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Snarky

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Everything posted by Snarky

  1. Ach! The days of breaking out of the Zig and landing at Fort Darwin. The sprint across the island to the infected warehouse. Good times my fellow redsiders. Good times.
  2. With all due respect, if I thought "coalition" was a successful implementation of the concept I would not have brought up possible solutions. Coalition is not something I chose. It is the SG leaders choice and that choice is not infinite either (unless things have changed mightily) I doubt they would want to coalie with my personal SG, my Dark themed SG, some new player forming a redside SG, and a RP SG i am involved with. along with coalitioning like that for each of the 300 members of the SG...
  3. THis is exactly what I mean. If we could have 5 Supergroups that would solve so many awkward teaming issues. You have your storage base SG, you have 4 other SGs. I belong to a good SG. I would love to be wove into the fabric of a couple more. That would allow me to be in a Dark themed SG, another huge 'pro' SG, a Redside exclusive SG, maybe even an RP SG, all on my main. Busy busy busy! As it is I am happy with the main SG. I wish I had access to the storage base, and there is no way to join a newer SG leaders group no matter how much I want to support them/check it out
  4. I remember the SG cap at 75 on live, and the tightness that caused. kick, kick, boot to the head. The relative freedom of 150 max SG membership was truly amazing. Now, lets freaking get real. 1) Why the .... erm. Why can we not have a higher SG cap? 2) Why can we not belong to more than one SG? Has anybody read superhero comics? There was this guy...um, Sta...Stanley?...no it will come to me. Anyways, he wrote these great stories where the Heroes (and Villains!) belonged to multiple groups! Whole different comic series where the same hero would show up in various DIFFERENT super groups. It is time folks. Get some freedom for these Supers so they can get some teaming going on. Socializing. You know, MULTIPLAYER (it is the second M in MMORPG)
  5. Why we overpower stuff? I just joined a PUG. Decent leader seen around. 3 respecs speed (treespecs) I joined. i need badge progress. Get to tree room. Why are these mobs +4? Crap.... Long dead silence. I suggest reset relog....long dead silence. This is why we run everything with max toons. We got years of this stuff we been dealing with
  6. not to be disagreeable. But...I disagree lol. (and since we are on the Brute Forums i obviously win 🙂 ) Seriously though, If you desire a Tankier build that does (usually below Scrapper damage but can easily??? (League mostly) to insane damage levels you are looking at a Brute. This is my opinion. There are a LOT of variables in this. If you are building in such a way that resist caps are not coming into play, then yes, Scrapper may be better right out the gate. Unless you are building Regen (danged, that needs a nerf) in which case you MIGHT be building for a giant health vault and Brutes would be attractive. Most of the arguments in favor of Brutes will revolve around Tankiness. On Live Brutes were doing more damage than Scrappers. Then got nerfed. then the nerf got tweaked. They are not in a "bad" place now. Out of the box Scrappers out damage Brutes. But Brutes have a higher possible damage cap. It does not come into play often. When it does, oooof. melt time. Triple chocolate cookie cake served warm, with a glass of fresh cold milk on the side. So, I agree Scrappers generally deal more damage, but with (usually) weaker defenses. Shittier agro management. I absolutely disagree with the statement Brutes aren't in all that great a place. I have mained two Brutes and a Tank on HC for extended periods. My current, Dark/Dark/Soul would run shittier by far as a Scrapper for slightly more damage, generally when I am not lacking in damage to begin with. Maybe it takes me longer to kill on a run through +4/x8 ITF. But a dead Scrapper has what DPS again? What? I'm waiting....
  7. About a year ago I was on a Posi1. It had been a little rough (PUG) as quite a few were back then. I was on a Dom, and I carefully let Dom build and did not use it as we struggled through the final step/door and lobby fights. As we went to fight the Duplicates I popped a couple yellows, hit Dom, and hit AoE Hold. It was over. Cleanup on aisle 9. They never moved.
  8. I have run SS/Invul, Dark/Invul, and Dark/Dark Brutes at 50 as mains on Homecoming in the area of 6months + each. All are incredible. What do you like from your Brute? A Damage Aura, Unkillable to most stuff? Huge AoE? Some direction is good. No Brute is THE best. Moist Brutes can be made into 'one of the best at X' and really good at Y/Z. Some are the best at X, but usually there is a trade off. Fire Armor Brutes put out the most damage. Not the sturdiest in the land.
