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Everything posted by Snarky
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After a LOT of Blasting. (50d at least 6 builds, playtested, etc) I have settled into a Ice/Ice Blaster. This is just WAY more relaxed for my style. The ranged Nuke, the option to stay completely ranged. Less running around to line up the cones because I can place the two rains wherever I want. Hard hitting ST attacks for helping burn AVs down. A crapton of usefulness in slow and -rech secondary effects. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Ice Blast Secondary Power Set: Ice Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Cold Mastery Hero Profile: Level 1: Ice Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Chilblain -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(11) Level 2: Ice Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(17) Level 4: Frost Breath -- Artl-Acc/Dam(A), Artl-Dam/End(17), Artl-Dam/Rech(19), Artl-Acc/Dam/Rech(19), Artl-Acc/Rech/Rng(21), Artl-End/Rech/Rng(21) Level 6: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(25), GssSynFr--Build%(27) Level 8: Freeze Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(27), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(29), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(31) Level 10: Frigid Protection -- PrfShf-End%(A), PrfShf-EndMod(31), PwrTrns-+Heal(33), PwrTrns-EndMod(33), ThfofEss-+End%(33) Level 12: Ice Storm -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(36), SprFrzBls-Rchg/ImmobProc(36) Level 14: Fly -- BlsoftheZ-ResKB(A) Level 16: Build Up -- RechRdx-I(A), RechRdx-I(36) Level 18: Bitter Ice Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(37), SprWntBit-Acc/Dmg/EndRdx(37), SprWntBit-Acc/Dmg/Rchg(37), SprWntBit-Dmg/EndRdx/Acc/Rchg(39), SprWntBit-Rchg/SlowProc(39) Level 20: Ice Patch -- RechRdx-I(A) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 24: Maneuvers -- Ksm-ToHit+(A) Level 26: Bitter Freeze Ray -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(40), SprDfnBrr-Acc/Dmg/Rchg(40), SprDfnBrr-Acc/Dmg/EndRdx(40), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(42), SprDfnBrr-Rchg/+Status Protect(42) Level 28: Shiver -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(42), PcnoftheT-Acc/EndRdx(43), PcnoftheT-Rng/Slow(43), PcnoftheT-EndRdx/Rchg/Slow(43), PcnoftheT--Rchg%(45) Level 30: Assault -- EndRdx-I(A) Level 32: Blizzard -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(45), SprBlsWrt-Acc/Dmg/Rchg(46), SprBlsWrt-Acc/Dmg/EndRdx(46), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(46), SprBlsWrt-Rchg/Dmg%(48) Level 35: Snow Storm -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(48), PcnoftheT-Acc/EndRdx(48), PcnoftheT-Rng/Slow(50), PcnoftheT-EndRdx/Rchg/Slow(50), PcnoftheT--Rchg%(50) Level 38: Flash Freeze -- Bmbdmt-Dam/Rech(A), Bmbdmt-Acc/Dam/Rech(45) Level 41: Frozen Armor -- GldArm-3defTpProc(A) Level 44: Hoarfrost -- StdPrt-ResDam/Def+(A) Level 47: Tactics -- RctRtc-Pcptn(A) Level 49: Hibernate -- PrfShf-End%(A) Level 1: Brawl -- Acc-I(A) Level 1: Defiance Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1345;615;1230;HEX;| |78DA6D93DB6E12511486F7C01EA01C8A80B594022D602B4A0BC51730B11E52858AF| |6019A094C600C8109D0442FBD33F170E18D894AABC643ABB61EE2F15DBCF005D45E| |796770CDAC9F860B2719BE61ADF5AFF5EF3DB3CBD7CEF8F7CEDF382594C07253EB7| |6D74FD36F4FEFA865AD6E548575B9E98E22BC7E456BD5F55A7EA5AA73E5EC30B1B6| |619AED4ECFCE94B596616E34B59ED16E095FA5DD6EE6CF358D7AA3E7B59FD74C5DA| |F05EDC792AED5F44EB76198012EB3AA8C563D74D634AAF9E576B346CDACFED7A3E4| |6286EE1531BC06AAE8138A523836C12DA67C0C3E61BA9E326FFE47EB82D603AD075| |A2FB45E682F1014681568FDD0FAA11D87761CDA43D05E2438A1753A55CE49665805| |5DCCC36ED0C32C914A85567DE6B063479E832F98D197E03633B6C32CE3ED595A373| |CC7E0390ECF71784EC273129E6F11C6EC050FE4D87DEE97BCC79CFD2399FB609856| |97906295AA7DAC517D1F3997FA047E06BF30335FC16F4C1F190DB05711F8CE736ED| |3BF20C794608E7D65C04B84106685B6B9C7D11DF015F89A39FF06DC65DE215504B3| |22E897A6F913983581D83C18A2DC24CF12937F85BDD60A610AF3A704F73DA6800ED| |0C93C2E4195799754D3D04EEF2A9CDB639E780BBE03DF33173E30C3E42501EF8914| |FBBB6C9D0DF49B79E0E4FA87CCC547601FDC6416B69875421ADA34BC14E0A5002F4| |57829C24B115E1AA49DC39ECD0D786D0B82BF5B837259EC59F624CFFAE1172207EF| |396B43691F23B49E3CEAF27D7AEF1129AE52F912EA96F0EDC5E5C1D91522C6EB4EC| |9E1A11C0C4AA3F945CE57E4C199150ADEE54F2FC5304FC970ECF7682CC55E7F8DC6| |B25CB73F1A83AF7FB828B95D| |-------------------------------------------------------------------|
