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Everything posted by Underfyre
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So I'm putting together a spreadsheet, and I'd like some clarification on this. Is it 4 / (1 +1.12 / 100) or 4 / (1 + 112 / 100) which is 3.95 and 1.8867 respectively. Or was the /100 there to bring the 112 down to being 1.12?
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You didn't specify a budget build or not, so I assumed big kid sets were in play. All off the AOE sets are slotted of KB>KD. There's nothing more infuriating than having a cluster of mobs going in every direction. If you feel so inclined, Focused Power Bolt is your best option for slotting Decimation Build Up at 17.7%. If you don't mind dropping to 40% negative def, you can lose the 6th Opportunity Strikes piece out of Power Burst and slot a proc in instead, or another KB>KD. I don't feel super pressed to put those into single target powers. I trust people are clever enough to not throw the tanks target every which way. Anyway, it maxed to all the primary typed defenses and perma-hasten. I fit in +dmg where I could. If you find a home for it, you can put the other 3 pieces of Sentinel's Ward for another 10% range. Technically this set has an empty slot for whatever you want, so you could take Power Push and mule it there. Dunno where you'll pull the slots from though. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Level 50 Technology Sentinel Primary Power Set: Energy Blast Secondary Power Set: Energy Aura Power Pool: Flight Power Pool: Fighting Power Pool: Speed Ancillary Pool: Psionic Mastery Hero Profile: ------------ Level 1: Power Blast SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7) Level 1: Kinetic Shield RedFrt-Def/EndRdx(A), RedFrt-Def/EndRdx/Rchg(17), LucoftheG-Def/Rchg+(19), ShlWal-ResDam/Re TP(19) Level 2: Energy Torrent Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(7), Rgn-Acc/Rchg(9), Rgn-Dmg/EndRdx(9), Rgn-Knock%(11), SuddAcc--KB/+KD(11) Level 4: Kinetic Dampening UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(21), UnbGrd-Max HP%(36) Level 6: Power Burst SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(13), SprOppStr-Acc/Dmg/Rchg(13), SprOppStr-Acc/Dmg/EndRdx(15), SprOppStr-Acc/Dmg/EndRdx/Rchg(15), SprOppStr-Rchg/+Opportunity(17) Level 8: Aim AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(36), GssSynFr--Build%(36) Level 10: Power Shield RedFrt-Def/EndRdx(A), LucoftheG-Def/Rchg+(37), Ksm-ToHit+(37) Level 12: Hover RedFrt-Def/EndRdx(A), RedFrt-Def/EndRdx/Rchg(39), LucoftheG-Def/Rchg+(39) Level 14: Energize Prv-Heal(A), Prv-Heal/EndRdx(46), Prv-EndRdx/Rchg(48), Prv-Heal/Rchg(48), Prv-Heal/Rchg/EndRdx(48), Prv-Absorb%(50) Level 16: Entropy Shield EndRdx-I(A) Level 18: Explosive Blast SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(23), SprSntWar-Acc/Dmg/Rchg(23), OvrFrc-Dmg/End/Rech(25), OvrFrc-Acc/Dmg/End/Rech(25), OvrFrc-Dam/KB(27) Level 20: Power Armor UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(40) Level 22: Boxing Empty(A) Level 24: Tough StdPrt-ResDam/Def+(A), GldArm-3defTpProc(27) Level 26: Focused Power Bolt Apc-Dmg(A), Apc-Dmg/Rchg(29), Apc-Acc/Dmg/Rchg(29), Apc-Dmg/EndRdx(31), Apc-Dam%(31), SuddAcc--KB/+KD(31) Level 28: Repelling Force Rct-Def(A), Rct-ResDam%(39), Rct-Def/EndRdx(42), Rct-EndRdx/Rchg(42), Rct-Def/Rchg(42), Rct-Def/EndRdx/Rchg(43) Level 30: Weave RedFrt-Def/EndRdx(A), RedFrt-Def/EndRdx/Rchg(33), LucoftheG-Def/Rchg+(37) Level 32: Nova Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Dmg/EndRdx(34), Arm-Dam%(34), SuddAcc--KB/+KD(34) Level 35: Fly Empty(A) Level 38: Hasten RechRdx-I(A) Level 41: Mind Probe SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Rchg/HoldProc(43), SprBlsCol-Acc/Dmg/EndRdx(50), SprBlsCol-Acc/Dmg/Rchg(50) Level 44: Psychic Shockwave FuroftheG-ResDeb%(A), Obl-Dmg(45), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(45), Erd-%Dam(46), ScrDrv-Dam%(46) Level 47: Link Minds LucoftheG-Def/Rchg+(A) Level 49: [Empty] Level 1: Brawl Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Empty(A) Level 2: Health Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(40) Level 2: Hurdle Empty(A) Level 2: Stamina PrfShf-End%(A) ------------
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My personal shortcoming is not knowing how I would slot every single set, so a lot of sets are slotted with dummy numbers from other sets if I haven't actually played the set. Actually nm, I'm finally modeling resist debuffs and procs into Beam Rifle and it just shot so far ahead it's ridiculous. Like Blaster levels of DPS ridiculous. So apparently I've spent the last 2 weeks confirming what everyone already knew?
