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Lockpick

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Everything posted by Lockpick

  1. I generally start with a concept and backstory because I find it keeps me engaged with the character. I make a build in Mids for the character and will create the character and costume. I have a bunch of alts that I play and I often will rotate the characters at the lower levels. I generally play about 70% solo story arcs and then 30% teaming for TFs and raids. I work on the 4 passive accolades as I level. Once I get to 50 I work through the incarnate system and get to Tier 4. Then I focus on getting day jobs and $100M influence. Then I move to other characters that are in the rotation,
  2. Sorry to revise an old thread, but I was playing my Savage / SD and was feeling that Hemorrhage was not working as I expected. I have a Savage / SR that I had leveled to 50 / incarnates and felt that Hemorrhage hit like a truck with that character, but was not strong at all comparatively on the new character. I checked the boards and found this thread on the nerf. Pretty disappointing... Anyway, I respecced out of Hemorrhage and got Savage Strike with the idea of just running a single target chain of SS - MS - AS and using the AoEs as needed. This burns endurance pretty quickly. I'm curious about the blood frenzy and endurance / recharge mechanic. Does the percentages of endurance / recharge stay static as long as you have blood frenzy or does it adjust based on the stacks? Bummed out about this Hemorrhage nerf...
  3. I like this idea and will probably do it. I was using it more for the 7.5% speed boost, but the heal is likely much better value. I was hoping to find a way to cap S/L. I have an /Inv stalker that caps S/L and also soft-caps all types except Psy and I was thinking this was going to be the one to get S/L capped and soft-cap all defense, but just cannot see it.
  4. For me specifically it generally come down to a travel power. In many of my builds I do take Speed for Hasten / SS, Fighting for Tough / Weave, Leaping for CJ, and Leadership for Maneuvers / Tactics / Assault. At that point I have the powers I need for defense and/or LoTG, but I also want Fly, but cannot get it. Since I can substitute a Jet Pack for Fly I will often make that choice although I would rather just pick Fly. If I really need Fly for concept I will generally ditch Leaping or the Leadership pool. I would be fine with allowing an additional pool to select only the travel power. I would be fine with selecting a 5th pool if you don't take the Epic pool. I would be fine with capping defense pool powers. I would also be fine with just opening a 5th pool. I'm really just looking for more build diversification though pool powers. Sure some people may min/max their builds, but so what? People already do that...
  5. The Utility Belt pool was one that was on the radar for Paragon before the snap. There were 4 new pools and HC has implemented 2 of the 4. https://archive.paragonwiki.com/wiki/Power_Pools Implemented Experimentation Force of Will Pending Gadgetry Utility Belt Utility Belt Pool from Paragon Wiki Power Level Effect Bolas 4 Ranged, Foe Immobilize, Knockdown Poisoned Dagger 4 Ranged, Moderate DMG(Lethal), Foe Light DoT(Toxic), -DMG Freerunning 4 Toggle: Self, +Jump, +Run Speed, +Special Flying Strike 14 Charge (Targeted AoE), High DMG(Smash), Foe Knockdown Life Support System 14 Self, +HP, +Heal Over Time, +Special I believe this pool could be tweaked to leverage existing power animations with the intent to get the pool implemented quickly. I assume the reason for the delays is due to animations, so my thoughts are: Bolas - Make it like the Tear Gas Grenade Day Job Power and change it from Bolas to Tear Gas Grenade Poisoned Dagger - Use Envenomed Dagger Freerunning - Use Athletic Run Flying Strike - I'm not sure what to use here. Maybe Savage Leap? Life Support Systems - Use the animation for Unrelenting Any thoughts?
  6. The challenge to me is that many of the pools only have 1 power I am interested in taking. In Speed I like Hasten and often take it. I'm not really a fan of SS, but I often take it for the stealth component. In Fly I pretty much only like Fly. In Leaping I like Combat Jump, but don't like Super Jump. Fighting and Leadership have multiple powers that are good. Experimentation and Presence have 1 great power, but you have to take 2 lackluster powers to get there. I thought I was going to love the new concealment pool, but it doesn't work the way I would have liked, so no longer interested in that pool. Teleport seems like it could be interesting, but haven't tried the new pool yet. I think opening it up would allow more build diversification. The 4 pools standard has been for so long that it is not really interesting for me any longer. Opening it up would allow me to take more powers I want as opposed to taking some I don't really want, but am limited in my ability to select. We are likely going to get new pools in the future, so opening it up would prep for future use. I'm really looking forward to the Gadgets and Utility Belt pools. I will definitely be taking the utility belt pool if it comes out.