  9. Here is a build that was posted in my request when I first got on Homecoming. This was my main for almost 6 months. Thanks again Hyperstrike!!! The build is just incredible to run. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Super Strength Secondary Power Set: Invulnerability Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Punch -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(3), OvrFrc-Acc/Dmg/End(3), OvrFrc-Dmg/End/Rech(5), OvrFrc-Acc/Dmg/End/Rech(5), SprBrtFur-Rech/Fury%(7) Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(7), RctArm-ResDam/Rchg(9), RctArm-ResDam/EndRdx/Rchg(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11) Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(15) Level 4: Haymaker -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(19), SprUnrFur-Acc/Dmg/Rchg(19), SprUnrFur-Dmg/EndRdx/Rchg(21), SprUnrFur-Acc/Dmg/EndRdx/Rchg(21), SprUnrFur-Rchg/+Regen/+End(23) Level 6: Dull Pain -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(23) Level 8: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27), SprBlsCol-Rchg/HoldProc(29) Level 10: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(29), RctArm-ResDam/Rchg(31), RctArm-ResDam/EndRdx/Rchg(31) Level 12: Kick -- FrcFdb-Rechg%(A) Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33) Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(34) Level 18: Rage -- RechRdx-I(A), RechRdx-I(34) Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(36), RctArm-ResDam/Rchg(36), RctArm-ResDam/EndRdx/Rchg(36) Level 22: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(37), ShlWal-Def/EndRdx/Rchg(37), ShlWal-ResDam/Re TP(37), Rct-ResDam%(39) Level 24: Combat Jumping -- ShlWal-Def(A), ShlWal-Def/EndRdx(39), ShlWal-Def/Rchg(39), ShlWal-Def/EndRdx/Rchg(40) Level 26: Hurl -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(40), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Rchg/SlowProc(42) Level 28: Invincibility -- ShlWal-Def(A), ShlWal-Def/EndRdx(43), ShlWal-Def/Rchg(43), ShlWal-Def/EndRdx/Rchg(43) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 32: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46) Level 35: Tough Hide -- ShlWal-Def(A), ShlWal-Def/EndRdx(48), ShlWal-Def/Rchg(48), ShlWal-Def/EndRdx/Rchg(48) Level 38: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(50), ShlWal-Def/Rchg(50), ShlWal-Def/EndRdx/Rchg(50) Level 41: Superior Conditioning -- PrfShf-End%(A) Level 44: Assault -- EndRdx-I(A) Level 47: Physical Perfection -- RgnTss-Regen+(A) Level 49: Super Jump -- WntGif-ResSlow(A) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(17) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1455;663;1326;HEX;| |78DA6594596F12511886CFC060854281D642293B08B45059D46B4DB4A5E942D284C| |45B82ED11262194B018B9F4C27BAD1A6F5C2F4CDC7F82BBFFC2ED0FB8246A34DE8C| |1FF3BD6D4D6692E1C9BCF37EE7BCDF9973A85C58743E5BBE785228E3A75BF55EAF7| |6AA3BE84B5BA5DED036AD82AE31BA670DB156912D29F3D54147766BD57E57B61BFD| |66985F2DCA73B2DD93F995F6F941AB2DBBF5B35A4BEB0F856B637BBB952F6B8D665| |F6B379CC6D3BAAC77E8C1613C543B526EB977F52DD9ED35B54E60A9A36DE697689C| |C6B056A9F7FAB23BE4603394264D7742A19FD12D749B784F414BAAB07C003F32D54| |FE067E681FBCCE7E2BFDAD140197A17611E8C8271A6C34F0C138F72ED8B5129D75A| |959FAC397F81BF99137F9849F259318FD5A91ADAA40B9C601E72831EA6CFCB7C495| |53661D42AB68AC2EFAACC94C25F6534EED865F6CF5C017798B357C16BCCD075E62B| |AAB223BF1DBD87D07B04BD47D0BB852619E779C4F8258B516F25CD857A17FA8FA0F| |F18FA8FA1FFD7E472C3EB8637066F1CDE38BC19F2798D8FA22BDE9CE077E01BC214| |C69942E6243227913989CC2AE59B66AF3ABDCA631F2E832BE01A33FD83E9A31A3FC| |6F7A3268D9AF432F2A1768E7C01AC7DE001AF69E621F88839FF187C023E65BEA5AA| |A0B179746B10F364314F16F364314F823285399312C63A2C80F3A44791217A93C75| |EB805DE661EB903DE05EF31DFED9E1DCA90408602321490A1800C5ECA908237056F| |09DE12BC2578ED5E61ACCD68AFCCDDE0BD3249F53968B9386777922F0F2D7F82CF9| |69F7C45ECB36290C72BAB7B67540FA902973E7AD475B16E523654D849510CE58B63| |EFA442F96A52BEED2B16258ED37B864F99679577D4F77D8FA2A033CF0E336BCA513| |429259372CCA41C3729760FFD77B0A2FFF5D164588B7F4E3AE5EC| |-------------------------------------------------------------------|
