(29) Level 1: Time Wall -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(45), TraoftheH-Acc/EndRdx(45), TraoftheH-Immob/Acc(45), TraoftheH-Acc/Immob/Rchg(46), TraoftheH-Dam%(46) Level 2: Charged Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(37) Level 4: Cutting Beam -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/Rchg(9), SprBlsWrt-Acc/Dmg/EndRdx(17), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(39), SprBlsWrt-Rchg/Dmg%(39) Level 6: Disintegrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(36), Thn-Dmg/EndRdx/Rchg(37) Level 8: Super Speed -- EndRdx-I(A) Level 10: Combat Jumping -- Krm-ResKB(A), LucoftheG-Rchg+(50) Level 12: Lancer Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(36) Level 14: Aim -- RechRdx-I(A) Level 16: Chronos -- RechRdx-I(A) Level 18: Penetrating Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(36) Level 20: Temporal Healing -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(23), Pnc-Heal(34), Pnc-Heal/Rchg(43) Level 22: Kick -- Acc-I(A) Level 24: Time Stop -- HO:Endo(A), HO:Endo(40) Level 26: Piercing Beam -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(27), SprDfnBrr-Acc/Dmg/Rchg(27), SprDfnBrr-Acc/Dmg/EndRdx(29), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(31), SprDfnBrr-Rchg/+Status Protect(34) Level 28: End of Time -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43) Level 30: Tough -- HO:Ribo(A), HO:Ribo(31), HO:Ribo(31) Level 32: Overcharge -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34) Level 35: Time Shift -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(39), Stp-Acc/EndRdx(46), Stp-Stun/Rng(48), Stp-Acc/Stun/Rchg(48), Stp-KB%(48) Level 38: Time Lord -- StdPrt-ResKB(A), StdPrt-ResDam/Def+(40), GldArm-3defTpProc(40) Level 41: Cryo Freeze Ray -- HO:Endo(A), HO:Endo(42) Level 44: Surveillance -- AchHee-ResDeb%(A) Level 47: Aging Touch -- Acc-I(A) Level 49: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 1: Brawl -- Acc-I(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), EndMod-I(7) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1471;658;1316;HEX;| |78DA8593DB4E13511486F71C4A39B4524A0BE5542850A020B505E45223474DC0102| |0DCD6916EEA24C37442DB44AF14F509341105DAA20FE03B98F83A9EEEBCABABB37E| |A1A1174CD27E33FF9E7FFF6BEDBD67F3F98AEFEBFAF17DA1F8972DA350C82CD17F5| |11E791F1BC5D2916109BABC7B9214C3F6D27D1FC633DB869D93D9E492340E33DBE6| |8125E3FF47764A8E933F2A2677E521D1B0329B866D3A25CB289A795BB46FE5F3567| |2C79132EB736F37A4E19876CEEF3EAC99B967457A0ABA4FBBD292F5A95C67CFAA63| |EE27374BB6597F2AD0ACF5B417112A2A4EBF4C48E0AA79449990D6855A61B65799B| |72E983D9F99835F980F120DDE0F8AABDD3E013F829F98B3A7E019F309E52AF02A37| |E48E23771CB906793578B553CDD5F43366EB393350664E54C02AF329793DF07A90D| |B82DC56E406903B762D778C76D2CB5EE18D614D4868731BA9296D7F0943BA4887B9| |C72C657520AB03593E64F990154256045963C8DA27AF1F59FE19D65668BD3BA1754| |293F45E1732BA90114446F0868C359AAF9BBD5AF73B95FB79CF8C8DF07A4D47992A| |F5194676B89FFDCBE4EF654DE95D24E89A98040FA8AE3ED4D52774F7FD7E0554998| |31A33AA33631EE62ACD3BC05E7DE09CB54419AC30A7ABE00553A3FA86781FD4A17B| |5C43F41A7354D330E61D9EE33E47E6C105F02EFA5F643EA45A46D1C7E84BDED7895| |738CBC7CC3BAFC137E05BE623F2C651533CA2B86763B2179CE375FD4E98C21A4E61| |ED12E01F9F103358F3996F544FB72E9668CE24B424F641A7DE53C849E1ECA543608| |039A85F7EAB42C017AB6BECAB4D378ED7E812A92625DDA4CC37290B4DCAC6550A7D| |B6BCAA5BFAE5D72F149CE4B6C0E5575DFBD14EE3F028B33CFEAB51DBE3AE7E366A5| |3FCDEEF2B4D554E384FC7E96E19E177FE0142CFD7E4| |-------------------------------------------------------------------|
  24. Hasten is pretty good depending on build.
  25. Bi-form khelds The term human form represents a playstyle where one only uses the human and never shifts to another form. At least thats what it meant back in the day. A biformer likewise used two of the forms exclusively and a triform used all three. I see no benefit to calling someone who takes a form as a set mule only the same thing as someone who actually uses two forms. Their playstyles will be different, their build goals will be different, and he advice I'd give to someone claiming to be biform is quite different from what I'd give to someone only using human. If you change the definition of something you can call it whatever you want sure. Bi-form means you TAKE one form. Tri-form means you TAKE two forms. What you "use" and "dont use" has nothing to do with it. It has always been what you take. Interesting take and totally wrong. Microcosm is correct based on a CoH histrionical usage of the term.
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