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Performance Shifter: Chance for +Endurance question
Snarky replied to Rustbeltcomics's topic in General Discussion
Performance Shifter is a PROC. Performance Shifter will generally perform better in Stamina when it has a chance to fire passively regularly. MiDs has it as 1.5 PROCs per minute. That would be about every 40 seconds 10% of Endurance gain. You would need saturated targeted fields in the ball powers (Not as common as we hope AND desperately need Endurance at that time) to get the most out of slotting this into an AoE attack, Here is the text from the wiki: Procs All the other Special IOs are called 'Procs.' The term comes from Positron: I'll talk about the Enhancements. The last one in the list is a Proc, meaning a procedure that has a chance of happening. Every time you fire your sniper power with the Toxic DoT Proc Enhancement slotted in it, there is a chance your target gets hit with a Toxic Damage over Time effect as well as the normal damage and effect of your Sniper attack. The term Proc originally came from the days of some of the MUDs which used the term 'spec_proc' or 'special procedure' to denote game events the player could possibly trigger. The term was popularized by EverQuest as 'procs.' Those who come from the World of Warcraft have given the 'proc' the backronym "Programmed Random OCcurrence." But since Positron and CoH preceded WoW, we use the term and definition our Developers use. Unlike the Globals, Procs depend on the power they are slotted in to be activated in order to work. If the power isn't activated, then no benefit from the Proc. Consequently, exemplaring lower than the level of the power means the power is greyed out and can't be used (even passive powers follow that rule), which means the Proc won't work. However, the upside of Procs is that if the power is active, the Proc always works, even if you exemplar way below the level of the Proc. Procs don't follow the -3 level rule that Globals and Set Bonuses do. So, e.g., if you slot a level 50 Run Stealth in Sprint (a level 1 power) and then exemplar down to level 15, you will still get the Stealth bonus when you turn on Sprint even though you're 35 levels lower than the level of that Special IO. Since Procs work when the power is activated, then they continuously work when slotted in a Passive Power or in a Toggle that's turned on. Procs that are in continuous powers cycle or pulse on once every 10 seconds. This is also true when they work in certain pseudopets like 'rains' or 'patches' that have an enduring effect. If slotted in a click power, Procs activate just once for the duration of their effect. Most Procs have an effect that is immediate (like the chance to damage Procs) or last a few seconds (like the mez Procs). Some Procs that provide a self buff have a duration of 120 seconds and will last a full two minutes past when the power is clicked. Procs which affect targets have a chance of activating for each target the power 'hits.' This makes Procs slotted in area of effect powers very beneficial; more so if it's a continuous area of effect like rains and patches. Procs that have a chance to do damage, do so based on the level of the character and not the level of the Proc. The damage is not modified by Archetype. See Table of Proc Damage for specifics. Procs from IO sets brought from the Paragon Market work a little differently to crafted IO procs. Instead of a percentage chance every time the power which the Proc in is activated, the chance of it firing is dependent on the "Procs Per Minute" set on the enhancement itself, and the slotted power's recharge and number of targets. See Procs Per Minute for more details. -
What's hurting Dark Primary for Blasters?
