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Glowman

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Everything posted by Glowman

  1. I have no problem tanking just about anything in the game. Something that I think is vastly underrated is the use of inspirations. On a +4 MLTF I'll use a purple or 2 when I tank Lord Recluse. No biggie and that tough enough mentality allows me to do a sick amount of damage. I will say with the changes to the yellow pylon on MLTF you need to go in ahead of your team to get Recluse's attention, because he's harder to hit and this build doesn't run taunt. Also, something to note, is that you have to keep an eye on your end because you use a lot (especially if running double rage) and you'll crash if you aren't paying attention.
  2. Would you happen to have a build @CaptTastic? Sounds fun!
  3. How do you rest in fire? Nothing I'm doing is working.
  4. This build birthed Glowman and just about killed my desire to alt. Thanks a lot @Gobbledegook. 😉
  5. @Soveraif I didn’t want to run hover in my build thematically (Fire/MA), how would you recommend I change up the build?
  6. Sounds fun! I would be interested in a leveling build!
  7. Looking for Grav/dark. Anyone have a build I could look at?
  8. I'm really enjoying this build! Could you unpack the reasoning behind Melee Hybrid for me? It's the only thing I didn't 100% understand (mostly because I've never used it). Is it for the self status protection?
  9. Glowman

    Hover blaster?

    Elec/nrg sounds fun. Anyone have a build laying around?
  10. Does anyone have a plant/nature build they would be willing to share?
  11. Glowman

    Hover blaster?