  7. Here is my version of a StJ / SR. Hope it helps... This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Hitman: Level 50 Natural Stalker Primary Power Set: Street Justice Secondary Power Set: Super Reflexes Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Flight Ancillary Pool: Body Mastery Hero Profile: Level 1: Heavy Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(5), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Dam%(17) Level 1: Hide -- GifoftheA-Run+(A), ShlWal-ResDam/Re TP(40), Rct-ResDam%(40), Ksm-ToHit+(50) Level 2: Sweeping Cross -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(3), Arm-Acc/Rchg(3), Arm-Dmg/EndRdx(11), Arm-Dam%(13), FuroftheG-ResDeb%(15) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(9), SprStlGl-Rchg/Hide%(13) Level 8: Build Up -- GssSynFr--Build%(A) Level 10: Agile -- GifoftheA-Run+(A) Level 12: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(34), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-EndRdx/Rchg(42) Level 14: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-EndRdx/Rchg(43) Level 16: Practiced Brawler -- RechRdx-I(A) Level 18: Spinning Strike -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(19), Rgn-Acc/Rchg(19), Rgn-Dmg/EndRdx(21), Rgn-Knock%(21), Ann-ResDeb%(23) Level 20: Dodge -- GifoftheA-Run+(A) Level 22: Boxing -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25), UnbGrd-Max HP%(39), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(40) Level 26: Shin Breaker -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(27), SprAssMar-Acc/Dmg/Rchg(27), SprAssMar-Dmg/EndRdx/Rchg(29), SprAssMar-Acc/Dmg/EndRdx/Rchg(29), SprAssMar-Rchg/Rchg Build Up(31) Level 28: Quickness -- Run-I(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(37), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-EndRdx/Rchg(48) Level 32: Crushing Uppercut -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(33), Hct-Dam%(34), TchofDth-Dam%(34) Level 35: Evasion -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-EndRdx/Rchg(43) Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 41: Superior Conditioning -- PrfShf-EndMod(A), PrfShf-End%(50) Level 44: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(45), PwrTrns-+Heal(45), PwrTrns-EndMod(46), Prv-Absorb%(46), Prv-Heal(48) Level 47: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(48) Level 49: Elude -- GifoftheA-Run+(A) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17), NmnCnv-Regen/Rcvry+(46) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23), SynSck-EndMod/+RunSpeed(42), SynSck-EndMod(50) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Musculature Radial Paragon Level 50: Mighty Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Longbow Radial Superior Ally Level 50: Rebirth Radial Epiphany Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 1: Assassination ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1604;738;1476;HEX;| |78DA65945B4F135110C7CFB65B6A5B2A85D216E466B9D81BF402A8F1161244340A8| |648E21BD6851E4A6585A62D11BC3CF8157CF133F8E28B5FC4FB25C0336882907889| 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|5233691C60DD031CA3D288C2FC84869F2147EA3968A7B518F737C6BE41DE33F81BB| |D183A60EEA1AF895DD045B9E2A84D896F2126B1094AD29EE44926F949ED542B6F33| |FD0EA73BA556DE517AB01139A356DE45A1C4D0F93D27F9789FC2D3F85EED0BC3B76| |FFA2C4A102A3DD7917DE836BA7160EEB12A5CB19F2B8EECA3D2D43770C7FCFE9477| |ABECAF55B67145EB4A4BD67952759E913ACF689DC7E1A1CF0BA79AF2922A482F672| |3A63D19209BF7787DA6FF95D7F4CF384D7BAECAD6AAECF92ABBC35452FE0FB265FD| |3D| |-------------------------------------------------------------------|