Snarky replied to Solarverse's topic in General Discussion
I ran Invulnerability on live and for my first 6 months here. I switched to Dark for my main. Yes, it is that tough. The Three armor toggles, Damage, Fear, Stun? Heh. They work. -
Native Praetorian Doing All Gold Side Content
Snarky replied to Apparition's topic in General Discussion
i only did "all" goldside twice back on live. the most painful part about that was the damned endless tough mobs. i do not remember much, but i did "all" both sides flipping back and forth. did not have a problem.- 36 replies
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Actually having great luck on Excelsior this weekend. On this one 40 Ice/Ice Blaster have done: (no particular ordfer, all PUG): Posi1, Posi2, Synapse, Yin, Moonfire, Citadel, Hess, Numina, Silver Mantis, DFB and DiB. My only rough run was the first Posi and a small gripe about not getting the hard badge in DFB. Will need to run again, sigh.... Seriously good gaming going on doing PUG Excelsior these days.
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When I started out on live....Redside Liberty because I had no idea about server populations. I was pretty happy to street sweep in Port Oakes to get levels. It was not organized or pretty but it was fun. Of course Knockout Blow at that level is a hoot.
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So I am badging on my new toon. Now at 40. Exp shut off for various reasons. I am running the Bluesie TFs as they pop up in LFG. Having danged good luck I must say. Then... When you live the PUG life, there will be pain. I joined a POSI 1. Leader was like "kill most" I am like, "long as its +0 then whatever" Went pretty smooth. Until when? Right, you guessed it. Final mission. As soon as we load in I say "Please do not go within 100 yards of town hall steps." One team wipe later we finish. Same leader, some exits/new faces for Posi 2. "Kill most" Sure. We get to last mission. Leader "we dont have to kill all but lets stay together and clear a path." I am actually starting to like this guy. Mebbe not. But not hating. We get through to the otside and the last bombs. One of the team "THis is a kill most. Why arent we killing stuff?" I am like "If we kill most of this mission we will be here two hours." We continue. As Vahz drops and we exit, in team chat "Dont leave. Stay and kill everything...." The PUG life chose me.
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Here is my "ranged Blaster" Ice/Temp. Although I have switched over to Ice/Ice/Cold finding that for all intents and purposes Ice Secondary is as "ranged" as Temp, addresses enough of my issues and adds more ice secondary effects. Leaving off Frost Breath was a mistake I have addressed. 52% Ranged Defense. You seriously do not need resists.... This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Mutation Blaster Primary Power Set: Ice Blast Secondary Power Set: Temporal Manipulation Power Pool: Flight Power Pool: Concealment Power Pool: Speed Power Pool: Leadership Ancillary Pool: Cold Mastery Hero Profile: Level 1: Ice Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Time Wall -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(7), PcnoftheT-Acc/EndRdx(9), PcnoftheT-Rng/Slow(9), PcnoftheT-EndRdx/Rchg/Slow(11), PcnoftheT--Rchg%(11) Level 2: Ice Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(17) Level 4: Time Stop -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(17), SprEnt-End/Rchg(19), SprEnt-Acc/Hold/End(19), SprEnt-Acc/Hold/End/Rchg(21), SprEnt-Rchg/AbsorbProc(21) Level 6: Aim -- RechRdx-I(A), RechRdx-I(23) Level 8: Freeze Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(23), Thn-Dmg/Rchg(25), Thn-Acc/Dmg/Rchg(25), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(27) Level 10: Chronos -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(29), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(31), GssSynFr--Build%(31) Level 12: Ice Storm -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(34) Level 14: Fly -- BlsoftheZ-ResKB(A) Level 16: Stealth -- LucoftheG-Def/Rchg+(A) Level 18: Bitter Ice Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(34), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(36), SprWntBit-Rchg/SlowProc(37) Level 20: Temporal Healing -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(48), NmnCnv-Heal/Rchg(48), NmnCnv-Heal/EndRdx/Rchg(50), NmnCnv-Heal(50), NmnCnv-Regen/Rcvry+(50) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 26: Bitter Freeze Ray -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(37), SprDfnBrr-Acc/Dmg/Rchg(39), SprDfnBrr-Acc/Dmg/EndRdx(39), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(39), SprDfnBrr-Rchg/+Status Protect(40) Level 28: Assault -- EndRdx-I(A) Level 30: Tactics -- RctRtc-Pcptn(A) Level 32: Blizzard -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(42), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Rchg/Dmg%(42) Level 35: Snow Storm -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(43), PcnoftheT-Acc/EndRdx(43), PcnoftheT-Rng/Slow(43), PcnoftheT-EndRdx/Rchg/Slow(45), PcnoftheT--Rchg%(45) Level 38: Flash Freeze -- CaloftheS-Heal%(A) Level 41: Time Shift -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(45), PcnoftheT-Acc/EndRdx(46), PcnoftheT-Rng/Slow(46), PcnoftheT-EndRdx/Rchg/Slow(46), PcnoftheT--Rchg%(48) Level 44: Time Lord -- GldArm-3defTpProc(A) Level 47: Frozen Armor -- Ksm-ToHit+(A) Level 49: Hoarfrost -- StdPrt-ResDam/Def+(A) Level 1: Defiance Level 1: Brawl -- Acc-I(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 2: Swift -- Flight-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A) ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1357;630;1260;HEX;| |78DA4D94DB6E12511486F7C0605B0E45440AA5C54A5B947298B6BE80516A15034A4| |BF5968C6502938C3081C1D84B9FC244A555E3A1555B0FF178E7F1C277F0C217F0F0| |02A62E583F0492E19B599BF5FF3F7B2FC85F5F72EF9DBD7152489E8CA1369BA5D3F| |46E698DE17CCB522DBD5E139DD7105D21AC9456D55A452B2BD9758D3F1CEB2D145B| |A6596F58CA9A7695A81AA5BC5AD3CD96C13AAE42BD6E28CB865EA95ABEEE7DB6764| |D6FEA577443B7369CDD4AD1D4B4B2B77B9BD3D4B2D6685675D377C6D4D7954CDD28| |9360C768234471A6E8CA8ADE6BDF21DA844559D836C12DA67C17BCC73C709F796A8| |E28A17757E2B53DE6F073F005D3F9127CC53CDF6BA55E09BE6EF8BAE13B0ADF51F8| |1E846F867CEDF0B57F9479ED13F3D067F00BF3F057F01B33475D0EF6951C49D61B0| |3F338A68EEE10328D2153089942C81446A630322D51A611641A7960EBD6261F828F| |98471E83DBE00EF30275B9D0EB7ACD398FBE01DF82EF98D1F7E007A68B027B38B3F| |0FC603D0FD5BCAC27BC01BA89C8E2223DF9E0E1DB86C60E73E609F8147CC69CDD65| |2ED377F3A3D7BFC2E737BF0A16998B6BE025F032739AB204B8570A609F67411FAD0| |5913318E0CF17E8691C5EE3023924E6311B680765E67107CE9CF426B0171351F6F0| |532D028F489BF6C72F8B95CEECC363EA969D356E837798736D7013DC625608D3E89| |DC6CC2730F309CC7C02339FC2CCA730F355EA8D214BEC3BD7CED1DEC6A117875E0A| |7A69E8A5A19786DE3CF4B2D49B845EF204E7D3090A6ACA3FD13DFB9F6E2116B02F0| |B419E87A8DCFFEDEE4FCAFDFF0021C2BC6FB9C15A9A6B05B9FF9B1512CEF097936A| |F09366B8F67BB016E7DA9FC15A94B3FE1DACDDE4D9FD0F3CCAC0DC| |-------------------------------------------------------------------|
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What's hurting Dark Primary for Blasters?
