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Lockpick

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Everything posted by Lockpick

  1. Couple of questions: Is there an option to do your build with the Level Up feature? I prefer building as I level, so my slots are available at the proper level. Is there a way to change the color scheme? Having a hard time reading it as is...
  2. I don't like seeing fixes or changes to things that I do not think are broken. I believe it leads to more contention and division as some people are happy with the change and some are unhappy. Better to just create something different yet similar and give people options. I like the current Hami raid as is. I usually play it several times a week. I like that we have gotten to the point where we know the encounter and can defeat it in a reasonable amount of time and the rewards are pretty good. I just don't see the need to change the current Hami encounters, but wouldn't mind seeing a different version in a different zone / instance. Maybe creating a Rularuu encounter in the shadow shard would be a good encounter.
  3. You can usually show up 5 to 10 minutes prior and get a slot and the first Hami defeat is usually done in 10 to 15 minutes.
  4. No. At least for the current Hami in the Hive and the Abyss. I wouldn't mind seeing another zone created with a buffed Hami, but wouldn't want to see the current Hami impacted.
  5. I have at 50 (in the order I leveled them): StJ/SR Psi/EA Savage/SR StJ/Invuln Stj/SD EM/EA KM/EA You can tell I am partial to StJ. Both the StJ/SR and StJ/Inv are very strong at end game with Incarnates. The /Invuln might be the toughest of all my characters. The StJ/SD adds some AoE damage and between Mighty Judgement and Shield Charge he has pretty good AoE. Currently the hardest hitting (IMO) is the EM/EA. I think EM is likely OP, but it was fun to level and leveled really quick. I may try to create an EM/SD or EM/Inv, but I've got 5 other Stalkers between 30 and 40 I need to finish. I would avoid KM. I really liked KM while leveling, but I shelved him at 40 to level the EM/EA when EM went Live. After leveling and incarnating my EM/EA and going back to the KM/EA it seemed very weak in comparison. My Elc/SD is only in the mid-20s, so not sure how well that would play at end game. I would suggest StJ, EM, and Savage are all good choices, but it looks like Savage was nerfed in the @Frosticus thread.
  6. Savage Leap is awesome, definitely do not skip. I think it was @Frosticus who was suggesting Savage/Shield because you get Savage Leap and Shield Charge for massive AoE. He also had some interesting proc slotting that boosted damage quite a bit. I usually build for set bonuses, so not sure how well it works with the procs. I have to check this out ASAP! Thanks for the tip.
  7. Energy Aura It seems underrated to me. A number of my new stalkers are Energy Aura because of the mitigation from Energy Drain and Energize. You can soft-cap typed defense (S/L/F/C/E/N), but will have a Psi hole. The leveling is a bit smoother because you get Energy Drain at level 28, so most of your endurance issues will be resolved. Savage / EA Build
  8. Stalkers are very survivable at 50. I used to primarily play Scrappers on Live and mainly play Stalkers here. Some thoughts: Savage/SR Very strong at 50 and can clear +4/8 in DA missions Can easily soft-cap positional defenses Endurance challenges until Incarnates Savage/EA Haven't got to 50 yet, but can easily soft-cap typed defenses (except Psi) Has good endurance and heal mitigation Savage/SD I expect would be good at 50 with the extra AoE damage from Shield Charge and you will also be able to soft-cap positional defense Will have endurance challenges until Incarnates Savage/Invulnerability Very strong at 50 and can clear +4/8 in DA missions I think Invulnerability is under rated: You can soft-cap typed defenses (except Psi) You can reach the S/L resistance cap Other resistances can be brought up to mid range Endurance issues Savage/Bio Extra damage and endurance management make this a strong build I'm only 30, so I do have concerns about how tough he will be at 50. My build shows that I will have middle of the road defense and resistances, but mitigation will come in the form of Shadow Meld, Ablative Carapace, DNA Siphon, and Parasitic Aura. This is my first /Bio, so interested to see how it plays out.
