
Psylenz0511
Members-
Posts
354 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Psylenz0511
-
You are doing it right.
-
want to make a solo/still good for a team fender
Psylenz0511 replied to rockroom's topic in Defender
On my radar for another Defender: Storm/energy blast, since you can slot the KD>KB in the attacks to make them knockdown. The other facet is the Force Feedback +recharge proc to really crank out more tornadoes and lightning storms. I was able to use some on my Storm/water, which is a blast to play. I got to try out that max speed Storm/energy blast build. -
Robots/Traps is a proven epic combo, you will do fine. Your friends would do well to fight with you from within the forcefield generator shield. Don't be shy, share the coverage with the melee folks you should not mind especially setting up the various traps melee range
-
Can you put the Force feedback +recharge in Bruiser? I think the proc affects the MM not the pet. Or does that gimp the Bruiser's slotting? Force Feedback proc in Bonfire? Just looking for more +recharge
-
If it were me, I would stack a scorpion shield defense with the protector bot's bubble on you + any added defense from powers or enhancement sets. If the foe's attack doesn't hit you in bodyguard mode, then the pets get zero damage.
-
Howl Shockwave and the Nuke are the first 3 I thought of for AoE
-
I rate Demons/Thermal highly too. It's thematic and effective. I also usually take bonfire on my Masterminds, so hard to resist an AoE knockdown that recharges at a decent rate.
-
As a short reminder, Howling Twilight is a great tool even when soloing. Auto hit Stun, auto hit slow, auto hit -regen - aoe even. I alternate HT with fearsome stare to take the bite out of the first strike from foes. Screech used with Howling Twilight is an amazing combo. Reminder #2. Dark Servant has one of the strongest -tohit debuffs in the game that goes with all his other abilities that have -tohit debuff. Smart dark defenders hide in the Dark Servant's Chill of the Night when the going gets rough. Plus, it's a great place to be when Dark Servant uses his Twilight Grasp.
-
@Doomguide2005 It was certainly an inadvertent omission: cosmic burst your defenders want the stun potentially more than the damage. Take that pesky sapper, sky raider engineer, or other minion out of the fight.
-
"Since I won't be worrying about doing any damage. Thanks.." I hope you discover you can play empathy at 100% and still have time, endurance, and opportunity to use your blasts to support your teams. Neutrino bolt can be a proc monster. You won't deal the damage of a blaster but it will make a difference. This ability also takes the Achille's Heel Chance for -resistance. This makes your target squishy to the whole team. Irradiate - Point blank range area of effect. Ths ability also can utilize the Achille's Heel Proc. This is no nuke but the defense debuff and chance for resistance debuff make a difference. Proton Volley - This beauty of an ability is a snipe and a bit of a Damage over Time. It's great for pulling or for getting a pesky minion off a teammate. It's also useful to dogpile on a target at the start of a fight. Aim - I would slot only Gaussian's Build Up proc and I would use it in conjunction with: Atomic Blast - This is a Point Blank Range damage yes, but more importantly for a defender an area of effect HOLD and - def... they can't move and they are easier to hit So of these previous attacks, Proton Volley and Aim you may want to skip. You dont really want to waste time and opportunity waiting for someone to heal or for fortitude, the buff auras, and adrenaline boost to recharge?
-
Time manipulation has a lot of defense powers. I would definitely recommend taking scorpion shield. Slotting Time Juncture with your other defense abilities will not max you out on Defense. Having high defense on your mastermind means you can put your demons in bodyguard mode, eat the alpha, tackle the tough targets and then focus fire your demons on bringing down the various/scattered survivors. Having said that, you DO have some nice resistance features in your demon pets especially and there is nothing wrong with enhancing those attributes. TL;DR version: Far Sight + Scorpion Shield is TOO GOOD to pass up
-
Be a rogue, you can solo red side and team on both sides
-
Didn't flash arrow used to have a -perception factor along with the tohit debuff?
-
as well as electric affinity
-
Dark Miasma/Fire Blast is a great combo; Traps/Dark blast or Beam Rifle; Storm/energy for the force feedback procs); Storm/water blast is formidable; Rad/rad is a classic good solo build as is Radiation/Dark Blast. I would also point out you can have up to 3 alternate builds to switch between and using SOs or generic IOs on your alternate build isn't too expensive. In short you can have one build for solo you tweak out and another build for teams when you want to knock around in groups or friends.
-
Lifegiving spores is very useful in the lower levels. I usually drop it right in the middle of the melee fray. In the incarnate levels its not as useful with all the shields, heals, buffs flowing in league play. Regrowth is another ability that is more crucial to lower level teams. One use that never gets old is the heal breaks teammates sleep status.