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I mean, I still need to look at my spreadsheet and see if something is up, but I may have a major theoretical upset for top single target DPS. Who knows who it'll play out in practice, but the if the numbers are right it'll be a doozy.
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Now that you bring it up, I'm looking through screencaps of resistance sheets and you're right, I can't see a single instance of duplicated Achilles/Annihilation/Fury procs. So yeah, completely reasonable to only slot 1. As to proc chances, I messed up my sheet and had it reference the wrong cell for the base cool down time. At least someone caught it. Thankfully I used the same wrong sheet as the base for most every sheet I made, so I get to fix that across the board.
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So this might should be in the stickied Collab Guide, but I'm not going to do that. This is going to have a lot of numbers and math. So buckle up is that stuff makes your head hurt. First considerations are in PPM and the typical suggestions of skipping the DMG/RCH enhancement in purple sets. Most purple sets have an ACC/RCH and a DMG/RCH piece to work with. In that event, feel free to skip that ACC/RCH piece because Radiation will be dropping mob defense by a minimum average of 9%, and a realistic average of around 39%. You also have Opportunity giving you another 5%, so 44% defense debuff. Most single target rotations will be using Proton Stream and Cosmic Burst, both lower defense by 21% each for 12 seconds, so your only misses will come from the baked in 5% miss chance. So not only do you not need to use that ACC/RCH enhancement, you won't need to slot the Kismet 6% To Hit either. A side note, the 10% To Hit in the Invulnerabilities' Invincible provides a pretty solid DPS boost, almost comparable to the 25% damage boost of Bio, simply because if you're not hitting anything, your damage boost is irrelevant. But this only comes into play after +3 and your hit chance is 48%. In fact, all of my calculations assume +3. So yeah, pairing with Invulnerability for something beyond a fairly easy set to cap won't be optimal with Radiation. Go ahead and skip grabbing Tactics as well. So on to the more in-depth stuff. First concern. Normally you want to take the highest DPA attack when choosing between your first two powers. Neutrino Bolt has the higher DPA, by a hair, but assuming a slotting of Achilles' Heel X-Ray is a better choice. And who isn't going to slot for additional damage resistance. The chance for X-Ray to trigger a 3.5 PPM proc is 36.55%, versus Neutrino Bolt's less amazing 19.24%. That averages out to 7.31% reduction in resistance instead of 3.85%. (Debuff_Duration * (1 + Debuff_Amount) + (Rotation_Length - Debuff_Duration) * 1) / Rotation_Length) * Proc_Chance (10 * 120% + (9ish seconds - 10) * 1 / 9) * 19.24% = 3.85% (10 * 120% + (9ish seconds - 10) * 1 / 9) * 36.55% = 7.31% If this math is wrong, let me know. I'm usually busy chasing down defense caps with the Winter IO sets and the Archetype IOs, so I generally only have 1 or 2 powers that are either only 5 slotted or are free to frankenslot. So if you're trying to optimize Achilles' up time, slot Proton Stream over Cosmic Burst. It's the difference between 41.93% and 48.95% proc chance. 