  9. Toggle Man! That was awesome, well played!
  10. Or you could just announce that you will not make any changes to the current system and just shut down the entire issue. The current system is exactly how it was on Live. Nothing is being broken by the current system. It has worked since 2004. The number of players on HC is drastically reduced when compared to Live, so the number of names taken on HC compared to Live is likely much less. Why make this an issue at all? I would suggest just shutting it down by stating you do not plan to make any changes. After all, from a HC team standpoint there is nothing but downside. You make a mistake people get upset at you. People lose a name and they get upset at you.
  11. I've made one as well and gotten it to 50. Still working on Incarnates. It is definitely strong and the combo works well.
  12. Things to think about: What you think would bring the most to the community at large and why? Leveraging AE and the players to create the content with HC Team content approval for rewards seems the best route More zones is probably not a good idea as we have a ton of zones that get limited use now Khalisti Wharf is an exception and might be nice to add content here What is reasonable to expect given limited resources? It is hard to say as I don't know the limits of the team, but it seems to me that the easiest path to start would be to add some additional options for the notoriety (+4, +10, No Minions, Bosses Only, etc.) and challenge settings (No Incarnates, No Judgement, No Alpha, Bosses Only, No Minions) Is there an order in which you'd do things? Update Notoriety Settings Update Challenge Settings Reward Rationalization Update AE to allow players to create the content Add a process to have the HC Team approve the new content Add the content to a "Canon" state, so it gets full rewards that traditional content receives My solution (provided previously in another thread): HC Team would adjust AE to add more tags and filters, so players can find appropriate content Clean up AE and disable or tag missions where the creators are no longer active and the mission is not getting traction HC Team volunteer would create Community AE mission contests with the help of community volunteers HC Team would create reward badges and and provide reward merits for players creating and testing content to incentivize players HC Team volunteers would take the content that is lore based and fits the parameters of what the HC team believe are appropriate from a complexity, lore, and difficulty standpoint and tag it as Canon content HC Team would set parameters that limit the ability to game the system for inappropriate rewards Only provide rewards at completion of the mission Ensure that there are different enemy types in each mission and sets of missions, so if doesn't become a defacto farm Other parameters as needed Maybe have a monthly contest for canon story arcs that are accepted as Canon content and have quarterly Task Forces added as Canon content; that gives you 4 new TFs per year and 12 new story arcs per year in addition to additional content that may be selected as Canon Content by the HC Team Maybe do something similar for Incarnate content HC Team could have zone, level, or enemy faction specific content requests for the players to create content to add content where it may be lacking Once content is tagged as Canon it becomes HC Team content, so the creator can no longer make adjustments not approved by the HC Team Give Canon content the same rewards as TFs and Incarnate missions (i.e. reward merits, threads, shards, Astral Merits, EMPs. etc.) as appropriate Balance the rewards based on appropriate reward levels and adjust as needed If you find that everyone is playing the Council AE mission over and over because they are a weak enemy, lower the rewards The HC Team can also make some of the AE Content WSTs to get players to play it Have the player created content be accessible through contacts / radio that are in various zones as opposed to the AE Example: I create an AE mission as a portal mission in PI. I tag the mission as PI. Once the mission is approved by the HC Team as Canon content the mission can be selected via the radio and points me to a portal. Once I enter the portal I am basically in AE. These adjustments will provide many benefits: It should be relatively easy to implement because most of the work is focused on improvements to existing tools and leveraging the community to create and test the content It should be relatively easy to maintain (HC Team may have to balance rewards occasionally if the data calls for it) Content of many different levels of complexity will be created that should alleviate the concern of players that think the game is to easy because they will be able to play the hard mode content they crave You will never run out of new content, which is always the issue with a MMO People will likely play the content because they are getting the rewards they need for progression It will bring the community closer together because we will be working together to create and test content The HC Team will not have to worry about creating content and can focus on incremental adjustments, bug fixes, new power sets, etc. Players will be able to more effectively "own" their play experience by creating content they enjoy (of course it will still have to pass the HC Team gating criteria to get full rewards)
  13. I usually fund my lowbies with the candy canes. I take the P2W power that gives 3 inspirations and sale one of the inspirations to the vendor and use that influence to sale the other 2 inspirations on the AH. I then use that influence to sale 5 candy canes. This will generally get me $55K influence, which is enough for thejet pack, reveal, and 8 hours of buffs from all 3 buffs. Then use the jet pack to get the AP exploration badges for 5 merits, then start converting and marketeering.
