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Psylenz0511

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Everything posted by Psylenz0511

  1. The LR/tower encounter is also one of the very few places that sonic or forcefield detention can really shine detaining one or two towers while the team eliminates the undetained targets.
  2. I have an EA/fire. He isn't level 50 yet, but I can tell you EA is a powerhouse on a defender. There are signature powers in every defender primary. I would point out one salient power in Electric Affinity that will define your build, imho. Faraday Cage is the game changer. I run in with the tank, or scrapper, or brute for that matter, drop the Faraday Cage first, proceed to buff, recharge, health, absorb, and tohit. The one feature, heal, is the one that comes up the fastest, but if you do it right, you don't need it as much as the energizing circuit which is +recharge, +end, Faraday Cage is a bundle of buffs, +resistance, mezz protection, endurance drain protection, knockback protection, and recharge debuffs (slows). You cast FC, you stay in FC, you invite squishies to FC. "Keep all arms and legs inside the Faraday Cage until the fighting comes to a complete stop." With that in mind, I suggest boosting your damage resistance attributes, slotting for recharge, and modest +defense as defenders go. I personally take all the EA abilities. Amp Up is lackluster to some. I get it. It's not Fulcrum shift, it's not Tactics, it's certainly not Fortitude, But, it does well with damage dealers, and the status effects and debuffs of your controller type characters are buffed as well.. Fire does synergize well with EA. The only one I find awkward to use is fire breath, and I might add, well worth using, but the other attacks are really good with staying in the FC. Proc it up, you have targetted AOE abilities and there are procs for those. Fire doesn't have -resistance or -defense to tack procs on, but fire itself seems to do more damage innately than other defender blasts. Plus, inferno, inferno, inferno to your hearts content in the FC. Do I sound over the top high on Faraday Cage? Perhaps, I am. But I have experienced on an ITF where Faraday Cage has resisted the 'rez stun' when Romulus is defeated and absorbs one of his nicti, and that resistance is higher than the resistance in Dispersion Bubble for Forcefield and Sonic Resonance. Plus it stacks with other mezz resistance powers especially of the incarnate variety. You won't have to hide when Romulus dies on your squishy defender. I have also experienced that the mezz resistance for the Romulus stun is not as potent on a corruptor or mastermind -- Rommie will stun you!
  3. Hello again meltage members, I am looking for tactical advice for an all-defender Ms Liberty Task force. I haven't done one of these since Live. I remember the successful runs I did featured a tank with full taunt and taunt aura pulling Lord recluse up a pole whereupon LR would fall back to the ground because the top of the pole was occupied by said tank. Also, the tank had a dedicated healer on the tank or else as palpatine once said "and now young skywalker, you will die" Which defender on an 8 defender team would do the pole dance and do incarnate abilities make this method a moot point?
  4. On my demon prince, I slotted a couple(?) pacing of the turtles in with some slow enhancement. It shaves a little damage off but I noticed the greatness of the slow effects more, especially when the prince gets around to wielding greater ice sword circle. Bonfire to me is nearly a no-brainer for my melee pet masterminds. On my demons, I would split my stance, I would put the two lieutenants on attack/aggressive with the demon prince and the little demonlings on follow defensive. I would poke and prod my hellfire demon to be on point taking out the high priority targets like super stunners and sappers. This way I only micromanage one pet, the others will follow the aggro drawn on my mastermind. If I need to get more aggro on my mastermind, that is what "Crack the Whip" is for. Your living hellfire is kind of controllerish in the way it absorbs aggro, and hence damage to you and your pets, like seeker drones do for robots and trappers.
  5. You are doing it right.
  6. On my radar for another Defender: Storm/energy blast, since you can slot the KD>KB in the attacks to make them knockdown. The other facet is the Force Feedback +recharge proc to really crank out more tornadoes and lightning storms. I was able to use some on my Storm/water, which is a blast to play. I got to try out that max speed Storm/energy blast build.
  7. Robots/Traps is a proven epic combo, you will do fine. Your friends would do well to fight with you from within the forcefield generator shield. Don't be shy, share the coverage with the melee folks you should not mind especially setting up the various traps melee range
  8. Can you put the Force feedback +recharge in Bruiser? I think the proc affects the MM not the pet. Or does that gimp the Bruiser's slotting? Force Feedback proc in Bonfire? Just looking for more +recharge
  9. If it were me, I would stack a scorpion shield defense with the protector bot's bubble on you + any added defense from powers or enhancement sets. If the foe's attack doesn't hit you in bodyguard mode, then the pets get zero damage.
  10. Howl Shockwave and the Nuke are the first 3 I thought of for AoE
  11. I rate Demons/Thermal highly too. It's thematic and effective. I also usually take bonfire on my Masterminds, so hard to resist an AoE knockdown that recharges at a decent rate.
  12. As a short reminder, Howling Twilight is a great tool even when soloing. Auto hit Stun, auto hit slow, auto hit -regen - aoe even. I alternate HT with fearsome stare to take the bite out of the first strike from foes. Screech used with Howling Twilight is an amazing combo. Reminder #2. Dark Servant has one of the strongest -tohit debuffs in the game that goes with all his other abilities that have -tohit debuff. Smart dark defenders hide in the Dark Servant's Chill of the Night when the going gets rough. Plus, it's a great place to be when Dark Servant uses his Twilight Grasp.