Snarky replied to Solarverse's topic in General Discussion
I agree. My main is a dark/dark Brute. Very interesting style. However, the question is what is hurting dark primary. Lack of focus. Not in the artwork. In the attacks. It does some cones, it does some PB circles, Pick a style you want the set to fight with. Assault rifle. shoot that way. Ice, shoot that way and tailor your rains. Energy blast, throw balls and close to explode T9. It is a stinking hard job to keep the cones lined up. You have to predict mobs behavior and then be in the right spot. Energy Blast, Ice, Assault Rifle do not suffer from that issue. Repositioning Dark Blaster makes the DPS calculation hit the floor and stay there. Because you have to reposition all the time. I love Dark Animations and Style, and have a couple 50 Dark Blasters. But they are such a pain after I incarnate them I fold them up. Too many other easier sets to work with. If they fixed Dark I would jump on one and stay. As it is there are better options for me when trying to do my Blastery job. -
i have tried 4 times with all variations of these macros. none work 😞
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Welcome Back! Look at Yomo's whizbang give away thread on the first page of general discussion. And get some of the give away! For long term teaming (serious, o soooooo serious 🙂 teaming there are Super Groups. i finally joined one. Chill group, good decision. For PUGs there is LFG, pretty darned active on Excelsior and now with 10% less Knuckleheads. (We cannot guarantee any minimum amount of knuckleheads. I get around 15-20% YMMV) There are some great Super Groups that have posted in Excelsior forum. Or just head to Atlas and explore by shouting LF Super Group. an....interesting....way to explore the community.
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Yomo's Whizbang Potpourri Extravaganza of a Giveaway!
Snarky replied to Yomo Kimyata's topic in General Discussion
One is the loneliest number One -
I started this ice/ice as a Blapper. But playing it, even with a desire to build like a blapper, Ice/Ice/Cold just is not that. Not to me. Ice Slick (very nice, no extra slots needed, situational, funny, effective, keeping) and Frozen Aura. Meh, 6 slotted, still Meh. very short range. Dropping it. Will reconfigure the slots, prob to softcap Ranged Def. The build naturally wants to work at the 20-50 range. (Cones and rains) backing up to 80ish for hard targets. (I like to give my victims room in case they get ornery) I will stay in the 20-30 range for quite a while if things are not craptastic. But with lining up cones and the ability to drop rains at a distance I just dont see Ice desperately needing to augment Point Blank and go there. Drop Ice Slick and retreat....errrr retrograde while laying into the enemy. My fast paced team version of this is to jump AHEAD of the team, other side of the big spawns. Drop Ice patch and start dropping AoE, cones, rains, etc. Let the team and the mobs (slowly) come to me.
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Go Milk/Psychic and name the toon "Milk of Amnesia"
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Super. pronounced like super. if you dont got that, then I cannot help you. a. well. again, a. pronounced like a. not ah. not aaaaaa not augh. just "a" dine, pronounced like "dean" Dean of a school. Dean from Supernatural. "Super-a-dean."
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What's hurting Dark Primary for Blasters?
Snarky replied to Solarverse's topic in General Discussion
You can put a Knockback to Knockdown proc in it? WoW!!! I Had no idea. That is soooooo coooool. And it only uses ONE of the so many slots we have. Precious joy, what a boon. thank you. Thank you. -
What's hurting Dark Primary for Blasters?
Snarky replied to Solarverse's topic in General Discussion
kill the knockback. Knockback in Dark....wtf? Why? make the Tier 9 range. or even range cone like Cryonic Judgement. Dark works better from Range, with to hit debuffs and ranged heals. The cones instead of any ball attack only strengthen the synergy. You need to be out facing your enemy most of the time. at at least some range to line up the cones. Ooops, break for tier 9. get in center, t9, get bak to edge for tedious re line up of cones. If the T9 did not force constant repositioning the cones would be a lot freaking easier to use. -
i do not get a knife reaction. don't want one. can i get some vampire teeth though? to show i really want to Snark the crap out of the post, but just dont think it deserves more than an emoticon?
