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kelly Rocket

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Everything posted by kelly Rocket

  1. I feel confident saying that this would also piss off KBers, and I'm speaking as a person that took an AoE immob to stop my own knockback 90% of the time. Then they can leave and find another team, tbh. Anyone that uses such a setting as team leader would just be kicking them without that setting anyway.
  2. Might be fun to see if that worked with the Preventative Medicine proc :D
  3. This is my Bots/Time. Before level 50 it's not *quite* perma-Chrono, perma-hasten, but very close. I can tell you that it's a beast even at lower levels though. NOTE: The Explosive Strike procs in Battle Drones and Protector Bots are placeholders for Sudden Impact KB->KD, because Pine's does not have that set. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Robotics Secondary Power Set: Time Manipulation Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Ancillary Pool: Mace Mastery Villain Profile: Level 1: Battle Drones -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(3), SprCmmoft-Dmg/EndRdx/Rchg(3), SprCmmoft-Rchg/PetAoEDef(5), CaltoArm-+Def(Pets)(5), ExpStr-Dam%(7) Level 1: Time Crawl -- Acc-I(A) Level 2: Temporal Mending -- Prv-Heal(A), Prv-Heal/EndRdx(11), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(25), Prv-Absorb%(25) Level 4: Time's Juncture -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(7), DarWtcDsp-ToHitDeb/EndRdx(9), DarWtcDsp-Slow%(9), PcnoftheT--Rchg%(11) Level 6: Equip Robot -- EndRdx-I(A) Level 8: Maneuvers -- LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(31), RedFrt-Def/Rchg(34), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(36), RedFrt-EndRdx(36) Level 10: Kick -- Acc-I(A) Level 12: Protector Bots -- ExpRnf-Dmg/EndRdx(A), ExpRnf-Acc/Dmg(13), ExpRnf-+Res(Pets)(13), DefBuff-I(15), EdcoftheM-PetDef(15), ExpStr-Dam%(17) Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(46), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(48) Level 16: Distortion Field -- BslGaz-Rchg/Hold(A), BslGaz-EndRdx/Rchg/Hold(17), BslGaz-Acc/EndRdx/Rchg/Hold(19), BslGaz-Slow%(19), PcnoftheT--Rchg%(21), Lck-%Hold(21) Level 18: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(43) Level 20: Time Stop -- UnbCns-Hold(A), UnbCns-Hold/Rchg(42), UnbCns-Acc/Hold/Rchg(42), UnbCns-Acc/Rchg(43), UnbCns-EndRdx/Hold(43) Level 22: Weave -- LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(37), RedFrt-Def/Rchg(37), RedFrt-Def/EndRdx/Rchg(37), RedFrt-Def(40), RedFrt-EndRdx(42) Level 24: Hasten -- RechRdx-I(A) Level 26: Assault Bot -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(27), SprMarofS-EndRdx/+Resist/+Regen(27), SvrRgh-PetResDam(29), SlbAll-Build%(29), OvrFrc-Dam/KB(31) Level 28: Farsight -- Rct-Def(A), Rct-Def/EndRdx(33), Rct-EndRdx/Rchg(33), Rct-Def/Rchg(33), Rct-Def/EndRdx/Rchg(34), Rct-ResDam%(34) Level 30: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(31) Level 32: Upgrade Robot -- EndRdx-I(A) Level 35: Web Envelope -- GrvAnc-Acc/Immob/Rchg(A), GrvAnc-Acc/Rchg(45), GrvAnc-Immob(45), GrvAnc-Immob/Rchg(45), GrvAnc-Hold%(46) Level 38: Chrono Shift -- Prv-Heal/Rchg/EndRdx(A), Pnc-Heal/EndRedux/Rchg(39), NmnCnv-Heal/EndRdx/Rchg(39), DctWnd-Heal/EndRdx/Rchg(39), EndMod-I(40), EndMod-I(40) Level 41: Slowed Response -- AchHee-ResDeb%(A), ShlBrk-Acc/DefDeb(50) Level 44: Scorpion Shield -- LucoftheG-Rchg+(A) Level 47: Power Boost -- RechRdx-I(A) Level 49: Vengeance -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(50) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1455;673;1346;HEX;| |78DA6594C96F126118C6BF0F665AA150A880DDA0142C5DA86251EF2676335A0C763| |9786A10A674126048A1893DFABFB85E3C78D0A61A63138DF11FB06DDCA227AB7673| |B978C137F33E2D989964F2CBBCDBF77CCF7C33A99B63AE8793B72E08E91D2D642A9| |5F954A652D5968A7A29A7A632793D6B177435D3DD55CFCCCF2C178B4629316DDC30| |AA7AB61269485D5C5E5848CCEA458D2695F4F2722153D58D92F0A40DA39098D2323| |96DA9B2A897DDE6F3849E5FACEAA5BCD37C9A296B5ACE755858A67870BCAC67130D| |D35399AC06892B1D242A46F79A2A70D554F192F42615617B05BE662A6FC02F36214| |28A685A21FA14B11138EAA51D0AB366936212F3E457EE736E334F7C03BF333B7E80| |3BCC2DEAB59BCD35C5FED866C69A5699C7D6C0A74CE72369F219E957A1418DB0863| |672BC99E7A8CD01AEEB7132232DCC936EB015F4306DD4EBC03C07F6F49C1668C19E| |5A0E787DD73EF89BD9DAC3B5ADDBC4014578E1918FE6B9A1C57D9B6B4FDF01EF32C| |FDC03EF830F98EFC80F0FD6F5BC65EFBD1BCCE39BE016D30F3FFC7FB9D74EEBB6F1| |BAB2AD5D9A35F1B3ECF37B9AEBE3B98A6F8CEB87C6C109667C12BCC454685E00FB0| |8C0D33E78DA074FFBE0E9003C1D82A751EA6DE75ED13ECC3EBD204F3BB1B7CE59C5| |8C75CD81D799C13F5C1B1C650D3D9F59FF07D2DF0D2DDDBB1CEBDD03F7C10366E42| |7F80B678FB484E04BE8F06C5CE1DC3A690AE3DD8771969E502A0AAFA2D3ACE3D40C| |9806AFE17DCE313F91BE18F4C570C6FBC3E02CAFD97F155EF58AFFF8917A07793D3| |9B8CE672869B39BEF6F95300C1F87A17DD72544029A13F0D64F7B1C416C047541A5| |E15BADD125E296C8882592B444CE5922E72D91294B24558FD4D2CAD11F424833EBF| |0D2778FEC8E93B2B231BB578F481961179397A5F995ED5AAAF71BABE16912FC07A1| |4BF07B| |-------------------------------------------------------------------|
  4. There's no bank, per se, but you can email inf to your @GlobalName and then retrieve it with any other character. To find your @GlobalName, go to menu on the menu above/below the player health/endurance bars, and pick "chat handle" from the list. It should tell you your global chat handle in the chat window somewhere :)
  5. Clarion is a Destiny slot power, that's the second to last slot that's even been implemented, so you're talking about doing the whole game to 50 and then also tha vast majority of the Incarnate content without it. Rune of Protection can only be brought to 90 out of 120 uptime, and that's at the absolute recharge cap. Sooo...
  6. There's that, too. Back on Live, I was once on a Strikeforce with six other Masterminds (and one other - I think he a Stalker). Respec Trial, very first one. SWEET BABY JESUS, we went through that like shit through a goose. And that was without being able to set six MMs worth of Minions to Bodyguard-ing the same single character. Even one set of pets bodyguarding a character is OP, if the character they're bodyguarding is a Tanker.
  7. They'd just do that "running-in-place" thing that immob'd mobs do when they want to get to somewhere and can't, instead of attacking probably. Though still better than having them move in a lot of situations.
  8. Yeah, it doesn't work because FFG's shield isn't your power. Your power is just the summon, the FFG is a pet and the shield is a power on the pet, so Power Boost can't affect it. Same with Protector Bot shields, Thug Enforcer Maneuvers, etc. Farsight works because it's a power you cast, not a power your pet casts ;-)
  9. You want /Traps for the Tankermind build. If you weren't going Tankermind, I'd definitely say Time, but Tankermind you absolutely HAVE to have mez protection, and Time doesn't provide that, while Traps does.
  10. Yeah. Lifegiving Spores Endurance boost is not a recovery boost. It can't be compared to recovery numbers. It gives you 1 endurance every 4 seconds, which is equivalent to half the effect of Stamina, unslotted. It's also literally free, even unslotted, as long as you stand in it, as it gives you back exactly as much endurance as it costs to run the toggle. Properly slotted, it gives 2% every 4 seconds, which is .5 end per second, and basically like having a second Stamina power for everyone who stands in it. On top of that, if you were to frankenslot it for heal and endurance mod (And end reduction) you can have it doing that 2 end every 4 seconds, and also healing 56 hp, and costing so little you're gaining significant endurance from it, as well as providing endurance for your pets and teammates. And sure, the heal isn't huge, but it's healing you don't have to think about. I've seen it make a huge difference in tough, drawn out fights, and I'd never skip it. Rebirth and Entangling Aura are the only skippable powers, and even they're not bad, they're just not absolutely needed. Everything else I'd class as essential, do not skip under any circumstances.