1 in 2 sounds better than 2 in 5, right? In the end it equates to an average of 2% more up time, so do you. Obviously the Achilles' Heel debuff doesn't stack, but it will re-apply, so we're never going to go over 20%. The combined up time of Proton Stream and X-Ray beam comes out to 17.1%, which is a pretty nice increase in damage. For the entire group. If you add in your Opportunity you're doing 22.1% -Res to the target. So depending on how many are in the group, you are responsible for a dramatic amount of damage beyond your own damage output. I mean, that's not every Sentinel set, but still something to keep in mind when people talk about the ATs low damage output. So yeah, slot for more damage over accuracy, not a lot after ED (~6%), but more, and slot for -Res procs to increase damage further. Literally every power can take Achilles' Heel, but don't go overboard because your average up time will eventually be 100%, and you can't get anymore than 20% resistance debuff out of it. Electron Haze and Neutron Bomb can each take Annihilation for another 12.5%, but they're not worth trying to shoehorn into your ST rotation. Their proc chances at 3PPM are each 39.51% and 27.71% respectively. Assuming similar slotting. That comes out to about 2-3% up time for each of them, which isn't much to sing about. Irradiate and Atomic Blast can take Fury of the Gladiator, but it's a unique and would be best served being slotted into Irradiate with its higher 30.73% proc rate. On the other hand, using Atomic Blast as an opener, even in your single target rotation, will yield a higher DPS than without, and adding in the potential 8.28% resistance debuff could yield a nominal DPS increase. However, that involves getting into melee range. A built Sentinel can handle that without much issue, but that involves more movement than just standing back and blasting away. If you're moving you're not attacking, which means less DPS. So that's your call. I haven't done any modeling on AoE attack cycles yet so I can't say where it's better served. Probably Irradiation since it can be used 3 times more often than Atomic Blast, and it has a higher proc rate. You may be thinking that all this praise on -Res procs is leading towards the stacking nature of Sonic attack, but it isn't. That's a disheartening talk for another day.
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There's a command to grant patron pools through the associated badge, I imagine there must be a way to grant the incarnate badges as well.
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I'm currently finishing my Fire/Invuln build. This is a money is no object build though. Depending on what you want out of the character, a Fire/Energy Aura set can get similar defenses, slightly lower resists but perma-hasten. This set is 22.5% off of perma, but I'm sure it'll be fine. http://www.cohplanner.com/mids/download.php?uc=1449&c=676&a=1352&f=HEX&dc=78DA6594494F136118C7DFE94CC5529696C5424B65B37B292D821A97A0AC512121F201486D5FCB9866C016508E1EBDB9C6A31EC52D7E10D79BEBD995C52DEAC1D467E6F9DB90CCA493DFF4FFECF3CCCCF485B1BA8793178785D2305ACC96CB73B3D258D20D59AC99CDE9D2C849611E3574FAFF5BE64E658D82CCA726F4929C1BA1A0A5AEAA694C9E914659A68E1B2BCB454396B2A7F5A2BEB42AEA6716168A14519827BF42ADF56F7651CABC9B0D45D3D2685D4FC96C5E96CAF3FAA27F7C51CFA5AAB9AD7AD3544E9656DBA8A1109D0B6181A3E214773421329A70AC817799DA3DF03E73C703E6D128852956AC2A7EA8A4B944EC27F88B19FFCD3C17862BD5515E21CF4BE6CED7E01B66ED5BF01DF318D551B98E50FFA89656A27C4EE4733E66BFBA27E05366C333F039D3F382B91CE68550ACA3E696C3D232B7C135E608D574A1A6AB42871825C58D8AEE0FDC85E723B3E913F899D9F2055C672A54AE1EB1F597B98BE41566DF55F01AB3FF3A7883F92826442377E2686CA78BA04BF477303341939A58A189BCC8EF4DF204BB52603FB32D0D6698FE24F7364E7335638BCDD8621C5B8C638B7DD8A24A73B4B2AFD2EAE3DAFE01CEA391CD873C3E8F62F977B4806610F9C44EB2EF79EAB71DFDB60F703FBB07C121701FB36B3FF89E6327A8DF00D7710636B8AFAE4D66F716F815FCC6ECFDCEB13DD46310FD0713826DE025EAA9133D751EE09ABD07997B0E8187C123CCF030E79DA49E7AB0A31ECC1EC6EC61CCEEA2DA21DC9F107C22F089C027F25758F7D44DBE51EE4544035CC34B5A023512884F223E89F826F249E1A94D75F35CCDA4A5A1A587CC6F912A3AB4EA5B4F3FF3E93E1B33DF65F38DAA54E2366BDAA6646CCA5E9B326853A66CCA8C56FD2E08C5525C1E7ADB59A9ACD79255D96EDDDCAE9CA08B8826366C5E5BDB959BBCAB7F27E9F207
