
Psylenz0511
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Everything posted by Psylenz0511
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Less Popular? Try a trick arrow defender. I always thought they were hell to solo, but on teams they really set the table with their sturdy debuffs
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No, the separate powers stack. I was asking which individual abilities do not stack on themselves from the same caster. Such as: I cannot stack absorb shields on themselves.
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I slot my rad/rad defender on Live more heavily for recharge in AM, LR, EMPulse. I wanted LR up as fast as possible for boss fights and the steady supply of -regen. I also took hasten. I played my defender in melee range using the EF and RI to make a safe space. I also took teleportation to TP into groups and hit EM Pulse before they knew what hit them. Choking Cloud was also an important part of my debuffing arsenal
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You need to take one of the first two abilities in Scorpion epic powers to unlock Scorpion Shield, unless they changed that, too
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QFT, some blasters even get so far away they don't get the chain effect. Darwin will sort out those blasters. I like to think of 3 different distances: melee distance, squishies might not like that AV foot stomp, step back a bit; second - kinetic distance - the sweet spot, all the buffs, few of the PBAoE dmg and well within attack distance; the third is long ranged, as in don't you like Faraday Cage/Dispersion Bubble/Fulcrum Shift? Kinetic (Faraday/Dispersion) Distance for the win!
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At first glance it seems it would work because Thermal isn't a really click intensive set and you could put your effort into building disintegration
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Thank you for the replies. On another topic, in the mastermind forums they gave the indication that you do not need a defeated ally to use defibrillate. Is it like Howling Twilight in that regard?
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I totally get this about hasten. Sure, you have power recharging faster, but how many more activations per minute do you get from it? There is a liimit on click based abilities based on activation time! Recharge is overkill with the Electrical affinity abilities.
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No takers on these observations?
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Late to the party, again. It is my understanding in game that some of the Circuits do NOT stack. Word of mouth is that empowering and insulating circuits do not stack. Are there other abilities that do not stack? Do they not stack period or just not stack from the same caster? Thank you for any replies.
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I am looking for a guide. Reading through many sources, I found one of the EA abilities does not stack. I would like to know the ins and outs of the specifics of each ability, especially the tier 9. Thanks in advance. (I am guessing the ability that gives an absorb shield also does not stack from the same source.)
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You have quite selection. Of the three: empathy, thermal, or kinetic. I would go thermal. The shields along with thermal heals and the debuffs including -regen make this a potent power set. If you felt more open to cold, I would choose that over thermal, the big difference being sleet. Sleet/Freezing Rain is a monster ability. Adrenaline Boost is a pretty big deal for Empathy. In the upper levels you can really make a difference in boss fights. Kinetics has an often overlooked damage mitigator besides the transfusion heals. Siphon power and fulcrum shift reduce the potential damage of incoming attacks. Transfusion is +heal -dmg and -regen although the -regen is admittedly small. Siphon speed is a good debuff, too. Siphon speed's -speed is an irresistible debuff. Think about that when you are chasing Diabolique all over that outdoor map.
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Hi all we are just getting started. The idea of an all-defender/corruptor team hasn't really gained a lot of members yet. I started an all corruptor SG "Everlasting Corruption" Join the global channel "Buffed Up" or send me a tell to @Psylenz
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The Super group was formed 12/17/2019. We set up a global channel "Buffed Up". We haven't really set up any ground rules yet. There is a spartan base with teleporters, crafting tables, and a merit ATM with also rez circles. The SG is all defender, Everlasting Defenders. I am leaning to an all Corruptor SG in coalition with the defenders. That would be a sweet way to retain the identity of both groups and teaming through coalition and the global channels.
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I want this to happen so bad. Last night I was on a P:ositron, random group, 4 defenders, 2 corruptors, 1 controller and a stalker that was nearly invincible. Let's shoot for a group in KR at Blue Steel 7PM Tuesday 12/17 EST on Everlasting
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I attempted to download the dll files myself and I got a new error The application was unable to start correctly (0xc000007b). Click OK to close the application
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I am having this bug too
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Ok lets start this, would the Everlasting server be ok?
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Let's get one of these teams going. What do you say we first decide on the shard/server and then we will sign up for defender primaries, we don't need 5 Forcefielders or 5 sonics, but short of that let's get some variety and SYNERGY. We can start this weekend at say... level 10-12 fresh out of DFB
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Late to the party-- Kleine Teufel and I started an all defender SG on Triumph in the fall of 2004, right after WoW subverted so many CoH players. I have some random comments on the previous posts. Kinetic's buffs are well known, but it's a major debuffer, too. Did you know that siphon power and fulcrum shift can significantly reduce potential incoming damage? Did you know that Siphon Speed is an IRRESISTIBLE debuff after making the accuracy check? Stacking a Dark and a Storm means you have stacked steamy mist and shadow fall, so the group in the overlapping buff zone is essentially invisible. Skipping Traps from your mix of defenders is cuckoo for cocoa puffs. The -regen in traps is formidable. Traps represents well despite some players frustration with placing poison gas trap. Stacking slows with freezing rain, keep the targets in place, tar patch, caltrops, lingering rad, snow storm (from storm or cold), neurotoxic breath - brings them to a screeching <near> halt. If you are playing positional and putting the foes where you want, a few well placed gales or shockwaves can move the bad guys back to the kill zones. Don't forget that Forcefielders can protect from mezzes and endurance drain (remember the carnies, freakshow, malta?) A well-played Force Bubble is a rarity but can keep foes pinned in corners or against walls. Folks, if you are unfamiliar with the debuff machine that is Dark Servant aka Fluffy, check out that Chill of the Night -tohit debuff. Fluffy doesn't use Tar Patch, but he does use Twilight Grasp Additionally, -regen is particularly most useful at the start of boss fight. Howling Twilight, EM Pulse, the thermal debuffs, Nature affinity debuffs plus the usual lingering rad, twighlight grasp, Transfusion, envenom knock down the regen of tough targets FAST. HT and EM P don't need to recharge before the boss/AV is DEAD. Liquefy isn't a stunning debuff, but it is very much underrated. Trick Arrow is arguably a weak set to solo, but in groups the slows, -resistance, -regen, and the shiny Oil Slick complement the other defender's buffs and debuffs well. Disruption arrow is a solid debuff. Poison is challenged to play solo, but it has some amazing single target debuffs. Suggestion: Poison users, lead off with neurotoxic breath for the chance to hold. The new kid in the defender stable, I don't know what the base numbers are on the tier 9 power PbAoE, Venomous Gas. Any new number crunchers have the base numbers for the -resistance, -defense -damage, -tohit? I too, would enjoy joining an all Defender Superteam, with a defender from scratch or with some defenders I already have
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It was my understanding that an inventory of rare salvage was 'seeded' in the market by the devs at a market price of 500K. I made some bids on rare salvage for 500k and the order still is outstanding 12 hours later.
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how do I bind "Alkaloid" to be cast when I hit the + key on the keypad? How do I bind "Antidote" to be cast when I hit the - key on the keypad? I tried /bind keypad+ power_exec Alkaloid but that didn't work
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Are Hero Merits part of the game again? Are they coming back? A player used to be able to do an episode of the Signature Story Arc and receive a hero merit, 2 if it was your first time through.
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I am relativley new to the Bio secondary on Sentinels. I do not understand the mechanics of this abillity and how to maximize its usefulness. I hit it when my sentinel's health is low and then it seems just a couple hits from foes interrupt it entirely. Is it merely a glorified rest? I thought it had some aspects of personal forcefield in it in itd operation.
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I thought the zone beacons were crafted on the work benches