  13. @Doomguide2005 It was certainly an inadvertent omission: cosmic burst your defenders want the stun potentially more than the damage. Take that pesky sapper, sky raider engineer, or other minion out of the fight.
  14. "Since I won't be worrying about doing any damage. Thanks.." I hope you discover you can play empathy at 100% and still have time, endurance, and opportunity to use your blasts to support your teams. Neutrino bolt can be a proc monster. You won't deal the damage of a blaster but it will make a difference. This ability also takes the Achille's Heel Chance for -resistance. This makes your target squishy to the whole team. Irradiate - Point blank range area of effect. Ths ability also can utilize the Achille's Heel Proc. This is no nuke but the defense debuff and chance for resistance debuff make a difference. Proton Volley - This beauty of an ability is a snipe and a bit of a Damage over Time. It's great for pulling or for getting a pesky minion off a teammate. It's also useful to dogpile on a target at the start of a fight. Aim - I would slot only Gaussian's Build Up proc and I would use it in conjunction with: Atomic Blast - This is a Point Blank Range damage yes, but more importantly for a defender an area of effect HOLD and - def... they can't move and they are easier to hit So of these previous attacks, Proton Volley and Aim you may want to skip. You dont really want to waste time and opportunity waiting for someone to heal or for fortitude, the buff auras, and adrenaline boost to recharge?
  15. Time manipulation has a lot of defense powers. I would definitely recommend taking scorpion shield. Slotting Time Juncture with your other defense abilities will not max you out on Defense. Having high defense on your mastermind means you can put your demons in bodyguard mode, eat the alpha, tackle the tough targets and then focus fire your demons on bringing down the various/scattered survivors. Having said that, you DO have some nice resistance features in your demon pets especially and there is nothing wrong with enhancing those attributes. TL;DR version: Far Sight + Scorpion Shield is TOO GOOD to pass up
  16. Be a rogue, you can solo red side and team on both sides
  17. Didn't flash arrow used to have a -perception factor along with the tohit debuff?
  18. as well as electric affinity
  19. Dark Miasma/Fire Blast is a great combo; Traps/Dark blast or Beam Rifle; Storm/energy for the force feedback procs); Storm/water blast is formidable; Rad/rad is a classic good solo build as is Radiation/Dark Blast. I would also point out you can have up to 3 alternate builds to switch between and using SOs or generic IOs on your alternate build isn't too expensive. In short you can have one build for solo you tweak out and another build for teams when you want to knock around in groups or friends.
  20. Lifegiving spores is very useful in the lower levels. I usually drop it right in the middle of the melee fray. In the incarnate levels its not as useful with all the shields, heals, buffs flowing in league play. Regrowth is another ability that is more crucial to lower level teams. One use that never gets old is the heal breaks teammates sleep status.
  21. No sir, you are correct, it's not annihilation, back to the proc thread to look for something juicy
  22. I have a few comments. First, you only require taking voltaic sentinel if you solo to bounce the chained buffs back on yourself, but I am sure you know that by now. I would be inclined to slot anothe annihilaton resistance debuff in Short Circuit instead of the 6th slot that buffs run speed - you fly right? If you need more fly speed, you could buff swift and slot it with fly.
  23. Ok, I get that there is no love for fallout or choking cloud, but doesn't EM Pulse have a ridonkulous amount of burst -regen for big boss fights? Reddit has a copy of Red Tomax that says EM Pule does -1000% regen for 15 seconds. Stick you envenomed daggers in that!
  24. There are two points I would make on an energy blast defender, and kinetic specifically: KB > KD proc in various energy blast powers make them into a charismatic form of soft control compared to wild random knockback. Force Feedback procs in knockback abilities does increase your recharge time on all your powers, BUT the caveat here is eventually recharge is not the issue but rather how much animation time you have available for the powers that recharge quicker. You will wait for powers to activate rather than waiting for something to recharge.
  25. I have a corruptor on everlasting named Boiler Room Bob. He is Water/Thermal, mostly for the boiler theme. Many players skip hydro because of the longer animation time coupled with the rather low damage. Tidal Forces I see as a must have. Tidal Forces + water jet gives you the double tap opportunity; it fires off once and it is immediately available to use again. Even more potent: tidal forces + geyser is a sweet damaged boosted nuke. I already have a number of characters with water blast, but Water/Radiation or Radiation/water defender sounds fun. I like most of the Radiation emission powers. Accelerated Metabolism is kinetic speed boost Lite(TM). The toggles radiation infection and enervating field are super debuffs even though as teams get more potent, they are usually used on hard targets. Radiation infection stacks -defense with all your water blasts. Some folks slot an achille's heal -resistance proc in whirlpool and that effect stacks with enervating field. Lingering Radiation is your -regen boss killer. I personally like choking cloud but there are many that skip it. Mutation is a rez. Fallout blows up the corpse of a teammate (maybe that Rad/plant blaster ) and EM Pulse is a wonderful basket full of opportunity. Many ?/rads take teleport just for moving corpses around for fallout xD. With hasten, some rads strive for perma-hasten perma-accelerated metabolism. It's a noble quest no matter how close they get. You can put some Forcefeedback in water burst, and I think you can in geyser, too for a chance of +recharge. The Rad/water combo looks to be very strong. You should not lack for teams because of your build.
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