    Interested in creating a hover blaster and working mostly at range. What are some good combinations for that? Bonus points if you share your build. Thanks!
  12. @CroaxI'm loving your build! The single target attack chain works really well. What does your attack chain looks like when aoe is added in? Or do you just down enemies one at a time?
  13. Here's the one I run by @Gobbledegook. I absolutely love it. https://www.midsreborn.com/builds/download.php?uc=1502&c=733&a=1466&f=HEX&dc=78DA65544B4F135114BED3CE505A8A505E2D14CA9BD2160606D91AA2A2C64013625D9998662C9732A1B6CDB4181F2B13F1157CAE8D6B75E1CA18176EFC016EDDF803C40768E27B554FE77C922633E9F49BFB9D73CFF9EE77EF4CFAE262F0F989AB0B42091E2D98954AF6B459DC90B69636F3564ED42F1FDD3166B38B724D162B523F65AE5A66D52A15B387EDF3253B8A705A16A4D4339B657ACE546D59CC57D74570A5542AE8CBD22C5BC57CAB33386EE5D7AB340A38A34C59CAD5B6FF59ABD2AEAC5BE5F0B1B295D38FD89B5599CD94360BD9B459A94AFB5284D424E9BE1DA73FA5AEAFE6153FBC42187ED1FE93B1E73763FF1FC6A980C055D3C475D5E13CB78037190F6C01AF31B6DF607C9DA036DC4728BF98D3A99E17F5BC298FC3A9591AC6093784336EDA62BE6992350CAF31BF4DBA35E8D6A0BB19BA9BA17B14BAEF52AECF695ED37C1DC40DF84530C2B1E09EC71927AE70DDA90AF79B111CBF4373FDE8E3479F00EA07D06F187DEE516E0BF7112D6FA84EA75F8469DB5B798DA235CA790A716DE0DA6A7489FB3433C45DB4D00E67757C047E62ECFA0CDC651CFAC268908B9D70B113EE0D9DE4550C9DE1F128DC8CC33D03AE7A494937F755BBFF62D7E718FBB0DA3EAC7214ABDE1E17228C7E61B817815B11B83886FA638F78A7C71E33AAD4AF176EF6D61B13175B828BDF7967625D8AA3798ED615653795E853AED79FE2FA23546780EB2803E062C01E8A0DE2A40DA2C703F277049A47A0397981F3A7DF62C7A17DE6721D7DC268623DF3A4631C73C71758EBC4219E33815A13586FFC1DC7E3EF197304933C579D7CC61E240CCE4D4C714E72077A9E705C129D42BF9447E353F90AA7F305E74CBF0462AEF1816B3DA475EA38597A58716221F263167ECCC28F7E75FF4DA65FFD0426D4FDEF402DE98ACEBA18C3C51C7431F32E66D9C5ACA8685BFF2E388CBF7DFFAB50DB0D347C359CE8D746669857BDE7CAFAD6C86CB3DF2B01A7AB53F76CC3B3D9F07CAEE179895E2A038EFC033638050E
  14. Thanks for the info! No specific issues, just having a hard time deciding which powers should be in my regular rotation. First time on a controller and they have *lots* of power.
  15. @Sir Myshkin where would you be leaning for incarnates on this build? Having a lot of fun with it (even though I'm also trying to figure out controllers for the first time, lol).
  16. Hey folks! Playing my first real controller and I'm having some trouble learning the ropes. Got any tips you can give me? Like what does your attack chain look like? How's the infamous storm herding work? What powers are you always gonna throw down and which ones are situational? What looks different solo vs. grouped? I've attached the build I'm using (found elsewhere on the forums) if that matters. I look forward to all of your suggestions! Hero Plan by Mids' Reborn : Hero Designer 3.0.0.0 https://github.com/Reborn-Team/Hero-Designer Click this DataLink to open the build! Soul of Gaia: Level 50 Magic Controller Primary Power Set: Earth Control Secondary Power Set: Storm Summoning Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Stone Mastery Hero Profile: Level 1: Fossilize -- GhsWdwEmb-Acc/EndRdx(A), GhsWdwEmb-Dam%(3), GldNet-Dam%(3), GldJvl-Dam%(5), UnbCns-Dam%(5), NrnSht-Dam%(7) Level 1: Gale -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(9) Level 2: Stone Cages -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(19), Rgn-Acc/Rchg(19), Rgn-Dmg/EndRdx(23), Rgn-Knock%(25), PstBls-Dam%(25) Level 4: Boxing -- HO:Nucle(A) Level 6: Quicksand -- TmpRdn-EndRdx/Rchg/Slow(A) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9) Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(11), ShlWal-ResDam/Re TP(11), LucoftheG-Def/EndRdx(17) Level 12: Stalagmites -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-EndRdx/Rchg(13), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprWiloft-Rchg/Dmg%(15), PstBls-Dam%(17) Level 14: Super Jump -- BlsoftheZ-ResKB(A) Level 16: Freezing Rain -- RechRdx-I(A) Level 18: Earthquake -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(21), DarWtcDsp-ToHitDeb/EndRdx(27), DarWtcDsp-Rchg/EndRdx(27), FrcFdb-Rechg%(43) Level 20: Hurricane -- EndRdx-I(A), SuddAcc--KB/+KD(21) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(37) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(34), HO:Ribo(40) Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 28: Thunder Clap -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprOvrPrs-Rchg/Energy Font(40) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(31) Level 32: Animate Stone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33), SlbAll-Build%(34), OvrFrc-Dam/KB(34) Level 35: Tornado -- ExpRnf-Acc/Rchg(A), ExpRnf-Dmg/EndRdx(36), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(36), AchHee-ResDeb%(37), SuddAcc--KB/+KD(37) Level 38: Lightning Storm -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40), SuddAcc--KB/+KD(46) Level 41: Fissure -- SprFrzBls-Acc/Dmg/EndRdx(A), SprFrzBls-Rchg/ImmobProc(42), FrcFdb-Rechg%(42), ExpStr-Dam%(42), Ann-ResDeb%(43), PstBls-Dam%(43) Level 44: Seismic Smash -- SprBlsCol-Acc/Dmg/EndRdx(A), Hct-Dam%(45), GhsWdwEmb-Dam%(45), TchofDth-Dam%(45), GldStr-%Dam(46), Mk'Bit-Dam%(46) Level 47: Rock Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48) Level 49: Hurl Boulder -- SprWntBit-Acc/Dmg/EndRdx(A), GldJvl-Dam%(50), ExpStr-Dam%(50), FrcFdb-Rechg%(50) Level 1: Brawl -- HO:Nucle(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(31), Mrc-Rcvry+(48) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7) ------------
  17. Does disruption arrow splash or pulse from where it lands?
  18. @Onlyasandwichthat's something I hadn't thought about. I've noticed when I have soloed I'm constantly backing up to line up fistfull of arrows. Glue Arrow will def be helpful in that situation.
  19. I am! I’ll be sure to check out yours as well.
  20. No. It still has the - regen.
  21. I’ve been playing a ta/archery fender and I’m loving it! It’s fun to feel like you have an arrow for every situation. The thing is, with so many arrows it’s impossible to fire them all off in most single fights. So which trick arrows do you prioritize in what situations? Typical I open with flash arrow into disruption arrow. I squeeze in an oil slick whenever i can. If fighting robots or more difficult mobs I’ll hit EMP arrow. Then into my aoe rotation (which includes a procced out acid arrow). I’ve arrow is in my single target rotation. I don’t often use glue or poison arrow or glue arrow except on AVs where I have time to fire off all the debuffs. How about you? Teach me your ways Master Archers!
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