  8. I'm mainly building for soft-cap defense and S/L resistance. I wanted to see if anyone can suggest improvements. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! War Savage: Level 50 Natural Stalker Primary Power Set: Savage Melee Secondary Power Set: Shield Defense Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Maiming Slash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(11) Level 1: Hide -- Rct-ResDam%(A), Rct-Def(48), Ksm-ToHit+(50) Level 2: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(25), LucoftheG-Def/EndRdx/Rchg(34), RctArm-ResDam/EndRdx(40), RctArm-ResDam(43) Level 4: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(25), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def/Rchg(40) Level 6: Assassin's Frenzy -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(9), SprStlGl-Rchg/Hide%(11) Level 8: Build Up -- GssSynFr--Build%(A) Level 10: True Grit -- Prv-Absorb%(A), Prv-Heal(13), NmnCnv-Regen/Rcvry+(42), NmnCnv-Heal(45), RctArm-ResDam/EndRdx(45), RctArm-ResDam(48) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 14: Boxing -- Empty(A) Level 16: Active Defense -- RechRdx-I(A) Level 18: Rending Flurry -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(21), SprAvl-Acc/Dmg/EndRdx/Rchg(21), Obl-%Dam(23) Level 20: Against All Odds -- EndRdx-I(A) Level 22: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam/EndRdx/Rchg(45), StdPrt-ResDam/Def+(48) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def/Rchg(40) Level 26: Hemorrhage -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(29), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29), Mk'Bit-Dam%(31) Level 28: Grant Cover -- ShlWal-ResDam/Re TP(A) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Savage Leap -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(33), SprAssMar-Acc/Dmg/Rchg(33), SprAssMar-Dmg/EndRdx/Rchg(33), SprAssMar-Acc/Dmg/EndRdx/Rchg(34), SprAssMar-Rchg/Rchg Build Up(34) Level 35: Shield Charge -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(36), ScrDrv-Dmg/Rchg(36), ScrDrv-Acc/Dmg/EndRdx(36), ScrDrv-Dam%(37), Arm-Dam%(37) Level 38: Superior Conditioning -- PrfShf-End%(A), PrfShf-EndMod(39), PwrTrns-+Heal(39) Level 41: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(42), PwrTrns-+Heal(42) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def/Rchg(50) Level 47: One with the Shield -- GldArm-3defTpProc(A) Level 49: Assault -- EndRdx-I(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), SynSck-EndMod/+RunSpeed(23), SynSck-EndMod(50) Level 1: Blood Frenzy ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1366;663;1326;HEX;| |78DA75944B6F525110C7CF818B080581D242814201FBA0A5A5C5BD31D1AA8916D38| |4A80B1F782DA7702D2904B042AB0BBF821B37BEB66EFC042ED44FE0AB7E0663D2D6| |C447746170B8F3A72436DE047E9C393367FE67662EB9D6A2EBC5D9FB2784749FAAE| |88D4621DFD42B6BAA6EBFA0376FD7F58AA0C77959AFC7F3FA865E52765A86E152C8| |A98A5219DEE045ACB7B5A856D57A8336CB86AA147B4BE15CAE562B997C4DA9A2DBF| |C79C628959BC67AC965AE96945EA385A7B728AA7AA36CD442A76BC64AE664B5D82E| |E4F44653D5DB3D952324274E9F9729FA925DAD1D9B5825643561298165A66680B79| |8CE35E695A9FD588BF866356DF3BBCCEC1F32473551201F89F3E5B034F78E0C3147| |BCCC849F3915234E39C44C92799562AD1CAB59FF133BDE8BF531B7E93E36E4B3BD6| |52D87DE81EF99873F801F99CE6DE6278AB573ACB03FB798B6EBA4C181F31C3BECE7| |FADCA5434C5FE29CB317A5B99E85FE79E84F52CF0738560EA485E9E30225EDB905E| |77277E811D7289307160FBC5E91221FB2FB1E6966B6C1C7E013E6D053F019332058| |E50D3ACF6F96BE23FC093ECF4A598751D1E1DFEC37F39D6F33F38339FB8B391F946| |607358A092226882EC4D08518BA30F94F175E93EE1074873055614C551853358AA9| |1AC554C530553AE98EA00B91F3AC31401AA2B045A1E10DE518438EB116DF3DDE063| |7C12D66E22E788F79937224119BDCE0BC47EF802D709339BE051EE789D07C424C60| |EA271EB26DF201F893CFB7934F0A3E29F84CC3671A3E3EBA531A754DE34E73A8EB1| |CEA3A87BA6651D715D29DC18C648E716D06E99C05D816D0E78826F0743AA3FDDFDD| |254DDAD201CBB28617992CD2B4EC38F7DF5B58F6FA1629139CDB7BAE3BE99AD83DE| |0FDB56FB14A54C08B0A04F6B802D92F4CD5FF1FE9FC05C89DD370| |-------------------------------------------------------------------|
  9. Lockpick

    Solo Numina?