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So I'm not entirely sure how typed defenses work, I just heard that I should aim for maxing out S/L. After that I wasn't sure where to go. Pushing for PermaHasten seemed like a futile endeavor, maxing all the other typed defenses was also fairly troublesome, so I took that route of trying to cram in as much resistances as I could. I took the build for a whirl on the test server, and it can stand up fairly well to +4/x8 map, but it does have the potential to fall over if it's unlucky. Endurance can be a bit of a problem if you're not saturating Energy Absorption. Does anyone have a better idea of where to take the build? It's kind of a general purpose tank build with a little leaning towards the ability to farm a map when I'm strapped for time and can't commit to anything. Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Science Brute Primary Power Set: Spines Secondary Power Set: Ice Armor Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Flight Ancillary Pool: Energy Mastery Hero Profile: Level 1: Barb Swipe -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(11), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Acc/EndRdx/Rchg(13), Mk'Bit-Dam%(15) Level 1: Frozen Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(5), LucoftheG-Rchg+(7), ShlWal-ResDam/Re TP(7), Ksm-ToHit+(9) Level 2: Spine Burst -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(27), ScrDrv-Dmg/Rchg(31), ScrDrv-Acc/Rchg(33), ScrDrv-Dam%(33) Level 4: Hoarfrost -- Prv-Absorb%(A), Prv-Heal(19), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(27), Ags-Psi/Status(50) Level 6: Build Up -- GssSynFr--Build%(A), AdjTrg-ToHit(9), AdjTrg-ToHit/Rchg(11), AdjTrg-ToHit/EndRdx/Rchg(48) Level 8: Chilling Embrace -- EndRdx-I(A), Taunt-I(45) Level 10: Wet Ice -- EndRdx-I(A) Level 12: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(43) Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(15) Level 16: Glacial Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(17), LucoftheG-Rchg+(17), Rct-ResDam%(19) Level 18: Quills -- FuroftheG-ResDeb%(A), Mlt-Acc/Dmg(33), Mlt-Dmg/EndRdx(34), Mlt-Acc/Dmg/EndRdx(34), Mlt-Dmg/EndRdx/Rchg(34) Level 20: Energy Absorption -- LucoftheG-Def/Rchg(A), LucoftheG-Rchg+(21) Level 22: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(23), LucoftheG-Rchg+(23) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 26: Ripper -- Mlt-Acc/Dmg(A), Mlt-Dmg/Rchg(36), Mlt-Acc/Dmg/EndRdx(36), Mlt-Dmg/EndRdx/Rchg(36), Obl-Dmg(37), Obl-Acc/Dmg/Rchg(37) Level 28: Permafrost -- UnbGrd-Max HP%(A), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(29) Level 30: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(31), LucoftheG-Rchg+(31) Level 32: Throw Spines -- Dtn-Acc/Dmg/EndRdx(A), Dtn-Acc/Dmg(37), Dtn-Dmg/Rchg(39), Ann-Acc/Dmg(39), Ann-Acc/Dmg/Rchg(39), Ann-ResDeb%(40) Level 35: Icicles -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(40), Mlt-Acc/EndRdx(42), Mlt-Acc/Dmg/EndRdx(42), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-Dmg(48) Level 38: Fly -- BlsoftheZ-ResKB(A) Level 41: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(43), MckBrt-Taunt/Rchg/Rng(43), MckBrt-Acc/Rchg(45), MckBrt-Rchg(45) Level 44: Superior Conditioning -- EndMod-I(A) Level 47: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx/Rchg(48), AdjTrg-ToHit/EndRdx(50) Level 49: Physical Perfection -- EnrMnp-EndMod(A), EnrMnp-EndMod/Rchg(50) Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(46) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5) ------------