-
No sir, you are correct, it's not annihilation, back to the proc thread to look for something juicy
-
I have a few comments. First, you only require taking voltaic sentinel if you solo to bounce the chained buffs back on yourself, but I am sure you know that by now. I would be inclined to slot anothe annihilaton resistance debuff in Short Circuit instead of the 6th slot that buffs run speed - you fly right? If you need more fly speed, you could buff swift and slot it with fly.
-
Ok, I get that there is no love for fallout or choking cloud, but doesn't EM Pulse have a ridonkulous amount of burst -regen for big boss fights? Reddit has a copy of Red Tomax that says EM Pule does -1000% regen for 15 seconds. Stick you envenomed daggers in that!
-
There are two points I would make on an energy blast defender, and kinetic specifically: KB > KD proc in various energy blast powers make them into a charismatic form of soft control compared to wild random knockback. Force Feedback procs in knockback abilities does increase your recharge time on all your powers, BUT the caveat here is eventually recharge is not the issue but rather how much animation time you have available for the powers that recharge quicker. You will wait for powers to activate rather than waiting for something to recharge.
-
water/ some questions and tips for a noob
Psylenz0511 replied to Nuclear_Fusion_Kid's topic in Corruptor
I have a corruptor on everlasting named Boiler Room Bob. He is Water/Thermal, mostly for the boiler theme. Many players skip hydro because of the longer animation time coupled with the rather low damage. Tidal Forces I see as a must have. Tidal Forces + water jet gives you the double tap opportunity; it fires off once and it is immediately available to use again. Even more potent: tidal forces + geyser is a sweet damaged boosted nuke. I already have a number of characters with water blast, but Water/Radiation or Radiation/water defender sounds fun. I like most of the Radiation emission powers. Accelerated Metabolism is kinetic speed boost Lite(TM). The toggles radiation infection and enervating field are super debuffs even though as teams get more potent, they are usually used on hard targets. Radiation infection stacks -defense with all your water blasts. Some folks slot an achille's heal -resistance proc in whirlpool and that effect stacks with enervating field. Lingering Radiation is your -regen boss killer. I personally like choking cloud but there are many that skip it. Mutation is a rez. Fallout blows up the corpse of a teammate (maybe that Rad/plant blaster ) and EM Pulse is a wonderful basket full of opportunity. Many ?/rads take teleport just for moving corpses around for fallout xD. With hasten, some rads strive for perma-hasten perma-accelerated metabolism. It's a noble quest no matter how close they get. You can put some Forcefeedback in water burst, and I think you can in geyser, too for a chance of +recharge. The Rad/water combo looks to be very strong. You should not lack for teams because of your build. -
You have 1000 characters per server - try them all
-
I love my defenders, but I had a very successful Ice/cold corr on Live. The sets have obvious synergy. The two factors i tried to amplify were slow everything down that you can, so I took snowstorm. I would suggest changing the colors on it, because it does a blinding fx with bright colors. The other thing, and maybe some people think this is solo play, but I tried to hold every nasty bad guy in sight. So I took lots of holds so I could hold bosses, too. Debuffs include the sleet/heat loss thing, very team oriented. Benumb is universally loved. Infrigidate is a subtle ability, but it seems to shine even more the higher the level it is used. Some Ice users are not too enthused about the ice shields at higher levels. Everyone is running leadership, incarnate defenses are pushing the team above soft cap defense. The argument goes: don't need them. I say they are cuckoo for cocoa puffs. I take the defenses. For one thing they are positional defense, the other issue is you get to exempt done for WST's and the lowbies need the defense. I, too, stuck with the hover/fly combo. I personally think the scorpion patron is the way to go, and get the immobilize, shield and hold for more holding goodness. Leadership abilities are another place where defenders shine. Hasten/speed pool seems like an obvious fit for benumb, sleet, heat loss, blizzard and all the other good picks. Myself, I don't usually go the fighting route but I know the majority of squishies do. I balk at taking punch or kick just to get tough/weave but I am aware of the merits.
-
I had a corruptor in the long long ago on Victory named Vesuvio's Ashlie, Fire/Dark corruptor. It starts out very potent with twilight grasp, fire ball, rain of fire and tar patch . That core of powers will serve you well. Of course I added in the other great fire and dark powers - don't forget howling twilight. It's so much more than a rezz - autohit stun, slow, and regen debuff with a high burst of initial -regen. Work your high recharge magic and you can alternate taking the bite out of alpha strikes with Fearsome Stare and Howling Twilight! Super speed with shadow fall means you can stealth higher level missions in comfort, but beware the Nemesis and RIkti
-
Given that you are going the fighting pool, leadership pool, with fly and afterburner, it's a very tight squeeze to get spore cloud in there. You are right that spore cloud isn't very useful other than fights with hard targets. The -tohit in boss fights is superceded by the -regen for dispatching the big bads quickly. Has lifegiving spores fallen out of fashion, too? There is also the fact I may be confusing a 'leveling build' with a level 50 maximized build.