  14. I really like the experience power. It helps in that grind in the mid-40s and when you are trying to get to the next vet level where you earn 20 EMs.
  15. I had no idea. This is awesome.
  16. I took an Energy Melee stalker to 50 last week and it was pretty good. Between AS, TF, and ET I was able to one shot even level minions one after the other. This made progress pretty quick. Once I hit 50 I decided to go back to my KM and see how it compared. Both have EA as a secondary. KM is nowhere close to EM. Not sure if I am playing it wrong or what, but I have to hit enemies multiple times to defeat them. I see everyone say the animation times are fast for KM they don't seem that way to me (except AS out of hide). Is KM as bad as I think it is after my EM experience?
  17. I thinking using travel and exploration to reduce the recharge of a travel power is pretty thematic. I would also suggest that adding pvp gates to unlock pvp content would be thematic. For example, in order to unlock a pvp stealth power that can be purchased from the vendor you have to spend an hour in a pvp zone. Just an example, I'm not suggesting this happen. I would suggest using pvp gates to reduce the recharge of a travel power is not at all thematic. In both cases, if someone wanted the reward they would have to earn it in game. If they did not believe the reward was worth the effort they wouldn't do it. Nothing unreasonable with that position. Another example: There are 9 Hero accolade powers that can be earned. I typically go for the 4 passives and do not go after the others because the effort vs. reward is not good for me. It may be for others. There is nothing unreasonable with that position. Power Effect The Atlas Medallion Auto: Self +5 Max Endurance Crey CBX-9 Pistol Click: Ranged Moderate DoT(Cold) Foe: Immobilize -Speed -Recharge Elusive Mind Click: Self +25% Defense(Psionic), +7.5% Resistance(Psionic) Eye of the Magus Click: Self +Resistance(All but Psionics) +Defense(All but Psionics) Freedom Phalanx Reserve Auto: +10% Max HP Geas of the Kind Ones Click: Self +Recharge +Recovery +Accuracy -Defense Portable Workbench Special (Summon Portable Workbench) Portal Jockey Auto: Self +5% Max HP +5 Max Endurance Task Force Commander Auto: Self +5% Max HP Vanguard Medal Click: Self +Special(doubles Disorient, Hold, Immobilize, Fear, Confuse and Sleep effects)
  18. I'm buying the packs to keep the items, doubt I will sell anything. I was buying 10 to 20 packs per character, but didn't think to document the drops. For my last 2 characters I bought 10 packs and 4 for 14 total. Results: I didn't do rarity or anything, just total drops. Pack Item Pack Drops Brainstorm 12 Candy Canes 9 Catalyst 1 Converter 3 Inspiration 17 IO 15 Merits 3 Respec 1 Tailor 2 Temp 1 Unslotter 3 Windfall 2 XP 1 Grand Total 70
  19. I checked to see if the Winter IOs were on sale and they were not. Is that sale being brought back this year?
  20. I was playing a TA/DP Defender for a bit and was thinking that I would definitely like to see the Trick Arrow powers leveraging Dual Pistols. It would be much more thematic for me than trying to use a Bow + Pistols. I would also suggest doing this with Assault Rifle as well, so 2 new sets: Assault Rifle - Trick Ammo Dual Pistols - Trick Ammo Trick Ammo are configured with a wide variety of payloads which can dramatically change the course of the battlefield. Entangling Arrow = Entangling Ammo Flash Arrow = Flash Ammo Glue Arrow = Glue Ammo Ice Arrow = Ice Ammo Poison Gas Arrow = Poison Gas Ammo Acid Arrow = Acid Ammo Disruption Arrow = Disruption Ammo Oil Slick Arrow = Oil Slick Ammo EMP Arrow = EMP Ammo That is all...
  21. The freebie Menu to unlock locations in LRT is not working.
  22. I've never played Psy/Mental, so trying to figure my path. Trying to build for 45% S/L/R, but not quite there. I feel like I am missing some powers I should be taking. Any thoughts on the build or how to play Psy/Mental?
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