  11. Yeah. Defense is definitely better while leveling, but at a certain point, especially if you want to be playing with the difficulty higher than just +0/x1, you're going to be hitting content that simply one-shots your pets. And at that point, defense starts to fall down. Sure, Defense cuts damage to 5%, and Resist can at best cut it to 10%, but when a hit gets through the Defense it's going to be 100% of the damage for that hit, and if it's a one-shot level damage, you just lost a pet. Whereas with capped resist, the pet would only eat 10% of that hit. And if you're teaming, there's almost always going to be a Time, Cold, or FF toon on the team that can provide you with Defense. Much rarer to encounter a Sonic, though Thermal's not too uncommon. But given that you can generally rely on there being someone else on the team who can provide Defense, you are often better off providing the pets with Resistance to layer with that. Where Defense actually shines is in preventing the secondary effects of attacks. Can't be mezzed or debuffed if the attacks don't hit. Still, Defense is feast-or-famine. You're unstoppable right up until a Boss drops an AoE and RNG goes against you and half of your pets are wiped out instantly by that one attack.
  12. Any updates on this getting fixed?
  13. It applies until you get the second upgrade. Once you use the second upgrade, then they lose their first upgrade upon zoning. This appears to not happen to everyone, as my Bots are getting both upgrades applied when I zone with them (Including into mission maps). I've been keeping an eye on the buff display to be sure.
  14. Annoyingly, they run like hell from the completely meaningless damage of caltrops, but they'll happily stand in burn patches being roasted to death.
  15. Yes, well, *I* know that Chrono shift is actually a lot more than just a heal, but if someone asks how they can be a better "healbot" I'm going to tell THEM it's a heal because that's the easiest way to convince them it's an important power they should spam at every opportunity. Ah, I see your point there :D I'd tend to just steer them towards Nature as that's a true healbot set, that brings more benefit to the team overall than Empathy or Pain would.
  16. I will fight to the death against anyone who tries to claim pure support isn't viable in this game, or that you have to DPS some to be contributing. Pure healer though, yeah, that's not viable. Certainly not towards the endgame. Time doesn't actually give two PBAoE heals. It gives one PBAoE heal+heal over time, and one absolutely godly PBAoE team buff which also happens to heal. You will not be using it as a heal because you ABSOLUTELY MUST build for perma Chrono Shift and basically be autocasting it every time it comes off cooldown, because it's too good to do otherwise. And I don't want to hear whiny "But the game doesn't require IO sets so you can't say perma-Chrono is a must", because that's only true if you never want to engage in Incarnate content at all. If you do, then IO Sets are absolutely mandatory and anyone who tells you otherwise is a fucking liar. Anyways, on the actual topic of the OP's question: If you're looking for an active, healing focused secondary, I would recommend Nature over Empathy or Pain. It's very healing focused, and it's just straight objectively better than Empathy or Pain. No ifs, ands, or buts. It's better, full stop. You'll want to do it with relatively tanky pets though, so I'd recommend something like Bots/Nature or Demons/Nature.
  17. Try resummoning after slotting the enhancements. I have a theory that they're losing the enhancements when you zone with them or relog, unless you resummon them again.
  18. Why are you using powexec_location? Noxious Gas isn't ground targeted, it's ally-targeted. You can do it with "petselectname Bruiser$$powexecname Noxious Gas"
  19. Technically, Mercs are also an AoE set. It's just that their damage is so garbage it doesn't matter.
  20. I actually find it hard to believe that they have an attack with a 3s cooldown. My beasts do a *lot* of standing next to the target they've been attacking, literally doing nothing.
  21. Not a fan of guides. I feel like if you don't just jump in and figure things out for yourself you'll never really get a grip on the game and will be reliant on other people's opinions forever.
  22. While this is obviously true. There has to be basic understanding as to what is required and what is not. Examples: 1. Accuracy. MM's have Supremacy & tactics (usually) if that is the case how much additional accuracy should be slotted? I have been told none, 26.5% and a minimum of 50%. One of these answers has to be closer to accurate (Pun intended) then the others. 2. KB to KD is required only on Assault & Drone. 3. A Defensive IO is routinely placed on Protector Bots, why to boost what? 4. Chance for Build Up should be placed on Drone (because there are more of them), on Assault bot because its the heavy hitter. 5. Endurance Reduction how much is suggested as a minimum and why? Does anyone have a basic understanding of these issues/questions? Most of these are matters of pure opinion. My answer is: Go play the game. See if it feels like your pets are missing a lot, or dying a lot, or whatever, before we can even begin to discuss what you need.
  23. Definitely agreed. Mercs damage is just so bad.
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