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I use my mouse a lot on buttons, especially on complicated setups . But I always set up 20 buttons in two trays for my Razer Tarterus hotkey pad. So, i set that up as usual. Then i added another tray that is the 6 variations of the two rains (standard, self target, loc at distant target) added my two native cones and my Incarnate nuke (chose the ice cone) and finally the targeted AoE sleep. This gives me a whole tray of AoE ranged options as long as i havent lost my mouse cursor. heh. I am getting better about that. When i do lose the cursor I can default to button clicking on the Tarterus. Although with the targeted AoE on the rains....I still need the mouse. Hmmmm.... May switch that to one of the created hot buttons. Yeah, that will help. Prob the target self one. If combat is that screwy there is no doubt I am right up on it.
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Thank you so much! Does this by any chance create the "power buttons" for the power trays? Or how do you activate them? I prefer power buttons. My setup is using a Razer Tarterus for when I "lose" the mouse in the madness
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What is the radius on this? You say Footstomp I think big. MiDs has it as radius 10
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"The Game is not Balanced around IO's"..... should it be?
Snarky replied to Galaxy Brain's topic in General Discussion
Is anything balanced? An interesting metaphorical question. More to the point while some games may, at first glance, appear balanced they are not. Clever players quickly find the exploits and work arounds. Do we then pretend the clever solutions do not exist and continue to call it 'balanced?' Entropy increases folks. Entropy increases... -
Playing this thing at 50 is a hoot. Sometimes i think i went overboard with the control type slow powers. The team just steamrolls crap and i am like...but i got toys. Then at the end of the LGTF I am surrounded by a few hundred aliens, teammates off chasing AVs, and boy does this thing start to shine. Everybody take a chill pill, i'll kill you in a sec...
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I have my first iteration of my Blapper 50d and Respec'd. I have run him in a few low level TFs and over the next couple days will be doing ITFs and late game stuff, opening incarnates etc. While "Blappery" to me you will notice most are somewhat ranged....errr all but one... wait, none....are melee. Sure, I got some PBAoE melee in there (quite a bit actually) but the radii are fat and i'm happy staying a few feet away. The tactics in low level TFs (time available) is to drop ice patch right out of the range of the mobs. Then Aim, Build up, Big attacks, rains etc. Then I move backwards hitting with cones and ST. I think of this maneuver as a "Kaufman Retrograde" from an old Star Trek game. Basically fly the Enterprise backward so anything chasing you eats photon torpedoes as fast as you can sling them out. AR/Device Blasters probably think of it as setting the battlefield then letting your enemies enjoy the terrain. The slows really make the time more relaxing. Any suggestions for a rebuild are appreciated. I had some 'extra' slots and got funky with Frigid Protection. I tend to not like Proc Monster builds. I just love set bonuses really. But I went crazy there. The order I took the powers in is a bit off because i used my Ice/Temp as a base and it just did not line up right. But I did not want to hand redo every enhancer in MiDs for a perfect fit this run. Been running this guy a lot lol. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Mutation Blaster Primary Power Set: Ice Blast Secondary Power Set: Ice Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Cold Mastery Hero Profile: Level 1: Ice Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Chilblain -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(11) Level 2: Ice Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(17) Level 4: Frost Breath -- Artl-Acc/Dam(A), Artl-Dam/End(17), Artl-Dam/Rech(19), Artl-Acc/Dam/Rech(19), Artl-Acc/Rech/Rng(21), Artl-End/Rech/Rng(21) Level 6: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(25), GssSynFr--Build%(27) Level 8: Freeze Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(27), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(29), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(31) Level 10: Frigid Protection -- PrfShf-End%(A), ThfofEss-+End%(31), PwrTrns-+Heal(33), PrfShf-EndMod(33), PwrTrns-EndMod(33), TchoftheN-%Dam(50) Level 12: Ice Storm -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(36), SprFrzBls-Rchg/ImmobProc(36) Level 14: Fly -- BlsoftheZ-ResKB(A) Level 16: Build Up -- RechRdx-I(A), RechRdx-I(36) Level 18: Bitter Ice Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(37), SprWntBit-Acc/Dmg/EndRdx(37), SprWntBit-Acc/Dmg/Rchg(37), SprWntBit-Dmg/EndRdx/Acc/Rchg(39), SprWntBit-Rchg/SlowProc(39) Level 20: Ice Patch -- RechRdx-I(A) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 24: Maneuvers -- Ksm-ToHit+(A) Level 26: Bitter Freeze Ray -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(40), SprDfnBrr-Acc/Dmg/Rchg(40), SprDfnBrr-Acc/Dmg/EndRdx(40), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(42), SprDfnBrr-Rchg/+Status Protect(42) Level 28: Assault -- EndRdx-I(A) Level 30: Tactics -- RctRtc-Pcptn(A) Level 32: Blizzard -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/EndRdx(43), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(45), SprBlsWrt-Rchg/Dmg%(45) Level 35: Snow Storm -- PcnoftheT-Acc/Slow(A), PcnoftheT-EndRdx/Rchg/Slow(42), PcnoftheT-Dmg/Slow(45), PcnoftheT-Acc/EndRdx(46), PcnoftheT-Rng/Slow(46), PcnoftheT--Rchg%(46) Level 38: Shiver -- PcnoftheT-Rng/Slow(A) Level 41: Flash Freeze -- Artl-Acc/Rech/Rng(A) Level 44: Frozen Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(50), SprAvl-Rchg/KDProc(50) Level 47: Frozen Armor -- GldArm-3defTpProc(A) Level 49: Hoarfrost -- StdPrt-ResDam/Def+(A) Level 1: Defiance Level 1: Brawl -- Acc-I(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 2: Swift -- Flight-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A) ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1352;621;1242;HEX;| |78DA6D93DB6E12511486F7C00C500E45C05A4A8172B015A5C5D61730B11E8282A27| |D8006CB042699C00406632FBD33F110E38D8916688D87566D3DC4E3BB78E10BA8BD| |F2CEE062D64FC385930CDFAC7FF1AFB5F69ED9C59B67BD7B176E9D16926F592FB75| |AAB67E8D7549BAE62DB2C9B5AA32E069793EE3032ABD7CAF5AA5AC9E5D754FE7362| |9858691B46A3695A9962B9AE196D9D4B784A8D869E3BAF6BD59AE9B69E570C55ADF| |8ADC7825AAEA8CD564D3302569CAFDFD05ADA754DD7CCF5C039435BCB2D37F40A15| |1CF4580FD3243374E7C5F0EA2BA243589285AD0BF698F226B8C5743C65DEFE8FD70| |1AF0B5E17BC6E78DDF05E2448F04AF07AE1F5C23B0EEF38BC87E0BD44B0C36BB72B| |9C9399410574300F3B4117B3402E055EE599CDD28E3C075F30C32FC16D66648759C| |41B1C789D98398299A398398A99E398398E99EF10C624F68E3DE27AF120AD22268B| |C41FD98A130F6D1CEF73BC14B65BBC4C2E0FBC9E8F9C4B7E023F835F98E9AFE037A| |68706F6F1CCC2F79DFBDEA5C8CF9AE4CFF27C69F00A21805E816DAE7174077C05BE| |66CEBD017799F7C81542AF10EAA5A8FF04D79326A0CD8101CA4D724E4CFE15D6DA4| |B8429F49F125CF79804DA403BF3B80C2ACC20D59B46BDE924F70891168316EBD0FA| |43B2B83AF8F6D163E631EFF18927E006D861CE77C11EB34A48C19BDA95B8FF7BE6F| |C1E73E12DF80EFCC0BC4FAE59ECCF2C7235AA978196C1B7FA80A22C7A6437786D27| |3B6017ECE11BD904B7981AD5CB61BDB9533CF30FAF108BE8B138D870DAE7A43C3C8| |0FD7E543E38C7424478DF0AA3DA026B25F9E0CC0A09EFF0A79B34F493D2ACFD1AD5| |32ACFD1ED5923CD7FEA88633F10FDC8EBB97| |-------------------------------------------------------------------|