    I have never tried to solo Numina. I have a BS/SD Stalker who soloed all the other TFC TFs, but because Numina has a GM I was doubtful I could do it. Does the GM spawn as an AV when solo? Anyone have experience soloing Numina on a Stalker and any tips?
  10. I went with Scrapper mainly because I already had most of the Scrapper ATOs in storage. Already level 25, so chugging along! Thanks all!
  11. How would ATOs change it for you? I'm still struggling on the pick. I dropped the Stalker idea, but I have never played a Brute or Tanker to 50, so leaning to one of them. Then again the Claws/SR scrapper seems classic.
  12. I've finally decided to try Claws / SR mainly based on posts from Bill Z Bubba indicating his love for the combo. I'm trying to decide whether to do Brute, Scrapper, Stalker, or Tank. Anyone got suggestions or recommendations? Pros / Cons?
  13. I usually get SS and a Stealth IO to get 65' stealth. I was looking to replace SS with infiltration for non-super characters, but stealth and infiltration do not stack, so it limits my willingness to take the concealment pool. That just seems weird to me.
  14. I was realizing I had not seen a Redlynne build in awhile and so I checked Red's posts. Looks like almost a year since the last post. I hope Red is okay...
  15. Beam/Devices for me is fully ranged.
  16. The Black Scorpion mission people mentioned. The incarnate Sister Solaris mission when you are on the boat beating the tentacles. Sometimes the incarnate Sister Solaris mission where you are searching in the haze.
  17. Now that page 2 is out I want to suggest allowing more pools to be selected if possible. I could see myself wanting powers from Fighting, Concealment, Speed, Fly, Leaping, and Leadership, but I can't have all. Any reason not to increase the number of pools?
  18. I was testing stealth and infiltration yesterday and was surprised they were mutually exclusive. I was think I would get the benefit of both. It seems I am better off taking SS and stealth than Infiltration and Stealth, which seems odd to me.
  19. I just typed a post explaining I had forgotten where it was located because I haven't been on the forums for awhile. I also mentioned I was making the suggestion not just to help me easily find it, but also for new people or others that might have forgotten where it was located. I haven't been on the forums for awhile because there is always someone being an ass in these threads. Sort of like this thread. 3 replies with 1 helpful reply from @twozerofoxtrot and 2 smart ass replies providing limited value. At least @Uun provided a link while being a smart ass. You provided nothing of value to the thread at all.
  20. Thank you. I am aware of the LFG menu and I do know they have a thread they update. I'll just bookmark it while I'm thinking about it. I found the WST post after the suggestion I made. I just had to search around for it and it took me awhile because I have not been checking the forums much recently and I couldn't easily find it. I thought that if I was having a hard time maybe newer players would also have a hard time with it, so that is why I made the suggestion. I know it is a trivial request, but I thought it might help new players find it easily. I like to check for WST out of game for future planning, because I have certain characters that need certain TFs. I have 2 that need Numina, so just wanted to check when Numina would be the WST.
  21. No, not like that. Of course the thread is there, but you have to dig around for it. I would like to see a link on the home page that links directly to the thread. More like taking this: Announcements Patch Notes Finances & Donations Events & Contests Maintenance Notices And changing to this: Announcements Patch Notes Finances & Donations Events & Contests Maintenance Notices Weekly Task Forces
  22. I can never find the list of Weekly Task Forces on the website. Any chance you can make it easy to find? Maybe a link in the Announcements section on the main page like the Patch Notes link?
  23. I was one of the guys that was complaining about the changes to TA as I felt they were not needed and detrimental. I stopped playing the character after the update.
  24. Normal and Respec mode are both allowing additional slotting beyond the actual slots available at level.
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