  10. Incarnate Trials. For obvious reasons, big Leagues, overarching league strategy, big goals/rewards. I think the Magisterium might be the best example of this, but I also enjoy Keyes. Except green patches. LGTF. A non partisan romp that requires an understanding of the goals, has some interesting mechanics (a Hami fight!), and just has a ton of stuff if you want to go Brutal Melee clearinghouse. The new story arc from the current Dev Team. I am literally floored by how good the Doc Buzzsaw arc was. You look at what we got from people who were paid to do this compared with what the volunteer Devs did. (okay, the Late Game Devs did okay w Praetoria, except i HATE the politics behind it) But when you get right down to wish list for the future. More story arcs from the Dev team. Out of the park, beyond the parking lot, It's Gone!!!
  11. End Drains....Malta Sappers, Super Stunners, Devouring Earth....some of the Shadow Shard mobs. This will slow your roll real quick. But without changing the game if you start increasing the number of end drainers all you will do is encourage teams to have one or two specific AT/powertypes. Which is the road to WoW rigid structure
  12. This is why all the reality TV shows are filled with young adults. Try a "Real World" with real 50 year olds. Not a ton of drama. Sure if you get a mal adjusted and/or crazy few, or put in a mix of people that harbor a ton of predispositions to not liking certain other peeps you get drama. But pick normal fully grown people. Huge waste of money looking for anything entertaining to film. No fear.
  13. All my main accounts toons start with Snark. (Famous or Infamous, branding is everything 🙂 ) Snarky, my main. Snarkbot, Snarkrot, Snarkinator, you get the idea... A couple days ago I set up a second account to run off my old comp. This will be a Farmer/Buffer account as I experiment with badging and in case (like it is in doubt) i want to PL a future alt. Finally, Name freedom! Errrr.. No idea what to name this guy. And all the good names are taken lol. Hmm, SS/Fire Brute Farmer. Skull head with horns, Sinister costume in tasteful black, dark red. Hmmm. Nope, got nuthin. Skull? Skully? All taken. Scratching my head. Skulz....available WTF? I have Skulz on Excelsior!!! Not much of a backstory for this new Rogue. Although I did write a blurb about "Not being paranoid, but I see all this graffiti about Go, Hunt, kill Skulz...." edit after 5 min, just thought of my battlecry "Oh no! They killed Skulz!" to be used after every defeat. Gotta love Fire Armor. (and i will be running regular content with him for badges/fun)
  14. Fully Agree. Working on my main badger now. Played for years on live. Played for overa year on HC. This is my highest badger 1100+ and still going. To get a few of these I am having to really learn new things. One of the reasons I never had a serious Badger is I enjoy a different aspect of the game (I see that a lot in this thread, on these boards, although many enjoy aspects I do not and vice versa) I enjoy taking an alt (50% time a Brute) and going from 1st-50 doing TF/SF, Trials etc building them out and having fun. Generally been on PUG teams. Sullen, uncommunicative folks. I love 'em lol. Another favorite of mine is to "Solo the Game" Take one toon (always a Brute) and do every contact (all arcs, side arcs, every mission no matter how small) stopping Exp to do so. Have accomplished this Redside. Never Blueside. Have done Goldside twice on live. Havent played it here. Future goals. 1) Get a squishy and main that for a year or so. 2) Solo all Blueside Saying you are done is okay. You are done. To me that is like driving from the east coast to the west coast and saying you are done with America. You seen it all.... Yeah, lol, no. Did you stop at all the Bar-B-Que joints? Did you get off the super slab? Did you even see certain zones, er states, besides whipping in to read the roadside plaque to say you read each one in the state? I love the game, so I will never be done. Heck, i do not even play that well, so thats going to take a few more years to hopefully develop some ability roflmao. sigh, no seriously.
  15. this is really good advice thank you. This gives someone the ability out of game to absorb the info and prepare. The true difference is leadership that actually rocks the socks off the Trial. (Which I found) But i for one am a slow learner and need to be able to see and think about things in advance of a list of instructions. I will review this before the Trial this weekend as I am still learning about the prep work and tactics. Thanks.
  16. i bought a upgrade tower during 2019 thanksgiving sales. rather than buy a comp monitor i bought a 55 widescreen TV. had to get a desk upgrade. ( was using a 30x58 glass top from ikea, bought a second and made an L shape) plopped that in the corner of the desk. my old monitor/comp is now on the long desk arm for wiki, discord, etc the TV is not curved but it is very very nice for City of Villains. i recently started running a second acct on the old comp. (12x21) for setting up a farmer and danged, sad panda while looking at it lol. With my big screen I have so much room for bars/chat/map and still see a ton of game real estate. The difference between driving looking out a shape the size of a cardboard box or driving looking out the windshield of a semi truck.
  17. Huh. You got me there. I like to throw random comment. Always say Wazzup or Heyas at team start. Maybe ask about group intentions to clarify at beginning. After that my commentary generally goes down to "Here" or "Anyone have eyes on?" I think there needs to be a requirement of at least 25 words every 5 minutes or you are booted from the TF. Would that work for you?
  18. Because it turns you into a rock. or a lobster. I only played one for a day. It was that bad. Cannot remember the exact details. But it was just unplayable to me. And my costume was gone.
  19. 50 is the new 35 🙂
  20. To me this is the Gold Star answer of this thread. Whereas some have taken the thread as another reason to take up various banners (again) of change this, I hate that, why is this like the way it is and I dont like it...just really ...Snarky...tm.....stuff... Xeph found an answer that has the possibility of working. Today. Without altering the game or other peoples play experience one single bit. So, Fancy Bow to Xeph. This may not be the exact solution the OP wants. But it is the type of analyzation that looks for a solution in the "real world" rather than come up with a laundry list of stuff that needs to be 'fixed' before the OP can begin to find a way to reach a goal. hmmmm....I think i achieved a nice balance of complimentary and snarkiness in that. Danged, I am good.
  21. A Super Strength Invulnerability Brute is a hoot and would fit your description. The Nano would give the Strength, the Armor, and the giant Heal as the nano worked. Willpower would work as well. Although Invulnerability has a toughness edge if built out to the insane levels seen at 50 these days
  22. There are missions where you fight 5 at a time. Last weeks Hess I did with a team at +4/x8. It was miserable. We still didnt chat much... roflmao. But we finished it. ground those peeps down one ugly sliver at a time
  23. The AVs are. Do you not find AVs tough? The minions? Not so much....
  24. Hmmmm....seems a lot of the thinking on "Make teams more fun" devolves to "make things nearly impossible....oooooh so much fun!!!" It is a super hero game. If I want to be killed by fish monsters while i try to wield a rusty sword while wearing moldy armor there is another game for that
  25. I've seen a LOT of what I consider 'odd' posts in this thread. But as I have read your replies and observations it has made me think you are not insisting anyone play a specific way to make teams better. You are honestly sounding out the boards for what can make the game better. That is nice. Obviously there are some serious disagreements here lol. Personally, i'm having the time of my life on PUG teams and with my SG. I know what to expect from both, and I have strong boundaries. One example: When I level an alt I have a couple ways I go. If I am exploring a new AT/Poweset I will 'slow level'. This involves 4 DFBs, then start TF and SF (i tend to Rogue) I do these specifically in order. I do not join a team running them at +/x anything. I seriously try to help the teams efficiently complete the assignments. (Pither would be proud!) I will gladly take extra time on most of these to complete them as kill most or any other odd (pre-stated) requests. Some will find this method boring as crap. I absolutely love it. If the leader/team decides to change the level I will request they do not. (I answered a specific ad, I am not a mind reader) If they insist, I tender my resignation. I will do +4/x8 ITFs. I prefer these on incarnates. It is a blast. If I am trying to be PL'd I will ask whoever is advertising if bringing a 35 Brute in is okay. They should know the toon will be not a lot of help. I will try, but surgeon hunting is about all i can do. Anyways, I hope you find new ways to make teaming more fun. I also hope this thread generates some good ideas for all of us.
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